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09-27-2009, 10:37 AM
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#1
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SpellcasterDuelist
Join Date: May 2008
Location: USA
Age: 18
Posts: 2,908
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The Official Spellcaster Discussion Thread VII
Alright, welcome to thread number 7 of spellcaster disccussion.
Since we have so many "Official" threads already, here's one for spellcasters. This thread follows the same rules as the other official threads, except spellcasters are obviously the main topic. Please refrain from excessive flaming, no flaming is preferred. Any stratagies or concepts regarding casters, look/post here. Spellcasters are arguably within the reach of high tier status, so let's come up with good stratagies for casters to help get them there!
Spellcaster deck themes
Counter Caster Decks
Focuses on abusing Magic Citadel and Spell counter Effects. Divides into
Counter stall/burndown
Counter Burn (stall/burn)
Counter Caster (beatdown)
TeleCaster (meta)
Village Beatdown Decks
Focuses on locking the opp with Secret Village of the Spellcasters, plus other lock combos.
Honest Vailo Village
Vailo Village
Honest Magicians
Village Drain Dodge deck
Standard Beatdown
Spellcaster Assault
Dark Magician
Fortune Lady
Gemini Casters
ritual casters
Gravekeepers
Lightsworn
Counter Caster Decks
Counter Stall/Burndown
Coundter (s/b/d) Focuses on both an offensive and defensive stall/burndown (stall and burn mixed with beatdown) by using stall spells, then use Disenchanter to unlock youself during your turn allowing you to attack, then relocking your opponent, and gaining spellcounter's on citadel etc in the process. This stratagy typically finishes off with Tempest Magician, but also puts pressure on the opp throughout the duel, so the opp cannot atk, and only defend, while you set up for a massive burn at the end.
Subdivided into
Counter Stall/Burn
Counter (s/b) Stall's with continuous/face up spellcards, backed up by disenchanter for recycling, finishing with tempest and citadel. Focuses more on defense than its balanced offense and defense "counter" part above.
Counter Beat Down
Without stall power and much more offensive, May finish with tempest, but is flexably situational with either a tempest finisher or Arcanite pummeling. No burn support other than tempest.
TeleCasters, by SpellCountersIsMana
The caster version of TeleDAD, without the D-Heros and occasionally without the DAD, It consist of multiple engines such as; Apprentice, Gravekeeper's Spy, Dark Creator, and Mana (Spellcounters). The Deck can work like synchro cat looking for the OTK with Spys and Junk Synchron , syncing into Arcanite and Tempest for Game, however there is 2 more plans/engines that follow. The 2nd is the Magical Exemplar counter comeback, which sub divides into SSing from your grave and/or torrientialing so SS Endymion. The Last engine is the Dark Creator, he maybe the last card in hand until you SS him and bring back that Thought Ruler, C-Fighter, w/e big hit dark monster you thought you lost. Or better you wait for a monster then bring a tuner back, and stack for plaugespreader. All in all 1 will work if not all 3. Only Down fall of this deck is overextending, a bad side deck, and the occasional bad synchro monsters. This deck can be a budget build except for 2 cards Plague and E-Teleport which is 25ish together. Or you can holo out your deck and add DAD to make it seem like you worked your ass off for it (trying to). If you plan to build this deck, make sure you know how the meta game works, and looks for their weaknesses, then exploit it. ~S.C.I.M
Village beatdown decks
Divides into
Honest Vailo Village
Has a Focus on Maha Vailo's effect and Mage Power plus other equip cards. Also fixed with Light support and Spellcasters like copycat and Honest. May be divided into
Vailo Village (without Honest)
Honest Spellcasters (Without Vailo)
These deck's may be run without village, but village is more powerful in these builds and is effective more so than citadel here. They both have the ability to lock combo as well. Upon further experimentation, shining angel, honest, Jowgen the spiritualist, Copy Cat, find their calling here. The idea is to run low level/atk light spellcasters that exemplar can easily summon, to beat face and control the game, maintaining control with Jowgen/honest, among other cards like valkyria and defender the mage knight. ANti Meta at its best as far as spellcasters are concerned.
