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Old 09-25-2009, 02:31 PM   #1
Kinshin
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Default Meh, Nightmare Warriors

well here is my first attempt in awhile at a Create-A-Card just 3 of them so be happy there are not alot of them. (The cards will most likely be underwhelming)

Nightmare Knight
Level 8
Dark/Warrior
During your Battle Phase, you can return this card to your hand and inflict 1000 damage to your opponent. You can special summon this card from your hand and your opponent draws 1 card.
2000/1300

Nightmare Lynx Rider
Level 3
Dark/Warrior
During your opponents Main Phase 1 he/she draws 1 card and reveals it to you. Depending on the type of card drawn apply the appropriate effect. SPELL: Draw 1 card. TRAP: Discard 2 cards (If you do not have 2 cards in hand discard your hand). MONSTER: Your opponent cannot enter their Battle Phase until the end of your next turn or they Normal Summon the drawn monster.
1300/700

Legacy of Nightmares
Spell Card
Discard one card in your hand with "Nightmare" in its name and Add 1 monster with "Nightmare" in its name to your hand.

Nightmare Were-Wolf
Level 2
Dark/Warrior/Tuner
During your opponents turn this monster is treated as a Non-Tuner and as a Beast-Type monster. When this monster is a Beast-Type monster it gains 1000 ATK and loses 1000 DEF.
1000/1000

Nightmare Conjuring
Trap
Your opponent draws 3 cards and cannot activate Spells, Traps, or monster effects until your 3nd End Phase after activation. This card can only be activated while you control 1 "Nightmare" monster. You cannot attack until the 2nd end phase after you activate this card.

Thievery of Nightmares
Trap
Your opponent draws 2 cards. During your next Draw Phase you can discard 2 random cards in your opponents hand to the Graveyard and draw 3 cards. You cannot draw until the 2nd Draw Phase after this cards activation. This card cannot be activated unless you reveal 1 "Nightmare" card from your hand to your opponent.

Different Dimension Nightmare
Level 4
Dark/Warrior
When your opponent draws a card outside of his/her Draw Phase he/she must remove from play cards in their hand equal to the number of cards drawn. You can only control one "Different Dimension Nightmare".
1500/1100

Nightmare of Legion
Level 10
Dark/Warrior/Synchro
Once per turn, you may declare either "Monster", "Spell", or "Trap". Depending on what you called your opponent must either set 1 Spell/Trap or summon 1 Monster first during their Main Phase. When this card is removed from the field you may Special Summon up to 5 "Legion Tokens" (Dark/Warrior/Level 2/500 ATK/500 DEF) with the following effect: Once per turn you may destroy 5 Tokens on your side of the field and Special Summon 1 "Nightmare of Legion" from your Extra Deck, Graveyard, or from Removed from play.
2500/2500


Possession Nightmare
Field Spell
All "Nightmare" monsters gain 500 ATK. Neither player can Activate a Spell/Trap card without summoning a monster first. During his/her respective Standby Phase the turn player loses 400 Life Points for every face-up monster on his/her side of the field.


Thats all for now!

Scratch the Underwhelming part these are not the most fair thing (except they are fair)
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Yuginshin: ...

Last edited by Kinshin : 09-25-2009 at 06:45 PM.
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Old 09-25-2009, 02:42 PM   #2
themarchhare
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Quote:
Originally Posted by Kinshin View Post
well here is my first attempt in awhile at a Create-A-Card just 3 of them so be happy there are not alot of them. (The cards will most likely be underwhelming)

Nightmare Knight
Level 8
Dark/Warrior
During your Battle Phase, you can return this card to your hand and inflict 1000 damage to your opponent. You can special summon this card from your hand and your opponent draws 1 card. Battle Damage this card inflicts to your opponent is halved.
2000/1300
I was liking this card until the last sentence. It really does not need it. It was balanced without it.

Quote:
Nightmare Lynx Rider
Level 3
Dark/Warrior
During your opponents Main Phase 1 he/she draws 1 card and reveals it to you. If the drawn card is of one of the following types apply the appropriate effect. SPELL: Draw 2 cards. TRAP: Discard 2 cards (If you do not have 2 cards in hand discard your hand). MONSTER: Your opponent cannot enter their Battle Phase until the end of your next turn or the drawn monster is no longer in their hand.
1300/700
If it is one of the following types? When would it not be a Spell, Trap, or Monster card?
Change spell to "Draw 1 card". The last sentence is likely broken, but I am not sure how to change it to balance it.

Quote:
Legacy of Nightmares
Spell Card
Discard one card in your hand with "Nightmare" in its name and Add 1 monster with "Nightmare" in its name to your hand.
I kind of like this one, but I am forced to ask a major question... Add from where?

Quote:
Nightmare Were-Wolf
Level 2
Dark/Warrior/Tuner
During your opponents turn this monster is treated as a Non-Tuner and as a Beast-Type monster. When this monster is a Beast-Type monster it gains 1000 ATK and loses 1000 DEF.
1000/1000
So... a 2000 ATK Level 2 monster during your opponent's turn only? I kind of like it. Not sure what you were really going for, but I like it.
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Old 09-25-2009, 06:21 PM   #3
Kinshin
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Sorry i meant from deck. let me fix that and i guess the halving on Nightmare Knight could be gotten rid of. and yeah the draw 2 is bad. I think i should reword the Lynx-Rider. I made these while rushing mainly. thanks for replying.

Additional Comment:

Oh yeah about the no battle phase effect. I should fix that (Pretty much if they drew a monster they must not have it in their hand or they cannot attack [If they don't summon or drop it they cannot attack] until the next turn. But i'll make it so if they don't summon it they cannot attack only (making it so if you force them to draw JD they can't just drop it on you.)
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Quote:
Vanathor: and never consider this again
Vanathor: EVER!
Yuginshin: ...
Yuginshin: sowwy...
Yuginshin: I didn't mean to bother you with it...
Vanathor: I...I can't stay mad at you...
Vanathor: to moe
Vanathor: way to moe
Yuginshin: ...

Last edited by Kinshin : 09-25-2009 at 06:21 PM. Reason: Automerged Doublepost
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