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Old 01-27-2004, 04:52 AM   #1
Noelor
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Lightbulb Create-a-Hold Item

cheesy i know, but i like these things

just some basic rules though, first of all your not allowed to post any rude items, and second make sure that noone else has posted the same item as you before you post it

ill start the ball rolling with these:

Hyper Bean
raises the power of moves which must charge, either befor e the attack (eg Fly) or after it (eg Hyper Beam, thus the name)

Mach Bean
raises the power of moves which automatically go first, eg Mach Punch or Quick Attack, moves such such as Detect are also effected, they make the opponent recieve damage instead of just stopping it, and the one(s) that reduce the damage so the user is reduced to only 1HP make the leftover damage be inflicted on the opponent

Senzu Bean
moves such as (i think) Eruption, that decrease in power as the user loses HP, always do the same amount of damage, ie for the purpose of these moves the user is always counted as being on full health

NB all of these beans are used like Berries to restore 1/4 of the holder's HPwhen they go "into the red"
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Old 01-27-2004, 04:55 AM   #2
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Hmm...

Energy Berry
Gets rid of the need to recharge attacks like Hyper Beam, but greatly lowers Defense and Special Defense.
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Old 01-27-2004, 07:41 AM   #3
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"Sinzu?"---Trying to spell Senzu? Like from DBZ?

Beauty Scarf 2: Ups all of Milotic's stats.
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Old 01-27-2004, 07:58 AM   #4
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Turtle Wax: Increases Sp. Def and turns the holder to Shining colors if held by Squirtle, Wartortle, Blastoise, or Torkoal.

^_^

Lingerie: On a Female Pokémon, it boosts all stats slightly. On a Male Pokémon, it lowers all stats slightly and Confuses the opponent.

x_X
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Old 01-27-2004, 08:00 AM   #5
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Solar Energy

increases all stats of just grass pokemon slightly
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Old 01-27-2004, 08:33 AM   #6
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Goggles - Prevent damage from sandstorm and prevents confusion
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Old 01-27-2004, 09:34 AM   #7
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Recovery apple- Raises recovery moves 1.5% but dissapeares after 5 uses
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Old 01-27-2004, 01:19 PM   #8
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Frenetic Berry- Prevents critical Damage for one turn
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Old 01-27-2004, 02:23 PM   #9
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Default Hold items

Hmmm, "Create a Hold item", huh? Good idea! (and somehow familiar too)

Well Noelor, we never got to finish that third Hold Item contest and I intended to reward you for all of your efforts in keeping the whole thing going. So, to honour you in this regard, I am giving you a Title. From now on, you shall be called Prolific Inventor Noelor (at least by me).

Congratulations!
(cyber-applause)
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Old 01-27-2004, 02:54 PM   #10
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*Cyber-Applause for Noeler*

Shedinja Armor

gives a pokemon the Wonderguard ability...

Sableye
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Old 01-27-2004, 04:06 PM   #11
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Berserker Band:
Doubles power of physical attacks but gives them 50% accuracy

Stim Pack:
Raises attack two levels but attack lowers one level every turn

Fog Braclet:
Reduces accuracy of both user and opponent by 50%

Ninja Blade:
Raises Attack and speed but lowers defences

Dark Bracelet:
All dark moves do 50% more damage

Lead Boots:
Makes wearer always attack last but raises defenses
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Old 01-29-2004, 06:29 AM   #12
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Quote:
Originally Posted by shineyaltaria
Well Noelor, we never got to finish that third Hold Item contest and I intended to reward you for all of your efforts in keeping the whole thing going. So, to honour you in this regard, I am giving you a Title. From now on, you shall be called Prolific Inventor Noelor (at least by me).
(cyber-applause)
Thanks Great Helper SA, i really liked the old create a hold item thread, it let me express my creative side
seriously though, thanks much for the title, it means a lot to me (id like to thank my Mom, my Dad, my pet budgerigar Fred...)

and yeah, i was trying to spell Senzu Beans, thanks to whoever that was, ill edit that now

there have been some really good ideas here, if i can still find it on my PC then maybe i might redo my dual-type move enhancers, but whatever, what do the people who saw them the first time round think?

anyway, here are some more items:

Snowball Ban
all Ice-type moves are Disabled, and if any other pokemon is holding Nevermeltice, they count as having Mean Look cast on them

Slush Spreader
all Ice-type moves used by this pokemon are counted as Water-type moves instead, and all Ice-type moves used against the holder are also counted as Water-types

Exam Revision
this pokemon cannot suffer from any status effects other than Sleep, during which it automatically uses Sleep Talk every turn, even if it doesnt have it, and when it wakes up, its attack power is doubled
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Old 01-29-2004, 12:36 PM   #13
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Quadruple ice cannon
increases all ice attack move by 4X
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Old 01-29-2004, 02:44 PM   #14
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Beam bazooka-powers up all moves w/ beam inthe name2x

ultimate beam bazooka- ditto baem moves 5x
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Old 01-29-2004, 04:23 PM   #15
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Anti-00ber spray:
If the opponent is Mewtwo, Lugia, Ho-oh, Groudon, Rayquaza, Kyogre, or holding a soul dew, all of their stats (including accuracy and evade) are lowered six levels, they are trapped in an eternal sleep that will come back after lum/chesto, they will be hit by sand and hail, and have health sucked by leech seed in addition to having their ability changed to truant and having the rest of their party paralyzed.
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Old 01-29-2004, 05:51 PM   #16
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Default Pokemon Hold Items

Well, I've been looking through the board and through this topic, and their have been some great create-an-item uh, items. I've always wanted personalized hold items such as the Twisted Spoon with Alakazam, for all my Pokemon, so here is Part One, of my massive Pokemon Characteristics Hold Item Chart.

