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Old 05-03-2005, 10:51 AM   #1
Otaku
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Okay, Dungeon Dice Monsters is dead... in terms of production.

Ironically, I seem to be bumping into more players now than I have in since the game was first released and was a brief blip on the Yu-Gi-Oh fad radar. I think part of this is saturation.

What do you mean, Otaku?

Well, as most DDM player's know, there wasn't a lot of official support for this game. I think a few people were able to get a few simple rulings very, very early on, but nothing really official was ever done for the English Game. This game is also fairly pricey, or was when it was still being made: a single figure booster's MSRP was what, $3.95, and when the stuff was new that's about as low as I ever saw it. The starter being more or less "incomplete" didn't help much eithe; for those not familiar with the game or who never saw the starter, it has the dice, dungeon pieces, crest counter, and play mat you really need to play the game (unless you like doing a lot of "craft" work , but of the 10 figures one is supposed to have for their dice pool (think 'deck' if you've never played this game), the starter only had 6 (though they were "average" to "great" pieces). Further hampering the game's success was the starter being $15-20 when new, and somewhat scarce when the game was new as well. So if you wanted to be able to play the game "for real", you needed about $30-50.

And this goes to 'saturation' how?

Yeah, yeah, getting to that. Those were the two factors that really hurt the game. It made it hard for even local player's to organize a tournament, since that meant that you needed 8 people who each had about $40 to spare and didn;t hate YGO. If you wonder why that was so hard, remember that this came out during the TCGs early hayday; prices weren't as great as they were during the first three sets, but they were still really good. Fast forward to now: the TCG is finally settling down, and its prices are dropping on the secondary market. Structure decks are coming out, making it easier for player's to be competitive without having to buy a box or five or try and keep pulling all the good Super and Ultra Rares in a set. Sets themselves are becoming more balanced too. So long story short, the TCG has gotten less expensive. At the same time, those with DDM merchandise seem to be trying to liquidate it, since they know they'd have to hold onto it at least five years (so another 2-3) before it has a chance at becoming a retro-collectible. Plus, online shopping is becoming more and more mundane. Add all that together, and those who need even more of a YGO fix appear to be giving DDM a try.

Okay, so what is the point of this thread?

The DDM forums were never very alive when I was active in them. Now that DDM has been merged into the YGO Video Game forum, most player's seem to have given up the ghost. It is my hope that those who are already DDM fans (or at least dabblers) will post on this thread to identify themselves, and explain what it is they like about the game. The reason this is important is that guys, we have a new audience. You've noticed I've been explaining some of the game's real basic concepts, and that's because I am sure some people visiting here because of the YGO video games will at least take a quick peek. The main site also has some DDM activity now, which might further attact people. I understand some of you have your own specialized DDM boards, but that is best described as "preaching to the converted". We aren't going to run into a lot of new people there. Video Games are played by a more people than DDM is, so this is our chance to expose them to the game and see if it takes.

SO as an example, here's a little bit about me.

I got into DDM late: the starters and boosters were so hard to find locally and kinda pricey ( $15-20 and $4-5, repsectively). By the time I finally found them and had money, the game was already thought dead by most people who I knew to have played it during it's inital release.

I fell in love with this game: unlike the TCG, everything was one per "deck" (dicepool), so I didn't have to worry about the broken cards coming in threes like I so often had to worry about for the TCG. That and sets only being 10-15 figures meant that, after I did the math, I realized this game would be cheaper in the long run. I caught the tell end of the second expansion and bought a lot of the third. Sadly, the fourth expansion finally came out and that ended up being it. But this game is worth playing, and imo, much worthier than the TCG is of being popular. Games are a little slower, and yes, luck is still there in the dice rolls. But even with some pieces being "too good", the game just still ends up being more balanced by the mechanics than others. Blast Lizard, for example, is probably the most broken piece: even on it's own, it's that thing you both try to wait out the other in summoning, because whomever blows up the other takes the lead. Still, it's a small enough Monster that you must protect it or it will be easily slain. You have a few turns to build your forces without having to worry so much about the opponent (other than Blast Lizard ). it is just a good game.

