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09-29-2011, 02:23 PM
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#1
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Pojo Veteran
Join Date: Aug 2010
Posts: 2,994
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Want an A.S.S. or rage quit? Play this deck!
Surprisingly, I've only had one A.S.S., but I did have quite a few rage quits.
Monsters (15):
2 Card Guard
2 Summoner Monk
2 T.G. Striker
3 T.G. Rush Rhino
3 Reborn Tengu
1 Sangan
2 Effect Veiler
Spells (19):
3 Black Garden
3 Terraforming
3 Pot of Duality
2 Mystical Space Typhoon
2 Smashing Ground
2 Forbidden Chalice
1 Forbidden Lance
1 Heavy Storm
1 Monster Reborn
1 Dark Hole
Traps (6):
3 Compulsory Evacuation Device
2 Horn of the Phantom Beast
1 Torrential Tribute
I beat most hopeless dragon/dragunity w/ REDMD variants.
I'm ok with darkworld, but the field spell replacement is the real kicker.
Not sure about agents, I've only dueled a few and they weren't TGU or T.G.
LS I only have a problem with if they have like 2-3 JD in hand.
I just recently tried adding some T.G., and it works well esp since both striker and rush rhino are garden spec summon targets.
TGU makes this deck boss, but it's too expensive for me.
Single Card explanations:
Card Guard - makes garden live longer/wastes opponent's resources. Plus most people forget the counter is in effect. By the time they get rid of it, I'll usually have another. Also the +300 effect from having a guard counter on it makes it able to run over most everything
Smashing Ground is useful for your opponent's monsters that have high def in defense position or were summoned before garden. If dead, always a monk target.
Lance - can reset effect of Black Garden so attack goes back to normal.
Chalice - attack boost/opponent's monster's effect negation? Yes please.
One question though, chalice doesn't negate Card Guard's guard counter effect if it's on another card right? As guard's effect is continuous. Wasn't sure about this.
Monk - Gets rid of extra garden/Terraforming and provides a fast way to get Card Guard/xyz/horn target. Also a Black Garden target.
Triple Terraforming/triple garden - I need garden first turn. Monk makes those extras fodder for xyz spamming.
Best thing about my backrow - it's small and MSTs are focused on garden. Heavy is w/e since usually my backrow isn't as important as garden and CED is chainable. Plus, guard counter protects garden 90% of the time.
I'm considering using D fissure/Macro Cosmos. Thoughts?
New idea thanks to stjberserker. I just started testing it, so I'll need to work out a few kinks.
Monsters (16):
3 Card Guard
2 Summoner Monk
2 D.D. Survivor
3 Genex Ally Crusher
1 Genex Ally Birdman
2 Kycoo the Ghost Destroyer
1 Sangan
2 Effect Veiler
1 Breaker the Magical Warrior
1 Caius the Shadow Monarch
Spells (21):
3 Black Garden
2 Terraforming
3 Pot of Duality
2 Mystical Space Typhoon
2 Smashing Ground
2 Forbidden Chalice
1 Heavy Storm
1 Dark Hole
2 Dimensional Fissure
Traps (4):
3 Compulsory Evacuation Device
1 Macro Cosmos
I threw together another build since it seemed like it could be a tad more consistent than crusher, although I still love crusher.
Hero Garden!
The d fissure kinda conflicts with Miracle Fusion, so I might switch to super polys. This actually works pretty decently. If miracle turns out to be dead = monk bait yet again. I might up the Dark Valkyria, lower the hero/miracle count, and add in crusher. Thoughts?
Monsters (15):
3 Card Guard
2 Effect Veiler
2 Summoner Monk
2 Elemental Hero Neos Alius
2 Dark Valkyria
1 Elemental Hero Stratos
1 Caius the Shadow Monarch
1 Chaos Sorcerer
1 Black Luster Soldier - Envoy of the Beginning
Spells (23):
3 Black Garden
3 Terraforming
2 Gemini Spark
2 Miracle Fusion
3 Pot of Duality
2 Mystical Space Typhoon
3 Dimensional Fissure
2 Smashing Ground
1 Heavy Storm
1 Monster Reborn
1 Dark Hole
Traps (2):
2 Compulsory Evacuation Device
Thanks for helping/looking at the deck!