The Bulbasaur Family: Sunshine Petal: A hold item that is characteristic of the Bulbasaur Famiy. It allows the user to absorb nutrients from the ground boosting all grass type moves, but lower the PP at a doubled rate. It can be used on any PKMN to boost grass type attacks, but is commonly found with the Bulbasaur Family.

Example: Venusaur uses Razor Leaf. Uses one PP and does a base of 65, I believe. Venusaur with Razor Leaf and Sunshine Petal, uses two PP but does 1.5 damage now.

The Charmander Family: Everlasting Flame: A hold item that is characteristcs of the Charmander Family. It allows the user to heighten resistance to fire attacks, and heighten strength of user fire type attacks. It can be used on any PKMN to boost fire type attacks, but is commonly found with the Charmander Family.

Example: Rapidash uses Flamethrower. Does 100 damage. Charmeleon uses Flamethrower. Does 100 damage. With the Everlasting Flame equipped, Rapidash uses Flamethrower, does 75 damage, Charmeleon uses Flametrower and with the added boost from the previous fire attack, it does 125 damge. Simple eh?

Gonna' continue these later, but I gotta run now. Later folks.
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Old 01-30-2004, 12:01 PM   #17
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apocalypse cannon-powers up moves that have power less than 50 to 500 wish there was devil face but just pretend its there. how about
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Old 01-31-2004, 07:50 AM   #18
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Default family items

hey Namek, thats a great idea, mind if i do a few as well?:

Blazing Skull
though this raises the Fire power of any Dark-type, when held by a Houndour or Houndoom it raises the holder Special Attack by 1.5x, fire moves count as dark for strengths & weaknesses, and vice versa

Flaming Saddle
though any fire-type holding this becomes slightly faster, when a Ponyta or Rapidash holds it, they become much faster and their evasiveness is raised as though by 5 Double Teams at the start of every battle

and some more, non-family items:

Mystical Sword
turns the normal type attacks of the holder to fighting type attacks, so they will do double to dark and steel (and ice i think, but im not sure)

Portable Boiler
as above, but water to fire

Gritty Mud
as above, but ground to rock
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Old 01-31-2004, 09:03 AM   #19
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jumpercable - revives a feinted pokemon to 1/2 HP level
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Old 01-31-2004, 11:41 AM   #20
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Mewtwo's Armor- Armor abandoned by Mewtwo. If equipped to any other Pokemon than Mewtwo, all their stats are halved and they are weak to Psychic. If Equippied to Mewtwo, all stats are Quadrupled, all attacks never miss, and he knows Focus Mind, which unleashes every Legenday Pokemon, all attacking the Opponents pokemon, dealing every type of Damage. Damage ranges from 50,000 to 100,000.

Cyber-Armor- All Pokemon holding this item have their stats doubled, their attacks have 99% accuracy, and may connect with other -Cyber Items.

Cyber-Cannon- Attaches to the back of the Cyber-Armor. Increases Attack and Sp. Attack by ten-fold. Also grants the ability Ultimate Blast.

Ultimate Blast= All opponents Pokemon go down to 1 HP.

Cyber-Blade- Attaches to the hand of the Cyber-Armor, it grants the ability to OHKO enemies if they are at full HP, halve thie remaining HP if they are missing any. Also grants the ability Ultima Slash.

Ultima Slash = Slash so fast all opponents items are destroyed.
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Old 01-31-2004, 11:44 AM   #21
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Everlasting Berry- Every turn all your HP and PP are returned to full. All effects of attacks other than damage is negated. This berry never runs out.
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Old 01-31-2004, 01:05 PM   #22
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Magnor, items should be realistic... if that item were real, the game would have absolutely no point...
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Old 01-31-2004, 09:57 PM   #23
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i thought shineyaltaria started a rage with this topic before you did. (no offence)
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Old 01-31-2004, 10:12 PM   #24
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Quote:
Originally Posted by BondiBorg
Lingerie: On a Female Pokémon, it boosts all stats slightly. On a Male Pokémon, it lowers all stats slightly and Confuses the opponent.

x_X
Points for realism awarded here. lol


King's Cross: Boosts all stats. The lower the evolution stage of the Pokémon, the sharper its stats are boosted. Slightly raises all stats for a non-evolving Pokémon.

Multiplier information:

Second-stage = stats x 1.5
First-stage = stats x 2
Base stage = stats x 4
Baby stage = stats x 6
Non-evolving = stats x 1.25
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Old 02-01-2004, 05:14 AM   #25
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Quote:
Originally Posted by xsteelix
i thought shineyaltaria started a rage with this topic before you did. (no offence)
none taken, the reason i actually started this thread was cos i like this type of thread, and although it was originally SA's idea, it kinda died out and so i decided to revive it here

anyway, here are some more, i just restarted my sapphire file after about half a year of "hibernation" with Treecko, and i came up with some ideas:

Marvel Armour
the holder counts as having no weaknesses or resistances, so all attacks will do x1 damage to it, even those that it would normally be immune to

Marvel Sword
as above, but for attacking, not defending

Wonder Sword
any pokemon attacked by the holder counts as being a Shedinja, ie will not be damaged except by SE attacks, which will OHKO it
good until you run into a Sableye (or a Hakking )
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