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03-17-2014, 08:59 PM
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#1
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Head of COTD Team
Join Date: Dec 2013
Age: 30
Posts: 2,290
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synchro vs xyz (Which was more balanced)
i'm going to say xyz's have been more balanced than synchros were, but more to context of the times rather than anything inherent. though things like not counting tokens as xyz material helps.
look at the previous gen before it. the GX era had mostly weak cards so the synchro's totally dominated. but when XYZ's came out, the format was already fast.
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03-17-2014, 09:06 PM
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#2
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Registered User
Join Date: Feb 2014
Posts: 184
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Synchros were very good to the game, and it gave the game that sort of competitive edge that up until late GX it didnt have. The game was very different when it was 15 vanillas, maybe a few effect monsters that were half decent and such. Then i would say 80% of the fusions were ****, and it isnt until E heroes and such that they started to form how the game would be. synchros made it healthy by giving a more generic way to bring out bosses, thus expanding the game a lot. The synchro age was cool, but it cant last forever. The XYZs were for the most part very good. I think it has changed from the splashable decent cards in every deck to super powerhouse if you dont run them you fail kind of thing. just look at utopia and gem knight. Those used to be staples if you had 2 level 4s in your deck. one had no effect and one had a mediocre effect. Now look at Batman and Exciton. The power creep has made them crazy good.
Personally synchros(minus a few.. select cases..) were more balanced than XYZs for only one reason. Accessibility. Think if some of the xyzs were synchros with odd levels instead. a level 9 synchro that can take one of your opponents monsters once or twice? pretty good. a level 11 synchro that can make tokens to prevent itself from dying? thats a good card. but as soon as you slap that "2 level 7s" instead of something like "1 light tuner + one non tuner monster" it becomes a lot easier to throw these things out.
Or the other way around. take a good synchro(star eater or stardust or something.) and make it a generic XYZ, rank 4-8. That would be a hell of a lot better dont you think? XYZs are just so much more accessible, making them better than synchros because the ease you can bring them out and if they get destroyed easy recovery.
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03-17-2014, 09:08 PM
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#3
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Head of COTD Team
Join Date: Dec 2013
Age: 30
Posts: 2,290
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i agree that synchros were a necessary change of pace. but it did come a bit too fast and too hard, at first.
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03-17-2014, 09:20 PM
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#4
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Fluffy Anna
Join Date: Jul 2011
Location: USA
Age: 30
Posts: 32,321
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Effective extra deck mechanics are always broken.
Synchros and Xyz aren't balanced.
You either worship both or hate both. I personally chose the former.
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03-17-2014, 09:22 PM
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#5
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Head of COTD Team
Join Date: Dec 2013
Age: 30
Posts: 2,290
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but synchros in context of (2008-2011) were really overpowered without xyz's to compete against them. and synchros are a little underpowered now with the focus on xyz's.
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03-17-2014, 09:22 PM
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#6
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Ravioli ravioli
Join Date: Jun 2012
Location: Give me the Dragon loli
Posts: 26,648
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When you create a new mechanic, it must be easy to use. When it is easy to use, it needs to have more members. When it has more members, it is run in every deck. And when it is ran in every deck, it makes that deck unfair. Don't make decks unfair.
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03-17-2014, 09:25 PM
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#7
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Fluffy Anna
Join Date: Jul 2011
Location: USA
Age: 30
Posts: 32,321
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You gotta make effective extra deck mechanics. No one would play xyz if their best cards were Utopia or Gachi. So power creep was inevitable regardless.
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03-18-2014, 01:49 AM
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#8
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0-13
Join Date: Jan 2012
Location: Massachusetts
Age: 29
Posts: 2,500
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Quote:
Originally Posted by SirDragonite
Effective extra deck mechanics are always broken.
Synchros and Xyz aren't balanced.
You either worship both or hate both. I personally chose the former.
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>Always broken
>Only roughly a quarter of the Synchros and Xyz released are good at all in any deck
Pick one.
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03-18-2014, 01:51 AM
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#9
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Fluffy Anna
Join Date: Jul 2011
Location: USA
Age: 30
Posts: 32,321
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Quote:
Originally Posted by LunarWingCloud
>Always broken
>Only roughly a quarter of the Synchros and Xyz released are good at all in any deck
Pick one.
