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Old 09-12-2010, 08:33 PM   #1
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Default So this dyslexic guy walks into a bar...

Sorry for the obscure heading there, but it does lead to the threads challenge: Try to come up with cards whose Effects contradict their name in some way. That means, if you make an X-Saber, it's name must reflect an Effect. Or, if you make any sorta card in general and it's name is reflecting some sort of object or reference, etc., you MUST make an opposing Effect to go with it's name. If this sounds fun, then have at it! Reviews are not necessary this time, as it's only a fun thread.

I'll lead the way of course.

Kill Two Birds With One Stone
Normal Trap card
Return 1 face-up Winged Beast-Type Monster you control to your Hand if it would be destroyed by a card Effect that does not target it.
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Old 09-12-2010, 08:54 PM   #2
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Arcana Force Ř - Fortune
Level 4
Dark
Fiend/Effect
Negate all effects that require a coin flip.
1800/1000
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Old 09-12-2010, 09:19 PM   #3
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So, you like this thread blacktrance? If so, glad you do. If you were bored and just decided "eh, it's a thread I ain't seen before, maybe I'll check it out...", well, at least you ain't bored no more!
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Old 09-13-2010, 03:43 AM   #4
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Lightsworn Slayer
DARK/Warrior/Effect/Level 4
ATK 1900/DEF 1900
Destroy this card if it battles with a "Lightsworn" monster.
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Old 09-13-2010, 05:16 PM   #5
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Dragon-Slayer Hurin
WIND - xxxx (Level 4) - Warrior / Effect - 1700 ATK / 300 DEF
When this card destroys a monster by battle, you can Special Summon 1 Level 4 or lower Dragon-type monster from your Graveyard.
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Old 09-13-2010, 09:08 PM   #6
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Power Booster
Equip Spell card
Reduce the Atk of one Monster on the Field by an amount equal to half it's Atk.
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Old 09-14-2010, 06:19 PM   #7
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Protection Spell
Trap Card
Activate when a card on the field is destroyed. Remove it from play.
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Old 09-14-2010, 06:36 PM   #8
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Insect Warrior
EARTH - xxx (Level 3) - Dragon - 1300 ATK / 1700 DEF
A ruthless dragon branded with a curiously inaccurate name.
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Old 09-14-2010, 06:57 PM   #9
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Cup of Water
*(Level 1) / FIRE
[Pyro]
Mmm... a nice cup of water. Exactly what I needed! ....OW!
[ATK/0 DEF/0]
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Things that seem useless, they're only hiding from shallow eyes...Until someone worthy, finds and picks them up. Those "sparks" in the fire, well. They may just be thunder in someone's hands.


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Old 09-14-2010, 08:04 PM   #10
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Birth
Normal Spell Card
Destroy 1 monster on your side of the field.
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Warning and Duality made a lot of unplayable decks playable.
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adam beat nizar LOOOOOOOOOOOOOL
1 Regional Top 16 Blackwings
1 Regional Top 48 Koa'Ki Meiru

1 Regional Top 4 Macro

1 YCS Top 8 Macro

---Ⓜⓞⓢⓗⓟⓘⓣ
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Old 09-14-2010, 08:17 PM   #11
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Oh my GOD! That's the funniest damn Flavor Text for a card I've ever seen Lunar!! I couldn't stop laughing at that one! You get bonus points and a cookie for that one!
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Old 09-15-2010, 06:19 AM   #12
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Flamvell Tarantula
FIRE/Insect/Level 3
ATK 1500/DEF 1200
A cute little spider that lives in the Naturia Forest. In it's free time,it goes to tea parties with it's best friend Spiderfang. It's favourite method of fighting is ice manipulation.
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Old 09-15-2010, 09:35 AM   #13
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If it wasn't for the fact that this was about dyslexic cards, I'd say your Flamvell Tarantula has unusually large Def! Not to mention the fact that it's a fiery spider that somehow lives in the Naturia Forest and manipulates ice....

Yeah, that's pretty ******* dyslexic alright...
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Old 09-15-2010, 04:46 PM   #14
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Life-Restoring Elixir
Normal Spell Card
Send the top 3 cards of your Deck to the Graveyard.
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Old 09-15-2010, 05:01 PM   #15
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Game Over
Normal Spell Card
If your Life Points are higher than your opponent's, both player's Life Points are changed to 8000.
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Old 09-15-2010, 05:03 PM   #16
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Infernity Nightmare
Spell - Normal

Draw 1 card for each face-up "Infernity" monster you control.
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Old 09-15-2010, 05:57 PM   #17
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Unholy Alliance
Normal Trap card
Add 1 EARTH Monster to your Hand for each WATER Monster your opponent controls.
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Old 09-15-2010, 08:16 PM   #18
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naturia destruction plant
plant earth effect lv 4
when your opponent special summons a monster they can special summon up to 2 more monsters
0/2000
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Old 09-15-2010, 09:28 PM   #19
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A Complicated Ruse
Normal Spell Card
Draw 1 card.
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Old 09-15-2010, 09:46 PM   #20
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Oh no, that's not complicated at all, is it?
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Old 09-15-2010, 09:53 PM   #21
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Simplicty is key
Quick play spell
Switch hands with your opponent. Return all cards on the field to their owners hand. Both players shuffle their deck. Both players discard their hands. Both players add their graveyards to their decks. Both players search out cards from their deck with the same names as the cards they started out with before this card was activated. Both players special summon the cards they had on the field from their hand before this card was activated. Both players set all cards they had set before this card was activated. Both players shuffle their decks. Both players draw 1 card. Both players pay half their lifepoints. Offer your opponent a handshake. If they accept you both discard a card then special summon a simple token(rock earth 163.8/9.1) if the token is removed from the field you can add 1 common card from your deck to your hand. If they decline then roll a dice and flip a coin and apply the following effect for the dice roll and the coin flip.
1switch 1 random card in your hand with 1 random card in your opponents.
2special summon 1 monster with less attack then the average of all the monsters on the field from your deck.
3mill the top 2 cards of your deck for each spell or trap milled deal 500 points of damage. For each monster milled you gain 500 lifepoints
4remove from play 1/4 of the cards in your graveyard(round up)
5pay 1000 lifepoints to gain 1100 lifepoints
6for every E in the cards in your hand gain 1 lifepoint
Heads smile
Tails frown
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Old 09-15-2010, 09:56 PM   #22
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Damn dude! You had to have spent the last half hour composing that! I can't even make out half the **** you posted!
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Old 10-09-2010, 02:05 PM   #23
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Gateway to the Future
Continuous Spell Card

As long as this card remains face up on the field, the turn count does not change.

Restricting the Options
Counter Trap Card

Activate in chain to your opponent's normal spell card. During this turn, that spell card is returned to the hand whenever it would be sent to the graveyard.
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Old 10-09-2010, 02:25 PM   #24
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Um, Saint, in case you don't know what it means to be Dyslexic, I'll let you know: To be Dyslexic means that you say the opposite of what you were thinking. So, with these cards, the Effect of what your card is is the opposite of what you wrote.
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Old 10-09-2010, 03:27 PM   #25
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Gateway to the future stops time.

Restricting the options gives your opponent more chances to use the card. I'd have done it on when you active a spell, but that'd be intensely broken.

Attempt three:

Super Summoner
Fairy/2/400ATK/2000DEF
As long as this card is face up on the field, neither player can summon or set.

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