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Old 11-03-2004, 10:15 PM   #1
Vicious (Fost)
Duelist of Chaos
 
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Default Reinforcements of the Archdemons - Ha Des's greater forces. (story)

Yeah, I kind of skipped this deck with the story which takes place before the ritual chaos. I gave up trying to pull another Terrorking and getting Archfiend Skulls... so I just bought and traded for some of them.

Story: Freed and his army joined by the forces of Mefist, Kuriboh, the Dark Magic Circle and other forces of power had stormed into Ha Des's domains. Ha Des was prepared with his demon force and met them in battle in a specially prepared field for thier arrival. Unaware of the trap, Freed lead his men straight into Hell just as Ha Des wanted... but Ha Des underestimated the power of his men. Many of Ha Des's demons were slain and even he couldn't remain untouched. Swarmed and viciously assaulted, a worn Ha Des was brought to his knees.

But before the final blow could be delivered, it was the chilling Roar of the Archfiends that froze Freed and his men is his tracks... it was the first time they heard such a roar. Ha Des took the opportunity to escape into the company of his Archfiends. Determined to win, Freed ordered a charge and a battle between them and the Archfiends begun!

Last Edited: 11.4.04

Deck Name: Devil's Night - Roar of the Arch-Demons

Monsters(16):
[1] Dark Necrofear
[2] Skull Archfiend of Lightning

[2] Terrorking Archfiend
[3] Infernalqueen Archfiend
[3] Shadowknight Archfiend
[3] Archfiend Solider
[2] Desrook Archfiend

Spells(17):
[1] Pot of Greed
[1] Premature Burial
[3] Falling Down
[1] Snatch Steal
[1] Change of Heart
[2] Mystic Wok
[2] Pandemonium
[1] Terraforming
[1] Noblemen of Crossout
[2] Creature Swap
[1] Painful Choice
[1] Giant Trunade

Traps(7):
[1] Call of the Haunted
[1] Magic Cylinder
[1] Ring of Destruction
[2] Compulsory Evacuation Device
[1] The Spell Absorbing Life
[1] Ceasefire
Total: 40

Side Deck:
[3] Vilepawn Archfiend
[2] Darkbishop Archfiend
[1] Giant Trunade
[1] Mystical Space Typhoon
[1] Dark Ruler Ha Des

Deck Edits:
-1 Giant Trunade
+1 Creature Swap
+3 Vilepawn Archfiend to side deck (thanks Kat)
+2 Darkbishop Archfiend to side deck (thanks Kat)
+1 Giant Trunade to Side Deck
+1 Mystical Space Typhoon to Side Deck
-1 Archfiend Skull of Lightning
+1 Dark Necrofear
+1 Dark Ruler Ha Des to side deck

Deck Strategy:
- Over powering my foe with swarms of Archfiends. Using my opponent's own monsters to fight against him.

Terrorking Archfiend - Ha Des appointed him as leader of his Arch Demons. Weilding the mastered demon arte, few that encountered this demon lived... those that did survive are under his control.

Infernal Queen Archfiend - A deadly Archfiend that has the ability to bring out the greater evil potential in other Arch Demons. Always seen by Terrorking's side, the pair make a deadly combination. I'll use Infernal Queen as another 1900 ATKers (yes I am aware of her errata) or as a powerup to another Archfiend.

Des Rook Archfiend - The loyal Arch Demon of the Terrorking. It's will to sacrifice itself for its leader. Using him as Terrorking recursion. Can be useful if I swap over my own Terrorking and destroy it in battle.

Shadowknight Archfiend - A power darknight that was reborn as an Arch Demon by Ha Des. Remembering only his life of evil and sin, he makes a perfect addition to the Arch Demons. Ruthless in battle, no one thats survived the encounter lived without heavy injury. He's an archfiend beatstick in my deck.

Archfiend Soldier - Terrorking's trusted Arch Demon mercenary. Because he's never failed an assignment he's quite respected by all other demons and favored by Terrorking. He is absolutly ruthless in battle. Another Archfiend Beaststick.

Vilepawn Archfiend (new) - These Arch Demon are swift in movement, so swift they can take on multiple enemies at once. Loyal to its fellow Arch Demons higher in rank, it engages in battle with all enemies trying to destroy his king. In numbers they are very deadly... especially when backed up by their Queen. Vilepawn Archfiend stops my enemy's monsters from attack my other Archfiends. With a 1 or 2 Queens on the field he becomes a serious threat. Even without the Queens, it can be a good 1 turn wall while my other Archfiend's attack.

Darkbishop Archfiend (new) - What these demons lack in physical strength, they make up for with Demonic Magic. Extremely focused, it has the ability to since all dangers and thus shield his fellow Arch Demons with powerful barriers. Whomever tried to attack the Arch Demons are then spotted and immediatly slaughtered. Darkbishop will be target protection (which I belive includes Chaos Soldier's effect, bwa ha ha ha ha) from spells, traps, and monster effects (no change of hearts and snatch steals on me). I've had lots of negation luck with him.

