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04-16-2008, 03:45 PM
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#1
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Leave Pikeru Alone!
Join Date: Apr 2008
Location: Currently Orangeburg, South Carolina; from Charles County, Maryland - still keeping Pikeru safe
Age: 31
Posts: 1,018
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Much needed deck fix for a Light deck
Hello, people. I have a Light deck here that I'd like fixed to the point of being...well, to the point of beating decks down [and blowing **** up - I like saying that]. Here's the deck.
Let there be Light! V 1.8
Monsters: 21
1 Light and Darkness Dragon
3 Majestic Mech - Goryu
1 Majestic Mech - Ohka
3 Freed the Brave Wanderer
1 Sangan
3 Dimensional Alchemist
3 Jain, Lightsworn Paladin
1 Ryko, Lightsworn Hunter
1 Celestia, Lightsworn Angel
1 D.D. Warrior Lady
3 Disciple of the Forbidden Spell
Spells: 15
1 Monster Reborn
2 D.D.R. - Different Dimension Reincarnation
1 Mystical Space Typhoon
1 Heavy Storm
1 Reinforcement of the Army
2 Lightning Vortex
3 Trade-In
1 Giant Trunade
1 Brain Control
1 Card Destruction
1 Monster Reincarnation
Traps: 5
1 Return from the Different Dimension
1 Torrential Tribute
1 Glorious Illusion
2 Karma Cut
Total: 41
The deck's goal is to beat the opponent and good. The first version had just one Return from the Different Dimension and one Freed the Brave Wanderer, so Return was just a just-in-case card used for a push when needed. Now, the goal is to clear out my opponent's cards (mostly monsters with Freed) and bring things back with Return to end it.
Explanation of some of the cards used:
Jain, Lightsworn Paladin is a recent addition to the deck. The main reason this lone Lightsworn is here is for its milling ability milling only two cards instead of the standard three. (That, and I don't have any of the better ones.) Jain is potentially a 2100 attacker here searchable by Reinforcement of the Army, giving me another, less predictable search target. The milling helps me dig through my deck to get to what I need quickly as well as load the Graveyard up for Freed. (It can and will backfire, though, unfortunately. I've had Monster Reborn milled by it three times, so you can see just how dangerous it can be.)
Dimensional Alchemist has been here for a while. Its purpose is also to fish through my deck, directly loading the removed zone and also retrieving a removed monster when destroyed. A worthwhile addition.
Disciple of the Forbidden Spell has been here since the deck's conception. Its use is as monster removal for whatever monster may be giving me some trouble as long as I've already dumped at least one of them.
Help is greatly appreciated. Let the fixing begin! [cuts red tape and fires starter pistol]
Changes to deck: (4/27/08)
- 1 Mecha-Dog Marron
- 1 Nobleman of Crossout
- 1 Fissure
- 2 Jar of Greed
+ 1 Dimensional Alchemist
+ 1 Morphing Jar
+ 1 Card Destruction
+ 1 D.D.R. - Different Dimension Reincarnation
+ 1 Lightning Vortex
Changes to deck: (5/4/08)
- 1 Mecha-Dog Marron
- 1 Snipe Hunter
- 1 Morphing Jar
+ 1 Raigeki Break
+ 1 Light and Darkness Dragon
+ 1 Dimensional Prison
Changes to deck: (5/9/08)
- 1 Return from the Different Dimension
+ 1 Scapegoat
Changes to deck: (5/24/08)
- 2 Magical Merchant
- 1 Soul of Purity and Light
- 2 Foolish Burial
- 1 Card Destruction
- 1 Scapegoat
+ 2 Jain, Lightsworn Paladin
+ 2 Majestic Mech - Goryu
+ 1 Marshmallon
+ 2 Trade-In
+ 1 Threatening Roar
Changes to deck: (6/14/08)
- 2 Shining Angel
- 1 Waboku
+ 1 Dimensional Alchemist
+ 1 Ryko, Lightsworn Hunter
+ 1 Solar Recharge
Changes to deck: (6/25/08)
- 1 Solar Recharge
+ 1 Freed the Brave Wanderer
Changes to deck: (6/28/08)
+ Side Deck:
3 Magic Drain
3 Seven Tools of the Bandit
2 Divine Wrath
3 Bountiful Artemis
1 D.D.R. - Different Dimension Reincarnation
1 Bottomless Trap Hole
1 Enemy Controller
1 Just Desserts
Changes to deck: (6/30/08)
- 1 Majestic Mech - Goryu
+ 1 Light and Darkness Dragon
Changes to deck: (7/13/08)
- 2 Light and Darkness Dragon
- 3 Disciple of the Forbidden Spell (to side deck)
- 2 Dust Tornado (to side deck)
- 1 Dimensional Prison (to side deck)
+ 1 Majestic Mech - Goryu
+ 1 Dark Magician of Chaos
+ 1 Phantom of Chaos
+ 1 Enemy Controller
+ 2 Bottomless Trap Hole
+ 2 Divine Wrath
Side deck changes
Changes to deck: (9/13/08)
- 1 Dark Magician of Chaos
- 1 Cyber Dragon
- 1 Marshmallon
