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Old 09-11-2010, 12:00 AM   #1
Captain_Clasher
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Default Sundering the Earth

A while back, and I do mean a WHILE back, I did this thread entitled "Masquerade of Darkness". Quite a few of you newbs out there wouldn't have a clue as to what that thread was all about, so I'll give you the skinny on the details of what that was all about:

Back in that thread, your challenge was to make cards that were both DARK or supported that Attribute(this was before Phantom Darkness came out) and either had "Masked" in their name, or "Mask" in their name, or had something to with masks or masking Effects and whatnot.

Well, this thread is exactly like that thread, only this time the focus is on EARTH Monsters and support for them. X-Saber support is permitted, but I would appreciate if not too many X-Sabers were made or not too much of their Support is made.

Reviews are not mandatory, but appreciated. This goes for everyone's cards, not just mine. Also, no flaming, trolling, or any of that bull****. Give honest scores to go with your reviews. And if you choose to review a card(s), do NOT make your review so short that you just didn't want to bother reviewing it. Also, one more thing to note: The more creative your card(s), the more likely a review will be given Well, here are the first cards to kick off this shindig!

Ground Turtle
Earth/Reptile/Effect
Level 4
Atk 1000/Def 2100
Effect: Once per turn, when this face-up card's Battle Position is changed, destroy up to 1 card for each face-up Defense Position EARTH Reptile-Type monster you control. You can only control 1 Ground Turtle. If this Monster is destroyed and sent to your Graveyard, change the battle positions of all face-up Monsters on the Field to face-up Defense Position. A Monster(s) affected by this Effect cannot change their battle position during their controller's next turn.

Commander of the Imperials
Earth/Warrior/Effect
Level 4
Atk 1900/Def 2100
Effect: While this card is face-up on the Field, EARTH Monsters you control are unaffected by the Effect of a Spell/Trap card that would prevent attacking. Once per turn, you can reveal 1 face-down Spell/Trap card on your opponent's side of the Field equal to the number of EARTH Monsters you control. If the revealed card can be activated at this time, negate it's Effect and destroy it. If the timing is incorrect, flip it face-down again.
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Old 09-11-2010, 12:53 AM   #2
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I made this a while back. Adore it, please? ^_^
Dust Devil
Quickplay Spell Card
Discard any number of EARTH monsters from your hand to destroy that number of cards on the field. While this card is in the Graveyard, you can remove it from play to have each player discard 1 card and draw 1 card.
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Old 09-11-2010, 08:44 AM   #3
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Yeah, I remember Dust Devil. It wasn't that long ago, after all.
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Old 09-11-2010, 10:25 AM   #4
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Ground Turtle would rule in Clown Control decks. For one thing, it can destroy Spells and Traps in addition to monsters. It's also got much higher DEF and works in more situations.

I like it, though it would be even better if it said "send 1 card to the Graveyard" instead of "destroy", so that destruction-immune cards like Defender, The Magical Knight and Infernity Guardian wouldn't auto-shut-down Clown Control decks.
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Old 09-11-2010, 10:49 AM   #5
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Yes, but that would be off topic, now wouldn't it?

Anyway, here are a few more:

Spider Knight Arachnea
Earth/Insect/Effect
Level 4
Atk 1800/Def 600
Effect: When this card is Normal Summoned, switch all face-up Attack Position Monsters, except this card, to face-up Defense Position. At this time, negate the Effect of Monster cards affected by this card. If this Monster is destroyed by battle, you can Special Summon 1 Level 4 or lower EARTH Insect-Type Monster from your Deck or Graveyard to your side of the Field.

XX-Saber Grandmaster Marshall
Earth/Warrior/Synchro/Effect
Level 7
Atk 2300/Def 1900
1 X-Saber Tuner + 1 or more non-Tuner Monsters
Effect: Once per turn, by discarding 2 EARTH Warrior-Type Monsters, you can Special Summon 1 X-Saber Monster from your Graveyard whose Level is equal to half of the discarded Monsters' Levels. When an X-Saber Monster(s) you control is destroyed by a card Effect and sent to the Graveyard, including this card, you can destroy 1 Spell/Trap card your opponent controls.

