Draino: The deck that clears your clogs!
In another TCG I play "Draino" is the nickname of a popular decktype.
When I realized a YGO deck could be built around a "drain" card I decided to
Recycle the name.
(40)
Monsters (15)
Fusilier Dragon, The Dual Mode Beast x2
Goblin Attack Force x3
Zombyra The Dark x3
Mystic Tomato x3
Newdoria x1
Sangan x1
Mask of Darkness x1
Cat of Ill Omen x2
Magic Cards (15)
Pot of Greed x1
Graceful Charity x1
Mystical Space Typhoon x1
Giant Trunade x2
Premature Burial x1
Snatch Steal x1
Swords Of revealing Light x1
Scapegoat x2
Smashing Ground x2
Nobleman of Crossout x1
Book Of Moon x2
Traps (8)
Ring of Destruction x1
Mirror Force x1
Call of the Haunted x1
Bottomless Trap Hole x1
Magic Drain x2
Skill Drain x3
Strategy:
Skill Drain Beatdown. Simply put the monsters in here are on average alot bigger than the normal summons you'll see in most decks. Drain cancells out the sacrifices they make to get that big .Thus when drain sees play they beat on things. And it hurts.
Drain also cripples many decktype's strategies. Chaos is slightly less
scary when BLS can't remove or double attack, Goat control is a joke when restrict has no effect and so on. Few decks will flat out lose to a skill drain but most will feel it. Breaker and tribe are in the majority of competative decks. They aren't in this one for obvious reasons.
The monster lineup here may look somewhat conservative at first glance. My first impulse was to pack 3 goblin attack force, 3 fusilier, and 3 toon GAF as well. However that lineup simply isn't stable enough to work reliably. I found the use of zombyra gave the deck more options when drain refused to show up.
The non beatstick monsters are of 2 types: Effect monsters that activate in the graveyard and thus circumvent drain, and monsters with effects that pull drain and thus are used when it isn't in play.
Mystic Tomato searches for sangan which searches for cat/mask or searches for cat/mask directly which is downflipped by book of moon. Newdoria is somewhat odd but it provides removal of those few monsters too large for the beatsticks to handle. Searchability via tomato makes it win out over exiled force. Mask and cat are self explanatory. Without drain I have issues.
The magic setup is mainly standard. Giant trunade serves as a replacement for heavy storm. I can usually afford to pay for skill drain twice but I can never afford to kill it outright. Also trunade comboes with swords, snatch steal, and premature burial.
The trap set is large but I don't fear jinzo the same way most decks do. Drain can't be chained to him but if it is already out (and it should almost always be activated in response to your opponent's draw) it stops him.
Magic drain is partly to continue the "draino" theme but mostly to keep skill drain in play. Bottomless trap hole is not a card I usually run but in this deck it synergies better than alternatives for 2 reasons: my monsters are mostly very large so they and kill anything under 1500, and skill drain negates the effects that make smaller monsters playable. Also the remove from game effect is useful since drain does not prevent graveyard effects.
Phoenix could be annoying.
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