Standard Village Beatdown
No direction other than beatdown. counter Caster's are not as effective, but monsters Like Kycoo and summoner monk thrive here much more so thant their "counter" parts for example. The deck still needs support from the Ocg, but once the US and Euro get Ice Queen, Geomancer of the Ice boundary, and medium of the ice boundary, the deck will be considerably more powerful. Also lock's to support the beatdown.
Village Drain Dodge deck
A type of secret village beatdown/control deck that plays off of the strength of the current meta skill drain. Though the Light and Dark Imprisoning mirrors may replace skill drain, the idea is to rely on other methods of controlling your opponent, such as secret village, bottomless trap hole, solemn judgement, dark bribe, etc. It is possible to blend various beatdown stratagies, particularly the Light Beatdown style with honests and the like. Thank SCthe Only (Shodaime-san) for contributions to the deck discussion for this. Here's a link detailing the proper usage and rulings of skill drain like cards. Probably the best spellcaster deck available at the current meta.
http://www.pojo.biz/board/showpost.p...02&postcount=9
Spellcaster/Assault Mode
Focuses on getting out Arcanite Assault and other AM's (Stardust Assault) with Buster Support (arcane Apprentice etc). Utilizes counter support as well as other meta cards.
Dark Magician
A beatdown which largely focuses on abusing the Dark Magician for it's name and its being a normal monster. Combos of cards used includes birhtright, Anciant Rules, Ehero Prisma especially, and other DM specific Support. Dark Palidin is finally playable somewhat in this deck, as well as Dark Eradicator Warlock, and Knight's Title etc. Some potential, but not the strongest of spellcaster Builds, and may use secret village.
Most notable spellcaster cards (most helpful to the theme itself)
Breaker the Magical Warrior
Defender, the magical knight
Magical Exemplar
Injection Fairy Lily
Apprentice Magician
Old vindictive Magician
Crystal Seer
Phoedelyzer
Chaos Sorcerer
Ice Queen (OCG)
Medium of the Ice Boudary (ocg)
Copycat
Maha Vailo
Magical Marrionette
Dark Red Enchanter
Chaos Command Magician
Crusader of Endymion (OCG gemini)
Skilled Dark Magician
Dark Magician
Relinquished
Beautiful Goddess of Salvation, Norswenko
Witch of Catoblepass and Fate
The Tricky
Jowgen the Spiritualist
TUNERS
Night's End Sorcerer
Frequency Magician
Tuned MAgician (OCG gemini)
Arcane Apprentice
Geomancer of the Ice Boundary (ocg)
SYNCHROS
Arcanite Magician
Tempest Magician
Explosive Magician
Spells (most helpful to the theme)
Secret village of the Spellcasters
Magical Citadel of Endymion
Magical Dimension
Spell Power Grasp
Traps
Magician's Circle
Anti spell
Miracle Restoring
Spells that help our theme indirectly
Book of Moon and Shrink
Burden of the mighty and Solidarity
Supervis + other gemini support
Preparation for the Ritual + other ritual support
Other Traps that help spellcasters indirectly
Royal Decree
Limit Reverse
Gracefull revival
Limit Reverse
Anime Only Suuport Cards that Would significantly help our decks. Beg konami for their creation!
Dark Renewal
Tech Genus Cyber Magician
Tech Genus Wonder Magician
Dark Tuner Black Goddess of Witaka
Other Themes that help indirectly
Gravekeepers
Lightsworns
Fortune Ladies
http://www.pojo.biz/board/showthread.php?t=693086
http://www.pojo.biz/board/showthread.php?t=728940
Gemini
Ritual
GK decks are uncompetitive and have no strataggy worth manipulating, howevver, they have gone undiscussed and thus there is nothing yet to say about them.
LS decks deserve there own thread entirely, however, there is support in usefull spellcasters that one could use in a light village beatdown deck. Not needed to be discussed here, but worth some mention in deck builds.