Malicious Wormedusa
Earth/Reptile/Effect
Level 9
Atk ?/Def ?
Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by destroying 4 or more face-up monsters your opponent controls. This card's Atk and Def becomes the total Level of all destroyed Monsters, used for this card's Summoning, x300. This card cannot attack directly. You can only control EARTH monsters.
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Old 09-11-2010, 12:12 PM   #6
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Quote:
Originally Posted by Captain_Clasher
Ground Turtle
Level 4/EARTH/Reptile/Effect
1000/2100
When this Monster's battle position is shifted from face-up Attack Position to face-up Defense Position, or if this Monster's battle position would be changed due to a card Effect, destroy up to 1 card for each face-up EARTH/Reptile-Type Monster you control, other than this card. If this Monster is destroyed and sent to your Graveyard, change the battle positions of all face-up Monsters on the Field to face-up Defense Position. A Monster(s) affected by this Effect cannot change their battle position during their controller's next turn.
This is potentially a field clearer twice over. 20 EARTH/Reptile-Type monsters currently exist. Only 12 of those are playable. You still have the potential to get a full field swarm, switch this into Defense Position (thereby nuking 4 cards) and then activate a card that switches it into Attack Position (thereby nuking 4 more cards). Because of the high ATK/low DEF, this card worries me. It is not hard to search them out and get 2-3 of them on the field at once. If you have a full field with 2 of these on it, the above figures change to 8 and 8. If 3, then it is 12 and 12. A little too easy, in my eyes, to gain field advantage and then keep it. It is an interesting idea, but there is too much going in its favor for it to be considered balanced.

63/100

Quote:
Originally Posted by Captain_Clasher
Commander of the Imperials
Level 5/EARTH/Warrior/Effect
2200/1900
While this card is face-up on the Field, EARTH Monsters you control are unaffected by the Effect of a Spell/Trap card that would prevent attacking. Once per turn, you can Tribute 1 face-up EARTH/Warrior-Type Monster you control to reveal 1 face-down Spell/Trap card on your opponent's side of the Field. If the revealed card can be activated at this time, negate it's Effect and destroy it. If the timing is incorrect, flip it face-down again.
I am not sure about the rulings with this one. I do not believe that revealing a set card is the same as flipping it face-up. If that is true, then the last sentence can never occur. I cannot place a number/100 on this card, due to problems with existing rulings.

Quote:
Originally Posted by Captain_Clasher
Spider Knight Arachnea
Level 4/EARTH/Insect/Effect
1800/600
When this card is Normal Summoned or Special Summoned, switch all face-up Attack Position Monsters, except this card, to face-up Defense Position. At this time, negate the Effect of Monster cards affected by this card. If this Monster is destroyed by battle, you can Special Summon 1 EARTH Insect-Type Monster from your Deck or Graveyard to your side of the Field.
No. Why? "Naturia Spiderfang", "Saber Beetle", "Neo Bug", "Millennium Scorpion", "Metal Armored Bug", "Insect Queen", "Chainsaw Insect", and "Grasschopper", amongst others. That's why.

0/100

Quote:
Originally Posted by Captain_Clasher
XX-Saber Grandmaster Marshall
Level 7/EARTH/Warrior/Synchro/Effect
2300/900
1 "X-Saber" Tuner Monster + 1 or more non-Tuner EARTH Monsters
Once per turn, by discarding 2 EARTH Monsters, you can Special Summon 1 "X-Saber" Monster from your Graveyard whose Level is half or lower than of the discarded Monsters. When an "X-Saber" Monster you control is destroyed and sent to the Graveyard, you can destroy 1 Spell/Trap card your opponent controls. Your opponent cannot chain any cards to this card's Effect's activation.
With the first sentence, do you mean "[...] from your Graveyard whose Level is equal to or less than half the levels of the discarded monsters."?

This card is overpowered. Several cards in one. 1)You have the ability to summon monsters from your Graveyard, 2)When a certain card is destroyed, you get to destroy your opponent's Spell or Trap card, 3) Your opponent cannot do jack diddly squat when you decide to activate this card's effect.

