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09-12-2010, 08:33 PM
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#1
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Fear the blade!!
Join Date: Mar 2007
Location: knee deep in the Poison Moss Marsh
Age: 31
Posts: 8,017
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So this dyslexic guy walks into a bar...
Sorry for the obscure heading there, but it does lead to the threads challenge: Try to come up with cards whose Effects contradict their name in some way. That means, if you make an X-Saber, it's name must reflect an Effect. Or, if you make any sorta card in general and it's name is reflecting some sort of object or reference, etc., you MUST make an opposing Effect to go with it's name. If this sounds fun, then have at it! Reviews are not necessary this time, as it's only a fun thread.
I'll lead the way of course.
Kill Two Birds With One Stone
Normal Trap card
Return 1 face-up Winged Beast-Type Monster you control to your Hand if it would be destroyed by a card Effect that does not target it.
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09-12-2010, 08:54 PM
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#2
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Pojo Veteran
Join Date: Sep 2009
Location: Pomona College
Age: 21
Posts: 656
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Arcana Force Ř - Fortune
Level 4
Dark
Fiend/Effect
Negate all effects that require a coin flip.
1800/1000
__________________
Quote:
Originally Posted by Aarikku
Dragoequites needs a Synchro monster as a component, so it's kinda like making a dinosaur robot. Yes, dinosaurs are a step backwards from robots, but combining them is a step forwards from just robots.
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Quote:
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Originally Posted by ClownPrince
You don't know desperation like early day exodia, where you have to Monster Reborn a limb and bounce it with Hane-Hane.
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09-12-2010, 09:19 PM
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#3
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Fear the blade!!
Join Date: Mar 2007
Location: knee deep in the Poison Moss Marsh
Age: 31
Posts: 8,017
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So, you like this thread blacktrance? If so, glad you do. If you were bored and just decided "eh, it's a thread I ain't seen before, maybe I'll check it out...", well, at least you ain't bored no more!
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09-13-2010, 03:43 AM
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#4
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Pojo's Airhead
Join Date: Nov 2009
Location: Waiting for Stardust Crusaders
Age: 18
Posts: 5,402
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Lightsworn Slayer
DARK/Warrior/Effect/Level 4
ATK 1900/DEF 1900
Destroy this card if it battles with a "Lightsworn" monster.
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09-13-2010, 05:16 PM
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#5
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A Cat from Japan
Join Date: Jun 2008
Location: 1588
Posts: 6,697
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Dragon-Slayer Hurin
WIND - xxxx (Level 4) - Warrior / Effect - 1700 ATK / 300 DEF
When this card destroys a monster by battle, you can Special Summon 1 Level 4 or lower Dragon-type monster from your Graveyard.
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09-13-2010, 09:08 PM
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#6
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Fear the blade!!
Join Date: Mar 2007
Location: knee deep in the Poison Moss Marsh
Age: 31
Posts: 8,017
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Power Booster
Equip Spell card
Reduce the Atk of one Monster on the Field by an amount equal to half it's Atk.
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09-14-2010, 06:19 PM
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#7
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Registered User
Join Date: Dec 2009
Posts: 420
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Protection Spell
Trap Card
Activate when a card on the field is destroyed. Remove it from play.
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09-14-2010, 06:36 PM
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#8
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A Cat from Japan
Join Date: Jun 2008
Location: 1588
Posts: 6,697
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Insect Warrior
EARTH - xxx (Level 3) - Dragon - 1300 ATK / 1700 DEF
A ruthless dragon branded with a curiously inaccurate name.
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09-14-2010, 06:57 PM
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#9
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Lucario Lover Vet
Join Date: Mar 2008
Posts: 1,948
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Cup of Water
*(Level 1) / FIRE
[Pyro]
Mmm... a nice cup of water. Exactly what I needed! ....OW!
[ATK/0 DEF/0]
__________________
Quote:
Originally Posted by malakai
Things that seem useless, they're only hiding from shallow eyes...Until someone worthy, finds and picks them up. Those "sparks" in the fire, well. They may just be thunder in someone's hands.
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Last edited by LunarWolf21 : 09-14-2010 at 06:59 PM.
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09-14-2010, 08:04 PM
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#10
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Koa'Ki Meiru Vet
Join Date: Feb 2009
Location: Kokomo, NJ
Posts: 7,839
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Birth
Normal Spell Card
Destroy 1 monster on your side of the field.
__________________
Quote:
Originally Posted by benthegreat
Warning and Duality made a lot of unplayable decks playable.
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Quote:
Originally Posted by Black-Buster-Soldier
Mosh is back, I might have to take this deck more seriously again.
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Quote:
Originally Posted by AxelSlam
adam beat nizar LOOOOOOOOOOOOOL
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1 Regional Top 16 Blackwings
1 Regional Top 48 Koa'Ki Meiru
1 Regional Top 4 Macro
1 YCS Top 8 Macro
---Ⓜⓞⓢⓗⓟⓘⓣ
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09-14-2010, 08:17 PM
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#11
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Fear the blade!!
Join Date: Mar 2007
Location: knee deep in the Poison Moss Marsh
Age: 31
Posts: 8,017
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Oh my GOD! That's the funniest damn Flavor Text for a card I've ever seen Lunar!! I couldn't stop laughing at that one! You get bonus points and a cookie for that one!
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09-15-2010, 06:19 AM
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#12
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Pojo's Airhead
Join Date: Nov 2009
Location: Waiting for Stardust Crusaders
Age: 18
Posts: 5,402
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Flamvell Tarantula
FIRE/Insect/Level 3
ATK 1500/DEF 1200
A cute little spider that lives in the Naturia Forest. In it's free time,it goes to tea parties with it's best friend Spiderfang. It's favourite method of fighting is ice manipulation.
