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Old 02-22-2010, 04:36 AM   #1
Chaos Corps
 
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Default The Official Gravekeeper's Guide: Part 2

The Official Gravekeeper's Guide: Part 2

This guide has been updated with the new Gravekeeper's that were recently released in Absolute Powerforce. While you are reading this guide and you do not see any card(s) that should be in here, please let me know, either by posting them or PMing me.
  • Introduction to Gravekeepers
  • The Gravekeeper Cards
  • Monster Support Cards
  • Spell Support Card
    • Field Spells
    • Continuous Spells
    • Quick-Play Spells
    • Normal Spells
  • Trap Support Cards
    • Counter Traps
    • Continuous Traps
    • Normal Traps
  • Possible Deck Types
    • Deck Variants
    • Player Made Decks
    • Side Decks
  • Conclusion
    • Other Strategy Guides
1. Introduction to Gravekeepers

The Gravekeeper's are a series of monsters based on ancient Egyptians who guarded the Pharaoh's tomb. The Gravekeeper's Deck usually activates "Necrovalley" and gains power from it, while using loopholes to avoid being affected by its drawbacks. This deck tends to prevent the opponent from affecting cards placed in the Graveyard, as well as keeping field control with its ability to swarm. They were introduced in Pharaonic Guardian as the first true Archetype.

2. The Gravekeeper Cards


Quote:
Gravekeeper’s Visionary
Level 8/DARK
Spellcaster/Effect
ATK 2000/DEF 1800
You can Normal Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card would be destroyed, you can discard 1 "Gravekeeper's" monster instead.
One of the new Gravekeeper cards that has made its way into our decks from the newest set; Absolute Powerforce. I would not recommend for any pre-build decks, but if you want to put in a Gravekeeper's Visionary I would highlysuggest starting from scratch.


Quote:
Gravekeeper’s Chief
Level 5/DARK
Spellcaster/Effect
ATK 1900/DEF 1200
You can only control 1 "Gravekeeper's Chief" at a time. Your Graveyard is unaffected by "Necrovalley". When this card is Tribute Summoned, you can Special Summon 1 "Gravekeeper's" monster from your Graveyard.
In the right Gravekeeper's deck, this cards recursion can help win you the duel, I suggest you start from scratch with this card in a build. It will allow you to use cards such as Dark Armed Dragon, Call of the Haunted, etc. While your opponent will be struggling to get cards from their Graveyard.


Quote:
Gravekeeper’s Spy
Level 4/DARK
Spellcaster/Effect
ATK 1200/DEF 2000 FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
The main joint in a GK deck, it provides the ability to either gain field presence or can let you get out Synchro monsters faster. 3 is mandatory for 90% of GK builds.


Quote:
Gravekeeper’s Assailant
Level 4/DARK
Spellcaster/Effect
ATK 1500/DEF 1500
You cannot activate this card's effect unless "Necrovalley" is on the field. When this card declares an attack, you can change the battle position of 1 face-up monster on your opponent's side of the field.
Lets you easily destroy a monster with a high ATK that your opponent controls. Very effective against most meta monsters, and when brought out via spy, can surprise your opponent.


Quote:
Gravekeeper’s Cannonholder
Level 4/DARK
Spellcaster/Effect
ATK 1400/DEF 1200
Tribute 1 Monster Card on your side of the field that includes "Gravekeeper's" in its card name to inflict 700 points of damage to your opponent's Life Points. You cannot Tribute "Gravekeeper's Cannonholder" for this effect.
One of the GK two burn cards. Most useful for hurting your opponent around any traps or big monsters he might have in the way. Seems to be mostly obsolete with the introduction of GK Descendant who for the same cost can just remove said obstacles. ~ Description provided by maur


Quote:
Gravekeeper’s Commandant
Level 4/DARK
Spellcaster/Effect
ATK 1600/DEF 1500
You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand.
Use this card instead of using Terraforming. That way if you already have a Necrovalley, you can use the second or third one to attack your opponent or use it as a Tribute.


