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Old 12-28-2010, 12:11 AM   #1
dom18
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Default Molten Devestation - A Guide to Lavals

Hello and welcome to the Laval guide and discussion. The Lavals are a group of all fire-attributed monster's introduced in duel terminal 9, meaning we won't see them here in the TCG until about this time next year or early 2012, in Hidden Arsenal 5. They are comprised Mainly of Warrior's and Pyro's, but there are some non-laval support cards that aren't actually named "Laval" (insert cool sounding name here). And so now let us start with:

THE MONSTERS

Quote:
1. Synchros
2. The Lavals
3. Spells
4. Traps
5. Laval Support
6. Laval Tech



1. SYNCHROS

Quote:
Laval Stannon
2700/1800
Pyro/Synchro/Effect/FIRE/lv7
1 Tuner + 1 or more non-Tuner FIRE monsters
When this card is Synchro Summoned, send 1 card from your hand to the Graveyard. When this card is targeted by a card effect, you can remove from play 1 "Laval" monster from your Graveyard to negate the activation of that card effect, and destroy that card.
Our current strongest synchro monster in terms of attack, and his effect is pretty solid. He can get over anything that would target him at the cost of removing from play a laval monster, which isn't too steep when you consider how much recycling the deck can do.

Run 1, 2 in a pure laval deck

Quote:
Laval Greater
2400/800
Warrior/Synchro/Effect/FIRE/lv6
1 Tuner + 1 or more non-Tuner FIRE Monsters
When this card is Synchro Summoned, select and send 1 card from your hand to the Graveyard. If this card would be destroyed by a card effect, you can remove from play 1 "Laval" monster from your Graveyard instead.
Basically the same as steraid, but one less lv, 300 less attack and doesn't have the ability to negate the activation of the card that is destroying it. But, on the bright side, He can survive thing's that don't target, such as Dark Hole, torrential, etc. That in itself makes this card able to hold it's own against steraid even with less attack, and in my opinion sends him a little over Steraid on the spot for your 15-card extra deck.

Run 2 at max, but 1 if you're pushing for space

Quote:
Laval Twinslayer
2400/200
Warrior/Synchro/Effect/FIRE/Lv5
1 Tuner + 1 or more non-Tuner FIRE monsters
This card gains effects based on the number of "Laval" monsters in your Graveyard. ● 2+: Once per turn, if this card destroys a Defense Position monster by battle, it can attack once again in a row. ● 3+: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
A great card in a pure deck or even a deck with more than 3 laval's in general. The ability to pierce combined with being able to attack again after the destruction of a monster makes this one of the "staple" synchro's for a laval deck. It also has the ability to be used well in a "lavell" deck, having 200 defense and being able to be reborn by the effect of Rekindling.

recommended at 2

Quote:
Lavalval Dragon
2000/1100
Dragon/Synchro/Effect/FIRE/lv5
1 Tuner + 1 or more non-Tuner FIRE monsters.
You can return 2 "Laval" monsters from your Graveyard to your Deck to select 1 card your opponent controls. Return that card to its owner's hand.
Arguably the best Laval synchro, he comes equipped with the ability to bounce back any card in your way while at the same time refueling your deck with monsters you may need again. This card combo's well with Brionac, Dragon of the Ice Barrier, as you can discard laval monsters from your hand to get rid of field presence, then return them to your deck to get rid of more of your opponents set up. With this method, the only thing you are losing out on is hand advantage.

Recommended at 2, 3 in pure fire/laval build's

Quote:
Lavalval Dragoon
Lv6 FIRE 2500/1200 Dragon Synchro
1 Tuner + 1 or more non-Tuner FIRE monsters
Once per turn, during your Main Phase, add 1 "Laval" monster from your Deck to your hand. Then, send 1 "Laval" monster from your hand to the Graveyard.
A new card to the Laval archetype, dragoon brings something new to the table that none of the other laval's could do. This monster can bring any laval monster out of your deck directly into your hand, while also being able to dump a laval from your hand (our other synchro's only had the ditch a card effect, with no real way of +'sing off of it). And, since the last thing to happen was the monster getting sent to the grave, Laval volcano maid will get it's effect without missing any timing. Combo that with there being no cost to this card, and having a decent attack, and this I believe is an instant staple in any Laval deck.

Run 2-3 In pure Laval deck. Run 1-2 in Laval variants.

2. THE LAVALS

Quote:
Lavalval Ignis
Rank 3 FIRE 1800/1400 Warrior Exceed
2 Level 3 monsters
If this card battles, you can activate this effect once during the Damage Step. If you do, remove 1 Exceed Material Monster from this card to have it gain 600 ATK until the End Phase.
This card is listed here simply because it is a Laval monster. Look at it's defense. Look at it's attack. Look at it's effect. This card is mediocre. Enough said.

Run 0. Always.

