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Old 08-14-2004, 10:04 PM   #1
Outrider
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Default <«¤{Wave Control}¤»> [Article + Archetype Analysis]

Outrider
August 14, 2004


<«¤{Wave Control: Genesis}¤»> [Article + Archetype Analysis]


I know you guys are sick of me and this deck by now, but I find it vital to the success of the deck that I keep posting its function, goals, reasoning, and components.I'm not sure if this is an article, a rant, or just a lecture. But it goes as in depth on the deck's progress and background. I thought it'd be a nice read.

Personally, as a YGO player I have often dreamed of creating my own deck archetype. I want to be given credit for creating a deck that changed the game. I would love to attend nationals with people saying, “Are you running Wave Control.” I want to make something nobody has thought of and a competitive one at that. My ideal YGO environment would be one with the bans in place and many decks competing in tournaments. There should be no dominant archetype in this game. People should be able to make what they want and make it as competitive as they want. Nothing displeases me more when I see the World Championship cluttered with Cookie Cutters and Chaos.

I don’t want this to be a discussion on the bans or rather a Chaos complaint, but I find it essential for you to understand the beginning of a new chapter. Maybe that dream meta isn’t that far away? Only time will tell. But until we experience the revelation ourselves, we can only wait…

As you may or may not know I have been experimenting with a new deck type. I like to think of it as original an innovative. It uses cards that often spend time in shoeboxes and collect dust in binders. It’s inexpensive to build compared to other decks and often receives laughs from players that can’t seem to think outside of the box.

The deck is control, but not control the way you’ve seen it. When the term “control” comes into mind, I immediately go back to PGD days with Yata, Don, and the Pre-Negs in mind. This is a focus on one kind of control: hand control. Hand control is everything. It is probably the most drastic form of control. If you have it, you have many advantages, and advantages are what you want. If you have more cards than your opponent, then you have more options. Options allow you to take the offensive, be reactive, or any other results you’re looking for. The old control deck drilled your opponent’s hand and gave them little options. Sometimes you got stuck with no options when Yata attacked. Your opponent makes your play predictable and he can essentially beat you in every aspect of your game.

This form of control has really been replaced with the release of some of the most dominating monsters in Duel Monsters. We simply refer to them as the Envoys. I can’t really call them anything but, Complete Control. They own all aspects of the game. CED is LP, Field, and Hand. BLS is perhaps the most dominating field monster. When they are on the field it is highly unlikely to pull out of their ruthless grip. These monsters offer power that every duelist craves.

However, what happened if suddenly a new form of control arose? Something unexpected and powerful in a simple but highly effective deck. As I noted the aforementioned cards, did you realize that they were all basically monsters? Monsters do win games, but there is a type of card that is the most influential part of the game. Its play determines the winner. Its play is what sets up the Chaos monsters. Its play is what changes the tides of the games. What is the most game-breaking card type in the game? The Staples are the most elite type of card. They all have two things in common.

1) They all have incredible, tide-changing effects
2) They are all Spell/Magic cards

Hmmmm, don’t most competitive decks play more Spells than any other type of deck? I think most decks run about a 16:19:5 ratio; with literally half of your cards being Magic. The most Staples and all other Spells used in each deck are all extremely powerful cards that change the game. So what if you managed to control their usage of these cards? If you think about it, you stop their most powerful cards then you stop everything else too.

This, my friends, is the beginning of a new kind of control. Something you’ve never seen or felt. It could possibly change the meaning of control. Unlike it’s predecessors it focuses on Spell Control and dominates your opponent’s most game breaking cards.

Welcome to Wave Control.

The deck, as you know focuses on Spell Control. With this in mind, the deck will be needing cards that support this theme. The killer card in this deck is no Ultra Rare, it is no Secret Rare, hell it’s not even a Rare. Cold Wave should have gotten a little more recognition in this set just because it wasn’t as glamorous as Buster Blader. At least it’s playable. Man a SCR Cold Wave would look sweet. =]

Anyway, this card stops all setting and activation of Spells and Traps until your next turn. Whoah, rewind, it stops all that for a complete turn? That means if my opponent had a Mirror Force or Cylinder and I attacked, they couldn’t use it? An assured attack? Incredible. Wait it also stops all cards that are in hand too? That Pot of Greed and Graceful Charity will remain in hand? I then draw a card to counter it like Imperial Order and can then be ready when they can be played again. That is insane.