Fortune Ladies
A new deck with tons of potential, Fortune Ladies may just be one of the best one shot series to date. Six monsters intotal with different elements and levels each, ranging from 1-6. There names are their attributes with "y' at the end. All are spellcasters. If you want to better understand their effects, you should check out wikia or shrieks site. The idea is to search with Lighty, Swarm with recursion and beat with Darky, Big Beat with Earthy, Monster manage and burn with Firery, Insane Draw with Watery, S/t control with windy. They have various spell and trap support however, you are mostly better off with the current meta usage of spells. Best used with Future vision or Secret village field spell, and combine with exemplar and lv 2 NeS to cover all bases. Lighty must be removed by a card effect to search, so DDGate, Compulsory evac, and Interdimensional matter transporter and fortune slip help (along with future vision). The cards are yet to be released, so we can only wait and see how well they can do. they show much promise however. In SOVR we are also given Witch of Catoblepass and fate, allowing one to control the special summoning of your opponent, while future vision works to stop their normal summon. combined, you prevent the opp from sommoning as long as you have fortune ladies in the grave to fuel Witch of fate's effect. This card makes FLs able to compete with glads, ls, black wing, etc. The future looks bright as we might see the first competitive spellcaster theme.
Gemini Magicians
Best used with a citadel build, but can be used with village. The addition of Crusader of Endymion and Tuned Magician make this deck possible (as before, there weren't enough gemini spellcasters to make this deck). Uses Supervis to activate effects, citadel combos well with crusader and arcanite, as well as with Dark Valkyria. DV is not a spellcaster, but the counter gaining effecct plus the monster destruction make her more useful than magical marrionette since getting her second summoned efect is much easier now. Gemini Summoner is good in that he provides field prescence and allows you to get you geminis to the field easier. Combined with defender, the mage Knight, he should last a while. Finishes with either tempest or arcanite the best and utilizes some other normal support if desired.
Ritual variants
With the addition of Norsewenko, and the two ritual fiends that will be released in Stardust overdrive, rituals may finally become a playable deck. For spellcasters, we have access to not only norswenko,but the ledgendary flame lord, and relinquished. The latter being the most formidable ritual, next to norswenko. With only one star required, one can easily summon relinquished over and over with magical exemplar, after it has been properly summoned of course. ritual foregonehelps accomplish this combo as well, along with preparations for the ritual spell card. Ritual spellcasters are definately a deck type to watch as the potential to be competitive has finally presented itself for this decktype.
(more to be added as thread progresses)
I can't pretend that I can dedicate myself to continuously update this thread every day, but I'll try to atleast once a week but I'll update as frequently as I can.
So let's talk about Casters! Any problems with the theme, things they need/don't need, cards to run and cards to avoid, and cards that work for some builds, but not for others (village vs endymion for example).
RULINGS!
here are very important rulings to know about some key spellcaster cards.
SPELL COUNTERS: Spellcasters that gain counters when a spell is activated is a continuous effect. Your opp cannot chain to it since it is an effect applied at the resolution of a spellcard. Spellcasters/and cards with an effect like this, citadel, tower of babel etc, cannot Activate that effect it is simply applied and therefore your opp cannot chain divine wrath to that type of gaining effect.
Cards like breaker and arcanite are different. Their effects activate when they are summoned, they are not continuous, and can be chained to. This includes Defender and Tempests first effects as well.
Also, Defender the mage knight also has a continuous effect, whenever a spellcaster would be destroyed, effect. This is applied not activated and cannot be chained to.
MAGCIAL DIMENSION
Does not target. No part of its effect does. Tributing is not a cost for activation, just part of its effect. Your opponent cannot chain to the summon of your monster if you chose to destroy a monster with magical dimension. Otherwise, they can respond to the monsters summon. However, Magical dimension cannot be negated or destroyed by cards like Stardust dragon, my body as a shield, destruction jammer, because its destruction effect is optional. The listed cards cannot negate cards that May or May not destroy a monster, like magical di\mension. Magical dimension is a very tricky card, don't let your opp activate anything inbetween its effect, because quite frankly, they can't, its illegal. You can't interupt a cards effect when it hasn't resolved yet.