Quote:
Laval Judgment Lord
2700/1800
Warrior/Effect/FIRE/lv7
Once per turn, you can remove from play 1 "Laval" monster from your Graveyard to inflict 1000 damage to your opponent. This card cannot declare an attack during the turn you activate this effect.
Even though this is the current strongest Laval monster tied with Stannon, he is far away from being the best. Being a double sacrificial monster hurts the deck a lot more than it helps it, and only being able to dish out 1000 points of damage to not being able to attack for the turn is a great way to waste 2700 attack.

recommended at 0

Quote:
Laval Burner
2100/1000
Pyro/Effect/FIRE/lv5
If there are three or more 'Laval' monsters with different names in your Graveyard, you can Special Summon this card from your hand.
A very good card. It's the Laval's version of a Cyber Dragon, albeit with less stats and a bit harder of a condition to bring out. But don't let that get you down about this card, with the way this deck can mill, this can be considered a free summon even in the early game.

run 2. 3 may be overkill

Quote:
Laval Cannoneer
1600/900
Warrior/Effect/FIRE/lv4
When this card is Normal or Flip Summoned, you can select 1 of your removed from play "Laval" monsters, and Special Summon it.
This card's playability comes in the form of the laval/flamvell build, being able to bring back any of the cards removed due to Rekindling that were lavals. His attack is decent but not great, so I wouldn't advice running more than 1.

Quote:
Laval Forest Sprite
300/200
Pyro/Tuner/FIRE/lv2
When this card is sent from the field to the Graveyard, all face-up "Laval" monsters you control gain 200 ATK for each "Laval" monster in your Graveyard, until the End Phase.
A very useful little tuner, she can boost all your laval monsters by 200 for very one of them in the grave. Just synching this with another laval monster to summon laval twinslayer will make it a 2800 double attacker, and having one more in the grave will make it a 3000 double attacking piercer. It can also be used to buff your remaining lavals on the field to hopefully thwart your opponents attacks for a turn. Indeed a great card for the deck.

Recommend using at least 2

Quote:
Laval Lancelord
2100/200
Warrior/Effect/FIRE/lv6
You can Normal Summon this card without Tributing. If you do, this card is sent to the Graveyard during the End Phase. When this card on the field is destroyed and sent to the Graveyard, you can add 1 of your removed from play FIRE monsters to your hand.
If you plan on running Flamvell Firedog, you plan on running 3 of this guy. his ability to add any FIRE-type monster that is removed to your hand when he is destroyed is simply great for the deck. Also, notice that you cannot just summon him without tributing and expect to get his effect off, for he is SENT by his own effect where as he must be DESTROYED to get off his retrieval effect.

Quote:
Laval Miller
300/400
Pyro/Effect/FIRE/lv3
When this card is destroyed by battle and sent to the Graveyard, you can select 2 "Laval" monsters from your Deck and send them to the Graveyard.
One of the main milling tools you will be using in the deck. This card can set up for some of the greatest combos in the archetype. With this you can mill up to 5 cards from your deck in one turn using the effect of laval volcano maid. He truly does live up to his name.

recommend at 1-2 (dnt wanna mill too much unless you are playing PoA or lavalball dragon spam

Quote:
Laval Warrior
1800/500
Warrior/Effect/FIRE/lv4
If this card destroys an opponent's monster by battle while there are 4 or more "Laval" monsters with different names in your Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster.
Short, sweet, and to the point. An 1800 beater than can deal burn. no downside, and decent stats make this an easy 2-3 in any build

Quote:
Tender of the Laval Volcano
100/200
Pyro/Tuner/FIRE/lv1
When this card is sent to the Graveyard while a "Laval" monster other than "Tender of the Laval Volcano" is in your Graveyard, you can send 1 "Laval" monster from your Deck to the Graveyard.
This is it. Most likely the BEST laval monster there is. How you ask? Just think if you activate this card's effect. Mill 2 more. Use their effects. Mill 2 other laval's with 200 def. Rekindling. Synch for lavalball dragon using one of them. Send another laval. Synch for anything else you want using the other 2. Send 2 more Laval's. Use lavalball dragon to bounce all of them back into the deck for field control. You just got field advantage, deck thin, and a bunch of monsters all in one turn. When your opponent says it's against the rules, tell them screw the rules I have Volcano Maid's. EDIT: Tender's effect has been changed to a "when" clause and is no longer an if, so sending her for a cost effect will no longer trigger her effect. However, if her effect is activated, the combo described above can still be performed, as the last thing to happen will be her sending 2 more copies to the grave, starting a chain.

Quote:
Laval Lady of the Burning Lake
Lv3 FIRE 200/200 Pyro Tuner
If there are 3 or more different "Laval" monsters in your Graveyard, you can remove from play 1 "Laval" monster from your Graveyard to select 1 Set card your opponent controls. Destroy that card.
It seems That our volcano maid has grown up, and man is this card art hot! (get it?) But seriously, this is a very good card for a pure laval deck. Her ability to destroy any set card (hit that torrential/bottomless/warning or ryko/hamster/Snowman Eater before they're a threat) is a great way to pressure your opponent, and get rid of that wretched backrow.

Quote:
Laval Gunner
Lv4 FIRE 1200/800 Warrior
When this card is Normal Summoned, if you have a Laval monster other than Laval Gunner in your Graveyard, you can send the top 5 cards of your Deck to the Graveyard. This card gains 200 ATK for each Laval monster sent to the Graveyard by this effect.
a.k.a our own Card Trooper with a higher mill count but no draw power. I'm not sure if any of the laval's miss their timing when being sent by his effect though. Anyone can correct me if I'm wrong

Quote:
Laval's Magma Artillery
Lv4 FIRE 1700/200 Pyro
Up to twice per turn, you can send 1 FIRE monster from your hand to the Graveyard to inflict 500 damage to your opponent.
Beatstick. Burner. Allows you to ditch Lavals you don't want in your hand. Rekindleable. Somebody wants to build a Laval/Volcanic hybrid? This is your card.