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09-15-2010, 09:35 AM
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#13
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Fear the blade!!
Join Date: Mar 2007
Location: knee deep in the Poison Moss Marsh
Age: 31
Posts: 8,017
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If it wasn't for the fact that this was about dyslexic cards, I'd say your Flamvell Tarantula has unusually large Def! Not to mention the fact that it's a fiery spider that somehow lives in the Naturia Forest and manipulates ice....
Yeah, that's pretty ******* dyslexic alright...
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09-15-2010, 04:46 PM
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#14
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A Cat from Japan
Join Date: Jun 2008
Location: 1588
Posts: 6,697
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Life-Restoring Elixir
Normal Spell Card
Send the top 3 cards of your Deck to the Graveyard.
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09-15-2010, 05:01 PM
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#15
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Registered User
Join Date: Dec 2009
Posts: 420
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Game Over
Normal Spell Card
If your Life Points are higher than your opponent's, both player's Life Points are changed to 8000.
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09-15-2010, 05:03 PM
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#16
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Kikotei Waizeru!
Join Date: Jul 2008
Location: Pennsylvania
Posts: 3,382
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Infernity Nightmare
Spell - Normal
Draw 1 card for each face-up "Infernity" monster you control.
__________________

Props to XaiakuX from PE2K for the avvy and banner.
Quote:
Originally Posted by Squiddy
my ultra scrap twin 1/e ur catastor
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09-15-2010, 05:57 PM
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#17
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Fear the blade!!
Join Date: Mar 2007
Location: knee deep in the Poison Moss Marsh
Age: 31
Posts: 8,017
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Unholy Alliance
Normal Trap card
Add 1 EARTH Monster to your Hand for each WATER Monster your opponent controls.
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09-15-2010, 08:16 PM
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#18
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bring-yer-packs
Join Date: Dec 2009
Age: 17
Posts: 6,650
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naturia destruction plant
plant earth effect lv 4
when your opponent special summons a monster they can special summon up to 2 more monsters
0/2000
__________________
Quote:
Originally Posted by Sephiroth
I don't always bury the hatchet. But when I do, it's in the other person's skull.
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09-15-2010, 09:28 PM
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#19
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Registered User
Join Date: Dec 2009
Posts: 420
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A Complicated Ruse
Normal Spell Card
Draw 1 card.
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09-15-2010, 09:46 PM
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#20
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Fear the blade!!
Join Date: Mar 2007
Location: knee deep in the Poison Moss Marsh
Age: 31
Posts: 8,017
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Oh no, that's not complicated at all, is it?
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09-15-2010, 09:53 PM
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#21
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bring-yer-packs
Join Date: Dec 2009
Age: 17
Posts: 6,650
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Simplicty is key
Quick play spell
Switch hands with your opponent. Return all cards on the field to their owners hand. Both players shuffle their deck. Both players discard their hands. Both players add their graveyards to their decks. Both players search out cards from their deck with the same names as the cards they started out with before this card was activated. Both players special summon the cards they had on the field from their hand before this card was activated. Both players set all cards they had set before this card was activated. Both players shuffle their decks. Both players draw 1 card. Both players pay half their lifepoints. Offer your opponent a handshake. If they accept you both discard a card then special summon a simple token(rock earth 163.8/9.1) if the token is removed from the field you can add 1 common card from your deck to your hand. If they decline then roll a dice and flip a coin and apply the following effect for the dice roll and the coin flip.
1switch 1 random card in your hand with 1 random card in your opponents.
2special summon 1 monster with less attack then the average of all the monsters on the field from your deck.
3mill the top 2 cards of your deck for each spell or trap milled deal 500 points of damage. For each monster milled you gain 500 lifepoints
4remove from play 1/4 of the cards in your graveyard(round up)
5pay 1000 lifepoints to gain 1100 lifepoints
6for every E in the cards in your hand gain 1 lifepoint
Heads smile
Tails frown
__________________
Quote:
Originally Posted by Sephiroth
I don't always bury the hatchet. But when I do, it's in the other person's skull.
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09-15-2010, 09:56 PM
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#22
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Fear the blade!!
Join Date: Mar 2007
Location: knee deep in the Poison Moss Marsh
Age: 31
Posts: 8,017
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Damn dude! You had to have spent the last half hour composing that! I can't even make out half the **** you posted!
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10-09-2010, 02:05 PM
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#23
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Registered User
Join Date: Sep 2010
Location: England.
Age: 20
Posts: 57
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Gateway to the Future
Continuous Spell Card
As long as this card remains face up on the field, the turn count does not change.
Restricting the Options
Counter Trap Card
Activate in chain to your opponent's normal spell card. During this turn, that spell card is returned to the hand whenever it would be sent to the graveyard.
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10-09-2010, 02:25 PM
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#24
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Fear the blade!!
Join Date: Mar 2007
Location: knee deep in the Poison Moss Marsh
Age: 31
Posts: 8,017
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Um, Saint, in case you don't know what it means to be Dyslexic, I'll let you know: To be Dyslexic means that you say the opposite of what you were thinking. So, with these cards, the Effect of what your card is is the opposite of what you wrote.
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10-09-2010, 03:27 PM
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#25
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Registered User
Join Date: Sep 2010
Location: England.
Age: 20
Posts: 57
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Gateway to the future stops time.
Restricting the options gives your opponent more chances to use the card. I'd have done it on when you active a spell, but that'd be intensely broken.
Attempt three:
Super Summoner
Fairy/2/400ATK/2000DEF
As long as this card is face up on the field, neither player can summon or set.
Last edited by SaintPankibi : 10-09-2010 at 03:34 PM.
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