Go Back   Pojo.com Forums > Yu-Gi-Oh! > Yu-Gi-Oh TCG "Advanced" Deck Discussion
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools
Old 03-15-2010, 11:44 AM   #1
wilbri27
Pojo Veteran
 
wilbri27's Avatar
 
Join Date: Oct 2009
Location: Michigan
Posts: 3,295
iTrader: 73 (100%)
Default Go Go Gadget Machina Deck!

Inspecter Gadget pun FTW!




Monsters[19]
-------------------


[3] Machina Gearframe
[3] Machina Fortress
[2] Yellow Gadget
[2] Green Gadget
[2] Red Gadget
[2] Scrap Recycler
[2] Machina Force
[1] Machina Peacekeeper
[1] Tragoedia
[1] Shredder



Spells[14]
--------------


[3] Smashing Ground
[2] Machina Armored Unit
[3] Book of Moon
[1] Foolish Burial
[1] Heavy Storm
[1] Limiter Removal
[1] Mystical Space Typhoon
[1] Pot of Avarice
[1] Giant Trunade



Traps[7]
-------------


[2] Dimensional Prison
[2] Bottomless Trap Hole
[1] Torrential Tribute
[1] Starlight Road
[1] Mirror force



Side Deck(thus far)
------------------------


[2] Nobleman of Crossout
[2] Mirror of Oaths
[2] Imperial Iron Wall
[2] Dust Tornado
[2] Shadow Imprisoning Mirror
[2] Light Imprisoning Mirror
[2] Roll Out!
[1] Gottom's Emergency Call



Extra Deck
---------------

[2] Stardust Dragon
__________________
*King of the Karakuri Klan*
Mad Props to D.O.A for the Sig!

Last edited by wilbri27 : 04-06-2010 at 10:58 AM. Reason: Automerged Doublepost
wilbri27 is offline   Reply With Quote
Old 03-15-2010, 12:33 PM   #2
Morthoseth
Pojo Veteran
 
Morthoseth's Avatar
 
Join Date: Oct 2008
Posts: 560
iTrader: 0
Default

Your deck looks good to me. If I would change anything, I would swap your Card Trooper for a Machina Force but do test it out and see how it works for you. Personally, I just don't like the random milling and Machina Force is useful when you have a Machina Fortress in your hand/graveyard and a Machina Gearframe in your hand.

You can use Gearframe's effect to add Machina Force to your hand and then send it to the graveyard to special summon Machina Fortress. It's a nice alternative to sending two Lv.4 machines to the graveyard.
Morthoseth is offline   Reply With Quote
Old 03-15-2010, 12:40 PM   #3
wilbri27
Pojo Veteran
 
wilbri27's Avatar
 
Join Date: Oct 2009
Location: Michigan
Posts: 3,295
iTrader: 73 (100%)
Default

Quote:
Originally Posted by Morthoseth View Post
Your deck looks good to me. If I would change anything, I would swap your Card Trooper for a Machina Force but do test it out and see how it works for you. Personally, I just don't like the random milling and Machina Force is useful when you have a Machina Fortress in your hand/graveyard and a Machina Gearframe in your hand.

You can use Gearframe's effect to add Machina Force to your hand and then send it to the graveyard to special summon Machina Fortress. It's a nice alternative to sending two Lv.4 machines to the graveyard.
i didn't think about that, that is defeinatly something i will test out thankyou.
__________________
*King of the Karakuri Klan*
Mad Props to D.O.A for the Sig!
wilbri27 is offline   Reply With Quote
Old 03-15-2010, 12:47 PM   #4
Morthoseth
Pojo Veteran
 
Morthoseth's Avatar
 
Join Date: Oct 2008
Posts: 560
iTrader: 0
Default

You're welcome and good luck on your deck!
Morthoseth is offline   Reply With Quote
Old 03-15-2010, 02:55 PM   #5
wilbri27
Pojo Veteran
 
wilbri27's Avatar
 
Join Date: Oct 2009
Location: Michigan
Posts: 3,295
iTrader: 73 (100%)
Default

Quote:
Originally Posted by Morthoseth View Post
You're welcome and good luck on your deck!
thanx!



anyone else have any thoughts or oppinions?
__________________
*King of the Karakuri Klan*
Mad Props to D.O.A for the Sig!
wilbri27 is offline   Reply With Quote
Old 03-15-2010, 04:12 PM   #6
Iplayyugiohs
Registered User
 