Quote:
Gravekeeper’s Curse
Level 3/DARK
Spellcaster/Effect
ATK 800/DEF 800
When this monster is Normal Summoned, Flip Summoned, or Special Summoned, inflict 500 points of damage to your opponent’s Life Points.
The second of the two GK burn cards. Combos well with all of the special summoning and tributing that happens in a GK deck, but most feel the 500lp damage isn't worth it. Use one for a slower GK control deck, use none for the fast aggressive GK decks. ~ Description provided by maur


Quote:
Gravekeeper’s Descendant
Level 4/DARK
Spellcaster/Effect
ATK 1500/DEF 1200
You can Tribute 1 other face-up “Gravekeeper’s” monster to destroy 1 card your opponent controls.
The GK version of a DAD, but you have to give up field presence/control to destroy cards on your opponent's side of the field. A staple in GK decks now, its destruction is similar to that of DAD. With the introduction of GK Stele in ABPF, this card can create advantage willy nilly. Not to mention it stands strong at 2000 ATK when your Necrovalley is in play.


Quote:
Gravekeeper’s Guard
Level 4/DARK
Spellcaster/Effect
ATK 1000/DEF 1900
FLIP: Return 1 monster on your opponent’s side of the field to its owner’s hand.
This card can set your opponent back maybe a turn or two. While providing a defensive wall against your opponent. There's no preset number that has been socially approved. The standard numbers are usually 1 or 2.


Quote:
Gravekeeper’s Spear Soldier
Level 4/DARK
Spellcaster/Effect
ATK 1500/DEF 1000
When this card attacks with an ATK that is higher than the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points.
Can do damage even if the attack target is in defense position, so it can pair with GK's Assailant, if Assailant didn't destroy the monster.


Quote:
Gravekeeper’s Vassal
Level 3/DARK
Spellcaster/Effect
ATK 700/DEF 500
The Battle Damage this card inflicts to your opponent’s Life Points in treated as the Effect damage instead.
This card can prove to be useful as more and more Gravekeeper support comes out. However, currently this card can pair with Necrovalley and Gravekeeper Priestess to increase its attack, and since it deal Effect Damage and not Battle Damage, this card can get around cards like Waboku, Kuriboh, etc.


Quote:
Gravekeeper’s Watcher
Level 4/DARK
Spellcaster/Effect
ATK 1000/DEF 1000
When your opponent activates a card that includes an effect whereby your opponent discards from his/her hand, send this card from your hand to the Graveyard to negate the activation and effect of the card and destroy it.
Pretty obsolete at the current time, not many decks use discard effects anymore, and this can just become a dead card over time.


Quote:
Gravekeeper’s Priestess
Level 3/DARK
Spellcaster/Effect
ATK 1000/DEF 1500
The field is treated as “Necrovalley”. If there is a face-up Field Spell Card, this effect is not applied. All face-up “Gravekeeper’s” monsters gain 200 ATK and DEF.
Highly controversial, it can be brought out by Spy to get an instant Necrovalley. It doesn't do much, but its boost can provide some use. If you do run it, I don't suggest more then 1.


3. Monster Support Cards


Quote:
Dark Armed Dragon
Level 7/DARK
Dragon/Effect
ATK 2800/DEF 1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having exactly 3 DARK monsters in your Graveyard. You can remove from play 1 DARK monster from your Grave yard to destroy 1 card on the field.
Not as useful as in other decks, do to Necrovalley turning this into a 2800 Vanilla, but certain decks abusing GK Chief on the other hand, could use this.


Quote:
Dark General Freed
Level 5/DARK
Warrior/Effect
ATK 2300/DEF 1700
This card cannot be Special Summoned. Negate the effect of any Spell Card that targets a DARK monster you control and destroy it. You can add 1 Level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
No special summon rule doesn't hurt as bad since most of that is restricted by Necrovalley and to GK only. He protects them from single target spells like BoM and Shrink. Allows the player to give up a draw phase to search for any level 4 Dark GK. ~ Description provided by SInge


Quote:
Toy Magician
Level 4/LIGHT
Spellcaster/Effect
ATK 1600/DEF 1500
You can Set this face-down in your Spell & Trap Card Zone as a Spell Card. If this face-down card in your Spell & Trap Card Zone is destroyed by an opponent's card effect and sent to the Graveyard, Special Summon it during the End Phase. When this card is Flip Summoned, destroy Spell or Trap Cards on the field equal to the number of "Toy Magicians" on the field.
With Necrovalley out most people are going to be siding in all their S/T destruction. With this monster their Heavy Storm turns into a free special summon, and you will still have tribute fodder out the turn after a Judgment Dragon or DAD gets summoned, allowing you to tribute out either Caius or Chief and regain some field control. ~ Description provided by maur