Also magical dimension will cause you to miss the timing if you summon a monster like DMoC or breaker, should you chose to destroy a monster. This is because the last thing to happan would be a monsters destruction, not a monsters' summon, so effects that would happan upon summoning would not activate if you chose to also destroy a monster.
Secret Village:
Will not be destroyed if your opponent sets a field spell. Only one active field spell can be on the field, but there can be one active and one set field spell between two players. Secret village would only be destroyed if you want to set a field spell. Since it occupies your field spell zone, your opponent however, cannot remove your card by setting one in their zone. Same is true for citadel, but the activation of a field spell would destroy citadel by card mechanic not effect. Citadel is vulnerable where village is not.
More rulings will come as needed..
Next thread
http://www.pojo.biz/board/showthread.php?t=764891 --- Thread 8
Previous Threads
http://www.pojo.biz/board/showthread.php?t=752699 ---thread 6
Last edited by Joenen : 10-12-2009 at 03:39 PM.
Reason: Automerged Doublepost
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09-27-2009, 10:39 AM
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#2
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Vće victis!
Join Date: Mar 2009
Location: Necrovalley
Posts: 2,568
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MAIN DECK - 40=20+15+5
1 Mirage Knight
2 Buster Blader
2 Dark Magician
2 Skilled Dark Magician
2 Skilled White Magician
2 Magical Exemplar
2 Defender, the Magical Knight
2 Breaker the Magical Warrior
3 Apprentice Magician
2 Old Vindictive Magician
2 Allure of Darkness
2 Instant Fusion
2 Spell Power Grasp
2 Arcane Barrier
2 Fusion Gate
2 Magical Citadel of Endymion
1 Dimension Explosion
2 Magical Dimension
2 Miracle Restoring
1 Mirror Force
1 Call of the Haunted
1 Solemn Judgment
EXTRA DECK - 9=9
3 Dark Paladin
3 Dark Flare Knight
3 Flame Swordsman
The current build of my Deck that can actually use "Mirage Knight". Suggestions are welcome. Also, wow, I posted first here. Not that it really matters.
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09-27-2009, 10:39 AM
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#3
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Registered User
Join Date: Oct 2006
Posts: 439
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Lol i was going to post this on the thread then saw the new one good coincidence i guess
Gemini Casters v2
Monsters 21
2 Chaos Sorcerer
3 Crusader of Endymion
2 Tuned Magician
2 Dark Valkyria
2 Copy Cat
2 Defender, the Magical Knight
2 Phoedelyzer
2 Magical Exemplar
1 Breaker the Magical Warrior
1 Night's End Sorcerer
2 Kycoo the Ghost Destroyer
Spells 14
2 Magical Citadel of Endymion
1 Terraforming
1 Foolish Burial
2 Swing of Memories
1 Heavy Storm
2 Supervis
3 Arms Hole
2 Allure of Darkness
Traps 5
1 Mirror Force
1 Call of the Haunted
2 Bottomless Trap Hole
1 Torrential Tribute
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09-27-2009, 10:44 AM
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#4
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SpellcasterDuelist
Join Date: May 2008
Location: USA
Age: 18
Posts: 2,908
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OMG, I'm so happy to see new post in just a few seconds, not even a minute!
Anyways I'm including links to all the previous discussion thread...but things might get complicated...I think I'llend up just keeping the last thread up, and updating all the other threads with ilinks to the next and last one...what do you guys think?
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09-27-2009, 10:46 AM
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#5
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Registered User
Join Date: Oct 2006
Posts: 439
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Sounds fine to add the links to previous threads i have seen a couple of times where people still post on the old threads not knowing it has been updated.
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09-27-2009, 11:00 AM
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#6
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Casters+Guitars
Join Date: Jun 2009
Location: No where and everywhere at the same time...
Posts: 1,673
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Updated Telecaster again, dark creator is now usable for budget build.