30/100

Quote:
Originally Posted by Captain_Clasher
Malicious Wormedusa
Level 9/EARTH/Reptile/Effect
?/?
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by destroying 3 face-up Monsters your opponent controls and sending them to the Graveyard. This card's Atk and Def becomes the total Atk and Def of all destroyed Monsters used for this card's Summoning. If this is the only EARTH Monster you control, this Monster can attack all Monsters your opponent controls once each. If you control more than one EARTH Monster, this Monster cannot declare a direct attack.
No. You get field advantage just by summoning this card. You gain the ATK/DEF of the monsters destroyed to summon it (your opponent's monsters).

There are not any real drawbacks to this card (in today's meta of Synchro Swarm, having only 1 monster on your field is quite common and not considered much of a disadvantage). It is a decent boss monster, but out of respect for fun, I do not like it.

50/100
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Old 09-11-2010, 06:25 PM   #7
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Thank you for your comments Marchhare. I will take them to heart and find ways of making them balanced.
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Old 09-13-2010, 09:04 AM   #8
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A nice thread. I actually think generic EARTH support (instead of just 'destruction' support) would allow others to make more of a variety of cards for EARTH, but that's beside the point. Let's look at what you've made so far!

Quote:
Originally Posted by Captain_Clasher View Post
Ground Turtle
Earth/Reptile/Effect
Level 4
Atk 1000/Def 2100
Effect: When this Monster's battle position is shifted from face-up Attack Position to face-up Defense Position, or if this Monster's battle position would be changed due to a card Effect, destroy up to 1 card for each face-up EARTH Reptile-Type Monster you control, other than this card. Only 1 Ground Turtle can exist on the Field at any time. If this Monster is destroyed and sent to your Graveyard, change the battle positions of all face-up Monsters on the Field to face-up Defense Position. A Monster(s) affected by this Effect cannot change their battle position during their controller's next turn.
I like this one a lot. There's no way to swarm with EARTH Reptiles, so I'd say this card is already balanced by that fact. Changing Battle Positions is a slow process too, so the reward is justified.

I'd simplify the first sentence to "Once per turn, when this face-up card's Battle Position is changed, destroy up to 1 card for each face-up Defense Position EARTH Reptile-Type monster you control.", so instead of it having to change to Defense Position, it can change to any Battle Position, but only destroys cards based on your Defense Position monsters. This is also because I don't like the concept of destroying a lot of cards while you also control Attack Position monsters.

The "other than this card" makes it a more situational Dream Clown, so I'd remove that, especially since being able to only control 1 Ground Turtle is already a great balancing factor. Speaking of that, I'd change the text: "Only 1 Ground Turtle can exist on the Field at any time." to: "You can only control 1 "Ground Turtle".". This way, both players can control their own Ground Turtle, instead of only 1 player being able to have Ground Turtle on the field.

The effect that activates when Ground Turtle is destroyed is perfect. Your opponent would probably Summon 2 or 3 big monsters, then attack over Ground Turtle, and they'd all switch to Defense Position. I love it.

Overall, a very brilliant card, with some things I'd personally change. It's a great card to start your thread with. As it is, I'd give it a 7/10 now, but with those suggestions in place, I'd give it a 10/10, definitely.

Quote:
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Commander of the Imperials
Earth/Warrior/Effect
Level 5
Atk 2200/Def 1900
Effect: While this card is face-up on the Field, EARTH Monsters you control are unaffected by the Effect of a Spell/Trap card that would prevent attacking. Once per turn, you can Tribute 1 face-up EARTH Warrior-Type Monster you control to reveal 1 face-down Spell/Trap card on your opponent's side of the Field. If the revealed card can be activated at this time, negate it's Effect and destroy it. If the timing is incorrect, flip it face-down again.
I'll be honest and say this is mostly unplayable, since it takes a Tribute; therefore, it competes with Caius the Shadow Monarch for Deck Space.

Make it a Level 4; reduce its ATK to 1900. Maybe up its DEF to 2000 to compensate. The effect of bypassing cards like Swords of Revealing Light and Threatening Roar is a niche use, so its stats have to make up for that. The second effect is kinda iffy; I don't know if I'd ever Tribute a monster for a peek at a card I may or may not destroy. Perhaps allow it to look at a number of cards, equal to the number of EARTH monsters you control, then destroy 1 of them?

