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Old 01-01-2006, 01:14 PM   #1
Quedknight
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Join Date: Feb 2005
Age: 36
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Default Bone Tower Cyber Cycle

Crazy, Crazy stuff. I never expected this deck to come out of a conversation...

What is this deck?

This deck uses bone tower, an AST rare, to deck-out the opponent. It's win condition is deckout, usually via skull servant king, where I constantly revive 3 kings, with 3 towers on the board, that's 18 cards in one sitting.

Then, for the duration of the game, I use cycle control.

Cycle control revolves around Cyber jar.

I constantly shallow grave cyber jar, removing half of their deck.

This also can be used on morphing jar and my 3 needle worm. I can easily rake in the win by turn 4. But, it's average is around 5 turns. When playtesting, not actually dueling, it will remove 50-odd cards by turn 8-9. But, it's zombie control aspect is what really makes it good. I use messenger of peace for that.

The deck I built is anti-trap, if decree is used. I've had many instances of going for a special summon and being (Bottomless) trap holed and Torrentialed. I know it is a VERY creature-heavy deck, but, it works. I will occasionally remove decree if I am playing a CC deck with decree for waboku, to combat the aggroness and the burn recieved while ramming cards.

I've found that I'm able to neg out 20+ cards with Jars. And, I'll give you the math on a test:

Hand: Needle worm, Messenger, bone tower, Skull king, Skull Servant, Pyramid turtle

Turn 1:
Play Messenger of peace. Needle f/d.

Turn 2: Draw dark Hole:

Play Needle Face-up. Total cards lost by opponent: 12.

Turn 3: Draw Shallow grave.

Dark Hole field. Play Shallow Grave, retireve Worm. Flip for 5 more cards. Total lost: 16. Play Bone Tower F/D

Turn 4: Draw: Morphing Jar

Set Morphing Jar

Turn 5:

Draw: Book of life. Set book of life. Flip jar.

Total lost: 22

New hand: Book of life, Shallow Grave, cyber jar, Skull Servant, Skull king

Flip book of life, retrieve Bone Tower

Remove Skull servant for king.

Cards lost 26.

Turn 6:

Set Cyber Jar.

Cards lost: 27

Turn 7:

Flip Jar.

I get: Book of life, MST, Royal Decree, CotH, Sangan.

Play Sangan in atk.

Total lost: 32

Play Shallow Grave: Retrieve Cyber Jar

Play 2 book of life, get both towers back.

Total lost: 35

Remove skull king and a Servant: 8 cards lost

43 cards removed

I could Flip Jar AGIAN FTW. Or, VERY close to it.

Note: That was the actual test. The game would prolly end up with me being attacked, and, the game would move better. I would have cycled at least 1 more king, and, I'd prolly end with 12 cards lost with cycling via king. But, whatever.

22 Creatures
3 Servant
3 Skull King
3 Pyramid Turtle
3 Bone Tower
2 Mystic Tomato
2 Spirit Reaper
3 Needle Worm
1 Morphing Jar
1 Cyber Jar
1 Sangan

14 Spells:
3 Shallow Grave
1 Dark Hole
3 Messenger of Peace
1 MST
1 BoM
1 BoT
1 Heavy Storm
3 Book of Life

4 Traps:
2 Decree
1 CotH
1 Torrential Tribute

SB 15:
2 Kinetic Soldier
3 WMC
2 Waboku
1 Tsukoyomi
2 Cursed Seal
3 Desert Sunlight
2 Morphing Jar #2
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