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Old 08-08-2010, 07:58 PM   #1
Grandmasterfly
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Default new look flamvellsworn (post drev)

Monsters: 22

3x Flamvell Firedog
3x Flamvell Poun
2x Flamvell Magician
2x Flamvell Archer
Flamvell Baby

3x Ryko, Lightsworn Hunter
3x Lyla, Lightsworn Sorceress
Jain, Lightsworn Paladin
Ehren, Lightsworn Monk

Gorz the Emissary of Darkness
Card Trooper
Plaguespreader Zombie

Spells: 15

3x Rekindling
3x Book of Moon
3x Solar Recharge
2x Gold Sarcophagus
Charge of the Light Brigade
Brain Control
Mind Control
Giant Trunade

Traps: 3

3x Flamvell Counter

Synchros: 15

5’s: 2
Ally of Justice Catastor
Magical Android
6’s: 2
Goyo Guardian
Brionic Dragon of the Ice Barrier
7’s: 4
2x Scrap Archfiend
Arcanite Magician
Blackrose Dragon
8’s: 6
2x Stardust Dragon
2x Colossal Fighter
Thought Ruler Archfiend
Red Dragon Archfiend
9’s: 1
Mist Wurm


please rate/fix/comment

Additional Comment:

bump bump bump

Last edited by Grandmasterfly : 08-08-2010 at 11:32 PM. Reason: Automerged Doublepost
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Old 08-08-2010, 09:09 PM   #2
blazedge
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3x Flamvell Counter is a little too much...maybe take 1 out for solemn judgement
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Old 08-08-2010, 09:12 PM   #3
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+solemn warning
-1 flamvell counter
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Old 08-08-2010, 09:13 PM   #4
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I think Divine Warning is more of a side deck card imo.
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Old 08-08-2010, 09:17 PM   #5
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the reason why i have 3 Flamvell Counter is to help when i push for game with Rekindling. its a counter trap and i can just remove the used pouns in grave.

Additional Comment:

what are your guys' opinion of mixing the new flamvells with lightsworn? it synchros extremely fast and the lightsworns help mill all the flamvells. but i was thinking if i should go the gravekeeper/cat route? exchanging the speed for more control for the duels that drag on or play more defense. the thing that i noticed when playtesting the couple days is that the deck goes by really fast and i can synchro swarm 8's 7's and 5's pretty quickly. but, the games that dragged on and depleted hand advantage kinda costed me.

Last edited by Grandmasterfly : 08-08-2010 at 09:17 PM. Reason: Automerged Doublepost
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Old 08-08-2010, 09:19 PM   #6
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You should test out the Cat route and depending on that, you'll know if you which engine to run.
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Old 08-08-2010, 09:21 PM   #7
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i pulled an utli warning at the sneak, ill give it a try. since most decks special summon it could help out more often then not
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Old 08-08-2010, 09:22 PM   #8
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im currently runnning flamsworn n its working very well
i havent tried ehren out n i think im going to now
honestly im not sure about the cat varient...it all depends on how the format will be in a acouple of weeks
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Old 08-08-2010, 09:27 PM   #9
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ehren has worked out greatly for me. it has bounced darksouls, emerseblades, sangans, and necromancers back to help push for game

Additional Comment:

i guess its not really the cat variant, but running cards like gk spys and descendents for more defense and control. but yeah the ls engine has been working out beatifully but i want it to be a little more balanced instead of purely aggro

Last edited by Grandmasterfly : 08-08-2010 at 09:27 PM. Reason: Automerged Doublepost
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Old 08-08-2010, 09:28 PM   #10
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yea i jus realized that now lol
idk y didnt think of that haha
now i needa find one

goin back to ur problem with hand depleting quickly...i think using 3x solar charge should be fine enough...im using 2 of em n it helps with hand advantage along wit poun
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Old 08-08-2010, 09:34 PM   #11
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what do you guys suggest i take out for gorz?

also would 3x flamvell counters orthe big three traps (Mirror Force, torrent, solemn)?

the counters have been working out great and they cacth my opponent offguard sometimes

Additional Comment:

@ blazedge, do you mind posting your skeleton for the flamvell lineup? are you using 3 firedogs/3 poun/2 magician/2 archer/ baby?