Last edited by Ramtheshiz : 09-30-2011 at 10:43 AM.
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09-29-2011, 04:38 PM
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#2
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Garden Duelist
Join Date: Oct 2010
Location: Ask my stalker O.o
Posts: 2,519
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Why no torrent trib? It is the most fun way to abuse garden.
*opponent summons*
*garden activates*
*you* "chain t-t"
Chain resolves backword so that field is cleared and you hava a 800 attack token.
__________________
Quote:
Originally Posted by GSIO
Everything about Gem0's decisions is right. He is the bible to Gravekeeping.
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Quote:
Originally Posted by RageX
your a genius your like the Jesus of Gravekeeping! lol
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09-29-2011, 05:09 PM
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#3
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Registered User
Join Date: Jul 2011
Posts: 224
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i like Creature Swap in here for some reason
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09-29-2011, 05:34 PM
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#4
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Registered User
Join Date: Dec 2009
Location: Mexico
Posts: 71
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omg, super cool deck, great ideas.
__________________
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There's no such a thing like an useless card.
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Quote:
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Cold Flames That Devours The Entire World . . . Black Flower, Come Into Full Bloom!
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09-29-2011, 05:45 PM
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#5
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Pojo Veteran
Join Date: Aug 2010
Posts: 2,994
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gem0 I just took it out for this build because it was chainable to MST, but that logic is flawed since most S/T hate goes towards garden. I'll take out a horn for it
-1 horn
+1 TT
My previous build didn't use T.G. and use Don Zaloog x1, a 3rd Card Guard, more lance, Sacred Crane, and injection fairy lilies. I dropped those as they weren't as consistent. Although, a 3rd Card Guard might be more consistent, but IDK what do take out for it.
vacant - sounds interesting. I was thinking about trying a version that could abuse it with stuff like Lava Golem and whatnot, but it didn't seem consistent enough. Most of the time in this deck, my monsters are stronger than theirs. Any ideas on how to make swap work?
nitro - Thanks!
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09-29-2011, 05:46 PM
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#6
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Registered User
Join Date: Mar 2011
Posts: 263
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What would you chanche if you have TGU?
Awesome deck is awesome
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09-29-2011, 05:48 PM
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#7
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Registered User
Join Date: Feb 2010
Posts: 187
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Quote:
Originally Posted by Vacant Salmon
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Creature Swap is a bit sill, your opponent will just give you their tokens.
Additional Comment:
Quote:
Originally Posted by Gem0
Why no torrent trib? It is the most fun way to abuse garden.
*opponent summons*
*garden activates*
*you* "chain t-t"
Chain resolves backword so that field is cleared and you hava a 800 attack token.
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If you're working with that Idea you can also run Needle Ceiling, wont take much to get enough monsters on the field wither
Last edited by Transportmachine : 09-29-2011 at 05:48 PM.
Reason: Automerged Doublepost
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09-29-2011, 05:54 PM
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#8
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Pojo Veteran
Join Date: Aug 2010
Posts: 2,994
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gaelow - hmm. Requires a bit more reworking. Originally, this deck has BLS - since I used crane/veilers. Doesn't seem consistent, but every time I had BLS I had the chance to get it out within 1-2 turns, if not immediately. You run through the deck extremely quickly. I tried a TGU version last week and it did well, but I reverted to the budget version since I actually want to build this deck IRL.
I'd make it chaos. Take out the T.G. engine (7 cards)
+ 3 TGU
+ 1 Sacred Crane
+ 1 BLS
+ 1-2 lights that you like or some more S/T
I would recommend something like LS jain, another veiler, or something. Also, don't worry about getting roaches. I am testing with it, and utopia is just way more useful with the attack negation. A gemknight pearl is really useful.
