12-09-2005, 11:26 PM
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#1
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The Flame Alchemist
Join Date: Jun 2005
Location: Hell
Age: 33
Posts: 2,088
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The Fire Deck From the Inferno!
Well here's my favorite deck type to run, FIRE!!! So here we go, let's post some ground rules. I have no Smashing Grounds, no more Sak armors, no more widespread ruins, and no breaker. Please take this deck seriously, I know it's not mainstream and that's the point I like to be original, constructive criticism gladly welcomed. So here we go!!!
Mosnters: 18
Sacred Phoenix of Nephthys x1
Thestalos the Firestorm Monarch x2
Ultimate Baseball Kid x2
Familiar-Possesed Hiita x2
Spirit of the Flame x2
Solar Flare Dragon x3
UFO Turtle x2
Hand of Nephthys x1
Sangan x1
Cyber Jar x1 (too fewfire search cards so i use it)
morphing Jar x1 (sames as the above)
Spells: 12
Molten Destruction x2
MST x1
Heavy Storm x1
Lightning Vortex x1
Dark Hole x1
Fissure x1
Snatch Steal x1
Nobleman of Crossout x1
Sword of Revealing Light x1
Book of Moon x1
Premature Burial x1
Traps: 10
Sakuretsu Armor x2
Wide Spread Ruin x2
Bottomless Trap Hole x2
Torrential Tribute x1
Dust Tornado x2
Call of the Haunted x1
Edit:
I made a side deck for the deck that looks solid it'll give it more of a Warrior edge and should help protect me when DDAs and DDWLs come flying at me.
Command Knight x2
Granmaster Ninja Sasuke x1
MS Lv 2 x1
Dust Tornado x1
Blast With Chain x1
Reinforcements of the Army x2
Fissure x2 (I know I need smashing ground)
Pot of Avarice x1
Scapegoat x1
Trap Hole x1
Return from the Different Dimension x2
Well that's it I think it should help since RotA will help with thinning and Command Knight is searchable with UFO Turtle. The GM Sasuke and MS Lv2 are in there for pesky defense cards like Spirit Reaper and GK Spy, also to kill my opponent's DDA and DDWL when they set them in defense for me to attack.
Edit #2
Explanations so noone will get confused.
1: SPoN - The Phoenix is great in this deck for several reasons. The first of which is that it's a quick summon after a pull my Hand of Nephthys, whic also stocks my graveyard for my Spirit of the Flames. The second reason is it's effect, if someone Sak Armors it or something it comes back with a vengeance.
2: Thestalos - Thestalos is perfect for hand control in a deck type lacking of many cards that do that. Then of course there is also the fact that he's a Pyro so you can't attack my Flares while he is on the field.
3: Spirit of the Flames - This mosnter is particularly deadly in this deck. It's nice for a quick summon so you can swarm for the game winning blow. Also it's great to see your opponent's face right after you just heavy stormed and summoned baseball kid and then they realise that you had two of these guys in your hand waiting to pounce so your Baseball kids has 2500 attack and is backed up by two 2000 attack bouncers from hell. He is also great for tributes when you're running low on monsters and you start topdecking one of the three tributes in the deck.
4: Familiar-Posessed Hiita - Basically and Inpachi with defense. This cards effect is useless in this deck but it's a beatstick that won't be kill by Tsukuyomi but guards my Solar Flares from Smashing Ground aswell.
5: Ultimate Baseball Kid - A great end game card ^_^ he runs up to 4500 attack (5000 when moltenis on the field) and with the way this deck rushes the field in the late moments of the game he's an easy one to charge up over 3000 attack. For a three star monster he's god and searchable with UFO Turtle.
6: The most important card in the deck Solar Flare Dragon - This card helps me burn my opponent and keep myself free from attack for a few turns. This deck can easily protect them from smashing grounds, and since the rarely attack I'm free of worry of sak armors.
7: Molten Destruction - Well in a deck based around 1 attribute that hardly anyone uses this card can be god when keepng your opponent from getting to your lifepoints. With this card even UFO Turtle becomes a slight force to be reckoned with, not only that but Ultimate Baseball Kid becomes a 5000 attack monster while it is on the field, only if you were conservative enough to keep 4 other monsters on your field.
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12-10-2005, 12:07 AM
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#2
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Justice League
Join Date: Aug 2005
Location: Canada
Age: 31
Posts: 3,690
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Quote:
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Originally Posted by LegendaryFlameLord
Well here's my favorite deck type to run, FIRE!!! So here we go, let's post some ground rules. I have no Smashing Grounds, no more Sak armors, no more widespread ruins, and no breaker. Please take this deck seriously, I know it's not mainstream and that's the point I like to be original, constructive criticism gladly welcomed. So here we go!!!