Overall, a nice idea, attached to a currently unplayable monster. Right now, I'd give it a 4/10.

Quote:
Originally Posted by Captain_Clasher View Post
Spider Knight Arachnea
Earth/Insect/Effect
Level 4
Atk 1800/Def 600
Effect: When this card is Normal Summoned, switch all face-up Attack Position Monsters, except this card, to face-up Defense Position. At this time, negate the Effect of Monster cards affected by this card. If this Monster is destroyed by battle, you can Special Summon 1 Level 3 or lower EARTH Insect-Type Monster from your Deck or Graveyard to your side of the Field.
I see nothing wrong with this card. I've always wanted a nice, 1800 ATK monster that changed everything else to Defense Position. ^_^

The destroy-by-battle effect is nice too, and restricting it to Level 3 or lower is nice; you may up it to Level 4 or lower though. I mean, Chainsaw Insect isn't exactly unbalanced, and it might help it see more play again.

Overall, 9/10.

Quote:
Originally Posted by Captain_Clasher View Post
XX-Saber Grandmaster Marshall
Earth/Warrior/Synchro/Effect
Level 7
Atk 2300/Def 1900
1 X-Saber Tuner + 2 or more non-Tuner EARTH Monsters
Effect: Once per turn, by discarding 2 EARTH Warrior-Type Monsters, you can Special Summon 1 X-Saber Monster from your Graveyard whose Level is equal to half of the discarded Monsters' Level. When an X-Saber Monster you control is destroyed by a card Effect and sent to the Graveyard, you can destroy 1 Spell/Trap card your opponent controls.
I'd say it's perfectly balanced, and possibly needs some less restriction. Requiring specific Synchro Material seems unnecessary, as its effect only supports X-Sabers anyway. Requiring 2 non-Tuners doesn't seem necessary either, as it's going to compete with XX-Saber Hyunlei; people will Normal Summon Boggart Knight, and think "Do I want to Spec.Summon a Level 2 Tuner, or a Level 3 Tuner?" I say make it "1 Tuner + 1 or more non-Tuner monsters".

The revival effect is a balanced -1. It also requires semi-specific Levels on the discarded monsters. It's a good effect that rewards Deck Dedication, though nothing to worry about. I like it. The other effect only activates if the opponent clears your monster(s) with more card effects, which I say is balanced.

Since that effect seems to imply that XX-Saber Grandmaster Marshall needs to remain face-up, I'd edit it to say "When a "X-Saber" monster(s) you control is destroyed by a card effect (even this card)...", or something along those lines, to make it also destroy a Spell/Trap when it, itself, is destroyed by a card effect.

Overall, a very nice support card. I'd give it a 7/10.

Quote:
Originally Posted by Captain_Clasher View Post
Malicious Wormedusa
Earth/Reptile/Effect
Level 9
Atk ?/Def ?
Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by destroying 3 face-up Monsters your opponent controls and sending them to the Graveyard. This card's Atk and Def becomes the total Level of all destroyed Monsters, used for this card's Summoning, x300. If you control more than one EARTH Monster, this Monster cannot declare a direct attack.
This will sound crazy, but its Summoning condition should be "...by destroying 4 or more face-up monsters your opponent controls." Summoning 3 monsters is a common play, and this card (in my opinion) gives too much of a reward for what it does. Yeah, it's an over-extension stopper, but it also practically OTKs the opponent at the same time.

Speaking of that; this is actually anti-EARTH support. If you control other EARTH monsters, it can't attack directly. Thus, this card is best in Decks without EARTH monsters. I'd completely change the last restriction from: "If you control more than one EARTH Monster, this Monster cannot declare a direct attack.", to something like: "This card cannot attack directly. You can only control EARTH monsters."

This card's kinda against the theme of the thread, but still, I like the idea of it. Right now, I'd give it a 5/10, simply because it's too good. If you go with my suggestion, and change it to "4 or more", then I'd suggest making some EARTH monsters that Summon themselves to the opponent's side of the field, to compensate, and maybe a way to search for this card too.