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Still its a game-changing mechanic. Just because a few duds show up here and there does not make them less relevant.
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03-18-2014, 07:56 AM
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#10
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Not Fusion!
Join Date: May 2007
Location: City
Posts: 4,293
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Quote:
Originally Posted by Masterplay
When you create a new mechanic, it must be easy to use. When it is easy to use, it needs to have more members. When it has more members, it is run in every deck. And when it is ran in every deck, it makes that deck unfair. Don't make decks unfair.
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Been watching a lot of DirectTV commercials have we? xD
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03-18-2014, 09:10 AM
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#11
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Oldschool Veteran
Join Date: Jun 2013
Location: Hexatellarknightville
Age: 31
Posts: 1,925
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Quote:
Originally Posted by Frosty the Hitman
Been watching a lot of DirectTV commercials have we? xD
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I was going to mention that too.
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03-18-2014, 09:19 AM
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#12
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Registered User
Join Date: Feb 2014
Location: GMT -3
Age: 29
Posts: 104
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Syncho = derp
Xyz = linear
I prefer synchros, more freedom in deck building.
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03-18-2014, 10:28 AM
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#13
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Tomahawk Dad
Join Date: Oct 2011
Posts: 43,265
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Is this a question?
As much as I dislike at least 60% of the Synchro fanbase (Synchrotards), Synchros are definitely more balanced than Xyz monsters.
Xyz monsters have a lot of 1-card summons which are only okay when the best stuff they can summon is Number 17: Leviathan Dragon or Temtempo the Percussion Djinn. Do note how I am using Rank 3s as an example, and how 1-card drops of those are acceptable now, when they have barely gotten anything during the last year. Number 101: Silent Honor ARK is something completely unacceptable for the monster type that is the easiest to summon - and it goes for the most accesible Rank in the entire game, no less. The Rank scheme is un- wait a minute, I have said this before. Why am I repeating it? It even features my thoughts about Synchros.
Vandy bless you, search function.
Quote:
Originally Posted by Frosty the Hitman
Been watching a lot of DirectTV commercials have we? xD
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Pretty sure that line has gone memetic...
Quote:
Originally Posted by adriano jn
Syncho = derp
Xyz = linear
I prefer synchros, more freedom in deck building.
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Implying both are not rather linear.
Xyz are open about it.
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03-18-2014, 01:18 PM
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#14
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Registered User
Join Date: Jun 2013
Location: Leixlip, Ireland
Posts: 339
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Another one of these threads?
Let's consider XYZ's never existed, but instead all the older archetypes were given a decent-broken Tuner and/ or Synchro to make them competitive.
Personally I prefer Synchros because they are more challenging to summon and this more rewarding.
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03-18-2014, 07:26 PM
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#15
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Head of COTD Team
Join Date: Dec 2013
Age: 30
Posts: 2,290
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^ in the current meta where xyz's are being blessed with lots of support.
when pendelums come out, xyz's won't be so special anymore and will be in the same boat as synchros
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03-18-2014, 07:31 PM
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#16
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dargonstrike
Join Date: Feb 2014
Location: Washington, D.C.
Posts: 8,544
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I agree that they introduced a necessary boost in speed to the game, and I wonder if Pendulems will help them make a come back in some way.
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03-18-2014, 08:07 PM
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#17
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Registered User
Join Date: Jun 2013
Location: Leixlip, Ireland
Posts: 339
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Quote:
Originally Posted by BanefulsColumn
when pendelums come out, xyz's won't be so special anymore and will be in the same boat as synchros
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Doubt it, Pendulums are a main deck mechanic. If anything they will give XYZ's (and Synchros to a lesser extent) more support.
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03-18-2014, 09:39 PM
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#18
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The very best
Join Date: Jan 2009
Posts: 3,578
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i love the XYZ mechanic, but i think where they went wrong is in making generic XYZ too good. Just imagine what could have been if Draco-Sac required two level 7 machine, or MPB monsters? What if Big Eye needed 2 level 7 spellcasters, or dark spellcasters? Or what about 101 requiring 2 level 4 water monsters?