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09-27-2009, 11:46 AM
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#7
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Vivid Vet
Join Date: Sep 2006
Location: Chicago, Illinois
Age: 20
Posts: 2,175
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I'm going to post my version of Counter Control-Light version in a little.
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09-27-2009, 11:58 AM
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#8
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Pojo Newbie
Join Date: Apr 2009
Posts: 11
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And the thread lives on...sweet.
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09-27-2009, 12:00 PM
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#9
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魔探偵ロキ
Join Date: Mar 2007
Location: Brooklyn, NY
Age: 23
Posts: 1,465
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Spellcaster Neo Soul
As of September 25, 2009
Monsters: 20
Dark Grepher x2
Night's End Sorcerer x2
Breaker the Magical Warrior x2
Chaos Sorcerer x2
Magical Exemplar x2
Gravekeeper’s Spy x2
Defender, the Magical Knight x2
Feng Shui Master of the Ice Boundary x2
Holy Mage Endymion x2
Kycoo the Ghost Destroyer x2
Spells: 14
Brain Control
Book of Moon
Magical Dimension x2
Gold Sarcophagus
Allure of Darkness x2
Heavy Storm
Spell Power Grasp x3
Terraforming
Magic City Endymion x2
Traps: 6
Magician's Circle
Bottomless Trap Hole x2
Mirror Force
Torrential Tribute
Call of the Haunted
Side Deck:
Solemn Judgment
Dark Bribe x2
Divine Wrath x2
Forbidden Chalice x2
Forced Back x2
Mirror of Oaths x2
My Body as a Shield x2
Pulling the Rug x2
Extra Deck:
Arcanite Magician x2
Stardust Dragon x2
Black Rose Dragon
Red Dragon Archfiend
Ancient Fairy Dragon
Tempest Magician x2
Thought Ruler Archfiend
Colossal Fighter
Explosive Magician x2
Goyo Guardian
Ally of Justice Catastor
Good to see another Discussion topic alive and well. Later, I'll post Ultra Soul.
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09-27-2009, 12:16 PM
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#10
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SpellcasterDuelist
Join Date: May 2008
Location: USA
Age: 18
Posts: 2,908
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and we'll keep it strong!
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09-27-2009, 12:19 PM
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#11
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魔探偵ロキ
Join Date: Mar 2007
Location: Brooklyn, NY
Age: 23
Posts: 1,465
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And with that...
Spellcaster Ultra Soul
As of August 23, 2009
Monsters: 20
Kycoo the Ghost Destroyer x2
Herald of Creation x3
Medium of the Ice Boundary x3
Breaker the Magical Warrior x2
Gravekeeper’s Spy x3
Defying Troops of the Ice Boundary x3
Chaos Sorcerer x2
Summon Priest
Gemini Summoner x2
Spells: 11
Secret Village of the Spellcasters x2
Terraforming
Solidarity x2
Magical Dimension x2
Shrink x2
Brain Control
Giant Trunade
Traps: 9
Divine Wrath x2 - Forbidden Chalice?
Solemn Judgment
Dark Bribe x2
Mirror Force
Magician's Circle
Call of the Haunted
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09-27-2009, 12:42 PM
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#12
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Grimro!
Join Date: Sep 2008
Location: With the Demonic Roaring Gods!
Posts: 1,450
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hey anybody hear about the spellcaster deck at the Orlando Jump??!!!
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09-27-2009, 12:44 PM
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#13
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Pojo Veteran
Join Date: Jan 2006
Location: Newyork
Age: 18
Posts: 960
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Monsters 21
2.Chaos sorcerer
2.The Tricky
1.Dark-armed-dragon.
1.Cyber dragon
2.Apprentice magician
2.Old vindictive Magician
2.Kycoo the Ghost Destroyer
2.Junk Syncron
2.Magic exemplar
2.Breaker the magical warrior.