All your cards have good ideas. I'm impressed. I'll be looking forward to more updates. ^_^

Quote:
Originally Posted by Kinsenka View Post
I made this a while back. Adore it, please? ^_^
Dust Devil
Quickplay Spell Card
Discard any number of EARTH monsters from your hand to destroy that number of cards on the field. While this card is in the Graveyard, you can remove it from play to have each player discard 1 card and draw 1 card.
Of course. ^_^

A simple, straight-forward card, boosted by the fact its a Quick-Play. It's a -1, but a very versatile, useful -1. There's not much else to say, as it's obviously a good card.

I'd give it a 10/10.
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Old 09-13-2010, 11:16 AM   #9
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hey Lunar, here are what the cards ORIGINALLY looked like! These cards were redone versions of them! And trust me, when I say original, I mean broken(unintentionally)! Mind you, these are NOT new cards.

Ground Turtle
Level 4/EARTH/Reptile/Effect
1000/2100
When this Monster's battle position is shifted from face-up Attack Position to face-up Defense Position, or if this Monster's battle position would be changed due to a card Effect, destroy up to 1 card for each face-up EARTH/Reptile-Type Monster you control, other than this card. If this Monster is destroyed and sent to your Graveyard, change the battle positions of all face-up Monsters on the Field to face-up Defense Position. A Monster(s) affected by this Effect cannot change their battle position during their controller's next turn.

Commander of the Imperials
Level 5/EARTH/Warrior/Effect
2200/1900
While this card is face-up on the Field, EARTH Monsters you control are unaffected by the Effect of a Spell/Trap card that would prevent attacking. Once per turn, you can Tribute 1 face-up EARTH/Warrior-Type Monster you control to reveal 1 face-down Spell/Trap card on your opponent's side of the Field. If the revealed card can be activated at this time, negate it's Effect and destroy it. If the timing is incorrect, flip it face-down again.

Spider Knight Arachnea
Level 4/EARTH/Insect/Effect
1800/600
When this card is Normal Summoned or Special Summoned, switch all face-up Attack Position Monsters, except this card, to face-up Defense Position. At this time, negate the Effect of Monster cards affected by this card. If this Monster is destroyed by battle, you can Special Summon 1 EARTH Insect-Type Monster from your Deck or Graveyard to your side of the Field.

XX-Saber Grandmaster Marshall
Level 7/EARTH/Warrior/Synchro/Effect
2300/900
1 "X-Saber" Tuner Monster + 1 or more non-Tuner EARTH Monsters
Once per turn, by discarding 2 EARTH Monsters, you can Special Summon 1 "X-Saber" Monster from your Graveyard whose Level is half or lower than of the discarded Monsters. When an "X-Saber" Monster you control is destroyed and sent to the Graveyard, you can destroy 1 Spell/Trap card your opponent controls. Your opponent cannot chain any cards to this card's Effect's activation.

Malicious Wormedusa
Level 9/EARTH/Reptile/Effect
?/?
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by destroying 3 face-up Monsters your opponent controls and sending them to the Graveyard. This card's Atk and Def becomes the total Atk and Def of all destroyed Monsters used for this card's Summoning. If this is the only EARTH Monster you control, this Monster can attack all Monsters your opponent controls once each. If you control more than one EARTH Monster, this Monster cannot declare a direct attack.

Compared to the newer versions of those cards, the current forms of them are a LOT less broken! I had to go to extreme measures to make sure they were not broken, but instead playable.

Anyway, here are some new cards to chew over.

Mud Hole Summoning
Normal Spell card
Destroy 1 Spell/Trap card on the Field. Special Summon, from your Hand or Deck, 1 Level 4 or lower EARTH Monster to your side of the Field. You cannot Special Summon any Level 5 or higher Monsters this turn or activate any other Spell cards this turn.

Earthbinding
Continuous Spell card
While you control only EARTH Monsters, your opponent cannot declare an attack or activate a card Effect unless they pay 500 life points per Monster card that would declare an attack or activate it's Effect.