You could also try Card Trooper. I don't like the mills but it'll be 1700 attack under garden's effects and provides a draw.
You could also use Waboku - ram tokens to field clear, but still keep your field.
Also Call Of The Haunted tested well - you could get Sacred Crane for a draw, or my favorite - Card Guard. Either move the guard token or if mst is chained, Card Guard can remove its counter. Of course you can always abuse Sangan.
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09-29-2011, 05:56 PM
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#9
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Veteran D-HERO
Join Date: Sep 2006
Age: 29
Posts: 2,279
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Do you consider the Yggdrasil idea viable?
World Tree + Dandy + King Tiger?
__________________
Quote:
Originally Posted by siccoro da don
Quote:
Originally Posted by TerrorkingA
In that case, I have you beat.
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In what? Size? Ublack?
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Quote:
Originally Posted by Armageddomon Deus
In other news, just played a dude with a Dragunity deck.
Uses Lightning Vortex to nuke my monsters; I summon Skiel.
Then uses Legionaire to equip a dragunity to kill Skiel; I summon Wisel.
Opp quits after that.
ZETSUBOU ACHIEVED.
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09-29-2011, 05:59 PM
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#10
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Pojo Veteran
Join Date: Aug 2010
Posts: 2,994
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transport - Needle Ceiling is an interesting idea, but it also clears my field. I'd rather keep my tokens to use garden's final effect in tight situations. I always love sending a garden to special summon. Either get a monk and xyz (usually get crane to replace the spell) or summon a crane/Card Guard. Playing another garden after that is just trolly.
I was originally using Burden of the Mighty, but it wasn't as consistent. But Card Guard + Black Garden + burden first turn = troll. Unless the get like brio or BLS/chaos sorc, i'll probably generate more advantage than they can. One time with burden, I only inflicted battle damage with only tokens.
Also, I forgot to mention this but Smashing Ground is useful for your opponent's monsters that have high def in defense position or were summoned before garden. If dead, always a monk target.
Additional Comment:
edophoenix - I thought wanghu doesn't work with garden, otherwise it'd be in this deck. Some timing issue. Might consider world tree, but that's way too many spells to keep track of, might not be consistent. I did consider Botanical Lion.
Last edited by Ramtheshiz : 09-29-2011 at 05:59 PM.
Reason: Automerged Doublepost
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09-29-2011, 05:59 PM
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#11
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Pojo Veteran
Join Date: Jun 2011
Age: 26
Posts: 1,142
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I played a Black Garden Built myself and went 5-2 with it in a regional and only lost because I was unlucky to draw no monsters.
I played 3 Card Guards and was more focused on RFG and Genex Ally Crusher.
Mained 2 Kycoo and 3 Survivor and boarded most of the time 3 Thunder King for 3 Crusher.
I love Card Guard he saved my ass so many times and when everything on field is low on attack I just normal summon and get my Card Guard back via BG and he then runs over everything.
Black Garden is such a nice card for slowing down the pace of the game, its also a good match up versus all anti meta stuff.
But I think if the deck is only focused on BG you waste your options. Play another factor, so that you arent scrwed if you got no BG.
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09-29-2011, 06:01 PM
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#12
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Veteran D-HERO
Join Date: Sep 2006
Age: 29
Posts: 2,279
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Card Guard + Black Garden + burden first turn = troll
I lol'd. Anyways, seriously, good troll deck is good. I like this. I probably wouldn't be able to netdeck and play it for ****, but it looks great.
__________________
Quote:
Originally Posted by siccoro da don
Quote:
Originally Posted by TerrorkingA
In that case, I have you beat.
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In what? Size? Ublack?
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Quote:
Originally Posted by Armageddomon Deus
In other news, just played a dude with a Dragunity deck.
Uses Lightning Vortex to nuke my monsters; I summon Skiel.
Then uses Legionaire to equip a dragunity to kill Skiel; I summon Wisel.
Opp quits after that.
