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Old 05-08-2010, 06:12 AM   #1
nephonix
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Default Vision Heroes + Masked Heroes

hey im not sure if this is the right place to post but anyways.

what do people think about the new upcoming heroes and how they will do in the format?
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Old 05-08-2010, 06:19 AM   #2
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This should prob go in OCG discussion....


Absolute Zero's text box just exploded
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Old 05-08-2010, 10:09 AM   #3
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Do we even know what they do? It's hard to judge a card's impact if we don't even know it's card effect.
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Old 05-08-2010, 06:39 PM   #4
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"Reads a few vision heroe effects" oh ok these guys are pretty cute.. reads Vision hero increase 0.0 woah woah woah!!!!!! Ok now thats rediculous, don't even think about putting that thing in the meta without the proper restraints. Well at least they dont "also reads Legacy of a Hero" WTF!!!!!!!! I will lose all respect i ever had for the R&D team if they even think about releasing that spell card the way it is.
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Old 05-08-2010, 08:10 PM   #5
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My friend who is really into Kamen Rider would LOVE to have the Masked Heroes released
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Old 05-08-2010, 09:28 PM   #6
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lol i know legacy is absolute crazy

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btw who in the manga uses masked + vision heroes?

Last edited by nephonix : 05-08-2010 at 09:28 PM. Reason: Automerged Doublepost
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Old 05-08-2010, 09:37 PM   #7
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Judai uses Masked Heroes.
Aster uses Vision Heroes.
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Old 05-09-2010, 05:00 AM   #8
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E heros suck
D heros suck
Evil heros suck
V heros will suck
M heros will suck
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Old 05-09-2010, 05:30 AM   #9
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E heroes? Suck? AHAHAHA. No. Not after the Manga E-Heroes.
D heroes? Suck? AHAHAHA. No. Not when they used to be the best draw engine around and have one of the few decent 3-trib monsters.
Evil Heroes? Suck? AHAHAHA. No. Not when Malicious Edge is almost always a 2600 one-trib beater and while Hell Gainer and Hell Brat exist.
V heroes? Suck? AHAHAHA. No. Not likely given the trend of the GX manga cards.
M heroes? Suck? AHAHAHA. No. They're Fusions that can swap out for each other with single components at Spell Speed 2.
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Old 05-09-2010, 05:37 AM   #10
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More hero = bad idea.
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Old 05-09-2010, 06:04 AM   #11
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Quote:
Originally Posted by kahu View Post
E heroes? Suck? AHAHAHA. No. Not after the Manga E-Heroes.
D heroes? Suck? AHAHAHA. No. Not when they used to be the best draw engine around and have one of the few decent 3-trib monsters.
Evil Heroes? Suck? AHAHAHA. No. Not when Malicious Edge is almost always a 2600 one-trib beater and while Hell Gainer and Hell Brat exist.
V heroes? Suck? AHAHAHA. No. Not likely given the trend of the GX manga cards.
M heroes? Suck? AHAHAHA. No. They're Fusions that can swap out for each other with single components at Spell Speed 2.
A noob you are. :/

OK E heros dont suck that much anymore.
D heros do suck.D hero engine doesnt.
Evil heros.ok they dont suck.they are just crap.
V heros.yes they suck
M heros.yes they suck
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Old 05-09-2010, 06:54 AM   #12
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The D-Hero engine doesn't suck and a good number of D-Heroes are responsible for the existance of some of the sickest decks since hteir release. As a combined deck they aren't the best, but as cards themselves they do pretty well. Thus, saying that D-Heroes suck when the D-Hero engine doesn't is technically a paradox. Considering the age in which they were made, they have enough cards to put them in a remotely usable tier.

Evil Heroes and Caius are responsible for giving Fiend decks a significant power boost. While Evil Heroes aren't the best archtype around given their pitiful support, Malicious Edge, Hell Gainer, Hell Brat, Dark Calling, Dark Gaia, and Malicious Devil are considerably powerful cards that ARE capable of doing a number. Say what you will, Evil Heroes ARE a potent weapon in the Fiend category. And of course, a 2600 ATK single trib beater that can run over Stardust is a bad thing?

V. Heroes and M. Heroes are manga archtypes, which given recent trends with cards like Cyber Eltanin, Mezuki, Absolute Zero and the likes will be actually viable archtypes. Especially now that Konami's stopped their trend of underpowering every card they get. M. Heroes aren't particularly powerful, but they serve under the same basic principle and have fairly decent effects for single-card fusion monsters that can swap with each other while maintaining decent stast. V. Heroes are Gem Beasts on steroids and serve somewhat like GBs only a tad bit weaker. They're a low stat control deck. Honestly, this is the GX Manga we're talking about. The manga that gave us things like LADD and Mezuki along with some of the best Cyber Dragon support in ages. 9/10 an archtype coming from there will be on a playable tier. Especially if you can abuse them with AZ.

What next? Synchrons Suck? Watts suck?