I hope to hear from the remnant on this board. If we keep it where people can see it, we can keep it from truly dying out.
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Old 05-04-2005, 10:01 PM   #2
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I was never into DDM because of money problems, but I always wanted to.
My favorite Monster was Thunder Ball.
Keep DDM alive!
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Old 05-08-2005, 06:04 AM   #3
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for me, it was too much money!
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Old 05-08-2005, 05:13 PM   #4
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Quote:
Originally Posted by ripster88
for me, it was too much money!
Well, it's a lot cheaper now, and just as fun.
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Old 05-08-2005, 07:55 PM   #5
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I loved that game...

Too many broken monsters tho... In the starter, if you played 3 on 3, you needed Gearfried, Buster Blader and Strike Ninja.Twin Swords and ur almost guarenteed to win.

Red Eyes was godly with the flying as were other monsters. There were a lot of problems and like the Yu-Gi-Oh! TCG, The japanese version of DDM is better. They have rules actually very similar to the anime like unfolding dice, and a single die for each monster.

The only fun way to play this game for us is really to play the gameboy game which kicks ass.
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Old 05-08-2005, 09:25 PM   #6
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Quote:
Originally Posted by Yami100
I loved that game...

Too many broken monsters tho... In the starter, if you played 3 on 3, you needed Gearfried, Buster Blader and Strike Ninja.Twin Swords and ur almost guarenteed to win.

Red Eyes was godly with the flying as were other monsters. There were a lot of problems and like the Yu-Gi-Oh! TCG, The japanese version of DDM is better. They have rules actually very similar to the anime like unfolding dice, and a single die for each monster.

The only fun way to play this game for us is really to play the gameboy game which kicks ass.
Surely you jest.

I will admit, the "basic" teams seem unbalanced. Good thing that isn't really how you are supposed to play: like several games, its a compromise to allow it to be two player out of the box. Multiple TCGs have done something similar: a single deck designed to be split into two halves to play each other. Though if Buster Blader Traded places with Thunder Ball, I think they'd be fair. Thunder Ball is close enough to being equal to Knight of Twin Swords. Strike Ninja is better than buster blader. Finally, Gearfried is a bit better than Vorse Raider. Though Strike Ninja is so much better in the Basic format since its so easy for it to run the length of the board. I also wonder if you and your opponents interpet some text differently... we can discuss that later: I was planning on starting a rulings thread, and hoping at least a few people would post to it.

Now, your next paragraph has got to be a joke. Red-Eyes Black Dragon is NOT a good piece. Even if, for some reason, you have perfected a way for Flyers to dominate, it has two huge strikes against it:

1) There is another piece, for all intents and purposes, that is better than it: Blue-Eyes White Dragon. Same level, superior stats. Note that BEWD's stats are just barely good enough to warrant running it.

2) It is a Dragon. That means that a) Buster Blader, so easy to get, can't be touched by it. So in a worst case scenario, you drop him in front of your Monster Lord (who should only have one path to him unless you are desperate for summoning space). Second bad thing about being a Dragon is Lord of D. That's right, even though his first effect helps, his second effect makes running Dragons risky: 3 Magic Crests for a Dragon's only Change of Heart? If I got room, it goes into the dice pool: after all, it effectively renders one whole Tribe useless until its taken out.