Now we have the basis of the deck, but we still need support. Let’s cut the crap and jump to the chase. Here is the actual deck list, but I will do a card by card analysis on each card.

=-=-=-=-=-=-=
<«¤{Wave Control}¤»>
-=-=-=-=-=-=-

-=-=-=-=-=-=-
Monsters: [17]
-=-=-=-=-=-=-
[2] Lesser Fiend
[3] Berserk Gorilla
[3] D.D. Warrior Lady
[2] Sonic Jammer
[1] Morphing Jar
[1] Sinister Serpent
[1] Magical Scientist
[1] Tribe Infecting Virus
[1] Breaker the Magical Warrior
[1] Witch of the Black Forest
[1] Sangan
-=-=-=-=-
Spells: [16]
-=-=-=-=-
[3] Cold Wave
[2] Metamorphosis
[2] Mystical Space Typhoon
[1] Premature Burial
[1] Painful Choice
[1] Raigeki
[1] Dark Hole
[1] Pot of Greed
[1] Change of Heart
[1] Monster Reborn
[1] Harpie’s Feather Duster
[1] Graceful Charity
-=-=-=-=-=
Traps: [8]
-=-=-=-=-=
[3] Compulsory Evacuation Device
[2] Magic Drain
[1] Mirror Force
[1] Imperial Order
[1] Call of the Haunted
-=-=-=-=-
Total [41]
-=-=-=-=-
-=-=-=-=-=-
Fusion: [x]
-=-=-=-=-=-
[3] Dark Balter the Terrible
[x] Other Fusions that aren't as Good as Balter

[Monsters]

The monsters are as solid as it can get. Lesser Fiend, like Cold Wave, is such an underrated card. It can now combat the ever popular Gorilla with ease as well as being searched out via Witch of the Black Forest. Wait, I forgot to mention that any card it destroys is Removed From Game. Ouch, searchers, Sinister, Beatsticks, well see ya. And the icing on the cake is the fact that he can be Metamorphosized into the ultimate Spell Wizard, Dark Balter the Terrible who can chose to negate Magic on his own. That is the true definition of control.

Berserk Gorilla is the best beatstick to date. 2000 attack can take down most anything as well as pesky Airknight Parshath. Its effect is rarely a negative. What’s not to like, no tribute for 2k atk?

DDWL is the ultimate Man Eater Bug. Remember when they were played in 3’s? Well say hello to the suped up modern version. It takes out anything it needs to, and it takes it out for good. Sanganable makes it nice to use as well.

Sonic Jammer is yet another underrated card that happens to be a common. It’s a flip that stops your opponent’s spell use for a full turn. It’s basically a pocket sized Cold Wave for your opponent only. That doesn’t even need explaining.

Morphing Jar seems to be like he will be the only Jar post bans worth playing, unless Fiber survives or something. Anyway, speed kills in this game. Getting what you need first is essential. Well, what if I could reload my hand and kill everything stockpiled in my opponent’s? 2 birds with 1 stone is always nice.

Sinister, Scientist, Searchers, TIV, and Breaker aren’t even worth talking about. Let’s just say they’re at 1 per deck for a reason.

[Spells/Magic]

Cold Wave I really all ready talked about. It’s awesome and the deck is revolved around it, that’s why there are 3.

Metamorphosis is the key to getting out papa Balter. We want him on the field to control the Spell. Well, we can use Scientist or Fiend himself with this card to get a Balter. Nice.

MST’s are basically staples in every deck. Kill their M/T before they hurt you. Simple stuff.

Premature Burial is a less effective and more expensive Monster Reborn. Monster Reborn should be enough of a description to show you how good it is.

Painful Choice is g0dly thinnage and deck speed. 5 Cards from the deck with 1 in hand is nice deck speed.

Staples, that’s all you need to know, they’re in here.

[Traps]

Compulsory Evacuation Device is ANOTHER underrated underplayed card. Chainable and monster removal; it’s total field control. It’s the only CED I’ll play and you can play 3 of them safely.

Magic Drain will be so ideal after post band as an IO replacement. It either becomes a Delinquent Duo or a free Magic Jammer. So you either stop the Magic or get hit with something, and take 2 cards from their hand. Win : Win situation basically.