Quote:
Dark Nephthys
Level 8/DARK
Winged-Beast/Effect
ATK 2400/DEF 1600
If this card is in your hand and there are 3 or more DARK monsters in your Graveyard, you can remove from play 2 of them to send it to the Graveyard. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. When this card is Special Summoned, destroy 1 Spell or Trap Card.
Necrovalley protects it and can pick off a S/T with a 2400 body when Special Summon. The cost is removing 2 Dark monsters from the graveyard. There are better ones. ~ Description provided by SInge


Quote:
Dark Voltanis
Level 8/DARK
Fairy/Effect
ATK 2800/DEF 1400
After 1 Counter Trap Card you control has been activated and has resolved, you can Tribute 1 DARK monster to Special Summon this card from your hand. If this card is Special Summoned in this way, destroy 1 card on the field.
This one works better with a Counter Trap support build. Cat of Omen can search for Dark Bribe and Solomon. Counter a card, then drop this guy for a 2800 body and knock off another card. ~ Description provided by SInge


Quote:
Darknight Parshath
Level 5/DARK
Fairy/Effect
ATK 1900/DEF 1400
When this card destroys an opponent's monster, you can remove from play DARK monster from your Graveyard to draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard.
Gains an ATK boost from the number of Dark in the graveyard. Combo it with GK Assailant to easily pick off monsters and draw cards. The only con is that it removes GK from the graveyard so pick and choose. ~ Description provided by SInge


Quote:
The Dark Creator
Level 8/DARK
Thunder/Effect
ATK 2300/DEF 3000
This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by having 5 or more DARK monsters in your Graveyard when you control no monsters. Once per turn, you can remove from play 1 DARK monster in your Graveyard to Special Summon 1 DARK monster from your Graveyard.
As long Necrovalley the field spell is not active, then TDC can work his mojo. Easily swarm the field and revive any needed Dark monster. Will allow a player to get 2 monsters on to the field at one play plus the Normal Summon. ~ Description provided by SInge


Quote:
Rainbow Dark Dragon
Level 10/DARK
Dragon/Effect
ATK 4000/DEF 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 7 DARK monsters with different names from your Graveyard. You can remove from play all other DARK monsters you control and from your Graveyard to have this card gain 500 ATK for each card removed.
Dark GK plus other Dark monster will allow this guy to be playable. Best saved when having a direct open shot at the opponent. 4000 + (500 x Dark monsters removed from the field and graveyard) ~ Description provided by SInge


Quote:
Darklord Zerato
Level 8/DARK
Fairy/Effect
ATK 2800/DEF 2300
If there are 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this monster by Tributing 1 DARKmonster. You can send 1 DARK monster from your hand to the Graveyard to destroy all monsters your opponent controls. If you activate this effect, destroy this card during the End Phase of this turn.
Have 4 differently named Darks in the graveyard, only one tribute is needed. Decent stats. Its main effect is a Raigeki for a Dark send off from the hand. This allows for an easy direct attack and can turn the tide in an instant. It will die off at the end of the turn. Which is okay since most often the opponent will try to kill it. ~ Description provided by SInge


Quote:
Caius the Shadow Monarch
Level 6/DARK
Fiend/Effect
ATK 2400/DEF 1000
When this card is Tribute Summoned, remove from play 1 card on the field. If it was a DARK Monster Card, inflict 1000 damage to your opponent.
Can either remove a Spell/Trap or a monster your opponent controls. Either way this card can clear the way to attack your opponent's Life Points directly.


Quote:
Magical Exemplar
Level 4/EARTH
Spellcaster/Effect
ATK 1700/DEF 1400
Each time a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed.
May be useful in some GK builds, but I would suggest not trying to fit this card into all builds.