Last edited by Grandmasterfly : 08-08-2010 at 09:34 PM. Reason: Automerged Doublepost
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Old 08-08-2010, 09:44 PM   #12
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i dont mind
as of rite now i have

3x Flamvell Firedog
3x Flamvell Magician
2x flamvell baby
2x flamvell poun
2x flamvell grunika (usin him cuz hes the only other 4 star non tuner to sync wit in case im lookin to abuse firedog more haha)
2x flamvell archer

but i need to find room to add in ehren so i might need to change sum stuff around
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Old 08-08-2010, 10:21 PM   #13
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bump bump bump
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Old 08-08-2010, 10:32 PM   #14
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dude, great minds think alike, i also mixed flamvs with lightsworns for my deck! lemme guess, u use the lightsworns for Rekindling/Flamvell Counter?
isnt ryko limited yet?
i must've been reading too many gossip threads, i'll check later XD

I'd take out the book of moons for dimensional prisons... unless u use 'em stealing ur opponents monsters with mind/Brain Control

3x Solar Recharge...hmmm... how often is any of them a dead draw?

other than that ive got nothing, cool deck

check out mine too
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Old 08-08-2010, 10:39 PM   #15
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id prefer bom over d prison because bom stops tuners and lets firedog run over things easier plus its chainable, d rison gets destroyed mroe often then not this format.

i was debating on 3 solar recharges too but they are just way too good, ill try out two tho
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Old 08-08-2010, 10:49 PM   #16
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if ur using to get rid of tuners then u might need something to side for when u face a non-synchro decks (ie lightsworns

Compulsory Evac would work better because it means they'll have to resummon that tuner OR u could wait for them to play stardust then play evac.
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Old 08-08-2010, 10:56 PM   #17
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compulsory sounds like a good idea, would fixes would you recomend?

Additional Comment:

would psz be good in here?

Last edited by Grandmasterfly : 08-08-2010 at 10:56 PM. Reason: Automerged Doublepost
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Old 08-08-2010, 11:01 PM   #18
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YES
since ur dumping cards psz is always welcome, that goes for all grave friendly cards like necrogardna and Level Eater

so just replace the books for evac, and what do u use for gold sarcophigus?
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Old 08-08-2010, 11:03 PM   #19
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rekindling 100 percent of the time
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Old 08-08-2010, 11:05 PM   #20
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OH and maybe replace the Flamv Counters for Dark Bribes, unless cards are being sent to the grave super easy and u can afford it, cuz in my deck i usually dont feel like i can
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Old 08-08-2010, 11:08 PM   #21
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i personally like the counters better over the bribe

Additional Comment:

fixes:

-1flamvell poun
-1 solar
-1 Flamvell Counter

+1 gorz
+1card trooper
+1 psz

Last edited by Grandmasterfly : 08-08-2010 at 11:08 PM. Reason: Automerged Doublepost
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Old 08-08-2010, 11:13 PM   #22
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i guess thats a pretty good idea, that way the rekindlings have no chance of get dumped
i use hand destructions, which work fine cuz im Rekindling at least twice per duel, unless i win
how often do u rekindle?
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Old 08-08-2010, 11:14 PM   #23
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you know if your still having trouble late game maybe try to fit in Pot of Avarice it will allow you to draw more and it is easy to mill enough targets
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Old 08-08-2010, 11:18 PM   #24
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i only rekindle when i know i have game with counters supporting it just i case. the thing with Rekindling know compared to earlier in the format is the archer and the baby, having access to a level 3 and a level 1 just makes Rekindling soo much mroe consistant and the whole deck more consistent

Additional Comment:

@knightmare, i compltely overlooked poa late game ima have to try it out.

Additional Comment:

can i get some comments and fixes on my trap lineup, it seems iffy to me but it has worked out fine. it just seems weird not running the standard trap lineup

Last edited by Grandmasterfly : 08-08-2010 at 11:18 PM. Reason: Automerged Doublepost
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Old 08-08-2010, 11:23 PM   #25
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yea i play alot of different lightsworn decks and they all have the same problem most of the time. i really like your deck i wanna test it the only thing is i feel like it can get beat pretty easy if i cant draw a Rekindling does it happen to you?

Additional Comment:

you dont need a standard trap line up because you can use the rykos and lylas to blow crap up and make the field clear for your big plays

Last edited by knightmare42 : 08-08-2010 at 11:23 PM. Reason: Automerged Doublepost
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