Mirror, Imperial, and Call need no introduction whatsoever.

[The People that Have Made this Possible]

A big thanks to:

Zealotpker
Spoontang
Kamui
Womby
GyroYam
Chicken Whacker
The Catayst
Silentline
Kawika802
Tao
Cocacola
Metalsocko
Merrill
Metalgarurumon
Ka1z0ku

And a lot more people I probably forgot. I want to thank you all for your support and help throughout the deck’s evolution. Without you all, the deck wouldn’t be an eighth it is now.

I really don’t know what else to say. It’s a new deck with massive potential to be able to compete with tier 1 decks that rule the meta. It can win consistently and it will win when played right. I’m posting this to try to influence people to give it a try. Perhaps stray away from the normal and try something new and interesting. You’d be surprised at what it can do.

It’s time to get some exposure and it’s time for some changes. That’s why I created Wave Control. I want to change the game; change it for the good and better for the Game’s sake.

On a final note, bans will be a new beginning for this game. Decks will become playable that weren’t. And if Konami/UDE gain control of the card presses and stop the pressing the br0ken button, then this game will explode into a great hobby. Wave Control is going to be a forerunner to the post ban decks.

I highly appreciate your time and concern.

The one and only,

Outrider
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Old 08-14-2004, 10:17 PM   #2
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No replies yet? gg

btw, obv~ nice deck, and it can win peeps, it has won against me before.
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Old 08-14-2004, 10:22 PM   #3
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Default Re:

It is getting better, just like it always does...

For now I can't think of anything to change really (I know I'll think of something better), but there is one thing you need to put in, and you won't have to remove anything...

Reaper on the Nightmare. Such a great card with Metamorphosis. When you can't kill your opponent with Lesser Fiend, but can get him out, morph it into a defense mode Reaper on the Nightmare and you got some nice stall...

Or, do you see an opening cause your opponent's hand is looking kind of weak? Summon Reaper on the Nightmare and get a card out of their small hand...

When I use Metamorphosis, I find that half the time I use it on this, and the other half I use it on Balter. Or sometimes I even use it to get out Reaper, then use it on Reaper to get out Balter when I have the advantage.

Not to mention that when it hits the field it is a $*$*$*$*$* to kill. And it will never backfire on you unless they use Scientist (Since with trample, you would be taking less LP damage then when you would if you had no monsters)...

You will really need it, cause there will be those times that Balter just can't get over that hump, and Reaper can do it for you.

Oh and they don't cost much (about 2-4 a piece), since if I am right, you don't have most of the cards for this deck.

P.S. How is this deck working now? Anything that seems to trouble you? If so that can give me an idea for a fix.

EDIT: If you are using Scientist and your using YVD, just throw Dark Flare Knights, Reaper on the Nightmare, Ryu Senshi, and Balter in the fusion deck.
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Old 08-14-2004, 10:30 PM   #4
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Strange sound a motivational speaker made. Had to be there to hear it really. Quite amusing. Anyways,

Always grand to see originality, and this is some nice stuff. I could see cold wave had potential at around the MFC stage (took me a while, so sue me. I was one of those who discarded it to the box without thinking at first) and am glad to see someone unlocked it. I too am trying to invent a sort of original theme (as, knowing my luck, SOMEONE will have done it before and claim the creation rights) and am struggling, but examples like this give the steam to keep on going.

Oh, sub note. For your Fusion deck, have you ever considered putting in a Ryu Senshi(sp?)? That you could out with Scientist then use metamorphisis on to, you know the rest. I recently faced one and it really shut me down in the traps department. Then again, you might not need one or work well with one, just a suggestion I try to put out.

Anyways, luck on getting the Wave Control out there, Outrider. Will do my best to remember to spread stories of such with my usual ones at the local tournies. Would try something akin myself, but I'd likely butcher it and have some compulsion to be original. *shrugs* Go fig. Luck to ya and this deck.
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Old 08-14-2004, 10:32 PM   #5
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Yet another overtly long and braggy post. :p

Just joking, it's nice to get credit. Every time a CED ticks your opponent off, you can think of me.

Anyways, great deck idea from a great player...that's all there is to say.

