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09-28-2011, 08:51 AM
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#1
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Registered User
Join Date: May 2009
Location: Australia
Posts: 172
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Gravekeeper's/Burn
I like my deck but am looking for ways to improve it. So I'd appreciate any tips for improving my deck or just comments on it.
I came 2nd place (lost to Elemental Heroes) in a local tournament today using this deck, until that match, I had won every duel. I've been using Gravekeeper's for a while now and the deck has been steadily improving. I really like the strategy I have going on now. A lot of it revolves around Lava Golem. In fact, I won a duel without even attacking today.
So basically, this deck can stall, destroy cards, swarm and do burn damage. All of those things are quite easy to pull off. That's generally how I win my duels. Visionary is there as a good beat stick.
With 3 Golem's, 2 Evac Device's and plenty of cards to stop, destroy and reflect the attack of the Golem's before they can do any damage to me, I find it to be a solid offense and defense.
Of course, Necrovalley stuffs up multiple strategies and just gives me the edge against almost anyone.
Unfortunately, it can take a turn or 2 before I get the cards I want. So I'm often suffering damage in the first few turns (from a few hundred, to a few thousand, on average but it has been known to be a much bigger blow) but then I usually manage to turn it around quite easily.
Monsters x19
Lava Golem x3
Gravekeeper's Commandant x3
Gravekeeper's Spy x3
Gravekeeper's Recruiter x3
Gravekeeper's Descendant x3
Gravekeeper's Assailant x2
Gravekeeper's Visionary
Gravekeeper's Guard
Spells x11
Necrovalley x2
Wave-Motion Cannon x2
Allure of Darkness
Lightning Vortex
Heavy Storm
Mage Power
Mystical Space Typhoon
Royal Tribute
Gravekeeper's Stele
Traps x12
Nightmare Wheel x2
Magic Cylinder x2
Compulsory Evacuation Device x2
Rite of Spirit x2
Dimensional Prison
Magician's Circle
Dark Illusion
Mirror Force
Total x42
Some of the cards in my Side Deck are only there to combat certain decks at my local tournament.
Side Deck
Scrap-Iron Scarecrow
Magician's Circle
Raigeki Break
Royal Tribute
Gravekeeper's Stele
Meteor Flare
Dark Room of Nightmare
Fusion Devourer
Magnetic Mosquito
Gravekeeper's Visionary
Gravekeeper's Chief
Judgment of Anubis
Soul Absorption
Imperial Iron Wall
Return from the Different Dimension
Additional Comment:
Just bumping
Last edited by Skull-Fire : 09-28-2011 at 08:52 AM.
Reason: Automerged Doublepost
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09-28-2011, 09:15 AM
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#2
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Bang!
Join Date: May 2011
Posts: 3,536
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I'm not sure, if it would be helpful, but since you can burn a lot with Wave-Motion Cannon, maybe you could try running 2 Card Guards. It's a 1900 beater-protector, which could prove to be useful.
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09-28-2011, 09:42 AM
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#3
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The Grim Reaper
Join Date: Jan 2010
Location: England
Age: 22
Posts: 828
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Hmm well its different haha 
I like the creativity so will try and keep it with the suggestions
How well does Visionary work in the deck? I've never found him necessary in a GKs deck... Well not at the moment anyway.
So id -1 Gravekeeper's Visionary, -1 Magician's Circle and -1 Allure of Darkness dont really want to remove from game and side deck the Mystical Space Typhoon, you have descendant so thats no problem.
You then have room for 3 Pot of Duality for consistancy and 1 more Gravekeeper's Stele because its so useful 
Also if you say you are losing to heroes you may want to side 2-3 Gozen Match and mabe 2-3 Puppet Plant just for a laugh
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09-28-2011, 09:47 AM
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#4
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Madolche-Uke
Join Date: Apr 2011
Location: Hipster Land
Age: 21
Posts: 10,498
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As burn decks go there is not a lot of burn here. Maybe at least run a ceasefire over Nightmare Wheel.
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09-28-2011, 10:57 AM
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#5
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Registered User
Join Date: May 2009
Location: Australia
Posts: 172
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Quote:
Originally Posted by thenyru
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I've never understood why people don't like Visionary. It works very well and has even won several games for me.
I reckon I could do without a Magician's Circle but in a tight spot, it can come in handy. Still, maybe you're right, I have enough ways to search for most of my monsters already. I'll think about removing it.
-1 Allure of Darkness? Why?
Sure, I have Descendant, which could replace MST but it's added security.
Hmm, Gozen Match could prove useful.
Thanks.