As for more the heroes=bad ideas statement, blame that on Konami and the GX anime. Remember that the Manga heroes barely have enough cards to fill part of a set now, whereas the anime heroes had enough to fill multiple sets over with ****.
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Last edited by kahu : 05-09-2010 at 07:02 AM.
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Old 05-09-2010, 09:30 AM   #13
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I could see the masked heros being ridiculuosly stupid if they get a quick play spell that allows them to fusion swap any "hero" fusion into any other "hero" fusion ignoring all summoning conditions. Swap out absolute zero for profit?
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Old 05-10-2010, 12:24 AM   #14
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That's why their "Transform Summon" gimmick is most likely going to be limited to themselves. Even WITHOUT the ability to swap out for other Heroes they'd be ridiculously annoying. Imagine a full archtype that effectively dodges every targetting effect in the game.
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Old 05-10-2010, 02:57 AM   #15
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lol i know the switchout abiltity is awesome (assuming that it will be anything like the manga...)

Additional Comment:

Also anyone know the TCG release date for Shining, Great Tornado, Parralel Fusion World and Ice Edge.....Ice Edge has take even longer than Absolute zero to come out

Last edited by nephonix : 05-10-2010 at 02:57 AM. Reason: Automerged Doublepost
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Old 05-10-2010, 12:12 PM   #16
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how about G HEROES? - Gay heroes that love to attack and or get attacked by male monster cards IN the az z.
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Old 05-10-2010, 04:48 PM   #17
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Quote:
Originally Posted by memo333 View Post
how about G HEROES? - Gay heroes that love to attack and or get attacked by male monster cards IN the az z.
Hey, Memo, were you recently in a Lady GaGa Flash Mob?
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Old 05-11-2010, 03:29 AM   #18
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please dont post here if your not gonna say anything relevant to the topic otherwise dont post and leave the forum
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Old 05-11-2010, 03:31 AM   #19
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Quote:
Originally Posted by nephonix View Post
please dont post here if your not gonna say anything relevant to the topic otherwise dont post and leave the forum
The irony here is that this post also had nothing to do with the thread.
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Old 05-11-2010, 03:35 AM   #20
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lol i know but i think most people understand what im saying....you dont have to put down that post i was trying to make a statement tri fox....thnx lol

Additional Comment:

anyways back on topic do people think they will get released?

Last edited by nephonix : 05-11-2010 at 03:35 AM. Reason: Automerged Doublepost
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Old 05-11-2010, 04:39 AM   #21
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Quote:
Originally Posted by kahu View Post
The D-Hero engine doesn't suck and a good number of D-Heroes are responsible for the existance of some of the sickest decks since hteir release. As a combined deck they aren't the best, but as cards themselves they do pretty well. Thus, saying that D-Heroes suck when the D-Hero engine doesn't is technically a paradox. Considering the age in which they were made, they have enough cards to put them in a remotely usable tier.

Evil Heroes and Caius are responsible for giving Fiend decks a significant power boost. While Evil Heroes aren't the best archtype around given their pitiful support, Malicious Edge, Hell Gainer, Hell Brat, Dark Calling, Dark Gaia, and Malicious Devil are considerably powerful cards that ARE capable of doing a number. Say what you will, Evil Heroes ARE a potent weapon in the Fiend category. And of course, a 2600 ATK single trib beater that can run over Stardust is a bad thing?

V. Heroes and M. Heroes are manga archtypes, which given recent trends with cards like Cyber Eltanin, Mezuki, Absolute Zero and the likes will be actually viable archtypes. Especially now that Konami's stopped their trend of underpowering every card they get. M. Heroes aren't particularly powerful, but they serve under the same basic principle and have fairly decent effects for single-card fusion monsters that can swap with each other while maintaining decent stast. V. Heroes are Gem Beasts on steroids and serve somewhat like GBs only a tad bit weaker. They're a low stat control deck. Honestly, this is the GX Manga we're talking about. The manga that gave us things like LADD and Mezuki along with some of the best Cyber Dragon support in ages. 9/10 an archtype coming from there will be on a playable tier. Especially if you can abuse them with AZ.

What next? Synchrons Suck? Watts suck?

As for more the heroes=bad ideas statement, blame that on Konami and the GX anime. Remember that the Manga heroes barely have enough cards to fill part of a set now, whereas the anime heroes had enough to fill multiple sets over with ****.
LEARN TO ******* READ!

the d hero engine DOESNT SUCK THE D HEROS SUCK!

Synchros dont suck. :/

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Quote:
Originally Posted by Tri Fox View Post
The irony here is that this post also had nothing to do with the thread.
owned,this will be my sig. 8D

Last edited by Marshal of Chaos : 05-11-2010 at 04:39 AM. Reason: Automerged Doublepost
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Old 05-11-2010, 06:36 AM   #22
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lol cool anyways yer well please discuss the topic
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Old 05-11-2010, 07:25 AM   #23
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Quote:
Originally Posted by Marshal of Chaos View Post
LEARN TO ******* READ!

the d hero engine DOESNT SUCK THE D HEROS SUCK!