~Spooned
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Old 08-14-2004, 10:36 PM   #6
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No love for me? Well, I have followed the deck, and I am loving the look it has now (with Cancellers removed for Fiends and other notables). Very L337 idea and I won't doubt it working. It looks too smooth. Very nice, Rider.
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Old 08-14-2004, 10:39 PM   #7
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Wow. Great deck, unique, powerful, and fun. I love how you use Sonic Jammer, it is an underrated card, along with almost all Commons. This Wave Control you speak of, could defenitly become a used Archetype. You went ahead and took a step towards the future. As future sets expand the possibilities of this game, I can only hope that I may create a deck, a theme, like you have. Something fresh, with a new take on YGO. I would suggest to you the Trap card Drop Off, an excellent hand control card, that sadly helps Chaos from time to time, but I wouldn't know what to take out. This deck is great. Congrats on opening the door to ingenuity, a door few have even dared to approach, confined by the cheap power of their Chaos.
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Old 08-14-2004, 10:43 PM   #8
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Thanks for all the comments guys. I forgot to put the other Fusions in the deck list. I don't just have Balter's in there as I like to Giltia + Meta as well as Fiend + Meta.

The deck certianly is working well. It's winning consistently and Cold Wave always catches people off guard(unless they know what Im' playing). Anyway, problems that I did have were speed problems. Since then I have added Painful Choice to see if that can boost performance. Also Spiritualism just weren't cutting it so I reverted back to the old MST's. Destroying > Bouncing any day.

So other than that the deck has been running flawless.

Spoon, yeah CED reminds me of how annoying you are. =] Nah, I'm just messing with you. It reminds me of how a good player can suggest a good card for me and make the dekc better.

Merill, I'll give you some love. You have always been there. Thanks man.

-Rider-
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Old 08-14-2004, 10:48 PM   #9
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Default Re:

Quote:
Originally Posted by Outrider
Thanks for all the comments guys. I forgot to put the other Fusions in the deck list. I don't just have Balter's in there as I like to Giltia + Meta as well as Fiend + Meta.

The deck certianly is working well. It's winning consistently and Cold Wave always catches people off guard(unless they know what Im' playing). Anyway, problems that I did have were speed problems. Since then I have added Painful Choice to see if that can boost performance. Also Spiritualism just weren't cutting it so I reverted back to the old MST's. Destroying > Bouncing any day.

So other than that the deck has been running flawless.

Spoon, yeah CED reminds me of how annoying you are. =] Nah, I'm just messing with you. It reminds me of how a good player can suggest a good card for me and make the dekc better.

Merill, I'll give you some love. You have always been there. Thanks man.

-Rider-
C'mon now, that doesn't help me fix it up.
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Old 08-14-2004, 10:59 PM   #10
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Monsters look flawless. Although, 17 isn't my number anymore. Post-ban consider a higher count. I'd like to see a teched big eye in there :O

Spells look good. If you are worried about speed still you could put card destruction back in. Or atleast give it another swing in your post-ban version. Indeed bouncing is delaying while destroying is doing the job. why bounce a cylinder when you can blow it up in their face? XD

As for the traps someone suggested drop off. That's old sh33l control. And Lightforce sword > time seal> drop off. If you were to add another trap perhaps another Magic Drain or you could try a teched bottomless trap hole alongside the CEDs.

41 cards is alright but consider 42 even more versitility.
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Old 08-15-2004, 07:25 AM   #11
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Still IMO Book of Moon > Compulsory Evacuation Device. Have you playtested that yet?
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Old 08-15-2004, 09:25 AM   #12
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Kamui, sorry, until I run into some problems, I can't give you any ideas. Once I start playing the deck again I'm sure I'll run into something.

Womby, I may try adding in a Waboku or BTH and see how a varied mix works.

Zeal, BoM I'm jsut not feeling in this deck. CED > BoM because bouncing > flipping.

Thanks guys for all the input.

-Rider-
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Old 08-15-2004, 10:41 AM   #13
Spoontang
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Hey, I just wanted to let you know that I, too, have decided to create my own variation on the idea of Wave Control...since you know it better than anyone else, I was hoping you'd take a look at it.

