Thread: Armageddon...
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Old 04-19-2006, 11:43 AM   #1
BigDaddySkeletor
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Default Armageddon...

3 Manju of the Ten Thousand Hands
3 Nimble Momonga
2 Magician of Faith
2 Apprentice Magician
2 Dekoichi, The Battlechanted Locomotive
1 Tsukuyomi
1 Hand of Nephthys
1 Breaker The Magical Warrior
1 Sangan

2 Chaos Sorcerer
2 Demise, King of Armageddon
1 Sacred Phoenix of Nephthys
1 Cyber Dragon

2 End of The World
1 Swords of Revealing Light
1 Nobleman of Crossout
1 Enemy Controller
1 Brain Contol
1 Heavy Storm
1 Premature Burial
1 Snatch Steal
1 Mystical Space Typhoon
1 Pot of Avarice
1 Book of Moon
1 Graceful Charity

2 Sakuretsu Armor
2 Dust Tornado
1 Mirror Force
1 Torrential Tribute
1 Call of The Haunted

help plx. r/f in return for a r/f...

Additional Comment:

How The Deck Works:

Main objective and win condition: Use Demise's effect to its full advantage, and swing big.

Win Condition:
Demise, King od Armageddon: Big Daddy Himself, he clears the path you need for a measly 2000 Life Points.

Path to Victory:
Manju of The Ten Thousand Hands: adds speed, and deck thinning to fish out the pieces required for Demise, King fo Armageddon.
End of The World: required to perform the ritual for Demise
Dekoichi, The Battlechanted Locomotive: thins your deck by 1 card basically, and can be reused by Tsukuyomi.

Support cards:
Sacred Phoenix of Nephthys: destroy her with Demise's effect... and she revives next turn, clearing the path of Spells and Traps.
Nimble Momonga: +1000 Life Points, and fishes 2 more copies out of itself to use a tribute fodder
Apprentice Magician: Usual replacement with magician of Faith to reuse Spells
Tsukuyomi: Reuse FLIP effects
Magician of Faith: Reuse needed spells
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