Iplayyugiohs's Avatar
 
Join Date: Mar 2010
Posts: 52
iTrader: 0
Default

- 2 Solidarity
+1 Machina Fortress
+1 Scrap Recycler.
Iplayyugiohs is offline   Reply With Quote
Old 03-15-2010, 04:18 PM   #7
wilbri27
Pojo Veteran
 
wilbri27's Avatar
 
Join Date: Oct 2009
Location: Michigan
Posts: 3,295
iTrader: 73 (100%)
Default

Quote:
Originally Posted by Iplayyugiohs View Post
- 2 Solidarity
+1 Machina Fortress
+1 Scrap Recycler.
thanx for the advice but at the time being i really like the solidaritys in here, and altho i think scrap is awsome, i also think that 3 isn't needed...same could almost be said for fortress but i would like to run three of it.

thanx again



decklist updated
__________________
*King of the Karakuri Klan*
Mad Props to D.O.A for the Sig!
wilbri27 is offline   Reply With Quote
Old 03-15-2010, 04:43 PM   #8
layzboy
qwijibo
 
layzboy's Avatar
 
Join Date: Jan 2009
Posts: 1,197
iTrader: 0
Default

just so you are aware, armored unit's effect is affected by the monster's attack power once it is in the graveyard and not from when it left the field. meaning a 1400 attack fusilier dragon would net you a dark machine type monster with 2799 attack or less once destroyed by battle. this is just in case the question pops up in future matches since you're running solidarity
__________________
giving directions without knowing the way

ZOMBIE-SWORN (V2)
DARK WORLD SWORN
MACHINA WAR
BLACKWINGS
WATCH ME BREAK X-SABER WAYNE
layzboy is offline   Reply With Quote
Old 03-15-2010, 04:55 PM   #9
wilbri27
Pojo Veteran
 
wilbri27's Avatar
 
Join Date: Oct 2009
Location: Michigan
Posts: 3,295
iTrader: 73 (100%)
Default

Quote:
Originally Posted by layzboy View Post
just so you are aware, armored unit's effect is affected by the monster's attack power once it is in the graveyard and not from when it left the field. meaning a 1400 attack fusilier dragon would net you a dark machine type monster with 2799 attack or less once destroyed by battle. this is just in case the question pops up in future matches since you're running solidarity
lol ironicly i was about to ask someone about that, thanx
__________________
*King of the Karakuri Klan*
Mad Props to D.O.A for the Sig!
wilbri27 is offline   Reply With Quote
Old 03-15-2010, 05:24 PM   #10
xMEx
hpy mnstr rtrn vet
 
xMEx's Avatar
 
Join Date: Jun 2009
Location: San Antonio
Age: 38
Posts: 1,987
iTrader: 0
Default

I have been trying out the deck myself and found it running well this way
3 machina gearframe
1 peacekeeper
2 fortress
2 cyberdragon
1 each gadget yellow red green
1 solemn
1 mind control
1 heavy
1 giant trunade
1 mst
1 morphing jar
2 bottomless
1 road synchron
2 creature swap
2 heavy mech support platform
2 fusiller dragon
1 pot of avarice
3 divine wrath
1 magic cylinder
1 mirror
2 dimensional prison
2 turbo synchron
2 ally of justice enemy catcher

of course this is in the nintendo ds however it is very simple in concept having gadgets to get the deck thinned out and gearframe for fortress or peacekeeper. Once out you equip to fortress for protection. peacekeeper gets more union monsters all of which thins the deck while getting your spells and traps. 3 fortress seems too much and more than one peacekeeper seems too much as he usually fetches gearframe. This deck uses the union monsters to the fullest and heavy mech adds 500 attack.
enemy catcher allows you to get your opponents set monster when tribute summoned. Remember fortress can be retrieved from the graveyard so you always can special summon him repeatedly with all the monsters at your disposal.
hope this helps.
xMEx is offline   Reply With Quote
Old 03-16-2010, 09:52 AM   #11
wilbri27
Pojo Veteran
 