Most Flying Monsters have those same problems as REBD. There are six total Flyers in the English game: two Level four (BEWD and REBD), two level 3 (Firewing Pegasus and Curse of Dragon), one Level 2 (Winged Dragon, Guardian of the Fortress #1), and one Level 1 (Parrot Dragon). As stated, all the Dragons have a huge problem: if the opponent has a Lord of D, you have to keep them spread out so that they can't be used to attack another of your pieces, or worse yet, your Monster Lord. Plus, since they are Flyers, and require to Progress crest per space moved, it slows them down, and an opponent with a Lord of D and some extra progress crests can basically trade "wasting" theirs (possibly to move you not only back but into attack range of one of your own creatures) for waisting yours (making you retrace your steps). There's also the threat of Feral Imp: even if we assume the "best" alternative for Flyers, that it completely shuts off the ability (so they now only need to pay a single Progress Crest per space moved), most of them are fairly weak compared to others in their Level catagory.

back to my points: BEWD is barely playable, REBD is not since its just an inferior BEWD*, Curse of Dragon is inferior to Firewing Pegasus (both in states and Tribe), and the last two are a bit special: they are playable in Dragon themed dice pools, and if your opponent is kicking your but with the two hole Tunneling Monsters in the entire game...

What, aw man, you said more stuff that just doesn't make sense?

Okay, you may like the Japanese game. I don't. I think I mentioned it in my first post, but I'll reiterate:

a) Folding dice BAD. They are fragile and don't work very well. The cardboard dungeon path may be lame, but that's easy enough to remedy if you are serious about the game.

b) A single dice for each Monster was also bad. It means that if you summon, you lose options. I appreciate that it was supposed to add more strategy to the game... but it just doesn't work well for a dice based game to cut your options like that. It means designing your dice pool with some Monsters just for their dice. I prefer the stability of having a set 12 dice for the dice pool that I can always choose from to roll. Now, if I am wrong and you have the OPTION of using some "standardized, no Monster dice" and some Monster dice... then it isn't quite so bad.

c) No limit on number of pieces, to my knowledge (this information is largely based on the GBA game, which I understood to be a reasonably faithful (some pieces were altered) adaptation of the Japanese game. If I am wrong (and, for example, it preceeded the actual miniatures game), and the pieces are one per dicepool in the Japanese game, I apologize and retract this complaint).

d) Adherence to the flawed anime rules: just like the TCG, some ideas didn't work as well. As opposed to 4000 LP making the games go too fast, by comparison, the "real" rules made the game go too slow. I very much like Double Dice rolls and Triple Summons. These official, American version rules actually give DDM a reasonable pace, something the Japanese DDM and TCG coutner parts lack.


Okay, your last comment hopefully just means you were being sarcastic and making a joke I didnt get. The GBA is fun... but thats because I love the game already. It is painfully slow, and some pieces are different than their Japanese counterparts (though not too many, I think). I do like how they handled Blast Lizard in that game though...
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Old 05-08-2005, 10:15 PM   #7
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Quote:
Originally Posted by Otaku
Surely you jest.

I will admit, the "basic" teams seem unbalanced. Good thing that isn't really how you are supposed to play: like several games, its a compromise to allow it to be two player out of the box. Multiple TCGs have done something similar: a single deck designed to be split into two halves to play each other. Though if Buster Blader Traded places with Thunder Ball, I think they'd be fair. Thunder Ball is close enough to being equal to Knight of Twin Swords. Strike Ninja is better than buster blader. Finally, Gearfried is a bit better than Vorse Raider. Though Strike Ninja is so much better in the Basic format since its so easy for it to run the length of the board. I also wonder if you and your opponents interpet some text differently... we can discuss that later: I was planning on starting a rulings thread, and hoping at least a few people would post to it.

Now, your next paragraph has got to be a joke. Red-Eyes Black Dragon is NOT a good piece. Even if, for some reason, you have perfected a way for Flyers to dominate, it has two huge strikes against it:

1) There is another piece, for all intents and purposes, that is better than it: Blue-Eyes White Dragon. Same level, superior stats. Note that BEWD's stats are just barely good enough to warrant running it.