Quote:
Laval Coatl
Lv2 FIRE 1300/700 Pyro/Tuner
If you have 3 or more different Laval monsters in your Graveyard, you can Special Summon this card from your hand.
Our own T.G. Striker. Card is amazing. This card alone makes Red Nova Dragon easy to make. As a Pyro, it fuels Flame Swirl and other things. This + Laval Lancelord = Lv8 Synchro. It outclasses Laval Forest Sprite in basically every way, except card art.

3. SPELLS


Quote:
Searing Fire Wall
Spell/Quick-Play
Remove from play any number of "Laval" monsters from your Graveyard. Special Summon 1 "Laval Token" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0) for each monster removed this way.
A great card to use for easy synchro summoning. Can lead to massive combos and also gives cards like laval cannon and laval lancelot something to hit.

Recommend at 2. 1 if pushing for space

That's actually the only currently known spell card specific to the archetype.

4. TRAPS

Quote:
Molten Whirlwind Wall
Trap/Continuous
Face-up "Laval" monsters you control gain 100 ATK for each "Laval" monster in your Graveyard.
It isn't all that great. Yes it does give you a power up, but 100 for very laval isn't really needed, especially if you wanna run a decree build while using Molten Destruction.

Recommend 0 in decree/mixed builds. 0-1 in pure

Quote:
Quickening of the Flame Swirl
Counter Trap
Send 1 "Laval" monster from your hand to your Graveyard. Negate the activation of a Trap Card, and destroy it. You can remove from play 2 Pyro-Type monsters from your Graveyard to add this card from your Graveyard to your hand.
Laval staple at 1. Ditch a Laval, negate a trap. It brings itself back whenever you need it while also removing Lavals from play for hijinks. Alongside Flamvell Counter, Lavals basically have nothing to fear from backrow.

1-2 in pure build. can be used in place of seven tools


5.LAVAL SUPPORT

Quote:
Kayenn, the Master Magma Blacksmith
1200/200
Rock/Effect/FIRE/lv3
You can remove from play this card in your Graveyard to have all face-up "Laval" monsters you control gain 400 ATK.
A sub par card in my opinion. He would've been better if it said 400 for each laval in the grave, but meh. What can you do about it. At least can be a target for Foolish Burial. EDIT: With closer consideration, I've seen that this card is not as bad as I 1st thought. The fact that it can give atk to the monsters permanently makes it fairly usable.

Recommend 1-2 in any build

Quote:
Magflare theMolten Swordsman
1800/600
Beast-Warrior/Effect/FIRE/lv4
Once per turn, during either player's turn, you can remove from play 1 "Laval" monster from your Graveyard to have this card gain 300 ATK until the End Phase.
A good card for running over those cyber dragons or Thunder King Rai-Oh's. Or the occasional GK Spy. Being able to be used during either players turn is another plus. Only downside is it's too high defense for Rekindling and is not a "laval" monster.

Recommend 1-2

Quote:
Soaring Eagle Above the Searing Land
100/0
Winged Beast/Tuner/FIRE/lv1
If this card is used for a Synchro Summon and sent to the Graveyard, you can Special Summon this card if there are 3 or more "Laval" monsters with different names in your Graveyard. If you do, remove this card from play when it is removed from the field.
A semi Plaguespreader Zombie effect, but only if it is sent to the grave through synchroing. And with it being a lv1 tuner, what other reason would you have this on the field?

Recommend 1-2

6. Laval Tech

Here we have some laval tech choices that can go into just about any and all versions of the deck, and some that can be used for certain types of decks

The "Volcanic" Theme - Rocket, Blaze Accelerator, shell
The "Lightsworn" Theme - Ryko, Lyla, Wulf, Celestia
The "Flamvell" Theme - Firedog, paun, magician
Random Tech - Magical Merchant, Foolish Burial,


So these are the Lavals. A Fiery archetype with lots of deck milling and instant synchroing. Works well with almost any deck that can maximize on it's milling capabilities, such as a LavalSworn deck. Flamvell's go hand in hand with this archetype, and with the existing support for them already, this has the potential to be a very good at least tier 2 and at most tier 1 deck when made the right way. I will be updating this guide when I have time, so feel free to post your build's and I will add them to the OP. Thank you and enjoy your stroll through the Searing Badlands

Lumpor's Build

Quote:
3x Laval Volcano Maid
3x Laval Cannon
3x Laval Miller
1x Laval Lancelot
3x Flamvell Firedog
3x Laval Forest sprite
1x Kayenn, the Master Magma Blacksmith
2x Spirit of Flames
2x Ryko, Lightsworn Hunter
1x Card Trooper

Spells (12)

3x Rekindling
3x Molten Destruction
1x Monster Reborn
1x Dark Hole
1x Mind Control
1x Charge of the Light Brigade
2x Mystical Space Typhoon

Traps (6)

3x Flamvell Counter
1x Return from the Different Dimension
2x Solemn warning

Extra (15)


1x Armory Arm
1x Lavalval Dragon
1x Laval Twinslayer
1x Ally of Justice Catastor
1x Laval the Greater
1x Goyo Guardian
1x Brionac, Dragon of the Ice Barrier
1x Black Rose Dragon
1x X-Saber Urbellum
1x Laval Steraid
2x Stardust Dragon
1x Red Dragon Archfiend
1x Scrap dragon
1x Colossal Fighter
Piratechnik's "Ooh, burn!" Build