wilbri27's Avatar
 
Join Date: Oct 2009
Location: Michigan
Posts: 3,295
iTrader: 73 (100%)
Default

Quote:
Originally Posted by xMEx View Post
I have been trying out the deck myself and found it running well this way
3 machina gearframe
1 peacekeeper
2 fortress
2 cyberdragon
1 each gadget yellow red green
1 solemn
1 mind control
1 heavy
1 giant trunade
1 mst
1 morphing jar
2 bottomless
1 road synchron
2 creature swap
2 heavy mech support platform
2 fusiller dragon
1 pot of avarice
3 divine wrath
1 magic cylinder
1 mirror
2 dimensional prison
2 turbo synchron
2 ally of justice enemy catcher

of course this is in the nintendo ds however it is very simple in concept having gadgets to get the deck thinned out and gearframe for fortress or peacekeeper. Once out you equip to fortress for protection. peacekeeper gets more union monsters all of which thins the deck while getting your spells and traps. 3 fortress seems too much and more than one peacekeeper seems too much as he usually fetches gearframe. This deck uses the union monsters to the fullest and heavy mech adds 500 attack.
enemy catcher allows you to get your opponents set monster when tribute summoned. Remember fortress can be retrieved from the graveyard so you always can special summon him repeatedly with all the monsters at your disposal.
hope this helps.
i will be putting alot of what you said into consideration...thanx for your input

Additional Comment:

updated deck list

Additional Comment:

updated my deck list again...and would also like some ideas on a side deck, i'm truely horrible when it comes to side decks so i'm hoping some my have some suggestions...


things i'm pretty much 100% sure i will see at my local:

Blackwings
Lightsworn
Glads

and/or their respective variants...

other possibilitys:

X sabers
gravekeepers
gadgets, one of their variants, or a mirror match
__________________
*King of the Karakuri Klan*
Mad Props to D.O.A for the Sig!

Last edited by wilbri27 : 03-16-2010 at 09:52 AM. Reason: Automerged Doublepost
wilbri27 is offline   Reply With Quote
Old 03-16-2010, 10:11 AM   #12
nixon99
Registered User
 
nixon99's Avatar
 
Join Date: Feb 2010
Posts: 73
iTrader: 0
Default

dont run oppressions there horrible in machinas i tried it -.-
nixon99 is offline   Reply With Quote
Old 03-16-2010, 10:36 AM   #13
cardguard1
 
Join Date: Sep 2009
Location: Florida ^_^
Age: 21
Posts: 700
iTrader: 5 (100%)
Arrow

If your not running 5+ Union monsters do not run 3 Peacekeeper, 1 will work perfect in this build. As for what to add, I'd say

- 2 Peacekeeper

+ 1 Card Trooper
+ 1 Cyber Dragon or Machina Sniper
cardguard1 is offline   Reply With Quote
Old 03-16-2010, 10:42 AM   #14
wilbri27
Pojo Veteran
 
wilbri27's Avatar
 
Join Date: Oct 2009
Location: Michigan
Posts: 3,295
iTrader: 73 (100%)
Default

Quote:
Originally Posted by nixon99 View Post
dont run oppressions there horrible in machinas i tried it -.-
i strongly believe it is gonna work out well for me in this deck, so entil i get a chance to test this deck for myself i'm gonna pass on your suggestion, but thank you for it anyways.

Quote:
Originally Posted by cardguard1 View Post
If your not running 5+ Union monsters do not run 3 Peacekeeper, 1 will work perfect in this build. As for what to add, I'd say

- 2 Peacekeeper

+ 1 Card Trooper
+ 1 Cyber Dragon or Machina Sniper
thats something i can see myself doing, and in your oppinion would you rather be running the cyber dragon or the machina sniper? because i'm having a hard time deciding which.
__________________
*King of the Karakuri Klan*
Mad Props to D.O.A for the Sig!
wilbri27 is offline   Reply With Quote
Old 03-16-2010, 10:48 AM   #15
cardguard1
 
Join Date: Sep 2009
Location: Florida ^_^
Age: 21
Posts: 700
iTrader: 5 (100%)
Talking

Quote:
Originally Posted by wilbri27 View Post
i strongly believe it is gonna work out well for me in this deck, so entil i get a chance to test this deck for myself i'm gonna pass on your suggestion, but thank you for it anyways.



thats something i can see myself doing, and in your oppinion would you rather be running the cyber dragon or the machina sniper? because i'm having a hard time deciding which.
go ahead and -1 force, then put in the sniper.