2.Frequency magician
1.Marshmallon
Spells 14
2.Spell Power Grasp
2.Allure of darkness
2.Magical Citadel of Endymion
2.Terra-forming
2.Foolish burial
1.Gold Sarcophagus
1.Heavy Storm
1.Mystical Space Typhoon
1.Instant fusion
Traps 5
2.Bottomless Trap Hole
1.Mirror force
1.TT
1.Call of the hunted.
Synchros
2.Road warrior
2.Arcanite Magician
2.Tempest Magician
1.armory arm
2.Magical warrior
2.Stardust Dragon
2.Psyhic life force tracer.
1.Goyo guardian
1.Musician king
My deck....
__________________
Last edited by jinofcoolnes : 09-28-2009 at 08:51 AM.
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09-27-2009, 12:48 PM
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#14
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The Other M
Join Date: Jan 2009
Location: MA
Posts: 9,183
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I pulled off the most epic combo ever today ^_^
I activated Arcane Barrier, set Apprentice, and put a counter on Arcane Barrier with Spell Power Grasp. Then next turn I used another Grasp, flipped him, put another counter on. Then he got destroyed during the opponent's turn and I brought out Crystal Seer. Then I flipped Seer, got my card, then sacrified her with Arcane Barrier to draw 5 XD
I think every CounterCaster build should definately run one Arcane Barrier.
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09-27-2009, 12:51 PM
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#15
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Gravekeeper Vet
Join Date: Jul 2009
Posts: 3,055
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Quote:
Originally Posted by DAPLAGUE23
hey anybody hear about the spellcaster deck at the Orlando Jump??!!!
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no what abput it??
Additional Comment:
Magician's Spellcounter Leagcy V2
Deck Count- 43
Monsters- 23
Tribute Monsters- 5
2x Magical Marrionette
1x Endymion, The Master Magician
1x Dark Red Enchanter
1x Chaos Sorcerer
Non-Tribute Monsters- 18
2x Sunny Pixie
2x Defender, The Magical Knight
3x Apprentice Magician
3x Magical Exemplar
2x Breaker The Magical Warrior
3x Night's End Sorcerer
2x Crusader Of Endymion***
1x Frequency Magician
Spells and Traps-20
Spells-16
2x Foolish Burial
2x Solidarity
2x Instant Fusions
3x Spell Power Grasp
2x Magical Citadel of Endymion
2x Pot Of Avarice
1x Terrforming
1x Heavy Storm
1x Lighting Vortex
Traps- 4
2x Bottemless Trap Hole
1x Mirror Force
1x Torrential Tribute
EXTRA DECK-9
Acranite Magician x3
Tempest Magician x2
Explosive Magician x2***
Musician King x2
SIDE DECK-15
2x G.B. Hunter
2x Divine Wrath
2x Destruction Jammer
2x Threatening Roar
3x Forbidden Chalice
2x Royal Oppression
1x Secerct Villiage Of Spellcasters
1x Arcane Barrier
Last edited by Magician Duelist : 09-27-2009 at 12:51 PM.
Reason: Automerged Doublepost
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09-27-2009, 12:57 PM
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#16
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Casters+Guitars
Join Date: Jun 2009
Location: No where and everywhere at the same time...
Posts: 1,673
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The standard village control he ran is realllllly meh, I love how the reporters always overexaggerate every little thing.
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09-27-2009, 01:00 PM
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#17
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Pojo Veteran
Join Date: Jan 2006
Location: Newyork
Age: 18
Posts: 960
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Next year I am going to take YGO to the next level with trouney's and stuff....other then LS what should I be siding vs?
__________________
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09-27-2009, 01:01 PM
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#18
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Gravekeeper Vet
Join Date: Jul 2009
Posts: 3,055
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oh lol.....
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09-27-2009, 01:06 PM
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#19
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Casters+Guitars
Join Date: Jun 2009
Location: No where and everywhere at the same time...
Posts: 1,673
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blackwings, glads, chaos, casters, and the random meh like tuningware.
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09-27-2009, 01:36 PM
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#20
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Grimro!
Join Date: Sep 2008
Location: With the Demonic Roaring Gods!