- 1 Premature Burial
- 2 Bottomless Trap Hole
+ 1 Light and Darkness Dragon
+ 1 Jain, Lightsworn Paladin
+ 1 Reinforcement of the Army
+ 1 D.D.R. - Different Dimension Reincarnation
+ 2 Compulsory Evacuation Device
Side deck changes:
- 1 Jain, Lightsworn Paladin
- 1 D.D.R. - Different Dimension Reincarnation
+ 2 Bottomless Trap Hole
Changes to deck: (11/13/08)
- 1 D.D. Warrior Lady
- 1 Cyber Dragon
- 1 Phantom of Chaos
- 2 Threatening Roar
+ 1 Celestia, Lightsworn Angel
+ 1 Wulf, Lightsworn Beast
+ 1 Giant Trunade
+ 2 Glorious Illusion
Side deck changes:
- 1 My Body as a Shield
- 1 Celestia, Lightsworn Angel
+ 2 Threatening Roar
Changes to deck: (2/27/08)
- 1 Wulf, Lightsworn Beast
- 2 Enemy Controller
- 2 Reinforcement of the Army (I'm pissed about this one)
- 2 Divine Wrath
- 1 Raigeki Break
- 2 Bottomless Trap Hole
- 1 Glorious Illusion
+ 1 Dimensional Alchemist
+ 3 Disciple of the Forbidden Spell
+ 1 D.D. Warrior Lady
+ 1 Trade-In
+ 1 Brain Control
+ 1 Card Destruction
+ 1 Monster Reincarnation
+ 2 Karma Cut
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04-16-2008, 05:11 PM
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#2
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Registered User
Join Date: Dec 2007
Posts: 458
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Only thing i can see is
-1 mst
u really don't need it, it's not mainable this format.
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04-16-2008, 07:27 PM
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#3
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Deck Builder Vet
Join Date: Feb 2008
Location: Ohio
Posts: 1,180
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this deck doesn't look to bad! 9.5/10 for sure!
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04-16-2008, 07:28 PM
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#4
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That one dude
Join Date: Feb 2008
Location: Arkansas
Posts: 8,454
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9/10 decent deck for sure
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04-16-2008, 07:29 PM
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#5
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Leave Pikeru Alone!
Join Date: Apr 2008
Location: Currently Orangeburg, South Carolina; from Charles County, Maryland - still keeping Pikeru safe
Age: 31
Posts: 1,018
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I'm thinking about adding a Light and Darkness Dragon to this. Any thoughts on this?
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04-18-2008, 03:00 PM
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#7
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Pojo Veteran
Join Date: Feb 2008
Location: Texas
Posts: 710
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-1 Fissure
+1 Smashing Ground
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04-18-2008, 03:40 PM
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#8
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Resistance is Futile
Join Date: Feb 2008
Location: Gunchester - UK
Posts: 12,582
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- fissure + smashing ground
- soul of purity and light
- magestic mech goryu
+ 2 zaborg the thunder monarc or kaiser glider and Prime material dragon
+ magestic mech ohka
- disciple of the forbidden spell
+ 1 marshmallon
+ 2 skelengel or winged kuriboh
- 2 jar of greed
+ 2 sakurestu armor
hope that helps have fun and good luck
btw if u wanna add LADD then take out if u ignore my above fixes a majestic mech goryu for one and something else for another.
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04-18-2008, 04:38 PM
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#9
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Join Date: Feb 2008
Location: Yo House
Age: 30
Posts: 7,034
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- fissure
+ smashing ground
- sangan
+ marshmallon
good luck
Additional Comment:
Quote:
Originally Posted by jinzo69
- fissure
+ smashing ground
- sangan
+ marshmallon
good luck
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i was the dude that u r/f the royal trinkets deck - lol
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04-18-2008, 04:38 PM
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#10
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Quitting.