Quote:
[23] Monsters:
[3] Laval Lancelot
[3] Flamvell Firedog
[3] Laval Volcano Maid
[2] Laval Burner
[2] Flamvell Magician
[2] Laval Forest Sprite
[2] Ryko, Lightsworn Hunter
[2] Prominence, Molten Swordsman
[2] Soaring Eagle Above the Searing Land
[1] Laval Miller
[1] Laval Cannon

[13] Spells:
[3] Rekindling
[2] Crimson Memory
[1] Dark Hole
[1] Mind Control
[1] Giant Trunade
[1] Foolish Burial
[1] Pot of Avarice
[1] Monster Reborn
[1] Charge of the Light Brigade
[1] Burial from a Different Dimension

[6] Traps:
[3] Flamvell Counter
[1] Torrential Tribute
[1] Call Of The Haunted
[1] Return from the Different Dimension

[15] Extra Deck:
[2] Lavalval Dragon
[1] Scrap Dragon
[1] Laval Greater
[1] Laval Steraid
[1] Colossal Fighter
[1] Stardust Dragon
[1] Laval Twinslayer
[1] Red Nova Dragon
[1] Black Rose Dragon
[1] Red Dragon Archfiend
[1] Ally of Justice Catastor
[1] Tech Genus Hyper Librarian
[1] Brionac, Dragon of the Ice Barrier
[1] Trishula, Dragon of the Ice Barrier

[15] Side Deck:
[2] Gozen Match
[2] System Down
[2] Consecrated Light
[2] Ehren, Lightsworn Monk
[2] Lyla, Lightsworn Sorceress
[2] Sillva, Warlord of Dark World
[1] Fiend Comedian
[1] The Wicked Eraser
[1] Reinforcement of the Army
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Last edited by dom18 : 04-28-2011 at 10:47 PM.
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Old 12-28-2010, 05:10 AM   #2
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Was waiting for this to get made. Subbing.

Currently working on a Lavell build, since Flamvell Firedog/Laval Lancelot is beast. I hope that Laval Volcano Maid works with Foolish Burial.
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Old 12-28-2010, 06:05 AM   #3
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subbing, gonna try to build this
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Old 12-28-2010, 03:41 PM   #4
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Originally Posted by Piratechnik View Post
Was waiting for this to get made. Subbing.

Currently working on a Lavell build, since Flamvell Firedog/Laval Lancelot is beast. I hope that Laval Volcano Maid works with Foolish Burial.
from what I've worked with it does. Unless konami decides to change the ruling to it has to be destroyed, which would severely hurt the deck.
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Old 12-29-2010, 01:18 AM   #5
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great job on the guide dom, i was waiting for you to make this >.< lol
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Old 12-29-2010, 02:29 AM   #6
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Originally Posted by VaironGod View Post
great job on the guide dom, i was waiting for you to make this >.< lol
Lol thanx. It took me a while but I finally got it finished. The archetype is really awesome
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Old 12-31-2010, 01:44 PM   #7
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Quote:
Originally Posted by dom18 View Post

Laval Burner
2100/1000
Pyro/Effect/FIRE/lv5
If there are three or more 'Laval' monsters with different names in your Graveyard, you can Special Summon this card from your hand.


A very good card. It's the Laval's version of a Cyber Dragon, albeit with less stats and a bit harder of a condition to bring out. But don't let that get you down about this card, with the way this deck can mill, this can be considered a free summon even in the early game.

run 2. 3 may be overkill

Laval Forest Sprite
300/200
Pyro/Tuner/FIRE/lv2
When this card is sent from the field to the Graveyard, all face-up "Laval" monsters you control gain 200 ATK for each "Laval" monster in your Graveyard, until the End Phase.


A very useful little tuner, she can boost all your laval monsters by 200 for very one of them in the grave. Just synching this with another laval monster to summon laval twinslayer will make it a 2800 double attacker, and having one more in the grave will make it a 3000 double attacking piercer. It can also be used to buff your remaining lavals on the field to hopefully thwart your opponents attacks for a turn. Indeed a great card for the deck.

Laval Lancelot
2100/200
Warrior/Effect/FIRE/lv6
You can Normal Summon this card without Tributing. If you do, this card is sent to the Graveyard during the End Phase. When this card on the field is destroyed and sent to the Graveyard, you can add 1 of your removed from play FIRE monsters to your hand.


If you plan on running Flamvell Firedog, you plan on running 3 of this guy. his ability to add any FIRE-type monster that is removed to your hand when he is destroyed is simply great for the deck. Also, notice that you cannot just summon him without tributing and expect to get his effect off, for he is SENT by his own effect where as he must be DESTROYED to get off his retrieval effect.

Laval Miller
300/400
Pyro/Effect/FIRE/lv3
When this card is destroyed by battle and sent to the Graveyard, you can select 2 "Laval" monsters from your Deck and send them to the Graveyard.
One of the main milling tools you will be using in the deck. This card can set up for some of the greatest combos in the archetype. With this you can mill up to 5 cards from your deck in one turn using the effect of laval volcano maid. He truly does live up to his name.


recommend at 1-2 (don't wanna mill too much unless you are playing PoA or lavalball dragon spam

Laval Volcano Maid
100/200
Pyro/Tuner/FIRE/lv1
If there is already a "Laval" monster in your Graveyard when this card is sent to the Graveyard, you can send 1 "Laval" monster from your Deck to the Graveyard.