Mosnters: 18
Sacred Phoenix of Nephthys x1
Hand of Nephthys x1
Thestalos the Firestorm Monarch x2
Familliar-Possessed Hiita x2
UFO Turtle X2
Solar Flare Dragon x3
Ultimate Baseball Kid X2
Spirit of the Flames x2
Sangan x1
Cyber Jar x1 (too fewfire search cards so i use it)
morphing Jar x1 (sames as the above)
Spells: 13
Molten Destruction x2
MST x1
Heavy Storm x1
Premature Burial x1
Fissure x2 (to be replaced with a smashing)
Dark Hole x1
Snatch Steal x1
Sword of Revealing Light x1
Card Destruction x1
Book of Moon x1
Nobleman of Crossout x1
Traps: 9
Sakuretsu Armor x2
Wide Spread Ruin x2
Torrential Tribute x1
Dust Tornado x2
Ceasefire x1
Call of the Haunted x1
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Fixes in Quote.nice deck 9/10.
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12-10-2005, 12:11 AM
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#3
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The Flame Alchemist
Join Date: Jun 2005
Location: Hell
Age: 33
Posts: 2,088
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thx for the fix
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12-10-2005, 01:06 AM
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#4
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Banned User
Join Date: Oct 2005
Location: L.A. Calfornia
Age: 30
Posts: 2,019
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I would try to squeeze in a Spritual Fire Art in there. Mabye take out a dust tornado?
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12-10-2005, 01:08 AM
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#5
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The Flame Alchemist
Join Date: Jun 2005
Location: Hell
Age: 33
Posts: 2,088
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heard that too many times and no way, dust tornado is needed in this deck, too many sac armors and such in my meta
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12-10-2005, 01:33 AM
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#6
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Double Spell Mod
Join Date: Oct 2004
Location: Kansas, USA
Posts: 8,785
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Lightning Vortex x1 (replace w/ another Molten)
Magic Cylinder x1 (replace w/ a Smashing Ground)
those are my suggestions, looks solid....consider running a Messenger or two, to help build the Raging Sprite's atk power?
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12-10-2005, 01:36 AM
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#7
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The Flame Alchemist
Join Date: Jun 2005
Location: Hell
Age: 33
Posts: 2,088
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reasonable suggestions, i still need smadhing grounds lol
Molten destruction I prefer running 1 but you al may have a point dunno vortex has saved me more times that molten has though.
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12-10-2005, 01:50 AM
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#8
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Double Spell Mod
Join Date: Oct 2004
Location: Kansas, USA
Posts: 8,785
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which ever works for you, meta is different around the world....
I just figured, having another molten would help you, as you like running Phoenix....
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12-10-2005, 02:15 PM
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#9
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Registered User
Join Date: Sep 2005
Age: 31
Posts: 184
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-Sacred Phoenix of Nephthys x1
-Hand of Nephthys x1
-Thestalos the Firestorm Monarch x2
+horus lv4 x1
+horus lv6 x2
+horus lv8 x1
oh and thanks for the fix
i <3 fire decks
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12-10-2005, 04:17 PM
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#10
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The Flame Alchemist
Join Date: Jun 2005
Location: Hell
Age: 33
Posts: 2,088
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... This Is Not A Horus Deck!!! XD lol seriously that kinda just turns this into a Horus Control deck which is close enough to a CC for me not to run it thx for the suggestioon though.
Oh, and if you're wondering ya the S/T lineup is CCish I only don't want to run a monster line up that is CCish
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12-11-2005, 01:17 AM
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#11
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C.L.I.T COMMANDER
Join Date: Aug 2005
Location: Slurpee Capital Of The World
Posts: 2,519
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cool or should i say firing deck man ! I'd give it a 9.3/10 !
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12-11-2005, 07:43 PM
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#12
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The Flame Alchemist
Join Date: Jun 2005
Location: Hell
Age: 33
Posts: 2,088
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thnaks for the rate ^^
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12-12-2005, 02:42 PM
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#13
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Pojo Veteran
Join Date: Nov 2005
Location: Ottawa
Age: 32
Posts: 830
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nice deck, 9/10 sry never ran one so i dono any fixes thanks for the fixes on mine
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12-12-2005, 03:19 PM
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#14
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The Flame Alchemist
Join Date: Jun 2005
Location: Hell
Age: 33
Posts: 2,088
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^^ thanks for the rate.
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12-12-2005, 03:49 PM
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#15
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Pojo Veteran
Join Date: May 2005
Posts: 846
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Searchers........When I ran a fire deck I used x2 last will, suicide UFO into face up monster= solar flare lock :D
OjamaKING
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12-12-2005, 04:40 PM
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#16
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The Flame Alchemist
Join Date: Jun 2005
Location: Hell
Age: 33
Posts: 2,088
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lol, last wills don't work too well in tournaments I've tried it.