Join Date: Apr 2008
Location: Edwardsville, Illinois Deck: Gladiator Beasts
Posts: 3,960
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Looks good. How does it run?
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04-18-2008, 05:02 PM
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#11
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Registered User
Join Date: Sep 2007
Location: Knoxville, Tennessee
Age: 33
Posts: 225
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looks good.
it looks good even though i havn't given my hand at a light deck build in ages i cant really say much because of that but maybe....
-woboku
+threatening roar
or maybe put some solemn's in solemn judgement is very mainable this format and a must.
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04-18-2008, 05:09 PM
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#12
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Join Date: Feb 2008
Location: Yo House
Age: 30
Posts: 7,034
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u need some makor updates
2 gellenduo ( i have 2 - willing to sell )
1 marshmallon
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04-18-2008, 05:18 PM
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#13
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Registered User
Join Date: Feb 2008
Posts: 126
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Nice, though with the lack of monster destruction traps. I think another Lightning Vortex would be helpful. Maybe try taking out Nobleman?
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04-18-2008, 07:01 PM
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#14
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Learning the Ropes
Join Date: Apr 2008
Posts: 24
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drop the 2 mecha dog marron and + 2 more soul and purtiy.
also take out the 2 Freed and 1 Goryu for 2 Zaborg and another Ohka.
you should also try and fit in the Light field spell. Give your monsters a extra kick.
i might try something similar to this for local's and see how it goes.
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04-19-2008, 11:26 AM
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#15
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Leave Pikeru Alone!
Join Date: Apr 2008
Location: Currently Orangeburg, South Carolina; from Charles County, Maryland - still keeping Pikeru safe
Age: 31
Posts: 1,018
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I'm going to have to leave Freed in as the main strategy involves removing my monsters from play to kill things with. With Freed gone, a lot of my monster-dumping cards would have to disappear along with Return, completely shifting the focus of the deck from what it is supposed to be.
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04-19-2008, 01:37 PM
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#16
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Junior Member
Join Date: Apr 2008
Posts: 31
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- 1 foolish
- 1 dog
+ 1 Soul
+ 1 D fusion
This will help if you want to make it a return deck. I would also try zaborg but dont what else i would consider taking out.
Anyone reading this should check out my DDT http://www.pojo.biz/board/showthread...00#post8991400
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04-20-2008, 03:26 PM
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#17
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Leave Pikeru Alone!
Join Date: Apr 2008
Location: Currently Orangeburg, South Carolina; from Charles County, Maryland - still keeping Pikeru safe
Age: 31
Posts: 1,018
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[quote=stevecoldsteveaustin;8991568]- 1 foolish
- 1 dog
+ 1 Soul
+ 1 D fusion
This will help if you want to make it a return deck. I would also try zaborg but dont what else i would consider taking out.
QUOTE]
Quote:
Originally Posted by MasterOfShadows
The Spells seem obvious. Dimension Fusion wasn't included, not because I don't have it (because I do) but because most decks today remove cards from play, and I don't want their monsters swarming the field with mine.
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Dropping Mecha-Dog, I understand. Adding Dimension Fusion, I explained why I decided to exclude it. Most decks played now can remove monsters much faster than I can and do. I'd rather be swarming the field alone than having my opponent do it, too.
The Foolish Burial is like Armageddon Knight for this deck, loading my Graveyard for Freed the Brave Wanderer's effect. It also helps Disciple of the Forbidden Spell's effect go off faster.
Any other suggestions?
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04-20-2008, 07:18 PM
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#18
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Learning the Ropes
Join Date: Jun 2007
Location: New York
Age: 35
Posts: 15
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Light and Darkness Dragon would work if you can keep field presence
honestly, i agree with prime material dragon, he is such a pain to get rid of, and opponents who don't think carefully with him out there will make mistakes
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04-21-2008, 06:17 PM
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#19
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Leave Pikeru Alone!
Join Date: Apr 2008
Location: Currently Orangeburg, South Carolina; from Charles County, Maryland - still keeping Pikeru safe
Age: 31
Posts: 1,018
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Okay, that almost settles it. Light and Darkness Dragon goes in somewhere, but what shall it replace?
Also, are there any useful suggestions (other than Marshmallon / Gellenduo - I don't have them yet)?
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04-22-2008, 03:17 PM
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#20
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Junior Member
Join Date: Apr 2008
Posts: 31
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My bad I didnt read that. Sorry
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04-23-2008, 01:55 PM
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#21
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Leave Pikeru Alone!