Machina Fortress can be summoned by sending himself and another card to the grave and he will special himself because it was part of the tribute. Force is better at 1.

so

-2 Peacekeeper
-1 Force

+1 Card Trooper <----realy does help.
+1 Machina Sniper
+1 Cyber Dragon

Also, you need more monster killing so

-1 Armored Unit
-1 Swap

+2 Smashing Ground

Another thing is that I realy like Solidarity in these type of decks, try testing it back in.

Hope this helps, should speed your deck and add some more beef to it.

Last edited by cardguard1 : 03-16-2010 at 10:52 AM.
cardguard1 is offline   Reply With Quote
Old 03-16-2010, 10:58 AM   #16
wilbri27
Pojo Veteran
 
wilbri27's Avatar
 
Join Date: Oct 2009
Location: Michigan
Posts: 3,295
iTrader: 73 (100%)
Default

Quote:
Originally Posted by cardguard1 View Post
go ahead and -1 force, then put in the sniper.

Machina Fortress can be summoned by sending himself and another card to the grave and he will special himself because it was part of the tribute. Force is better at 1.

so

-2 Peacekeeper
-1 Force

+1 Card Trooper <----realy does help.
+1 Machina Sniper
+1 Cyber Dragon

Also, you need more monster killing so

-1 Armored Unit
-1 Swap

+2 Smashing Ground

Another thing is that I realy like Solidarity in these type of decks, try testing it back in.

Hope this helps, should speed your deck and add some more beef to it.
i will definatly try that out.

my only problem with solidarity right now is that with armored units at 2(after changes) and 2 royal oppressions, i would have 6 cont. spells/traps in my deck that could really clog up the back row...so i was thinking about maybe siding the solidaritys and almost set up the rest of the side deck to make it more "beatdown" sense i would most likly swap out the armored units for them.

so any thoughts you might have with a possible side deck that includes a couple of solidaritys would be verry helpful.
__________________
*King of the Karakuri Klan*
Mad Props to D.O.A for the Sig!
wilbri27 is offline   Reply With Quote
Old 03-16-2010, 11:02 AM   #17
cardguard1
 
Join Date: Sep 2009
Location: Florida ^_^
Age: 21
Posts: 700
iTrader: 5 (100%)
Talking

Quote:
Originally Posted by wilbri27 View Post
i will definatly try that out.

my only problem with solidarity right now is that with armored units at 2(after changes) and 2 royal oppressions, i would have 6 cont. spells/traps in my deck that could really clog up the back row...so i was thinking about maybe siding the solidaritys and almost set up the rest of the side deck to make it more "beatdown" sense i would most likly swap out the armored units for them.

so any thoughts you might have with a possible side deck that includes a couple of solidaritys would be verry helpful.
Side the Opressions main the solidaritys.
cardguard1 is offline   Reply With Quote
Old 03-16-2010, 11:08 AM   #18
wilbri27
Pojo Veteran
 
wilbri27's Avatar
 
Join Date: Oct 2009
Location: Michigan
Posts: 3,295
iTrader: 73 (100%)
Default

Quote:
Originally Posted by cardguard1 View Post
Side the Opressions main the solidaritys.
even tho i had high hopes for the oppressions main decked, i guess i will side them for now. the probability of me getting two befor saturday is probably not that great anyways XD
__________________
*King of the Karakuri Klan*
Mad Props to D.O.A for the Sig!
wilbri27 is offline   Reply With Quote
Old 03-16-2010, 11:10 AM   #19
cardguard1
 
Join Date: Sep 2009
Location: Florida ^_^
Age: 21
Posts: 700
iTrader: 5 (100%)
Arrow

Quote:
Originally Posted by wilbri27 View Post
even tho i had high hopes for the oppressions main decked, i guess i will side them for now. the probability of me getting two befor saturday is probably not that great anyways XD
its not the best thing when this deck does alot of special summoning.
cardguard1 is offline   Reply With Quote
Old 03-17-2010, 08:53 AM   #20
wilbri27
Pojo Veteran
 
wilbri27's Avatar
 
Join Date: Oct 2009
Location: Michigan
Posts: 3,295
iTrader: 73 (100%)
Default

Quote:
Originally Posted by cardguard1 View Post
its not the best thing when this deck does alot of special summoning.
well i'm not worried about the special summoning with Armored units b/c royal oppression misses the timing...but i could see it being a potential problem with fortress.

Additional Comment:

updated the deck list.
__________________
*King of the Karakuri Klan*
Mad Props to D.O.A for the Sig!