Quote:
Deep Sea Diva
Level 2/WATER
Sea Serpent/Tuner
ATK 200/DEF 400
When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower Sea Serpent-Type monster from your Deck.
Proves a quick and easy way to get out most Synchros and can be helpful in getting 2 Synchros out if you also have a face-down GK Spy.

Quote:

Quote:
A Cat of Ill Omen
Level 2/DARK
Beast/Effect
ATK 500/DEF 300
FLIP: Select 1 Trap from your Deck and place it on top of your Deck. If “Necrovalley” is active on the field, you can add the selected card to your hand instead.
Quote:
An Owl of Luck
Level 2/DARK
Winged-Beast/Effect
ATK 300/DEF 500
FLIP: Select 1 Field Spell Card from your deck and place it on top of your Deck. If “Necrovalley” is active on the field, you can add the selected Field Spell Card to your hand instead.
Whats the point of these two cards? I really don't see why these cards were printed. If anybody knows how these cards can prove to be useful please post why.


Quote:
Charm of Shabti
Level 1/EARTH
Rock/Effect
ATK 100/DEF 100
Discard this card from your hand. Until the End Phase, make the Battle Damage to monsters that include “Gravekeeper’s” in their card name 0.
Upon discard all your Gravekeepers can't die in battle. At best, this allows GK to maintain field presence. Also a defense position GK also means no damage unless piercing. Since Charm of Shabti can be used at any time even during the damage step. ~ Description provided by SInge



4. Spell Support Cards

1. Field Spells


Quote:
Necrovalley
Field Spell
Negate the effects of Spell, Trap and Monster Cards that affect a card(s) in the Graveyard. Neither player can remove from play cards in the Graveyard. All "Gravekeeper's" monsters gain 500 ATK and DEF.
This card is greatly needed in a GK deck, it will prevent your opponent from using cards like Dark Armed Dragon, Call of the Haunted, Lumina, Lightsworn Summoner, etc. The only drawback is that it can stop you doing to exact same thing, but that's why you should run GK Chief.

2. Continuous Spells

Quote:
Gravekeeper’s Servant
Continuous Spell
Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack.
Can combo great with Necrovalley, that way your opponent cannot get back the cards that are sent to the Graveyard.


Quote:
Solidarity
Continuous Spell
If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.
This card can help with giving GK's that added ATK that they might need to climb over your opponent. The only negative part of this card is that you can only have Spellcasters in your Graveyard, so you couldn't run many other Type monsters in your deck.


Quote:
Veil of Darkness
Continuous Spell
During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card.
This card can send Gravekeeper monsters to your graveyard so you can either use them for Rite of Spirit to bring them back or give an ATK boost to Gravekeeper's Visionary for the decks that are going to be using Visionary.

3. Quick-Play Spells

Quote:
Book of Eclipse
Quick-Play Spell
Change all face-up monsters on the field to face-down Defense Position. During the End Phase, flip all face-down Defense Position monsters your opponent controls face-up, and your opponent draws 1 card for each.
The GK searcher is a flip effect monster that can search out another one, which means
that as long as Spy survives the turn it would be possible to have 4 monsters out by turn two, without using your normal summon. Also works well with GK Guard and Toy Magician to empty your opponent's side of the field. ~ Description provided by maur


Quote:
Magical Dimension
Quick-Play Spell
Activate only while you control a Spellcaster-Type monster. Tribute 1 monster and Special Summon 1 Spellcaster-Type monster from your hand. Then, you can destroy 1 monster on the field.
Another one of the key cards in the GK arsenal. This card can allow you to switch which GKs you have out, even in the middle of the battle phase. Also, as long as you have a spellcaster on the field and one in the hand Magical Dimension can be used as untargeted destruction, and since said destruction is optional means Stardust Dragon can't negate it. ~ Description provide by maur

Quote:
Book of Moon
Quick-Play Spell
Flip 1 face-up monster on the field into face-down Defense Position.
Book of Moon is an essential card in most GK builds. It allows you to re-use Spy's and Guards to control the field, it can block a mirror force/Lightning Vortex, or other cards that target only face-up monsters, from hitting something important. It's usually mained from 2-3 per deck, and is one of the most versatile and useful spells in any GK deck.


4. Normal Spells


Quote:
Gravekeeper’s Stele
Normal Spell

Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect cannot be negated by the effect of "Necrovalley".
Let's you reuse a GK monster one or two more times, depending on how many GK's Stele you decide to run.