The link:

http://www.pojo.biz/board/showthread.php?t=67586

Thanks.
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Old 08-15-2004, 10:42 AM   #14
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That was a nice read. The deck does indeed look flawless, I'd have to search for an hour to find something even worth suggesting. Anyways, I tried those Cold Waves and Sonic Jammers in a somewhat similar control deck and wow, they do worth great. I'd give a solid 8.5/10 for the deck in it's current phase.
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Old 08-15-2004, 12:15 PM   #15
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I'm putting this on the site, Outrider. You don't mind, do you?
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Old 08-15-2004, 12:59 PM   #16
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Great deck as always Outrider. Too bad we have a YVD curse. =/
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Old 08-15-2004, 05:22 PM   #17
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Naruto, thanks man for the compliments.

Zealotpker, yeah go ahead, I'd be happy to have it on there.

Ka1z0ku, yeah that sucks we can't play. I'd love to get some mroe games in and play another good player.

-Rider-
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Old 08-15-2004, 05:29 PM   #18
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Great deck Outrider, but wheres the side-deck me and Spootangs kinda helped you with a few weeks back?If you need any help on that, I'd be happy to "oblige".Any cards your planning to put in when SOD comes out?
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Old 08-15-2004, 06:50 PM   #19
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I am amazed at how you can do this and haven't played in such a long time. You troly are one of the great "Thinkers" I have encountered in my career.(Not to mention you frekin taught me how to play.)

Dude... get back in the game. It neds you Back.

I would offer one suggestion:

Drop Meta for MST.

Meta is just not efficient in multiples, IMO, in most decks. The third MST will make it.


Damn, you're good sometimes.
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Old 08-15-2004, 07:47 PM   #20
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Outrider, for your viewing pleasure:

http://www.freewebs.com/bling1337/ar...e_control.html

Any suggestions for making your featured articles section not look crappy would be appreciated.

EDIT: The links start at http://www.freewebs.com/bling1337/articlesmain.html
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Old 08-15-2004, 07:53 PM   #21
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Wow, original, a new archetype, it works, and I love Originality, believe me, I also dream of making my own archetype, and someday I know I will accomplish it. I just need to be more open-minded about my commons I get.
Love the deck, first deck in a while I don't have a fix for, 9/10, 2500/10 for originality though ^^
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Old 08-30-2004, 11:19 PM   #22
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Ah, all right. Nice article/deck. I wouldn't know what other positive comments to give that haven't already given, but its commended.

One problem though, you said Cold Wave stops the activation of Spells/Traps until your next turn. The text says "neither you nor your opponent can play or Set any" If playing was activation of a Spell/Trap, then I'd say its pretty effective. So the question is, is playing a card the same as activating a card? You could activate it if its been set already, but would that really be considered playing a card?
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Old 08-30-2004, 11:52 PM   #23
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I don't get it...you act like Cold Wave will only effect your opponent, but it also effects you as well. Your opponent also gets an assured attack, remember?

Magic Drain is not a Delinquent Duo, lol. It is a 1-for-1 trade. Here, I'll explain it to you:

I have 5 cih, all Magics. You have 3 cih, 1 monster, and 1 Magic Drain set, 5 total.
I play Raigeki, you chain with Magic Drain. I'm down to 4 and you're at 4.
I discard a Magic, Raigeki destroys your monster. I'm down to 3, and so are you.

Now, here's the comparison:

I have 5 cih, all Magics. You have 3 cih, 1 monster, and 1 set m/t. 5 each.
I play Delinquent Duo, down to 4. You lose 2 cards from hand, down to 1 cih, 3 total. So it's 4 to 3.

Are you confused still? Fool, if Magic Drain was a Delinquent Duo, everyone would be running it, wouldn't they? Yes, sometimes it can be a free Magic Jammer, but obv not a DD. LoL, and you're a vet or something? XD

I honestly don't see the deck working unless you can get Balter/Solemns going. Otherwise...congratulations on creating this masterful deck, lol ;). I guess I'll have to lose to it before I can respect it as a good deck. Make Nationals with this and we'll see...lol.

Don't take this too hard. You've already gotten so much blind @$$-kissing, you needed some negative feedback for balance.
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Old 08-31-2004, 12:03 AM   #24
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Sand- I kinda agree with your point on Drain not being a Duo, but the point remains that it's a viable card.

And keep in mind someone bumped this up from about last month, before the new bans were announced, so I'm sure it's been altered a bit since then.

Anyways, I agree that negative feedback is much more useful than positive...at least it helps you outline your problem areas...with that said, mind taking a look at my variation in the pic in the sig? Gracias...
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