2) It is a Dragon. That means that a) Buster Blader, so easy to get, can't be touched by it. So in a worst case scenario, you drop him in front of your Monster Lord (who should only have one path to him unless you are desperate for summoning space). Second bad thing about being a Dragon is Lord of D. That's right, even though his first effect helps, his second effect makes running Dragons risky: 3 Magic Crests for a Dragon's only Change of Heart? If I got room, it goes into the dice pool: after all, it effectively renders one whole Tribe useless until its taken out.

Most Flying Monsters have those same problems as REBD. There are six total Flyers in the English game: two Level four (BEWD and REBD), two level 3 (Firewing Pegasus and Curse of Dragon), one Level 2 (Winged Dragon, Guardian of the Fortress #1), and one Level 1 (Parrot Dragon). As stated, all the Dragons have a huge problem: if the opponent has a Lord of D, you have to keep them spread out so that they can't be used to attack another of your pieces, or worse yet, your Monster Lord. Plus, since they are Flyers, and require to Progress crest per space moved, it slows them down, and an opponent with a Lord of D and some extra progress crests can basically trade "wasting" theirs (possibly to move you not only back but into attack range of one of your own creatures) for waisting yours (making you retrace your steps). There's also the threat of Feral Imp: even if we assume the "best" alternative for Flyers, that it completely shuts off the ability (so they now only need to pay a single Progress Crest per space moved), most of them are fairly weak compared to others in their Level catagory.

back to my points: BEWD is barely playable, REBD is not since its just an inferior BEWD*, Curse of Dragon is inferior to Firewing Pegasus (both in states and Tribe), and the last two are a bit special: they are playable in Dragon themed dice pools, and if your opponent is kicking your but with the two hole Tunneling Monsters in the entire game...

What, aw man, you said more stuff that just doesn't make sense?

Okay, you may like the Japanese game. I don't. I think I mentioned it in my first post, but I'll reiterate:

a) Folding dice BAD. They are fragile and don't work very well. The cardboard dungeon path may be lame, but that's easy enough to remedy if you are serious about the game.

b) A single dice for each Monster was also bad. It means that if you summon, you lose options. I appreciate that it was supposed to add more strategy to the game... but it just doesn't work well for a dice based game to cut your options like that. It means designing your dice pool with some Monsters just for their dice. I prefer the stability of having a set 12 dice for the dice pool that I can always choose from to roll. Now, if I am wrong and you have the OPTION of using some "standardized, no Monster dice" and some Monster dice... then it isn't quite so bad.

c) No limit on number of pieces, to my knowledge (this information is largely based on the GBA game, which I understood to be a reasonably faithful (some pieces were altered) adaptation of the Japanese game. If I am wrong (and, for example, it preceeded the actual miniatures game), and the pieces are one per dicepool in the Japanese game, I apologize and retract this complaint).

d) Adherence to the flawed anime rules: just like the TCG, some ideas didn't work as well. As opposed to 4000 LP making the games go too fast, by comparison, the "real" rules made the game go too slow. I very much like Double Dice rolls and Triple Summons. These official, American version rules actually give DDM a reasonable pace, something the Japanese DDM and TCG coutner parts lack.


Okay, your last comment hopefully just means you were being sarcastic and making a joke I didnt get. The GBA is fun... but thats because I love the game already. It is painfully slow, and some pieces are different than their Japanese counterparts (though not too many, I think). I do like how they handled Blast Lizard in that game though...

1. I don't have all the pieces and the only flyer I have is Red Eyes. I'm the only one that collects them (that I know) so when I play I divide all my pieces. (I had enough to play the real game with whoever.) It should be a little more balanced as the game is too expensive to invest on all the pieces especialy if you don't know others that are into the game as much.

This is your area though. I prefer the japanese versionw here flyinig isn't a problem but in the Mattel version it's more deadly.


2. About the japanese game:


a) Yeah...they were crappy to fold but that's not the main point. The point was they actually made the game the way it was supposed to be.

b) It's meant for strategy. You obviously don't like the game of Dungeon Dice Monsters, but what Mattel did with the game. What we got was simply not how the game is supposed to be.

c) Um...so...? Yeah...you can have more than one... It creates strategy.

d) Eh...yeah, that was one (possibly the only) good thing Mattel brought which was the tripple or double summoning.