Join Date: Apr 2008
Location: Currently Orangeburg, South Carolina; from Charles County, Maryland - still keeping Pikeru safe
Age: 31
Posts: 1,018
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Does anyone know of a way to speed this deck up while retaining the original theme? Decent draw cards, deck thinners? Does anyone know of any that can help this deck?
Additional Comment:
Bump bump bump to the top we go!
Additional Comment:
Would Dimensional Alchemist work in this deck alongside Freed as a type of removal engine (in a sense)? It would help to thin the deck out, but the problem would be that I may remove some important cards. Do the benefits outweigh the costs?
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04-25-2008, 07:07 AM
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#22
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The Donut Espada
Join Date: Dec 2007
Location: Donutville
Posts: 716
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maybe some hand collapse for draw power? i dunno, itz to good 4 me. lol.
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04-25-2008, 02:16 PM
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#23
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Leave Pikeru Alone!
Join Date: Apr 2008
Location: Currently Orangeburg, South Carolina; from Charles County, Maryland - still keeping Pikeru safe
Age: 31
Posts: 1,018
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Hand Collapse may help with speed issues. I may use that. Thank you.
Anything else?
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04-25-2008, 06:38 PM
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#24
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Registered User
Join Date: Apr 2008
Location: PortWentWorth, Ga
Posts: 54
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I like it here is another deck i'm working on so tell how to better it and wrote i have and what i dont
hey i need some help i see how others are runnning crystal's but i dont have some of the cards so want yall to help by tell me what i should have in the deck and what i shouldnt that would be great. Here are cards i do have the one's i got have three abundance's grand tolded, only two release's, three of blessing, three beacon, three promises, i have a snipe hunter, more then enough lighting vortex, i have needel wall's two of them and of course i got bottemless traphole, i also have rainbow path, and very thing else is in the side deck of the deck but the few i named off. Here is the stuff i dont have crystal pair,crystal counter,crystal tree, mirror force, bribe's, salomes,hamon lord of stirkining thunder,jinzo, mobus the frost monarch, gand mole i think that rap's that up.I want to base my deck around the city and rainbow so any info would be great
thanks
21x Monster
1x Rescue Cat
2x Crystal Beast Ruby Carbuncle
2x Crystal Beast Emerald Tortoisel
2x Crystal Beast Cobalt Eagle
3x Crystal Beast Amethyst Cat
3x Crystal Beast Topaz Tiger
3x Crystal Beast Amber Mammoth
3x Crystal Beast Sapphire Pegasus
2x Rainbow Dragon
18x Spells
1x Monster Reborn
2x Rare Value
2x Crystal Promise
2x Crystal Blessing
2x Crystal Beacon
2x Crystal Abundance
2x Crystal Release
2x Terraforming
3x Ancent City-Rainbow Ruins
3x Traps
1x Torrential Tribute
2x Crystal Raigeki
15x Side Deck
1x Morphing Jar
1x Lighting Vortex
1x Premature Burial
1x Mage Power
1x Swords Of Revealing Light
1x Heavy Strom
1x Mystical Space Typhoo
1x Nobleman Of Crossout
1x Magic Cylinder
2x Bottemless Trap Hole
2x Royal Decree
2x Divine Wrath
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04-25-2008, 08:24 PM
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#25
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Leave Pikeru Alone!
Join Date: Apr 2008
Location: Currently Orangeburg, South Carolina; from Charles County, Maryland - still keeping Pikeru safe
Age: 31
Posts: 1,018
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Quote:
Originally Posted by RedeyesB.dragon
I like it here is another deck i'm working on so tell how to better it and wrote i have and what i dont
hey i need some help i see how others are runnning crystal's but i dont have some of the cards so want yall to help by tell me what i should have in the deck and what i shouldnt that would be great. Here are cards i do have the one's i got have three abundance's grand tolded, only two release's, three of blessing, three beacon, three promises, i have a snipe hunter, more then enough lighting vortex, i have needel wall's two of them and of course i got bottemless traphole, i also have rainbow path, and very thing else is in the side deck of the deck but the few i named off. Here is the stuff i dont have crystal pair,crystal counter,crystal tree, mirror force, bribe's, salomes,hamon lord of stirkining thunder,jinzo, mobus the frost monarch, gand mole i think that rap's that up.I want to base my deck around the city and rainbow so any info would be great
thanks
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For a deck fix, you really need to create a thread for it. Then people can fix it for you. I can't do it from here.
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