This is it. Most likely the BEST laval monster there is. How you ask? Just think if you activate this card's effect. Mill 2 more. Use their effects. Mill 2 other laval's with 200 def. Rekindling. Synch for lavalball dragon using one of them. Send another laval. Synch for anything else you want using the other 2. Send 2 more Laval's. Use lavalball dragon to bounce all of them back into the deck for field control. You just got field advantage, deck thin, and a bunch of monsters all in one turn. When your opponent says it's against the rules, tell them screw the rules I have Volcano Maid's.

TRAPS

Crimson Magical Barrier
Trap/Continuous
Face-up "Laval" monsters you control gain 100 ATK for each "Laval" monster in your Graveyard.


Also the only known trap specific to the archetype, it isn't all that great. Yes it does give you a power up, but 100 for very laval isn't really needed, especially if you wanna run a decree build while using Molten Destruction.

Recommend 0 in decree/mixed builds. 0-1 in pure

LAVAL SUPPORT

Kayenn, the Master Magma Blacksmith
1200/200
Rock/Effect/FIRE/lv3
You can remove from play this card in your Graveyard to have all face-up "Laval" monsters you control gain 400 ATK.


A sub par card in my opinion. He would've been better if it said 400 for each laval in the grave, but meh. What can you do about it. At least can be a target for Foolish Burial

Recommend 0-1 in any build

I'm looking forward to playing with these cards in particular.

I think you should take a second look at Kayenn, the Master Magma Blacksmith for a number of reasons.

1. His effect blankets your side of the field with +400 ATK
2. Its permanent (as long as the monsters are on the field of course)
3. He has the magical 200 DEF for Rekindling and Flamvell Counter
4. He is a non-tuner to which gives you 1/2 of the required synchro material


Also......

Crimson Magical Barrier deserves a second look because. It can be paired with either Molten Destruction for more of a boost and since its a continuous trap its ATK boosting is stackable. Not to mention this deck has no drawing abilities at all.

I plan of using Magic Planter for drawing as the deck does a lot of special summoning and wouldn't mesh well with Pot of Duality (besides I won't pay that ******* much for a YGO card).
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Old 01-01-2011, 08:31 AM   #8
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Well I got bored one day, so here it is. Lavell 1.0

Ooh, Burn! v1.0
[23] Monsters:
[3] Laval Lancelot
[3] Flamvell Firedog
[3] Laval Volcano Maid
[2] Laval Burner
[2] Flamvell Magician
[2] Laval Forest Sprite
[2] Ryko, Lightsworn Hunter
[2] Prominence, Molten Swordsman
[2] Soaring Eagle Above the Searing Land
[1] Laval Miller
[1] Laval Cannon


[13] Spells:
[3] Rekindling
[2] Crimson Memory
[1] Dark Hole
[1] Mind Control
[1] Giant Trunade
[1] Foolish Burial
[1] Pot of Avarice
[1] Monster Reborn
[1] Charge of the Light Brigade
[1] Burial from a Different Dimension


[6] Traps:
[3] Flamvell Counter
[1] Torrential Tribute
[1] Call Of The Haunted
[1] Return from the Different Dimension

[15] Extra Deck:
[2] Lavalval Dragon
[1] Scrap Dragon
[1] Laval Greater
[1] Laval Steraid
[1] Colossal Fighter
[1] Stardust Dragon
[1] Laval Twinslayer
[1] Red Nova Dragon
[1] Black Rose Dragon
[1] Red Dragon Archfiend
[1] Ally of Justice Catastor
[1] Tech Genus Hyper Librarian
[1] Brionac, Dragon of the Ice Barrier
[1] Trishula, Dragon of the Ice Barrier


[15] Side Deck:
[2] Gozen Match
[2] System Down
[2] Consecrated Light
[2] Ehren, Lightsworn Monk
[2] Lyla, Lightsworn Sorceress
[2] Sillva, Warlord of Dark World
[1] Fiend Comedian
[1] The Wicked Eraser
[1] Reinforcement of the Army

Now I haven't tested or tried anything with Lavals yet, but the build focuses on abusing Firedog to get basically anything, fuelling the RFG with Prominence, Counter and Rekindling while also filling the GY via Volcano Maids, Rykos and Charge. Both can then be used for Burner, Rekindling, Lavaball Dragon and Lancelot, Cannon and RftDD respectively. In that way, Burial becomes multi-purpose and RftDD can be used as an extra win condition.

As you can see from the side, another option is to side into LavalSworn for some toolboxing or even using the tokens from Crimson Memory for The Wicked Eraser (or Obelisk, if you prefer).

I really wish Firewall didn't have that damn 500 LP cost.

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Old 01-01-2011, 06:51 PM   #9
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Burial seems like a horrible choice to me. It's alot better to utilize the rfg than try to take it away. Try more cannons. They act both as a burial AND as a Monster Reborn (although only for one monster).

Anyway, my comment on the OPs comments:

Burner is also good as it gives you access to ancient flamvell deity. He's not the best synchro, but unlike Steraid he doesn't force you to discard, and even better, he has 200 def so he can be removed with counter/special summoned with Rekindling (and then he can synch with volcano maid for a level 8)

Laval cannon is a great card. It's a simple +1, and it can summon synchros you've removed from play with Rekindling/steraid/greater/Flamvell Counter. I run 3, together with 1 prominence for more removal.