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12-12-2005, 04:44 PM
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#17
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The Machine Duelist
Join Date: Sep 2004
Location: America
Age: 31
Posts: 2,022
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2 things...
A: Where are the Raging Flame Sprites?
B: When you win with this deck you can make your catch phrase:
"You're fired, and I don't care what Donald Trump says." :D
9/10 Good Deck
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12-12-2005, 04:47 PM
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#18
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The Flame Alchemist
Join Date: Jun 2005
Location: Hell
Age: 33
Posts: 2,088
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lol
answer to A: Flame Sprites Suck Big *****n* suck!
B: LOL The deck has won big, it's still the best deck in my school.
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12-12-2005, 04:54 PM
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#19
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FlatZone Resident
Join Date: May 2005
Location: Port Angeles,WA
Age: 33
Posts: 1,229
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Quote:
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Originally Posted by LegendaryFlameLord
Well here's my favorite deck type to run, FIRE!!! So here we go, let's post some ground rules. I have no Smashing Grounds, no more Sak armors, no more widespread ruins, and no breaker. Please take this deck seriously, I know it's not mainstream and that's the point I like to be original, constructive criticism gladly welcomed. So here we go!!!
Mosnters: 18
Sacred Phoenix of Nephthys x1
Thestalos the Firestorm Monarch x2
Ultimate Baseball Kid x2
Familiar-Possesed Hiita x2
Spirit of the Flame x2
Solar Flare Dragon x3
UFO Turtle x2
Hand of Nephthys x1
Sangan x1
Cyber Jar x1 (too fewfire search cards so i use it)
morphing Jar x1 (sames as the above)
Spells: 12
Molten Destruction x2
MST x1
Heavy Storm x1
Lightning Vortex x1
Dark Hole x1
Fissure x1
Snatch Steal x1
Nobleman of Crossout x1
Sword of Revealing Light x1
Book of Moon x1
Premature Burial x1
Traps: 10
Sakuretsu Armor x2
Wide Spread Ruin x2
Bottomless Trap Hole x2
Torrential Tribute x1
Dust Tornado x2
Call of the Haunted x1
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I like this deck! 9.4/10 good work :D
How do you feel about adding Soul Exchange to this deck? Is it too CCish?
Other then that, I don't have any fixes.
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12-12-2005, 05:14 PM
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#20
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The Flame Alchemist
Join Date: Jun 2005
Location: Hell
Age: 33
Posts: 2,088
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I actually did run soul exchange in here a little while back, it ran well but was a little situational. Still it might be a good idea to side deck it. Thanks for the suggestion and no it's not too CC for me, I don't care how CC the S/T lineup gets I just want my monster lineup non-CC. That's the beauty of this deck Combine Unorthodox Non=Mainstream Monsters with Mainstream CC S/T. ^_^ That is why this deck works.
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12-12-2005, 05:14 PM
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#21
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Registered User
Join Date: Nov 2005
Age: 32
Posts: 246
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I agree that Last Will should be very good in this deck. I have played it in quite a few of my decks, and one seems to work incredibly well.
- Bottomless
+ Last Will
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12-12-2005, 05:19 PM
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#22
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The Flame Alchemist
Join Date: Jun 2005
Location: Hell
Age: 33
Posts: 2,088
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nope, doesn't work too well, this deck doesn't do suicide. I lure them in trap them smash them then laugh at them. The only thing last will would be used with is Baseball Kid's effect, and I don't summon him until the kill. You have to think conservatively when playing a Non-CC deck I can't just go and wate my hand advatage for a field presence that can be ruined by a darkhole or a torrential tribute.
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12-24-2005, 05:26 PM
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#23
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The Flame Alchemist
Join Date: Jun 2005
Location: Hell
Age: 33
Posts: 2,088
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Well I recently obtained a 3rd Thestalos and I was thinking maybe...
- Cyber Jar
+ Thestalo
- Vortex
+ Soul Excachange
dunno if it'd work but hey worth a test I think.
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12-24-2005, 05:36 PM
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#24
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The Knight of Eos
Join Date: Sep 2005
Location: Tucson, Arizona
Age: 32
Posts: 750
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OMFG! Alsome deck.
But, Phoneix isn't going to work well!
So take out SPoN
and hands.
Add in Inferno, one or two. As long as you got Molten Destruction.
Can you R/F my Insect deck plz?
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12-24-2005, 05:47 PM
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#25
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The Flame Alchemist
Join Date: Jun 2005
Location: Hell
Age: 33
Posts: 2,088
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Actually Phoenix Does Pwn in this deck and well I almost always get him out and use his effect alot, and well he saves me alot. and sure I'll take a look at your insect deck. Thanks for the response ^-^
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