And about the GBA, it's again because you don't like the actual game of Dungeon Dice Monsters. You like what Mattel did with it. It's a LOT different than the way the game is SUPPOSED to be played and the reason Mattel did it was because they weren't optimistic on how DDM would do and they didn't put a lot into it. It's not that the game is slow it's that you can't take a brake or save inbetween tournament games. (Also, Grandpa is an ass in this game.)




Once again, you don't like DDM is, you like the 'Other' version of it. I prefer to play the real game as it involves strategy and not COMPLETE luck although of course luck will be involved in a dice game, and yes there is somewhat strategy but when playing the japanese version, you had to think carefully about making your dicepool and how your opening moves would be.

If you disagree with any of these points that's fine. I don't care, but don't tell me my oppinions are "jokes" etc. because they are my oppinions.
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Old 05-09-2005, 06:53 PM   #8
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Quote:
Originally Posted by Yami100
1. I don't have all the pieces and the only flyer I have is Red Eyes.
And yet you boldly state how good REBD? I mean, if you are only missing things like Silver Fang and Nekogal #1, its not a huge deal: effectless Monsters with unimpressive stats. Its like claiming BEWD is the ultimate card in the TCG because you play without Monster Removal or Equips.

Quote:
Originally Posted by Yami100
I'm the only one that collects them (that I know) so when I play I divide all my pieces. (I had enough to play the real game with whoever.) It should be a little more balanced as the game is too expensive to invest on all the pieces especialy if you don't know others that are into the game as much.
Bit lost here. I get that you are the only one you know who is into the game, you so you divide your (minimum amount of) 20 pieces amongst you and a friend to play. Your next line I am not sure what you mean: do you mean that if you and your friends had more extensive collections (instead of just splitting up your own), things would be more balanced? That is true. Or do you mean that the game needs to be a bit more balanced period? That is also true, but the unbalance is no worse and possibly better than most TCGs I play. As for the too expensive comment... bought any recently? They've gotten pretty cheap. I got a whole box of the First Expansion and the second expansion for $60, after shipping and handling. That's 24 total boosters. The way the sets are, that means I completed the First Expansion (only 10 total figures in the set), which should more or less be a guarantee to my understanding (DDM figures are all supposed to be equally rare-demand is what causes the scarcity or excess). So there were two repeats in the first box. Now, I did already have some series 1 figures, but I also took care to line up a buyer for some of the extras I expected. The series 2 box was the same, except that since there are 15 figures in that set, I knew that I wouldn't get a whole set buying just the box. Still, when you do the math, I spent only $2.50 per figure. Now, cards are cheaper, but you need more of them for the same effect: playing or collecting. Even paying full retail price of $4 for booster containing one figure, compare to what that gets you in YGO: 1 pack of 9 cards. Yes, DDM is less friendly for repeats. But then again, it also means that one of each guy and you are done with a set for playing/collecting (unless you want a "pristine" second set just for collecting dust). If you know what you are doing, that is, you buy in bulk the first time then hunt down singles, completing a single set shouldn't cost you more than $60. With the TCG, its much more expensive. ALso, most DDM pieces, though more effective in conjuncture with others, can be run in any Dice Pool. That rarely works as well for TCG cards.

Oh, and any collectible games tend to be rather expensive if no one else plays it in your area.