Quote:
Royal Tribute
Normal Spell
This card can only be activated when “Necrovalley” is on your side of the field. Both players discard all Monster Cards in their hands to the Graveyard.
Can possibly put that 3rd DARK monster in your Graveyard, or can give GK's Visionary an ATK increase if you use it. Either way, if you have Necrovalley, your opponent will not be getting back those monster(s) anytime soon.


Quote:
Allure of Darkness
Normal Spell
Draw 2 cards, then remove from play 1 DARK monster from your hand. If you don’t have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard.
Will add that extra draw power that you may need in GK. This card doesn't need to be used in all GK decks, its up to you.


Quote:
Terraforming
Normal Spell
Add 1 Field Spell Card from your Deck, to your hand.
Don't use, use GK Commandant instead.

5. Trap Support Cards
1. Counter Traps

There are no Counter Trap cards that are support for Gravekeepers yet.

2. Continuous Traps


Quote:
Royal Oppression
Continuous Trap
Pay 800 Life Points to negate a Special Summon of a monster and/or the effect of a card that Special Summons a monster and destroy it. Both you and your opponent can use this effect as long as this card remains face-up on the field.
Oppression is usually played in Anti-meta versions of the GK build. Many "standard" control decks utilize 1 in the main, and 1 or 2 in the side deck. If it's still necessary during the March 1st '10 format, we've yet to discover.

3. Normal Traps

Quote:
Deck Devastation Virus
Normal Trap
Tribute 1 DARK monster with 2000 or more ATK. Check your opponent's hand, all monsters your opponent controls, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or less ATK.
This card combats a lot of decks in the meta like BW and Zombie. For 3 turns you don't have to worry as much since no monsters with 1500 ATK or less can be summon at all. Even if they throw a higher attacker on the field Gravekeeper's can be stronger than them most of the time. Combine this with EEV (better use of this card because of visionary) and you control the field entirely except monsters with 1500 ATK and higher. ~ description provided by Magician Duelist


Quote:
Rite of Spirit
Normal Trap
Select 1 Monster Card that includes “Gravekeeper’s” in its card name from your Graveyard and Special Summon it. This card’s activation and effect are unaffected by “Necrovalley”.
I would probably use this card to replace Call of the Haunted, because if Call is destroyed, so is the monster. Of course if you still have room in your deck, you can try to fit in Call of the Haunted.


Quote:
Magician’s Circle
Normal Trap
Activate only when a Spellcaster-Type monster declares and attack. Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in face-up Attack Position.
Not exactly the best card you could put in a GK deck, but probably not the worse. The only use that I can see to be useful is if you need a quick way to get out a GK Chief or any GK monster to attack your opponent for game.


-Space got eaten up, read on next post-

Last edited by Chaos Corps : 02-22-2010 at 06:58 PM. Reason: Automerged Doublepost
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Old 02-22-2010, 04:37 AM   #2
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6. Possible Deck Types

There is a wide variety of possible GK variants available, some include but are not limited to,
  • Gravekeeper's Cat: Spin off of the popular "Cat Synchro" deck.
  • Anti-Meta Gravekeeper's: A basically Anti-Meta build, with Gravekeeper's added into it for consistency and control. Cards like Royal Oppression and Thunder King Rai-Oh are usually considered in this deck.
  • Gravekeeper's Control: Focuses on controlling everything your opponent does, cards like Royal Tribute, Gravekeeper's Stele, and Gravekeeper's Descendant are highly recomended.
  • (Others): Will be posted as I become aware of them.
7. Player Made Decks, that represent good basic builds of popular variants of Gravekeeper's

Quote:

GK's Stun, Posted by: Doctor K

Deck: 40

Monsters: 20
2x Caius the Dark Monarch
3x Gravekeeper's Spy
3x Gravekeeper's Commandant
2x Gravekeeper's Assailant
2x Gravekeeper's Descendant
2x Gravekeeper's Guard
1x Blackwing - Gale the Whirlwind
2x Mystic Tomato
3x Thunderking Rai-oh