Shellfighter
Earth/Reptile/Effect
Level 4
Atk 1400/Def 2000
Effect: Your opponent cannot destroy by battle any face-up EARTH Monsters you control. Once per turn, you may change the battle position of 1 EARTH Monster you control.
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Old 09-14-2010, 07:29 PM   #10
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Quote:
Originally Posted by Captain_Clasher View Post
hey Lunar, here are what the cards ORIGINALLY looked like! These cards were redone versions of them! And trust me, when I say original, I mean broken(unintentionally)! Mind you, these are NOT new cards.

Compared to the newer versions of those cards, the current forms of them are a LOT less broken! I had to go to extreme measures to make sure they were not broken, but instead playable.
Ah. You've done a good job at balancing them, and I'm glad I could help. ^_^

Quote:
Originally Posted by Captain_Clasher View Post
Anyway, here are some new cards to chew over.
Okay, let's see what you've got. ^_^

Quote:
Originally Posted by Captain_Clasher View Post
Mud Hole Summoning
Normal Spell card
Destroy 1 Spell/Trap card on your opponent's side the Field. Special Summon, from your Hand or Deck, 1 Level 4 or lower EARTH Monster to your side of the Field. You cannot Special Summon any Level 5 or higher Monsters this turn.
Interesting card. I would go so far as to say "You cannot Summon other monsters this turn.", as this is a +1 attached to a Special Summon. At least when Breaker the Magical Warrior gets that +, it takes up the Normal Summon. And if players can't Summon more monsters, that also promotes the use of Setting monsters, like one of my favorites, Guardian Sphinx.

Also, I see no harm in letting it destroy a Spell or Trap on either side of the field, as that could allow for some neat combos, especially with other, forgotten cards, like Statue of the Wicked and Dark Coffin.

All in all, a good, useful card. Provides nice search-ability for EARTH monsters, like Reinforcement of the Army does for Warriors. Not much else to say, though I'd definitely place a somewhat harsher restriction at the end of it. Right now, 5/10, as it's a little too good, personally.

Quote:
Originally Posted by Captain_Clasher View Post
Earthbinding
Continuous Spell card
While you control only EARTH Monsters, your opponent cannot declare an attack or activate a card Effect unless they pay 500 life points per Monster card that would declare an attack or activate it's Effect.
I actually have a personal liking for cards like Chain Energy. Earthbinding is no exception; I like it a lot. It's simple, though, so not much to say.

It probably won't be used in anything aside from Burn Decks. And since the entire effect is based on Burn, I'd have to completely re-write the card if I were to fix that. So, I'll leave it be; Burn Decks aren't really a bad thing, so long as they're not an OTK-style Deck.

Overall, I like it. 10/10.

Quote:
Originally Posted by Captain_Clasher View Post
Shellfighter
Earth/Reptile/Effect
Level 4
Atk 1400/Def 2000
Effect: Your opponent cannot destroy by battle any face-up EARTH Monsters you control. Once per turn, you may change the battle position of 1 EARTH Monster you control.
It's a great card. Very useful, makes all your EARTH monsters immune to battle, forcing the opponent to use up their card effects. Also provides you with extra Battle Position-changing, which allows you to attack with 1 monster, then change it to Defense Position afterward. Very nice.

If I were to nitpick, I might say its ATK is higher than I'd have given it... but I don't want you to change it. Why? Mostly because, currently, its power could actually inspire some new Deck Types, and make EARTH an actual, good Attribute. It's not really over-powered, just somewhat of a 'Power Creep'; but a justifiable one.

All in all, it is perfect. It's a wonderful card; placing battle-immunity on all of your EARTH monsters is a good way of rewarding an all-EARTH Deck. It does not, nor should it, be changed. I love it. 10/10.
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Old 09-14-2010, 11:02 PM   #11
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Rock of Judgment
Earth/Rock/Effect
Level 2
Atk 1000/Def 1300
Effect: If this face-down card is destroyed by battle, and sent to the Graveyard, destroy the Monster that attacked it. At the end of the Damage Step, search your Deck for an EARTH Monster with Atk equal to or lower than the Monster destroyed by this card's Effect.