Quote:
Originally Posted by Yami100
This is your area though. I prefer the japanese versionw here flyinig isn't a problem but in the Mattel version it's more deadly.
Actually, Flying isn't overly effective in either version. I am not saying that Flying is bad, just that it is far from an unstoppable super technique. As long as you are at least of average skill with an average assortment of pieces, you can handle flyers. I mean, Thunder Ball can destroy them with its effect, and Buster Blader is immune to all but Firewing Pegasus in the English game, so he could at least force a draw as long as your opponent doesn't have any non-dragon attacks or Monsters with effects to kill it.

in the Japanese game, if I am correct and you can have up to 15 copies of the same figure (again, I am really rusty on the rules, and often referencing the GBA game), you can just run a solid Battle Warrior Swarm. Battle Warrrior has a solid ATK and it can attack flying Monsters. In the GBA game, it is even sicker since he is a Warrior and gets +10 damage to Dragons.

Quote:
Originally Posted by Yami100
2. About the japanese game:


a) Yeah...they were crappy to fold but that's not the main point. The point was they actually made the game the way it was supposed to be.
But it didn't work! By that logic, the Japanese game is also crap since it lacks holograms and the effects on some monsters are wrong. Similarly, that means we should all be dueling with 4000 LP...

Quote:
Originally Posted by Yami100
b) It's meant for strategy. You obviously don't like the game of Dungeon Dice Monsters, but what Mattel did with the game. What we got was simply not how the game is supposed to be.
I enjoy the Japanese version, but its got some major flaws. Flaws that were addressed with the English one.

Quote:
Originally Posted by Yami100
c) Um...so...? Yeah...you can have more than one... It creates strategy.
Um... maybe because it makes the game more expensive (and you say its too costly as is) and also makes it easier to abuse certain figures (Battle Warrior Swarms are very effective... too effective).

Quote:
Originally Posted by Yami100
d) Eh...yeah, that was one (possibly the only) good thing Mattel brought which was the tripple or double summoning.
I like both the double dice roll (which would immensely help the Japanese game) and the Triple Summons (again, immensely help the Japanese game). Those make up half of my major gripes, after all.

Quote:
Originally Posted by Yami100
And about the GBA, it's again because you don't like the actual game of Dungeon Dice Monsters. You like what Mattel did with it. It's a LOT different than the way the game is SUPPOSED to be played and the reason Mattel did it was because they weren't optimistic on how DDM would do and they didn't put a lot into it. It's not that the game is slow it's that you can't take a brake or save inbetween tournament games. (Also, Grandpa is an ass in this game.)
Yes, we all know that it is much easier to hire someone to retool the mechanics of a liscenced game, especially since one needs permission from the liscence owner. I do enjoy the game, but it really is hurt by some parts of it.

Quote:
Originally Posted by Yami100
Once again, you don't like DDM is, you like the 'Other' version of it. I prefer to play the real game as it involves strategy and not COMPLETE luck although of course luck will be involved in a dice game, and yes there is somewhat strategy but when playing the japanese version, you had to think carefully about making your dicepool and how your opening moves would be.
Except I find more luck is needed for the Japanese version. You don't get the crests out of a dice when you need them... you may not be able to make use of a monster because its too soon to summon it. it's like your bank assigning you a random amount of checks. That or you get gypped by having to run 5 "filler" dice. Both seem lame.

Quote:
Originally Posted by Yami100
If you disagree with any of these points that's fine. I don't care, but don't tell me my oppinions are "jokes" etc. because they are my oppinions.
You started talking trash about a game you barely know in a thread for people who enjoy it. What did you expect? You are entitled to opinions... it doesn't make them automatically valid, though.
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Old 05-09-2005, 07:26 PM   #9
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lmao...They are my oppinions.

I never said they were yours. I never said they were right to everyone else.


Just because you made this thread doesn't mean you can tell me my oppinions are wrong.
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Old 05-10-2005, 06:33 PM   #10
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Quote:
Originally Posted by Yami100
lmao...They are my oppinions.

I never said they were yours. I never said they were right to everyone else.