Synchros dont suck. :/
And I'm saying that your statement is flawed. In order for the D-Heroes to truly suck, they'd have to have NO decent resources WHATSOEVER. Disk Guy is banned. Bloo-D is most certainly one of the few decent 3-tribs. Diabolic Guy is semi-limited. Their Clock Tower Field Spell can cause a lot more misery than one expects. Destiny Draw is awesome as always. Dash Guy has a pretty decent effect. Defend Guy has the highest DEF for a non-trib monster in the game. Diamond Guy is also highly useful. Dogma Guy is unwieldly, that I admit. But its effect and stats do what they do pretty damn well. Devil Guy's a bit weak, but the effect is certainly not too shabby in terms of easy summoning and tactical uses. Doom Guy is a monster that nabs a D-Hero from the dead. That's enough cards to make a D-Hero deck that doesn't suck beyond imagination, and a powerful one at that should all cards become unlimited.

Not particularly outstanding, but nothing horrible either. Especially in comparison to how Ojama and Amazons were prior to their recent boosts. The D-Heroes have been retired for sure, but they've left enough of a mark on the game to classify in the "not ****" category, and they helped a lot of other decks move along.

Anyways, V-Heroes are probably going to rely on damage tactics, using battle damage to control the game. If they're released in full, we'll have to just simply deal more damage than them. As for Masked Heroes...counter traps and Royal Oppression. It's the only way.
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Last edited by kahu : 05-11-2010 at 07:32 AM.
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Old 05-11-2010, 09:27 AM   #24
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Quote:
lol cool anyways yer well please discuss the topic
It's not easy to talk about monster who doesn't even exist right now :/

Quote:
Also anyone know the TCG release date for Shining, Great Tornado, Parralel Fusion World and Ice Edge.....
Nobody know at the moment, just wait.
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Old 05-13-2010, 07:01 PM   #25
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Quote:
Originally Posted by Marshal of Chaos View Post
E heros suck
I agree that, for a long while now, Elemental Heroes were an archetype to dread. They never, NEVER seem to go away and in fact were given so much support in each set that it overshadowed any reputable archetypes. Most of the E-Hero fusions in the anime required SPECIFIC E-Heroes, and often sucked. The only exception is Shining Flare Wingman.
The Neos Fusions didn't help the cause either, since the fusion monsters usually last for a turn, and with the exception of Flare Neos, weren't worth wasting cards over. There has been a lot of useless Neos/Spacian support, and not enough support that would have allowed the fusions to last more than a turn on the field, OR to swarm the field with Neo-Spacians (except for two generic spell cards), etc.
There is also a lot (and I can't stress this enough), a lot of useless, situational support. Specific Spell and Trap Cards for the non-Fusion E-Heroes?
The manga really turned this archetype around, mostly because the E-Heroes released in the manga nowadays only require any HERO monster (not just Elemental) and a monster of a specific Attribute. The end result is a Fusion Monster with higher ATK (than the standard E-Hero fusions in the anime), often with a powerful effect. Absolute Zero, anyone?
The archetype also has plenty of search engines. From Emergency Call and Airman, to Fusion Sage/Recovery and Miracle Fusion, you can effortlessly swarm the field with two or maybe even three E-Hero fusions at once. The fusion engine is very powerful, and the manga is a prime example of what the archetype SHOULD have been like.

Quote:
Originally Posted by Marshal of Chaos View Post
D heros suck
I can think of three, maybe four cards from this archetype that have/had been used in the metagame. Diamond Dude/Guy, Disc Guy/Commander, Destiny Draw, and Devil Guy/Malicious.
Destiny Draw is a gimme draw engine that allows you to discard any D-HERO to draw 2 cards. Part of the reason why it has been Limited in the past was because of Disc Commander (which, when summoned back, can provide a second draw engine) and Malicious (to summon out another Malicious from your Deck).
These four cards have had a lasting effect on the metagame. Disc Commander is so far the ONLY Hero monster of any kind to be Banned. Destiny Draw is currently at Limited status right now, Malicious at Semi-Limited.
It is true that the D-Hero archetype was also faulty of support, mostly because of its low-ATK monsters and lack of a "theme." However, they have had a rich amount of use in the past.

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Originally Posted by Marshal of Chaos View Post
Evil heros suck
Undersupported, yes. To the point that there have only been 9 Evil Hero monsters released, and two Spell card supports. The Evil Heroes are essentially the "upgraded" Elemental Heroes, so to speak. While it is true that the Fusion Summoning requirement is stricter with the use of Dark Fusion (or Dark Calling), the Fusion monsters have more powerful effects than their Elemental Hero counterparts.
For example, Inferno Wing can inflict piercing damage (something Flame Wingman can't do on its own). Lightning Golem can destroy ANY monster on the field, without discarding a card from the hand as a cost, and not just a monster with lower ATK (as Thunder Giant could). I believe Dark Gaia has been used several times, also.
Similar to the manga Elemental Heroes, this has been the pathway of what the Elemental Hero fusions should have been like. I only wish that there has been a strongly supported engine for Dark Fusion, or some Evil Hero trap card support.

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V heros suck M heros suck
Well, we haven't seen them released in the OCG yet so we can't tell if they're good now. Edo will have two of his manga monsers- V-Hero Trinity and Vision Magician- released soon in the OCG, yes.
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