Posts: 1,450
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Quote:
Originally Posted by Calamitas Deus
MAIN DECK - 40=20+15+5
1 Mirage Knight
2 Buster Blader
2 Dark Magician
2 Skilled Dark Magician
2 Skilled White Magician
2 Magical Exemplar
2 Defender, the Magical Knight
2 Breaker the Magical Warrior
3 Apprentice Magician
2 Old Vindictive Magician
2 Allure of Darkness
2 Instant Fusion
2 Spell Power Grasp
2 Arcane Barrier
2 Fusion Gate
2 Magical Citadel of Endymion
1 Dimension Explosion
2 Magical Dimension
2 Miracle Restoring
1 Mirror Force
1 Call of the Haunted
1 Solemn Judgment
EXTRA DECK - 9=9
3 Dark Paladin
3 Dark Flare Knight
3 Flame Swordsman
The current build of my Deck that can actually use "Mirage Knight". Suggestions are welcome. Also, wow, I posted first here. Not that it really matters.
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how fast is it?
Additional Comment:
Quote:
Originally Posted by duel_master 002
Lol i was going to post this on the thread then saw the new one good coincidence i guess
Gemini Casters v2
Monsters 21
2 Chaos Sorcerer
3 Crusader of Endymion
2 Tuned Magician
2 Dark Valkyria
2 Copy Cat
2 Defender, the Magical Knight
2 Phoedelyzer
2 Magical Exemplar
1 Breaker the Magical Warrior
1 Night's End Sorcerer
2 Kycoo the Ghost Destroyer
Spells 14
2 Magical Citadel of Endymion
1 Terraforming
1 Foolish Burial
2 Swing of Memories
1 Heavy Storm
2 Supervis
3 Arms Hole
2 Allure of Darkness
Traps 5
1 Mirror Force
1 Call of the Haunted
2 Bottomless Trap Hole
1 Torrential Tribute
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8.5/10 try to put one more target for arms hole
Additional Comment:
Quote:
Originally Posted by Ghaleonh41
And with that...
Spellcaster Ultra Soul
As of August 23, 2009
Monsters: 20
Kycoo the Ghost Destroyer x2
Herald of Creation x3
Medium of the Ice Boundary x3
Breaker the Magical Warrior x2
Gravekeeper’s Spy x3
Defying Troops of the Ice Boundary x3
Chaos Sorcerer x2
Summon Priest
Gemini Summoner x2
Spells: 11
Secret Village of the Spellcasters x2
Terraforming
Solidarity x2
Magical Dimension x2
Shrink x2
Brain Control
Giant Trunade
Traps: 9
Divine Wrath x2 - Forbidden Chalice?
Solemn Judgment
Dark Bribe x2
Mirror Force
Magician's Circle
Call of the Haunted
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both your decks look good is gemini summoner for a wall?
Additional Comment:
Quote:
Originally Posted by Magician Duelist
no what abput it??
Additional Comment:
Magician's Spellcounter Leagcy V2
Deck Count- 43
Monsters- 23
Tribute Monsters- 5
2x Magical Marrionette
1x Endymion, The Master Magician
1x Dark Red Enchanter
1x Chaos Sorcerer
Non-Tribute Monsters- 18
2x Sunny Pixie
2x Defender, The Magical Knight
3x Apprentice Magician
3x Magical Exemplar
2x Breaker The Magical Warrior
3x Night's End Sorcerer
2x Crusader Of Endymion***
1x Frequency Magician
Spells and Traps-20
Spells-16
2x Foolish Burial
2x Solidarity
2x Instant Fusions
3x Spell Power Grasp
2x Magical Citadel of Endymion
2x Pot Of Avarice
1x Terrforming
1x Heavy Storm
1x Lighting Vortex
Traps- 4
2x Bottemless Trap Hole
1x Mirror Force
1x Torrential Tribute
EXTRA DECK-9
Acranite Magician x3
Tempest Magician x2
Explosive Magician x2***
Musician King x2
SIDE DECK-15
2x G.B. Hunter
2x Divine Wrath
2x Destruction Jammer
2x Threatening Roar
3x Forbidden Chalice
2x Royal Oppression
1x Secerct Villiage Of Spellcasters
1x Arcane Barrier
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anbody know if he did at least descent? and deck looks good with the pixies thought u were gonna put in another sorcerer tho?