Just because you made this thread doesn't mean you can tell me my oppinions are wrong.
So... I am not entitled to my own opinions then?
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Old 05-10-2005, 07:00 PM   #11
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So... I am not entitled to my own opinions then?
No one said you weren't. I'm not sure what gave you the thought that I said you couldn't.
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Old 05-10-2005, 09:29 PM   #12
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woah guys cool down!
DDM is just a game (a fun one at that ) and you are each intitled to your own, unique, individual opinion.
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Old 05-10-2005, 10:07 PM   #13
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Quote:
Originally Posted by MetalYugi23
woah guys cool down!
DDM is just a game (a fun one at that ) and you are each intitled to your own, unique, individual opinion.
Thank you...it's like this topis was created so no one could share their oppinions...
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Old 05-11-2005, 06:55 PM   #14
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Default Time for a little review

Let us look at basic summaries of the posts on this thread:

#1: DDM production has stopped. Several things were done wrong with the game. It is a good game though, and people seem to see that and are starting to pick it up again, plus the biggest problem, the price, is no longer such a huge issue as prices have come plummeting down. I thought it might be good then for the DDM players to sound off quick, and give a little background info, to expose some of the video game crowd to it and re-introduce ourselves to each other. As an example, I told how I came to get into this game.

#2: MetalYugi23 states he never got into it before, but has some interest still, and appears to want to the game to survive in some fashion. Over all, this meshes with the threads purpose.

#3: ripster88 says it was too much money. THis is a little off topic: I understand the complaint, but as I pointed out, its null and void now, as the prices are pretty low.

#4: Remind ripster88 that it is cheaper to play now.

#5: Yami100 says that he loves the game, then proceeds to tear into it. Many complaints lack support, and no background information is given. A little praise is given to the Japanese game.

#6: I post a rebuttal to Yami100s statements, which seemed to be presented more as "facts" than the opinions they are. I am harder on the Japanese game than I should be, especially since talking about it is really going off topic (either my thread is just about the American version or if it is about liking both versions, I shouldn't bash the other version either).

#7: Yami100 fesses up that he doesn't have a lot of experience with the game. He tries to support his favoring the Japanese game by backing it up with points (which is good). I disagree with the comments, and don't find they make sense, but at least he tried. Labels the American game as "fake", which I find in****ing, as I believe most changes fixed problems. Demonstrates lack of understanding of concept of sarcasm, as Yami100 thinks that it is offensive to imply that he is joking, when the real meaning behind "surely you jest" is that the only way his statements were rediculously inaccurate and thus foolish.

#8: I point out Yami100 stated his opinions as facts when he didn't have that much experience with the figures. I guess I needed to point out he could proxy to test strategies, so "not having a lot of pieces is a poor excuse". Many complaints in his previous post seem rather trivial, or if accurate are true of all collictble games.

#9:Yami100 laughs it off, not addressing the issues, then claims I am not allowing him to have his own opinion. He then fails to understand that I am allowed to tell him his opinions are wrong, whether or not its "my thread" or not.

#10: I try to point out that hey, if my opinion is that your opinions are wrong, and you don't let me voice that, then you have the right to share your opinion while I don't.

#11: Yami100 doesn't appear to follow, and thinks I am making things up. hopefully this post clears that up.

#12: MetalYugi23 feels it is becoming to heated and states good points, although I think he may have also missed my point: if my opinion is that another opinion is wrong, denying me the right (or should I say privellege, since this is Pojo's message board and I am being allowed to post here) to post that is denying me the right to air my opinion. His attempt at salvaging the thread is appreciated.

#13: Yami100 again thinks that someone voicing their opinion contradictory to his own contradictory opinion, and his tendency to be a hair off topic (not too much though) and my request to stay on topic (I am [insert name/] and I got into DDm because of [insert reason/]), he feels I am infringing on his rights.