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03-18-2014, 10:36 PM
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#19
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Registered User
Join Date: Feb 2014
Posts: 184
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Quote:
Originally Posted by tony1337
i love the XYZ mechanic, but i think where they went wrong is in making generic XYZ too good. Just imagine what could have been if Draco-Sac required two level 7 machine, or MPB monsters? What if Big Eye needed 2 level 7 spellcasters, or dark spellcasters? Or what about 101 requiring 2 level 4 water monsters?
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Obviously these are just examples, but i think that would only half fix the problem. Now MPB have a hard time getting out their boss monster, and so they made it very good. Thats reasonable. if it said 2 levell 7 winds or 2 level 7 MPB monsters it would probably be like 1 6-10$ card in a half decent fun deck that someone would do good if they pulled it out maybe once. Big Eye was partially flawed(monster stealing seems to be very frowned apon) but if it belonged to some obscure type or something that couldnt bust out 20 level 7s without even blinking then it would be decent also.
Now 101. doesnt fit the picture. He is wayyy to power creepy. As i said, stealing monsters is one of the most frowned apon(and best) things in the game. Technically these cards that take a monster and equip it arent stealing them to use on their field, but even worse. once its an XYZ material its gone. Now that is fairly broke. and if this was some obscure boss monster for some half assed archetype then maybe, MAYBE, it could pass without being abused. but if you built a deck around rank 4 spam(Exciton too would be included) and could bust out 2-3 of these in one turn, plus maybe an exciton to clear the field(something that was considered broke by a card that had a very odd synchro level, destroyed itself too, and needed a deck based around pure synchro to use it) is when things get ruined. power creep is intense as all hell, and those two xyzs show it. before if you ran a synchro build you ran a few odd tuners to get Black rose once in a while. now you can splash field removal into your deck so long as you have two level fours on the field. I could put that in probably most every deck minus hieratics.
The mechanic isnt broke, but the power creep sure as hell made them broke. along with konami wanting 100$ for steve.
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03-18-2014, 11:18 PM
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#20
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Head of COTD Team
Join Date: Dec 2013
Age: 30
Posts: 2,290
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Quote:
Originally Posted by StardustUtopia13
Doubt it, Pendulums are a main deck mechanic. If anything they will give XYZ's (and Synchros to a lesser extent) more support.
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but when new sets are made, pendelums will get the lion's share of support. in a 100 card set, probably 30-50 of the cards will be pendelums or pendelum related while there will be a handful of synchros and xyz's.
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03-18-2014, 11:29 PM
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#21
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Tomahawk Dad
Join Date: Oct 2011
Posts: 43,265
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Whitav, Number 101's monster-eating has a once-per-turn clause. Which is kinda useless when you remember you probably cannot even summon more than 1 per turn, nor need more than 1 per turn.
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03-19-2014, 02:45 AM
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#22
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The very best
Join Date: Jan 2009
Posts: 3,578
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you can also play around 101, by special summoning in defense.
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03-19-2014, 02:00 PM
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#23
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Registered User
Join Date: Sep 2012
Location: At the Galla!
Age: 33
Posts: 120
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Quote:
Originally Posted by Masterplay
When you create a new mechanic, it must be easy to use. When it is easy to use, it needs to have more members. When it has more members, it is run in every deck. And when it is ran in every deck, it makes that deck unfair. Don't make decks unfair.
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So what you're trying to say is I should switch to Directv?
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03-19-2014, 02:12 PM
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#24
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Tomahawk Dad
Join Date: Oct 2011
Posts: 43,265
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Quote:
Originally Posted by tony1337
you can also play around 101, by special summoning in defense.
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So you cannot attack with that monster.
And most playable monsters have less than 2100 DEF.
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03-19-2014, 03:07 PM
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#25
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Ravioli ravioli
Join Date: Jun 2012
Location: Give me the Dragon loli
Posts: 26,648
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Quote:
Originally Posted by BanefulsColumn
^ in the current meta where xyz's are being blessed with lots of support.
when pendelums come out, xyz's won't be so special anymore and will be in the same boat as synchros
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Except that the whole idea behind Pendulums is to SS monsters, which you in turn use for Extra Deck materials.
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