Spells: 13
3x Necrovalley
2x Gravekeepers Stele
2x Royal Tribute
1x Heavy Storm
1x Allure of Darkness
1x Brain Control
2x Book of Moon
1x Lightning Vortex


Traps: 7
1x Mirror Force
1x Torrential Tribute
1x Solemn Judgment
2x Bottomless Trap Hole
2x Royal Oppression


Side deck: 15
1x Rescue Cat
3x X-Saber Airbellum
1x Summoner Monk
1x Giant Trunade
1x Cold Wave
2x Smashing Ground
2x Starlight Road
1x Rite of Spirit
1x Deck Devastation Virus
2x Pulling the Rug
Quote:
Gravekeeper's Cat, Posted by: Magican Duelist

Deck-42

Monsters-21
3x Gravekeeper's Spy
2x Gravekeeper's Commandant
2x Gravekeeper's Assailant
2x Gravekeeper's Visionary
2x Gravekeeper's Guard
2x Gravekeeper's Descendant
2x Gravekeeper's Preistess
3x X-Saber Airbellum
1x Flamvell Magician
1x Summoner Monk
1x Rescue Cat


Spells-14
3x Necrovalley
2x Gravekeeper's Stele
3x Royal Tribute
2x Book Of Moon
1x Giant Turnade
1x Brain Control
1x Cold Wave
1x Lighting Vortex


Traps-7
1x Mirror Force
2x Starlight Road
1x Deck Devastation Virus
1x Solemn Judgment
2x Rite Of Spirit



SIDE DECK-15
2x Cauis The Shadow Monarch
1x My Body as a Shield
1x Thunder King Rai-Oh
1x Flamvell Magician
1x Nights End Sorcerer
1x Royal Oppression
1x Card Guard
1x Trap Dustshoot
1x Mind Crush
1x Divine Wrath
2x Mirror Of Oaths
2x Pulling the Rug



EXTRA DECK-15
3x Arcanite Magician
1x Goyo Guardian
1x Black Rose Dragon
3x Stardust Dragon
1x Mist Wurm
1x Brionic Dragon Of the Ice Boundry
1x Red Dragon Archfeind
1x Ancient Fariy Dragon
2x Tempest Magician
1x Thought Ruler Archfiend

8. Side Decks


A good side deck focuses on strengthening your main deck, depending on what you're playing against. Siding cards like Trap Hole and My Body As a Shield against Blackwings, can help you hold your decks usual consistency against a deck that could normally harm you. The same can be said about siding Oppression against Gladiator Beasts, or Light Imprisoning Mirror's against Lightsworn.


9. Conclusion

If you have any questions, please post them or PM me and I will answer. If you see don’t see any cards in this thread that should be in here please let me know and I will add them. I hope you find this thread useful and suggest others here on Pojo.com to come by and read this if their trying to build a Gravekeeper deck.

1. Other Strategy Guides-Credits for the guide go to TFO, and all the other GK fanatics-

Last edited by Chaos Corps : 02-22-2010 at 07:27 PM.
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Old 02-22-2010, 04:55 AM   #3
Magician Duelist
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first post lol its good we got a new thread up

Additional Comment:

GRAVEKEEPER'S CAT!!!
DECK-42

Monsters-21
3x Gravekeeper's Spy
2x Gravekeeper's Commandant
2x Gravekeeper's Assailant
2x Gravekeeper's Visionary
2x Gravekeeper's Guard
2x Gravekeeper's Descendant
2x Gravekeeper's Preistess
3x X-Saber Airbellum
1x Flamvell Magician
1x Summoner Monk
1x Rescue Cat

Spells-14
3x Necrovalley
2x Gravekeeper's Stele
3x Royal Tribute
2x Book Of Moon
1x Giant Turnade
1x Brain Control
1x Cold Wave
1x Lighting Vortex

Traps-7
1x Mirror Force
2x Starlight Road
1x Deck Devastation Virus
1x Solemn Judgment
2x Rite Of Spirit


SIDE DECK-15
2x Cauis The Shadow Monarch
1x My Body as a Shield
1x Thunder King Rai-Oh
1x Flamvell Magician
1x Nights End Sorcerer
1x Royal Oppression
1x Card Guard
1x Trap Dustshoot
1x Mind Crush
1x Divine Wrath
2x Mirror Of Oaths
2x Pulling the Rug