Levitation Juggernaut
Earth/Psychic/Effect
Level 4
Atk 100/Def 2000
Effect: While this card and 1 other EARTH Monster are face-up on the Field, whenever your opponent Summons a Monster, switch that Monster's battle position until of your opponent's next turn.(Your opponent's Monsters remain in the unfavorable position until their turn[after your turn, that is] ends.)

Sonic Dust Storm Spirit
Earth/Zombie/Effect
Level 4
Atk 1800/Def 1100
Effect: When this card is Normal Summoned or Special Summoned, destroy 1 Monster your opponent controls for each EARTH Monster you control, except this card. Once per turn, EARTH Monsters you control, except this card, cannot be destroyed by battle. If this card is destroyed by battle, you can Special Summon 1 Level 4 or lower EARTH Monster from your Hand or Graveyard to your side of the Field.
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Old 09-15-2010, 04:39 PM   #12
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Wait, Clash, "Rock of Judgment" doesn't make sense? What if I Dark Hole it while it is face-down? What happens?

Or is it designed only to stop monsters like Mystic Swordsman LV2?
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Old 09-17-2010, 12:25 PM   #13
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Yeah, I got mixed up in Effects there. At first, I was thinking about Monster card Effects, but then I thought destroyed by battle too, and that's how it wound up the way it did.

Additional Comment:

Since no one is paying any attention to this thread, hell ANY of my threads, I may as well update my own thread again.

Monk Elder
Earth/Rock/Fusion/Effect
Level 8
Atk 2950/Def 1900
Any 2 EARTH Monsters
Effect: Once per turn, you can destroy 1 Level 4 or lower Monster you control. If your opponent controls fewer EARTH Monsters than you do, this Monster can attack directly. When you attack directly with this card, reduce it's Atk by 2000 before Damage Calculation. If this Monster is destroyed by an EARTH Monster's Effect, you can Special Summon this card to your side of the Field in face-up Attack Position.

Scrap Wyvern
Earth/Dragon/Effect
Level 6
Atk 2200/Def 1700
Effect: Once per turn, you can destroy 1 Monster you control. If you activate this Effect, reduce this card's Atk by 400. If you control only face-up EARTH Monsters, negate this card's Effect that would reduce it's Atk. If you control no other EARTH Dragon-Type Monsters, when you destroy 1 Monster you control, you can Draw 1 card from the top of your Deck.

Scrap Gunslinger
Earth/Warrior/Tuner
Level 4
Atk 1700/Def 1400
Effect: Once per turn, you can roll 1 six-sided once. If you roll a 2, 3, 4, or 5, you can destroy 1 Monster you control. This card can only be used to Synchro Summon an EARTH Synchro Monster. If this card is used to Synchro Summon a "Scrap" Sycnrho Monster, reduce this card's Level by 2.

Annihilator of the Barrens
Earth/Fiend/Effect
Level 5
Atk 1000/Def 200
Effect: Once per turn, you can discard 1 EARTH Monster to destroy 1 non-EARTH Monster your opponent controls. If you cannot destroy any Monsters with this Effect, destroy this card. If this Monster is destroyed by battle, you can Special Summon 1 Level 4 or lower EARTH Monster from your Graveyard to your side of the Field.
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Old 09-17-2010, 04:06 PM   #14
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You just posted too many cards is all. Try posting them at a slower rate and I bet you'd get replies.

For example, Clash, if you added a card to this thread every day, I'd probably bump it every day and review the card.
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Old 09-19-2010, 08:12 PM   #15
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I didn't realize I was speeding, so-to-speak. I just try to keep the thread alive, that's all. I mean, every time now, that I post a new thread, it either gets ignored(no matter how interesting the subject matter, or how easy it is to use), or after a few hits, it gets left behind in the dust. I mean, someone who is fairly new to the forum can, in theory, post a new thread, and within at least 2 days time, it's the next hit sensation on here. Me? Whenever I post something even REMOTELY interesting, it gets ignored outright(as I stated)!