ZETSUBOU ACHIEVED.
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09-29-2011, 06:08 PM
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#13
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Pojo Veteran
Join Date: Aug 2010
Posts: 2,994
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stjberserker - I was considering a macro version abusing survivor, but wow can't believe i forgot crusher. It also made me realize that I could abuse birdman w/ tokens. Since most of the deck is dark minus veilers and possibly crane - the macro version would be superior to T.G.
Plus if I side board into rai oh, I can also side into a chaos variant. Crusher Black Garden would be so awesome with TGU. Damn playset is worth more than a PS3 or a non brand 40 in TV
Thanks for that input. It gave me a lot of ideas.
Someone showed me The Tyrant Neptune. I thought it was the most trollish thing ever since garden halves the 0 then he gains. It isn't consistent, but seems fun.
Additional Comment:
edo - this is surprisingly easy to play. You just gotta take it slow and keep track of monster attacks, make sure people get their tokens at the right time. The hardest part, for me, is to realize the moves you have when you can send garden to special summon. Those are usually game changing moves and can turn tides way in your favor.
Last edited by Ramtheshiz : 09-29-2011 at 06:08 PM.
Reason: Automerged Doublepost
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09-29-2011, 06:11 PM
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#14
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Veteran D-HERO
Join Date: Sep 2006
Age: 29
Posts: 2,279
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Oh shiz...will Rose Tokens trigger Crusher??
__________________
Quote:
Originally Posted by siccoro da don
Quote:
Originally Posted by TerrorkingA
In that case, I have you beat.
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In what? Size? Ublack?
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Quote:
Originally Posted by Armageddomon Deus
In other news, just played a dude with a Dragunity deck.
Uses Lightning Vortex to nuke my monsters; I summon Skiel.
Then uses Legionaire to equip a dragunity to kill Skiel; I summon Wisel.
Opp quits after that.
ZETSUBOU ACHIEVED.
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09-29-2011, 06:14 PM
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#15
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Pojo Veteran
Join Date: Aug 2010
Posts: 2,994
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edo - I wish. A monster has to be normal'd
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09-29-2011, 06:17 PM
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#16
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Veteran D-HERO
Join Date: Sep 2006
Age: 29
Posts: 2,279
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Damn. A guy can dream.
__________________
Quote:
Originally Posted by siccoro da don
Quote:
Originally Posted by TerrorkingA
In that case, I have you beat.
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In what? Size? Ublack?
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Quote:
Originally Posted by Armageddomon Deus
In other news, just played a dude with a Dragunity deck.
Uses Lightning Vortex to nuke my monsters; I summon Skiel.
Then uses Legionaire to equip a dragunity to kill Skiel; I summon Wisel.
Opp quits after that.
ZETSUBOU ACHIEVED.
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09-29-2011, 06:18 PM
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#17
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Pojo Veteran
Join Date: Aug 2010
Posts: 2,994
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I just edited the first post. I threw together a build to abuse crusher. Imma start testing it now.
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09-29-2011, 07:29 PM
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#18
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Pojo Veteran
Join Date: Jun 2011
Age: 26
Posts: 1,142
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I would put in at least 1 Breaker its a BG target and its -2 for the enemy if you have Crusher and he has at least a monster and a S/T, also 1 Caius is great since, its also a BG target and you have tribute fodder with Survivor and the tokens and with its normal summon its minus 2 again for the opp if you have crusher on field.
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09-29-2011, 07:43 PM
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#19
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Pojo Veteran
Join Date: Aug 2010
Posts: 2,994
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-1 Monster Reborn (usually dead/not useful)
-1 Forbidden Lance (same as above)
+1 Breaker
+1 Caius
My tests make it seem as though this deck is less consistent. I don't open with garden as much and I don't get crusher's effect off often. Then again only have done 3-4 duels, half ending in rage quits.
I wrecked gadgets
Dueled some weird burn stall crap - rage quit
and I forgot the others.
