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Old 06-27-2005, 07:05 PM   #1
drgray
Retired Vet
 
Join Date: Jun 2004
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Default Lotus on the Rocks

Ok, I have just begin to exploit the powers of rock monsters. This deck is an actual competitive league deck. It is so much fun to play, and original. I have always been fascinated with real life monks and martial arts, so why not make it come true! These cards are all underrated. Like the first card I will explain:
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"Megarock Dragon"
Earth
*******

ATK ? DEF ?

[ Rock / Effect ]

Description:
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700 points.
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This card is a great game breaker late in the game. This card runs great in muka muka decks, and other rock decks supported by TLM. I could have designed the deck around him, but chose not to. I needed to fit room in for my theme monsters. The next 2:
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"Monk Fighter"
Earth
***

ATK 1300 DEF 1000

[ Rock / Effect ]

Description:
Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0.
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This monster slips in under LLAB and GB. This card cannot take damage from a battle, that doesnt include airknight sadly. Great little guy, plus he is need for:
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"Master Monk"
Earth
*****

ATK 1900 DEF 1000

[ Rock / Effect ]

Description:
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn.
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This is the true theme of the deck. He is a super morphable mataza the zapper. Boost him up, and he is just as powerful as ben kei.
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"Lone Wolf"
Continuous Trap

Description:
You can only activate this card if there is only 1 monster your side of the field and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not destroyed as a result of battle, and is unaffected by any of your opponent's monster effects.
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This is awsesome while you only have one of the monks face up. It can kill a f/d, and not worry too much about the effect. Plus it has the combo with monk fighter of no damage. It also stops TIV, and Exiled force. If it is equipped to Master Monk, and master monk runs over DDA, DDA is removed from play, but not Master monk!!! woah!!
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~~•Lotus On The Rock•~~

1x Megarock Dragon
2x Monk Master
3x Monk Fighter
2x Giant Rat
2x Legendary Jujitsu Master
1x Gigantes
1x Sangan
1x Cyber Jar
1x Breaker the Magical Warrior
1x Tribe Infecting Virus
1x Sinister Serpent

1x Pot o’ Greed
1x Angel’s Gift
1x Delinquent Duo
1x Premature
1x Snatch Steal
1x UWS
1x Lightning Vortex
1x SORL
1x Heavy Storm
1x MST
1x Metamorphosis
1x Smashing Ground
1x Monster Reincarnation
2x Book of Moon
2x NOC

2x Lone Wolf
1x Ceasefire
1x ROD
1x MF
1x COTH
1x TT

Megarock Dragon: Ok, late in the game, when you have alot of rock monsters in the grave, just remove them all and you can have, *ahem* *Lord Sidius Voice* UNLIMITED POWER!!!! GG

The Monks: Do I even need to explain em? they are the theme. The double attack from Master Monk, and no Damage done to the weenie monk? awesome!

Giant Rat: It can search out my Monk Fighter, Legendary Jujitsu Master, and itself. It is also earth food for gigantes.

Legendary Jujitsu Master: Great time seal effect. 1800 def!? Let's say my opponnent has kycoo and jinzo on the field. Kycoo attacks the f/d, oops, send it to the top of the deck, attack with jinzo, horrible topdeck. Plus it is a rock.

Gigantes: Well, 1900 ATK, special summon, rock, nuff said.

Cybe Jar: Yes, it is a rock. Good deck thin, get monks and the jujitsu master on the field, and master monk in hand.

Monster Reincarnation: This is great for getting back my Megarock dragon, monk fighter, and gigantes. Plus it can add let's say an earth or rock monster back to the grave. Special summon out my Megarock or gigantes, or summon monk fighter to sack for master monk.

Lone Wolf: This is another great underrated card. If I only have out my monk fighter, and am waiting for a master monk, activate this, and he will never be killed. Plus it stops the effects of monsters. No exiled, cyber jar, TIV, DDA, DDWL, etc.

Ceasefire: Great to activate during thier end phase. If I have master monk on the field, and they just set a monster, I can activate and they take damage, plus I dont have to worry about a flip.


Side Board

1x Solemn Judgement
1x Magic Cylinder
1x Jinzo
3x Berserk Gorilla
3x Enraged Battle Ox
2x King Tiger Wangu
2x Magician of Faith
1x Tsukuyomi
1x Gigantes

Well, the side deck is a beast down, meta ownage side deck.
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