It's infuriating! And, I know you didn't want to hear the Clash just outright flame everyone like that, and I'm sorry.
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Old 09-19-2010, 08:26 PM   #16
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Originally Posted by Captain_Clasher View Post
I didn't realize I was speeding, so-to-speak. I just try to keep the thread alive, that's all. I mean, every time now, that I post a new thread, it either gets ignored(no matter how interesting the subject matter, or how easy it is to use), or after a few hits, it gets left behind in the dust. I mean, someone who is fairly new to the forum can, in theory, post a new thread, and within at least 2 days time, it's the next hit sensation on here. Me? Whenever I post something even REMOTELY interesting, it gets ignored outright(as I stated)!

It's infuriating! And, I know you didn't want to hear the Clash just outright flame everyone like that, and I'm sorry.
Yeah, but you're missing an important key to this: the more cards you post in one thread, the more commitment the thread requires for a would-be poster. It has nothing to do with newness. I've seen Soran and Tabris and themarchhare make threads that go without reply, despite the fact that those are venerable members.

Another thing I've found is that if you give more detailed commentaries and reviews of cards posted by other users in your thread, it's easy to keep the thread alive, though you also have to do some work.

In any event, posting 3-4 cards at once is daunting for a thread that you expect people to check regularly.
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Old 09-19-2010, 09:38 PM   #17
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Very well. I also understand that those venerable members have had threads that died out quickly on them. Hell, Soran only posts one or two cards at time ONLY for his threads, and they can die out faster than a fresh egg in the middle of the Arizona sun!

Perhaps I'll take a lesson from Soran and start posting single card threads for awhile. But, then again, I find those threads to be boring as there's no incentive for more creativity from me! You can see my frustrations, right?
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Old 09-19-2010, 09:40 PM   #18
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Very well. I also understand that those venerable members have had threads that died out quickly on them. Hell, Soran only posts one or two cards at time ONLY for his threads, and they can die out faster than a fresh egg in the middle of the Arizona sun!

Perhaps I'll take a lesson from Soran and start posting single card threads for awhile. But, then again, I find those threads to be boring as there's no incentive for more creativity from me! You can see my frustrations, right?
Yeah, that's a good point.
But if you update them regularly with individual new cards at a time, they might get posts.

Other than that, I don't know what to tell you...
People just don't post that often here
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Old 09-19-2010, 09:42 PM   #19
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Talent like mine is wasted in this way. Oh well, I'll try to keep the posting in this thread down to a minimum.
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Old 09-19-2010, 10:14 PM   #20
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Talent like mine is wasted in this way. Oh well, I'll try to keep the posting in this thread down to a minimum.
Well, you don't have to listen. But there's really no extant media for doing what you want to do, man.

Look at me - I make about 2 cards a day, and have a file on my computer with hundreds and hundreds of created card ideas on - 108 pages long with 10 cards on a page - and yet I've probably posted a maximum of 100 cards: 1/10th of what I've created - on here. Because as awesome as I think they are, people just don't care, or don't have the time. Not much you can do about that - and I can't blame 'em.

So it becomes a question of 'would you rather have a small percentage of your cards reviewed... or none of them at all'?
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Old 09-19-2010, 10:18 PM   #21
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I hear ya. Yup, I here ya.
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Old 09-20-2010, 07:03 AM   #22
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As I frequently tell new members on here, posting several cards at once is a daunting task for anyone to review.

Part of your problem, I think, is that you are too concerned with creating the next popular thread, the next meme, the next big thing, that you ignore the whole point in creating cards in the first place. It is supposed to be fun. Many of your threads come across like a chore and not like a hobby.

I think that it is in your best interests to stop expecting your threads to be the next big thing, the next popular thread. Rather, start creating cards that appeal to you, not trying to create cards or threads that appeal to everyone else.
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Old 09-20-2010, 10:13 AM   #23
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Actually marchhare, it's a little of both. Mostly the latter, ironically. It's kinda like this: While I want my cards to be noticed(who DOESN'T?!), I like to post what comes to mind too. Hell, look back at my Chemical Warfare thread. That was a hot topic and I had merely posted it because I just wanted to post it for the heck of it.
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Old 02-04-2011, 03:51 PM   #24
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A nice thread. I actually think generic EARTH support (instead of just 'destruction' support) would allow others to make more of a variety of cards for EARTH, but that's beside the point.
I'll see what I can do with that little idea.
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