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09-29-2011, 07:45 PM
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#20
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Pojo Veteran
Join Date: Sep 2010
Posts: 7,116
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i don't really understand black garden
__________________
Stopped playing 2/19/2012.
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09-30-2011, 12:12 AM
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#21
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Pojo Veteran
Join Date: Aug 2010
Posts: 2,994
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stjberserker - caius with crusher out is the best thing ever. Plus, crusher's 2000 def is a life saver with garden out. Thanks for the help!
footfoe -
So anything normal or special summoned, except by Black Garden, gets its attack halved. This does not count flips/flip summons. This is a key ruling that works extremely well in your favor.
Every time someone normal/special summons a monster (except by the effect of Black Garden) their OPPONENT gets a 800/800 2 star token in attack position.
Lastly, you can send Black Garden to the grave to destroy all plant monsters on the field and special summon a monster with attack equal to the total. Things get funky when there are plants other than rose tokens on the field, but that's rarely the case.
So, 1 rose token destroyed = 800 atk = Summoner Monk
2 rose tokens destroyed= 1600 atk = Card Guard, Breaker the Magical Warrior, Sacred Crane, etc
3 rose tokens = 2400 atk = any monarch, Gigaplant (if you use it), red eyes black dragon!!!!!, etc.
Remember, Black Garden destroys ALL plants on the field. So if you want to summon monk, you can normal summon, get a token on your opponent's field, send garden, special monk.
Alternatively, if you need a 1600 atk monster from your grave and there is only one rose token on the field - you can normal summon, your opponent gets a token. Now there are 2, and you can send garden to get your Card Guard/breaker/whatever.
That help?
Additional Comment:
This deck can hold its own against dark world (non TGU variety). The macro variant at least. I still won even after getting all 3 gardens destroyed. D fissure/Macro Cosmos = beast. If you open with Card Guard/Summoner Monk + garden + d fissure. Unless they have like 3 mst and heavy, you probably set yourself up for a win. Crusher is really good, just not as consistent as I'd like it to be.
Last edited by Ramtheshiz : 09-30-2011 at 12:12 AM.
Reason: Automerged Doublepost
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09-30-2011, 12:32 AM
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#22
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The Fused
Join Date: May 2008
Location: North, way up north
Posts: 1,226
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These decks are seriously insane, thank you for making my day!
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09-30-2011, 12:54 AM
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#23
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Pojo Veteran
Join Date: Feb 2010
Age: 21
Posts: 1,174
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I want some A.S.S!
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09-30-2011, 02:53 PM
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#24
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Pojo Veteran
Join Date: Aug 2010
Posts: 2,994
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Harz - Thanks!
Inpachi - Doesn't everyone?
I also added in a Hero Garden Build, as I love throwing in a hero engine in everything. It works surprisingly well. There is a lot of searching and deck thinning with stratos/spark/Terraforming/monk/duality, so I'll probably get what I need most of the time.
Additional Comment:
I love it when you ASK if you can do a redo (aka a misclick), and they A.S.S since they know they're going to lose.
Kycoo WRECKS darkworlds. Main 1-2 or at least side em. Also remember, you can set another Black Garden on top of the old so you can summon no problem and then have another garden waiting for your opponent.
I haven't played any TGU variants of agents or DW yet (weird), but this deck can fare well against DW. Smashings & kycoo are really useful. So is d fissure. D fissure stops them unless they have a mst. Kycoo is also 900 halved, so it can kill tokens and banish any graphas/snows. Those are the only real problem cards in DW.
I haven't done super well against agents at the moment, but I have yet to duel them with my hero variant.
Last edited by Ramtheshiz : 09-30-2011 at 02:53 PM.
Reason: Automerged Doublepost
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09-30-2011, 02:55 PM
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#25
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Pojo Veteran
Join Date: Feb 2010
Age: 21
Posts: 1,174
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No redos when playing with real cards... I do allow my opponent to replay only to a certain extent tho. Like if they end there turn and its already my turn I wont allow them to change something they did on there turn.
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