Archfiend Skull of Lightning - An Arch Demon who's life is a tragedy. This demon once walked as Summoned Skull, a highly powerful and respectable demon... and Kuriboh's best friend and conscience. Despite Summon Skull's appearance and demon nature, he wasn't a ruthless monster, but indeed was capable of some acts of kindness (he never ate little children and wore body parts of his victims like the other demons). When Ha Des found out, he immediately was displeased. Ha Des captured Summon Skull against his will and put an end to Summoned Skull's existance with his own hands. Then using his demon puppetry, recreated Summoned Skull as an mindless and ruthless Arch Demon. All memories of his past existance are erased... but Kuriboh believes somewhere in there is his friend and won't give up hope. Archfiend Skull is the most deadly of all the Arch Demons and is the most feared... even by the Terrorking. To this day, no one can match Archfiend Skull's powers. His negation effect isn't that bad and his star level works with Pandemonium.

Dark Necrofear (new) - Ha Des's most trusted Demon was almost defeated in battle. With a thirst for vengance and to redeem itself in the eyes of Ha Des, this Demon joins the Arch Demons in their battle against Freed. With mind controlling powers of its own, Terrorking welcomed Necrofear's assistance. With greater resolve and more malicious than ever, this demon beings to slay Freed's men one by one... and is enjoying every minute of it. Necrofear although not an Arch Demon completes the enemy control theme.

Dark Ruler Ha Des (new) - The most Sadistic of all the Demons. Undefeated for centuries, this demon is determined not to lose now. He assits his Arch Demons from the side lines while he regenerates himself... recovering from the effects of Gagagigo's black orb that nearly destroyed his very essence. Even in his weakened state however, this demon is no where near vanquishable. As his strength grows, so does his power to manipulate everyone as puppets. One my one, Freed's men are falling into Ha Des's grasp. The future seems opaque for Freed.

Falling Down/Creature Swap/Change of Heart/Snatch Steal - The Arch Demon's appearance (and demonic powers) causes fear to spread throught the heart's of those they encounter. It is from fear, anger, and all other negative emotions that they are able to use their powers to taint the hearts of others and bring them under their control. The theme is to swarm and beatdown my opponent with thier own monsters. Falling Down assists this theme as well as the others. I believe Creature Swap could work with Pandemonium (the archfiend goes to my graveyard)... beside I'll use be loosing an Archfiend Soldier or Des Rook with Creature Swap... and they'll cause my opponent damage if I don't destroy them.

The Spell Absorbing Life/Ceasefie - The Arch Demons have the ability to drain the powers from their opponents and use it to regenerate themselves or turn it against their opponent. Both can help against burn deck and the Spell Absorbing Life can help me gain LP after paying the costs for Archfiends, plus the both flip all monsters flip up to be targets of Snatch Steal/Falling Down.

Pandemonium - The Arch Demons greatest powers come from powers to attack their enemies minds, by instilling fear and hatred into them. Using this, they create a state of chaos. Its this chaotic state that their powers thrive in and thier true potential is unleashed. Pandemonium helps me keep my precious LP by making me not have to pay for the costs of Archfiends. Also when an Archfiend goes from the field to my graveyard, I get to search my deck for an Archfiend with less stars to be special summoned.

Mystic Wok - The demons, especially the Arch Demons, were known to take the bodies of thier living victims and torture them until they begged for death. Then they would chop them up and leave them alive long enough to feel the pain of being cooked. The demons would then devour their essence to renew their strength. After I steal my opponents monster, I could cook it if they tried to destroy the monster or regain control of it. Also if they use removal on any monster I can cook it for LP (which I'll need after paying the Archfiend cost).

After Story: Freed's forces weren't prepared for the Arch Demons. Many of Freed's forces hand their minds taken over and acted as puppets for the Arch Demons. Having to fight both his own men and the Arch Demons was too much. Freed was forced to retreat to cut back losses. Many had died and some inslaved. Even retreating was a hastle as the Arch Demons pursued Freed and continue to slaughter the retreating masses.

During the battle, Kuriboh was captured by Ha Des and taken away. But his old friends Mefist and Gagagigo were aware of this and began to plan a rescue attempt. They wished each other luck and split up in search of Kuriboh. Unforunately the path Gagagagigo took led to danger and he encountered many demons. He fought alone in a battle where the odds were against him. Gagagigo had his back against the wall and was cornered while the demons closed in to kill him. Filled with fear and rage and consumed for the will to live, Gagagigo restorted to drastic measures. He pulled out his black orb (Skill Drain) in an attempt to drain the powers of the demons... but the orb wouldn't work, it was powerless. In a rage he smashed it... but doing so unlocked all of the dark energy in the orb. In began to consume Gagagigo's mind and body, both of which were too weak from battle to fight it off. Unable to control himself, he began to grow in size and transform... purhaps into a beast more diabolical than the demons that began to step back in fear...
[/end]

Okay, thats the story and deck. All r/fs are appreciated as well as story comments.
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