EXTRA DECK-15
3x Arcanite Magician
1x Goyo Guardian
1x Black Rose Dragon
3x Stardust Dragon
1x Mist Wurm
1x Brionic Dragon Of the Ice Boundry
1x Red Dragon Archfeind
1x Ancient Fariy Dragon
2x Tempest Magician
1x Thought Ruler Archfiend

thinking bout trying to add a thunder king since i have oppression in it in the side idk yet
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Last edited by Magician Duelist : 02-22-2010 at 07:16 PM. Reason: Automerged Doublepost
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Old 02-22-2010, 06:30 AM   #4
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good thing I looked first, because I was about to post my updated version of this guide.
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Old 02-22-2010, 06:53 AM   #5
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sup doods

I have to get me a trag
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Old 02-22-2010, 12:21 PM   #6
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Heh, as anyone actually done anything early in the game that pretty much gave you the win?

Word of advice, do not use Scapegoats against GKs....

Fun times, fun times....
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Old 02-22-2010, 12:26 PM   #7
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sup doods

I have to get me a trag
I have a Trag I trade you...

Oh guys. I notice no one is play Chief... Is there a reason for that?
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Old 02-22-2010, 12:37 PM   #8
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He conflicts with Oppresion....

Poor Chief, so unloved...
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Old 02-22-2010, 01:25 PM   #9
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I have a Trag I trade you...

Oh guys. I notice no one is play Chief... Is there a reason for that?
In my original list didn't have him in it and I was never in a situation where I would say "Damn I really need a Chief right now...". The majority of the Gravekeeper cards don't conflict with Necrovalley so there's no reason for him. Yeah he can help you with field presence but he gets g***** by your own Oppression.
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Old 02-22-2010, 01:35 PM   #10
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So...like out of what...50+ absolute powerforce packs, I have yet to even get a Descendant ..or a Visionary...better yet nothing but Steles. Would love to get some fadars to test em out as well >> ... But yea, glad D. Prisons come out in the machine starter tomorrow, gotta get my double pair ;D
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Old 02-22-2010, 01:35 PM   #11
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Gravekeeper's Stun. In a reverse idea of the Magician's Duelist GK Cat, I'm leading off game 1 with a slow stun variant to counter the meta decks. In game two, I can side to a more aggressive synchro rush and throw off my opponent or fortify the anti-meta more, depending on the matchup:

Monsters: 20
2x Caius the Dark Monarch
3x Gravekeeper's Spy
3x Gravekeeper's Commandant
2x Gravekeeper's Assailant
2x Gravekeeper's Descendant
2x Gravekeeper's Guard
1x Blackwing - Gale the Whirlwind
2x Mystic Tomato
3x Thunderking Rai-oh

Spells: 13
3x Necrovalley
2x Gravekeepers Stele
2x Royal Tribute
1x Heavy Storm
1x Allure of Darkness
1x Brain Control
2x Book of Moon
1x Lightning Vortex

Traps: 7
1x Mirror Force
1x Torrential Tribute
1x Solemn Judgment
2x Bottomless Trap Hole
2x Royal Oppression

Side deck: 15
1x Rescue Cat
3x X-Saber Airbellum
1x Summoner Monk
1x Giant Trunade
1x Cold Wave
2x Smashing Ground
2x Starlight Road
1x Rite of Spirit
1x Deck Devastation Virus
2x Pulling the Rug
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Old 02-22-2010, 02:35 PM   #12
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I think konami short printed Visionarys.
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Old 02-22-2010, 03:05 PM   #13
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how is the deck working for you doctor k??
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Old 02-22-2010, 04:05 PM   #14
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Originally Posted by The_Final_One View Post
good thing I looked first, because I was about to post my updated version of this guide.
Yea, I made sure to credit you to. I just posted it out of haste. I'll be updating some card text etc to make it cleaner, I really want input from you and all the other GK fans to. I feel they can make a decent splash this format.
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Old 02-22-2010, 04:14 PM   #15
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how is the deck working for you doctor k??
It works as it should. You have to very self aware of your own cards though. Thunderking prevents Commandant search so be wary. RO can screw with the Gale and Spy rushes. Timing is everything in this build. But get it right and your opponent gets screwed from all areas:

Hand: Royal Tribute, Thunderking
Field: Caius, Descendent, Assailant, Guard, RO
Grave: Necrovalley

Another plus is that it isn't as reliant on Necrovalley for everything. Royal Oppression slows a similar number of cards as Necro does. Thunderking is a 1900 beatstick always.
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Old 02-22-2010, 04:17 PM   #16
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nice deck doctor k. i like it


also might take out a guard for a dark panther bc someone suggested it for the Cat engine it sounds like it make sense since it is a beast and just in case u draw 2 airbellums u still have a beast and dark panther has a good effect.
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Old 02-22-2010, 04:30 PM   #17
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Yea, I made sure to credit you to. I just posted it out of haste. I'll be updating some card text etc to make it cleaner, I really want input from you and all the other GK fans to. I feel they can make a decent splash this format.
One thing you could spruce up is to label the sample GK decks so that we know what it does (succintly) and why it is different than the others. As it is, they just seem like random picks off the Advanced Decks forum.

And list Book of Moon in there somewhere. It's not a GK guide without Book of Moon.

On that note, can I get my GK stun deck posted in the OP too ?

Magician Duelist: Thanks! Any recommendations or fixes that you see?

Last edited by Doctor K : 02-22-2010 at 04:54 PM.
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Old 02-22-2010, 04:43 PM   #18
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Yea, I made sure to credit you to. I just posted it out of haste. I'll be updating some card text etc to make it cleaner, I really want input from you and all the other GK fans to. I feel they can make a decent splash this format.
ok, I get dibs on Part 3 though, Cause I already had part 2 typed up on my computer, I just could not get on the internet to post it in time
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Old 02-22-2010, 04:59 PM   #19
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I might run this next format. Deck seems dirt cheap and decent.
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Oppression wins games by being the cardboard equivalent of giving your opponent the finger. Hell thats what the card art should have been just some dude standing there giving you the finger.
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Old 02-22-2010, 05:04 PM   #20
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I might run this next format. Deck seems dirt cheap and decent.
I would not say "dirt cheap" because getting the Gravekeeper's Visionary and Gravekeeper's Descendant are hard to find.
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Old 02-22-2010, 05:10 PM   #21
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I would not say "dirt cheap" because getting the Gravekeeper's Visionary and Gravekeeper's Descendant are hard to find.
Visionary is pretty expensive but right now TrollAndToad is selling Descendant for $0.99 each.

Also in my opinion the deck is more than decent. I've been using it for the past few weeks and I'm really happy with the results.
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Old 02-22-2010, 05:38 PM   #22
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Visionary is pretty expensive but right now TrollAndToad is selling Descendant for $0.99 each.
$0.99? Really? It's probably because they buy boxes/cases and sets and open them for singles.
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Old 02-22-2010, 06:22 PM   #23
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$0.99? Really? It's probably because they buy boxes/cases and sets and open them for singles.
Yup. They currently have 79 in stock. lol
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Old 02-22-2010, 06:33 PM   #24
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Yup. They currently have 79 in stock. lol
Damn, wish I had 79 of them. But just wait till they start running out, the price will most likely increase
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Old 02-22-2010, 06:39 PM   #25
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Quote:
Originally Posted by Doctor K View Post
One thing you could spruce up is to label the sample GK decks so that we know what it does (succintly) and why it is different than the others. As it is, they just seem like random picks off the Advanced Decks forum.

And list Book of Moon in there somewhere. It's not a GK guide without Book of Moon.

On that note, can I get my GK stun deck posted in the OP too ?

Magician Duelist: Thanks! Any recommendations or fixes that you see?
Consider it done, it'll just take a minute.

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ok, I get dibs on Part 3 though, Cause I already had part 2 typed up on my computer, I just could not get on the internet to post it in time
Sure thing.

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Originally Posted by ireallymetal View Post
I might run this next format. Deck seems dirt cheap and decent.
Try it out.

Quote:
Originally Posted by The_Final_One View Post
I would not say "dirt cheap" because getting the Gravekeeper's Visionary and Gravekeeper's Descendant are hard to find.
Visionary and Descendant are pretty cheap on Ebay.
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