Quote:
Originally Posted by redsmas
As burn decks go there is not a lot of burn here. Maybe at least run a ceasefire over Nightmare Wheel.
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Lava Golem + Magic Cylinder = 4000 in one turn. Then use Nightmare Wheel to inflict 500 damage during my own turn and stop Lava Golem from attacking again. Even if they get rid of Nightmare Wheel, chances are I'll either have another Magic Cylinder or Compulsory Evacuation Device so I can start the process all over again.
Then there's Wave-Motion Cannon. I will be getting another one later. Potential for a large amount of damage, puts pressure on the opponent and keeps my other cards safer while they try and destroy the Cannon.
I know that's only 4 different cards (9 all up, soon 10, though I have been considering a 3rd Wheel) that inflict any burn damage but I can them often and they're really good.
Ceasefire should not replace Nightmare Wheel in this deck, as that's one of the key cards to use with Lava Golem.
Even on it's own, it's only mediocre. I'd be better off with Just Deserts or something. Maybe I'll put that or something kinda like it in. I can't remember what it's called but I know there's a card that does x200 damage for everyone card on your opponents field and in their hand.
I was going to add in a few Dark Room of Nightmare's and Coffin Seller's as well as a few others but I wanted to keep the number of cards down and the Monster Cards were getting too hard to draw.
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09-28-2011, 11:11 AM
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#6
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Madolche-Uke
Join Date: Apr 2011
Location: Hipster Land
Age: 21
Posts: 10,498
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Quote:
Originally Posted by Skull-Fire
I can't remember what it's called but I know there's a card that does x200 damage for everyone card on your opponents field and in their hand.
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your thinking of Secret Barrel
Lava Golem + Magic Cylinder: Obvious play is obvious, it doesn't take a genius to know your opponent has something like cylinder as back-up if they are giving you a golem.
Although if its just for locals then there is not much reason to change it.
Last edited by Redsmas : 09-28-2011 at 11:20 AM.
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09-28-2011, 11:31 AM
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#7
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The Grim Reaper
Join Date: Jan 2010
Location: England
Age: 22
Posts: 828
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If you like visionary keep him 
The reason for mins allure is for one the remove from play cost doesn't really help your GKs as its pretty permanent haha, but more to the point its a 2 for 2, where as if you have Pot of Duality its allows you to see the top 3 cards and pick the best sure it stops special summoning but you don't do too much of that in your turn. Really its my preference of PoD over Allure
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09-28-2011, 01:59 PM
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#8
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Registered User
Join Date: May 2009
Location: Australia
Posts: 172
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Quote:
Originally Posted by redsmas
your thinking of Secret Barrel
Lava Golem + Magic Cylinder: Obvious play is obvious, it doesn't take a genius to know your opponent has something like cylinder as back-up if they are giving you a golem.
Although if its just for locals then there is not much reason to change it.
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That's it! Thank you Definitely gonna get that one, really cheap too!
True but they either risk an attack, or continue to take 1000 damage, it's a pretty win win situation for me. Even if they get rid of it, I have 2 more. And it's not like those Traps are useless without Golem anyway.
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09-28-2011, 02:00 PM
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#9
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Registered User
Join Date: May 2009
Location: Australia
Posts: 172
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Quote:
Originally Posted by thenyru
If you like visionary keep him 
The reason for mins allure is for one the remove from play cost doesn't really help your GKs as its pretty permanent haha, but more to the point its a 2 for 2, where as if you have Pot of Duality its allows you to see the top 3 cards and pick the best  sure it stops special summoning but you don't do too much of that in your turn. Really its my preference of PoD over Allure
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Sorry about the double post, the site didn't give me a choice because, apparently I was quoting too much o.O
Anyway....
Tons of Dark Monster Decks use Allure because it's incredibly useful. It's actually a 2 for 1. And sending a Gravekeeper's Monster to the graveyard isn't too bad, since it can be revived or help power up Visionary.
Pot of Duality seems alright... sure, you wont risk removing cards from play but you will often end up with less new cards in your hand and can't special summon that turn. Yeah, as you ponited out, my deck doesn't summon a lot during my turn but since Lava Golem is a big part of my deck, it could present a problem.
I'll keep thinking about it, though.
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10-06-2011, 03:23 AM
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#10
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Registered User
Join Date: May 2009
Location: Australia
Posts: 172
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Bumping 
Additional Comment:
Anyone, please?
Additional Comment:
Ok, one last try
Last edited by Skull-Fire : 10-06-2011 at 03:23 AM.
Reason: Automerged Doublepost
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