Anyway, what do you guys think are the best way to remove lavals from the graveyard? Steraid is quite an impossibility, since if the enemy actually reads your card he'll never target him. Greater COULD help you, but is very unreliable in that aspect.

Crimson memory, I can't find a use for, except as tributes for lavallord judgment, and he shouldn't be used. They CAN be used for synchros though., but are only level 1.

As for lavallord judgment, while his effect would be nice to use, I find it hard imagining summoning him in some way except sending him to the graveyard with volcano maid/miller and then using Monster Reborn.

Counter is of course an excellent way to remove lavals for cannon/lancelot, but you can only have 3 per deck.

Rekindling can also remove cards, but that's just if you made a mistake and don't manage to use them all for synchroing.

So I searched for other cards to use for synchroing and I remembered Spirit of Flames. Seems like a good card for this, eh?
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Old 01-06-2011, 12:23 PM   #10
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Sorry I haven't been on in a while, but thanx to everyone for getting this thread up and running. I have read all of your comments and will be making adjustments to this guide as time goes by

Additional Comment:

Quote:
Originally Posted by lumpor View Post
Burial seems like a horrible choice to me. It's alot better to utilize the rfg than try to take it away. Try more cannons. They act both as a burial AND as a Monster Reborn (although only for one monster).

Anyway, my comment on the OPs comments:

Burner is also good as it gives you access to ancient flamvell deity. He's not the best synchro, but unlike Steraid he doesn't force you to discard, and even better, he has 200 def so he can be removed with counter/special summoned with Rekindling (and then he can synch with volcano maid for a level 8)

Laval cannon is a great card. It's a simple +1, and it can summon synchros you've removed from play with Rekindling/steraid/greater/Flamvell Counter. I run 3, together with 1 prominence for more removal.

Anyway, what do you guys think are the best way to remove lavals from the graveyard? Steraid is quite an impossibility, since if the enemy actually reads your card he'll never target him. Greater COULD help you, but is very unreliable in that aspect.

Crimson memory, I can't find a use for, except as tributes for lavallord judgment, and he shouldn't be used. They CAN be used for synchros though., but are only level 1.

As for lavallord judgment, while his effect would be nice to use, I find it hard imagining summoning him in some way except sending him to the graveyard with volcano maid/miller and then using Monster Reborn.

Counter is of course an excellent way to remove lavals for cannon/lancelot, but you can only have 3 per deck.

Rekindling can also remove cards, but that's just if you made a mistake and don't manage to use them all for synchroing.

So I searched for other cards to use for synchroing and I remembered Spirit of Flames. Seems like a good card for this, eh?
although Spirit of Flames would be good for the type of deck your running (I'm guessing the rfg version?) it's not great for everyone. Crimson memory is a great choice because you can simply remove whatever you want, and get tokens for synchro fodder. If you were looking for a way to remove your lavals from play for your combos, I can't think of a better way other than using dimensional fissure

Additional Comment:

Quote:
Originally Posted by Piratechnik View Post
Well I got bored one day, so here it is. Lavell 1.0

Ooh, Burn! v1.0
[23] Monsters:
[3] Laval Lancelot
[3] Flamvell Firedog
[3] Laval Volcano Maid
[2] Laval Burner
[2] Flamvell Magician
[2] Laval Forest Sprite
[2] Ryko, Lightsworn Hunter
[2] Prominence, Molten Swordsman
[2] Soaring Eagle Above the Searing Land
[1] Laval Miller
[1] Laval Cannon


[13] Spells:
[3] Rekindling
[2] Crimson Memory
[1] Dark Hole
[1] Mind Control
[1] Giant Trunade
[1] Foolish Burial
[1] Pot of Avarice
[1] Monster Reborn
[1] Charge of the Light Brigade
[1] Burial from a Different Dimension


[6] Traps:
[3] Flamvell Counter
[1] Torrential Tribute
[1] Call Of The Haunted
[1] Return from the Different Dimension

[15] Extra Deck:
[2] Lavalval Dragon
[1] Scrap Dragon
[1] Laval Greater
[1] Laval Steraid
[1] Colossal Fighter
[1] Stardust Dragon
[1] Laval Twinslayer
[1] Red Nova Dragon
[1] Black Rose Dragon
[1] Red Dragon Archfiend
[1] Ally of Justice Catastor
[1] Tech Genus Hyper Librarian
[1] Brionac, Dragon of the Ice Barrier
[1] Trishula, Dragon of the Ice Barrier


[15] Side Deck:
[2] Gozen Match
[2] System Down
[2] Consecrated Light
[2] Ehren, Lightsworn Monk
[2] Lyla, Lightsworn Sorceress
[2] Sillva, Warlord of Dark World
[1] Fiend Comedian
[1] The Wicked Eraser
[1] Reinforcement of the Army

Now I haven't tested or tried anything with Lavals yet, but the build focuses on abusing Firedog to get basically anything, fuelling the RFG with Prominence, Counter and Rekindling while also filling the GY via Volcano Maids, Rykos and Charge. Both can then be used for Burner, Rekindling, Lavaball Dragon and Lancelot, Cannon and RftDD respectively. In that way, Burial becomes multi-purpose and RftDD can be used as an extra win condition.

As you can see from the side, another option is to side into LavalSworn for some toolboxing or even using the tokens from Crimson Memory for The Wicked Eraser (or Obelisk, if you prefer).