Last edited by wilbri27 : 03-17-2010 at 08:53 AM. Reason: Automerged Doublepost
wilbri27 is offline   Reply With Quote
Old 03-17-2010, 09:35 AM   #21
Gambit01
Registered User
 
Gambit01's Avatar
 
Join Date: Sep 2006
Location: Michigan
Age: 24
Posts: 325
iTrader: 1 (100%)
Default

This is the build i went 8-1 with in Garden City and got 1st out of 167 people. Plus this build topped another regionals.

Monsters (19)
2 Green Gadgets
2 Red Gadgets
2 Yellow Gadgets
2 Machina Peacekeeper
2 Scrap Recycler
3 Machina Gearframe
2 Machina Fortress
2 Machina Force
1 Oilman
1 Tragoedia

Spell (12)
3 Machina Armored Unit
3 Book of Moon
3 Smashing Ground
1 Heavy Storm
1 Mystical Space Typhoon
1 Limiter Removal

Trap (10)
2 Roll Out!
2 Bottomless Trap Hole
2 Phoenix Wing Wind Blast
1 Mirror Force
1 Torrential Tribute
1 Solemn Judgment
1 Starlight Road

There you go, this is how the deck should look and it works like a control/reactive deck.
__________________
1st - Garden City Regional - 03/13/10 Machina Gadgets
Gambit01 is offline   Reply With Quote
Old 03-17-2010, 09:43 AM   #22
wilbri27
Pojo Veteran
 
wilbri27's Avatar
 
Join Date: Oct 2009
Location: Michigan
Posts: 3,295
iTrader: 73 (100%)
Default

Quote:
Originally Posted by Gambit01 View Post
This is the build i went 8-1 with in Garden City and got 1st out of 167 people. Plus this build topped another regionals.

Monsters (19)
2 Green Gadgets
2 Red Gadgets
2 Yellow Gadgets
2 Machina Peacekeeper
2 Scrap Recycler
3 Machina Gearframe
2 Machina Fortress
2 Machina Force
1 Oilman
1 Tragoedia

Spell (12)
3 Machina Armored Unit
3 Book of Moon
3 Smashing Ground
1 Heavy Storm
1 Mystical Space Typhoon
1 Limiter Removal

Trap (10)
2 Roll Out!
2 Bottomless Trap Hole
2 Phoenix Wing Wind Blast
1 Mirror Force
1 Torrential Tribute
1 Solemn Judgment
1 Starlight Road

There you go, this is how the deck should look and it works like a control/reactive deck.
o you play at pando? thats were i use to go to all the sneaks, and regionals i went to.

and thanx i will definatly try this out
__________________
*King of the Karakuri Klan*
Mad Props to D.O.A for the Sig!
wilbri27 is offline   Reply With Quote
Old 03-17-2010, 09:44 AM   #23
Gambit01
Registered User
 
Gambit01's Avatar
 
Join Date: Sep 2006
Location: Michigan
Age: 24
Posts: 325
iTrader: 1 (100%)
Default

Quote:
Originally Posted by wilbri27 View Post
o you play at pando? thats were i use to go to all the sneaks, and regionals i went to.

and thanx i will definatly try this out
Yup I played at pando last week, got first with it. I was smashing everything.
__________________
1st - Garden City Regional - 03/13/10 Machina Gadgets
Gambit01 is offline   Reply With Quote
Old 03-17-2010, 10:08 AM   #24
wilbri27
Pojo Veteran
 
wilbri27's Avatar
 
Join Date: Oct 2009
Location: Michigan
Posts: 3,295
iTrader: 73 (100%)
Default

Quote:
Originally Posted by Gambit01 View Post
Yup I played at pando last week, got first with it. I was smashing everything.
hey could you post your side deck? the meta up here is rather close to that of whats played at pando
__________________
*King of the Karakuri Klan*
Mad Props to D.O.A for the Sig!
wilbri27 is offline   Reply With Quote
Old 03-17-2010, 10:10 AM   #25
Gambit01
Registered User
 
Gambit01's Avatar
 
Join Date: Sep 2006
Location: Michigan
Age: 24
Posts: 325
iTrader: 1 (100%)
Default

http://www.pojo.biz/board/showthread.php?t=819366

There is the report, the side deck is posted with the decklist half way down the first page.
__________________
1st - Garden City Regional - 03/13/10 Machina Gadgets
Gambit01 is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump

 
Advertisement


All times are GMT -6. The time now is 09:42 PM.


Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.