Last edited by DAPLAGUE23 : 09-27-2009 at 01:36 PM.
Reason: Automerged Doublepost
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09-27-2009, 01:43 PM
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#21
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魔探偵ロキ
Join Date: Mar 2007
Location: Brooklyn, NY
Age: 23
Posts: 1,465
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Partially as a wall, but also Fodder for Defying Troops.
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09-27-2009, 01:52 PM
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#22
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Grimro!
Join Date: Sep 2008
Location: With the Demonic Roaring Gods!
Posts: 1,450
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ohh yea i didnt think of that pretty cool
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09-27-2009, 02:48 PM
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#23
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Gravekeeper Vet
Join Date: Jul 2009
Posts: 3,055
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Quote:
Originally Posted by DAPLAGUE23
how fast is it?
Additional Comment:
8.5/10 try to put one more target for arms hole
Additional Comment:
both your decks look good is gemini summoner for a wall?
Additional Comment:
anbody know if he did at least descent? and deck looks good with the pixies thought u were gonna put in another sorcerer tho?
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oh yea lol probably taking out a marionette to add another
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09-27-2009, 02:50 PM
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#24
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Watch this...
Join Date: Apr 2006
Location: Township
Posts: 4,503
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'Ladies of Village'
3x Necro Guarda
3x Lumina
3x Lyla
2x Magical Exemplar
2x Chaos Sorcerer
2x Jain
1x Ehren
1x Aurkus
1x Night's End Sorcerer
1x Plague Spreader
1x Injection Fairy Lily
1x Gorz of the Emissary
3x Solar Recharge
2x Foolish Burial
2x Gold Sarc
2x Secret Village
1x Brain Control
1x Mind Control
1x Heavy Storm
1x Mystical Space Typhoon
1x Book of Moon
1x Reinforcement of the Army
2x Bottomless Trap hole
1x Mirror Force
1x Torrential Tribute
1x Trapdust Shoot
I would put Honest and a Charge or Two,lol I sold mines off already so I can wait.
Last edited by Rezman55 : 09-27-2009 at 02:52 PM.
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09-27-2009, 02:59 PM
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#25
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FX artist vet
Join Date: Aug 2005
Location: Toronto, ON, Canada
Age: 28
Posts: 1,722
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Continuing to tweak my build.
1x Apprentice Magician
2x Breaker
2x Chaos Command
1x Chaos Sorcerer
1x CopyCat
1x Defender, The Magical Knight
3x Kycoo
3x Exemplar
2x Magician's Valkyria
2x Night's End Sorcerer
1x Sangan
1x Morphing Jar
1x Transforming
3x Secret Village
1x Heavy Storm
1x Giant Trunade
2x Instant Fusion
1x MST
2x Burden of the Mighty
2x Magical Dimension
1x Brain Control
1x Swords
3x Decree
1x Mirror Force
1x Call of the Haunted
So far it's been pretty good vs most decks. It's a breeze vs GB, Blackwings, X Sabres, etc.
I still have a hard time vs. LS since they pack all those Luminas and Lylas, so I usually side out terraforming, villages and decrees and put in book of eclipses, light imprisoning mirrors and sometimes black horns of heaven or forbidden chalices.
Still debating putting in IFL or not as always..
I definitely want to try out Crusader of Endymion when it comes out.
I hear many nay-sayers who go on about Exemplar being bad in a village build, but she only needs 2 counters to function, she's always a plus. Exemplar + any 1 of your spells and you get a Goyo or Tempest Magician, or soon Explosive Magician.
Still wish TCG-land would get Kamionwizard for a level 4 spellcaster fusion for instant fusion combos.
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