I really wish Firewall didn't have that damn 500 LP cost.
*Shakes head approvingly* this is almost Identical to the deck I was making. It revolves around the combo I stated in the OP; dump laval maid for combos with lavalball dragon, and it makes for some great plays if you include Flamvell Counter with the rfg method. I also side into lavalsworn, just to make good on some extra milling. I even tried out a Royal Decree build, which wasn't as effective but can still be good. I can even run traps along side it since I can synch for brionac and bounce it back, using it again whenever I choose
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Old 01-06-2011, 02:02 PM   #11
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I still think burial is a very bad choice. Why return then when you can use cannon to summon them AND return them (since when you synch with the returned monster, or have it destroyed, it goes back to the grave). AND get an extra beatstick to boot. I mean, what if you've removed a tuner from play? Would you rather use burial and get it to the grave, or summon cannon, get a synchro and return it to the grave?

My deck looks like this:

Monsters (22)

3x Laval Volcano Maid
3x Laval Cannon
3x Laval Miller
1x Laval Lancelot
3x Flamvell Firedog
3x Laval Forest sprite
1x Kayenn, the Master Magma Blacksmith
2x Spirit of Flames
2x Ryko, Lightsworn Hunter
1x Card Trooper

Spells (12)

3x Rekindling
3x Molten Destruction
1x Monster Reborn
1x Dark Hole
1x Mind Control
1x Charge of the Light Brigade
2x Mystical Space Typhoon

Traps (6)

3x Flamvell Counter
1x Return from the Different Dimension
2x Solemn warning

Extra (15)


1x Armory Arm
1x Lavalval Dragon
1x Laval Twinslayer
1x Ally of Justice Catastor
1x Laval the Greater
1x Goyo Guardian
1x Brionac, Dragon of the Ice Barrier
1x Black Rose Dragon
1x X-Saber Urbellum
1x Laval Steraid
2x Stardust Dragon
1x Red Dragon Archfiend
1x Scrap dragon
1x Colossal Fighter

Would've preferred having 1 more Kayenn, Lancelot and Spirit of Flames, and also another Dimensional Prison, but space was too tight.
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Old 01-06-2011, 03:04 PM   #12
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Quote:
Originally Posted by lumpor View Post
I still think burial is a very bad choice. Why return then when you can use cannon to summon them AND return them (since when you synch with the returned monster, or have it destroyed, it goes back to the grave). AND get an extra beatstick to boot. I mean, what if you've removed a tuner from play? Would you rather use burial and get it to the grave, or summon cannon, get a synchro and return it to the grave?

My deck looks like this:

Monsters (22)

3x Laval Volcano Maid
3x Laval Cannon
3x Laval Miller
1x Laval Lancelot
3x Flamvell Firedog
3x Laval Forest sprite
1x Kayenn, the Master Magma Blacksmith
2x Spirit of Flames
2x Ryko, Lightsworn Hunter
1x Card Trooper

Spells (12)

3x Rekindling
3x Molten Destruction
1x Monster Reborn
1x Dark Hole
1x Mind Control
1x Charge of the Light Brigade
2x Mystical Space Typhoon

Traps (6)

3x Flamvell Counter
1x Return from the Different Dimension
2x Solemn warning

Extra (15)


1x Armory Arm
1x Lavalval Dragon
1x Laval Twinslayer
1x Ally of Justice Catastor
1x Laval the Greater
1x Goyo Guardian
1x Brionac, Dragon of the Ice Barrier
1x Black Rose Dragon
1x X-Saber Urbellum
1x Laval Steraid
2x Stardust Dragon
1x Red Dragon Archfiend
1x Scrap dragon
1x Colossal Fighter

Would've preferred having 1 more Kayenn, Lancelot and Spirit of Flames, and also another Dimensional Prison, but space was too tight.
because with your build I see no real way to remove from play any of your monsters, other than flamvell counter

Additional Comment:

on a different note I just realized I spelled devastation wrong XD
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Old 01-06-2011, 03:26 PM   #13
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There's greater and steraid, but yes, they're unreliable.

I also have 2 spirits of flame. So that's 5 cards. Then there's always your opponent's dimensional prisons and bottomless trap holes.

I just wish lavallord judgment or Infernal Flame Emperor were easier to summon.
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Old 01-06-2011, 04:07 PM   #14
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Quote:
Originally Posted by lumpor View Post
I still think burial is a very bad choice. Why return then when you can use cannon to summon them AND return them (since when you synch with the returned monster, or have it destroyed, it goes back to the grave). AND get an extra beatstick to boot. I mean, what if you've removed a tuner from play? Would you rather use burial and get it to the grave, or summon cannon, get a synchro and return it to the grave?