#14: I make a post summarizing previous posts in the hope it will clear things up. Naturally, my summaries will reflect personal bias.
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Old 05-14-2005, 11:20 PM   #15
DD the Threat Killer
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This became suddenly popular today at my store. The owner had some left over and sold it cheap. 2 dollars for a starter and 5 for a box of boosters (box had 20 boosters) I would of joined in if not for lack of money. When I got home I bought the gba game with store credit at funcoland.
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Old 05-15-2005, 02:58 PM   #16
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#15 Otaku keeps trying to get in flame war. Yami100 doesn't care. Yami100 wishes Otaku would let something so small go when Yami100 wasn't even argueing simply stating HIS oppinions and unfortunately Otaku takes them the wrong way and then won't let it go.

#16 Otaku's fingers must hurt.
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Old 05-16-2005, 11:10 AM   #17
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Quote:
Originally Posted by DD the Threat Killer
This became suddenly popular today at my store. The owner had some left over and sold it cheap. 2 dollars for a starter and 5 for a box of boosters (box had 20 boosters) I would of joined in if not for lack of money. When I got home I bought the gba game with store credit at funcoland.
Well, should you find you have some disposable income to spare, you can get a lot of stuff cheap on eBay. Not as cheap as what you missed out on, but still pretty reasonable. I just ordered three figures I was missing for $7.50. I recommend finding a friend who is interested in the game as well, since as previous posts have indicated, it's usually not worth playing the game if no one else even dabbles in it. Given some of the prices I have seen, it shouldn't be too hard to find one other person to dabble with.
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Old 05-16-2005, 05:06 PM   #18
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Hey everybuddy, TheDungeonMaster here, and I want to thank Otaku for starting this thread. it's good to know that what me and Otaku are doing are making you guys happy. Maybe we all can get Mattel for finish off the series and bring it back.
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Old 05-17-2005, 02:41 PM   #19
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Quote:
Originally Posted by TheMagicianDuelist12
Hey everybuddy, TheDungeonMaster here, and I want to thank Otaku for starting this thread. it's good to know that what me and Otaku are doing are making you guys happy. Maybe we all can get Mattel for finish off the series and bring it back.
Or perhaps better yet, someone else who wants to crank out a miniatures game. I'd love Nintendo to be it... but that doesn't seem too likely. In all seriousness, even if it meant having to restart my collection with a new producer, if we could get this game done right (in terms of supporting the thing), it would be worth it.
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Old 05-17-2005, 02:43 PM   #20
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Otaku, you took the words right out of my mouth.
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Old 06-11-2005, 07:00 PM   #21
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Its been so long since ive checked this forum.....prolly since I did my articles, although they didn't help, as much as I wished they could have....

My hope is that some company will seek interest in the game in the near future and promote it, like Nintendo as Otaku said...

I wish I had more to say....its just too bad that such a good game had to die because of Mattel....o well, I just hope for the best...
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Old 06-15-2005, 07:25 PM   #22
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Anything can really happen. Nintendo could take it, but they might need to buy the rights to it. They got Pokemon because they own the Pokemon company. As for me, I'd like to see the compay of Hero Clixs take it. They would make the game a lot better.
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Old 06-16-2005, 11:34 AM   #23
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Quote:
Originally Posted by TheMagicianDuelist12
Anything can really happen. Nintendo could take it, but they might need to buy the rights to it. They got Pokemon because they own the Pokemon company. As for me, I'd like to see the compay of Hero Clixs take it. They would make the game a lot better.
U speak of Wizkidz right?...i believe thats them.....or atleast the owners of it....I guess that would be a solution, and they could do great on figures..
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Old 06-16-2005, 05:08 PM   #24
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Quote:
Originally Posted by olibuhero22
U speak of Wizkidz right?...i believe thats them.....or atleast the owners of it....I guess that would be a solution, and they could do great on figures..
But could they priorize it? They already have HeroClix. We learned with WotC that its hard having multiple games from the same company unless the audiences are vastly different.
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Old 06-16-2005, 05:43 PM   #25
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I'm sure they could, since they have Hero Clixs, they could do DDM too. I mean, there pretty much the same to make, excpet they don't "clix". And besides, ever since I started writing, I have recived a lot of emails about it and want me to keep it up and bring this game back.
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