My deck looks like this:

Monsters (22)

3x Laval Volcano Maid
3x Laval Cannon
3x Laval Miller
1x Laval Lancelot
3x Flamvell Firedog
3x Laval Forest sprite
1x Kayenn, the Master Magma Blacksmith
2x Spirit of Flames
2x Ryko, Lightsworn Hunter
1x Card Trooper

Spells (12)

3x Rekindling
3x Molten Destruction
1x Monster Reborn
1x Dark Hole
1x Mind Control
1x Charge of the Light Brigade
2x Mystical Space Typhoon

Traps (6)

3x Flamvell Counter
1x Return from the Different Dimension
2x Solemn warning

Extra (15)


1x Armory Arm
1x Lavalval Dragon
1x Laval Twinslayer
1x Ally of Justice Catastor
1x Laval the Greater
1x Goyo Guardian
1x Brionac, Dragon of the Ice Barrier
1x Black Rose Dragon
1x X-Saber Urbellum
1x Laval Steraid
2x Stardust Dragon
1x Red Dragon Archfiend
1x Scrap dragon
1x Colossal Fighter

Would've preferred having 1 more Kayenn, Lancelot and Spirit of Flames, and also another Dimensional Prison, but space was too tight.
Perhaps -1 Molten Destruction, +1 Foolish Burial? Personally I think Foolish Burial is a staple in this deck and Field Spells can get very hand clogging at times.

Very high monster beat is pretty fitting for such a fiery deck though.
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Old 01-06-2011, 04:27 PM   #15
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I've always disliked Foolish Burial for being a -1 but I've begun to doubt the "advantage" theory more and more, because ineffective combos can still baffle the opponent. I still don't know though, I'd rather add a Sangan to search for miller, since he's alot better (although he can be destroyed by a card effect).

With terraformings I've found fields to clog but just 3 fields? I don't think so. If I'd remove a Molten Destruction I'd probably add a third Spirit of Flames/a second kayenn instead.
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Old 01-06-2011, 05:28 PM   #16
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Quote:
Originally Posted by lumpor View Post
I've always disliked Foolish Burial for being a -1 but I've begun to doubt the "advantage" theory more and more, because ineffective combos can still baffle the opponent. I still don't know though, I'd rather add a Sangan to search for miller, since he's alot better (although he can be destroyed by a card effect).

With terraformings I've found fields to clog but just 3 fields? I don't think so. If I'd remove a Molten Destruction I'd probably add a third Spirit of Flames/a second kayenn instead.
While miller is nice in that its more selective, the problem for me is that it has to be destroyed by battle and sent to graveyard, which makes it slower in my eyes.

The very fact that you can do Foolish -> Volcano Maid -> Volcano Maid -> Volcano Maid -> 'Insert Laval Here' -> Rekindling/Crimson Memory -> Shenanigans is partly why I feel Foolish is an auto-include. If you consider that you can then synchro Lavalval, return those lavals back to the deck and bounce 2, if becomes even sweeter.

But then while I bear in mind the advantage theory, I'm the kind of guy that also disregards it when it comes to combo-making plays.
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Old 01-07-2011, 06:16 AM   #17
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Yeah, I already know volcano maid is awesome in that sense, but miller and ryko/trooper can do that too :P

Well, after I added trooper, ryko and charge, together with the 3 millers, so I think that should suffice. Testing will tell though
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Old 01-07-2011, 06:30 AM   #18
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nice thread m glad someone made this

subbing by the way
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Old 01-12-2011, 11:11 PM   #19
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A very interesting archtype and I would like to do some work with them when they come out. Till then I'm going to be along for the ride with the rest of you
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Old 01-13-2011, 06:48 AM   #20
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With Crimson Memory, Lavals are insanely good at getting the 'Cosmics' out. What's even funnier is to beat face with RND/SSD and then when they finally burn resources to get rid of it, use Stardust's Sparkle. After that, you can even summon Laval Cannon and bring back one of the synchros/beaters you removed for Sparkle.
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Old 01-13-2011, 09:47 AM   #21
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yep. lavals are indeed one of my fav fire archetypes atm, along with jurracs I'm gonna start editing the OP and putting some of you guys and gals decks on there to give new people a feel for how the decks can be made
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Old 01-13-2011, 11:37 AM   #22
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While a bit consistent, crimson memory could theoretically be great for plasma/barbaros etc.
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Old 01-13-2011, 01:40 PM   #23
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yea. I've pulled off barbaros many times with crimson memory just cuz it's so fun to do. I may end up having 1 sided barbaros in my final build, which looks like this currently, but will most likely be revamped

3 Flamvell Firedog
2 Lyla, Lightsworn Sorceress
3 Ryko, Lightsworn Hunter
2 laval lancelot
1 laval cannon
2 laval burning temptress
1 laval warrior
3 laval volcano maid
2 flamvell archer
2 flamvell paun

3 Rekindling
1 Charge of the Light Brigade
2 mst
1 Burial from a Different Dimension
1 Monster Reborn
1 Dark Hole
2 Book of Moon
2 crimson memory
1 Foolish Burial

3 Flamvell Counter
3 Royal Decree

2 laval twinslayer
2 lavalball dragon
2 ancient flamvell diety
1 Flamvell Uruquizas
2 Stardust Dragon
1 Brionac, Dragon of the Ice Barrier
1 Ally of Justice Catastor
1 Iron Chain Dragon
1Black Rose Dragon
1 Thought Ruler Archfiend
1 Magical Android
As you can see I run a decree build so that I can use firedog to hit off monsters without a problem, and archer simply because he's a lv 3 tuner that can power up firedog and be hit by Rekindling. burning temptress has been more of a help than a burden, so she's good at 2 for now.
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Old 01-13-2011, 01:49 PM   #24
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I still really don't see the point in Burial from a Different Dimension, when you can use cannon instead for the same effect + a synchro
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Old 01-13-2011, 01:53 PM   #25
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burial is for Rekindling plays specifically, and it doesn't eat my normal summon if I wanna make even more plays
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