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Old 07-24-2009, 04:25 PM   #1
Os91
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Default Skull Servant otk

30 Monsters
3 Skull Servant
3 The Lady in Wight
3 King of the Skull Servants
3 Mystic Tomato
3 Giant Germ
3 necro guardna
3 Destiny Hero - Dasher
3 dark creator
1 Chaos Necromancer
1 Gorz, the Emissary of Darkness
1 morphing jar
1 Sangan
1 spirit reaper
1 night assailant

Spells 10
3 Veil of Darkness
3 Reload
3 hand destruction
1 Book of Life




Well the point of the deck is to use veil of darkness to mill through the deck and get king of skull servants out with 8000 attack points. The dark world is in there to use with veil get out some goldds as back up and use gren / kahki as removal. I need mostly dark monsters to have the deck keep its speed. Hasn't been tested yet since its only in the build stage.

Last edited by Os91 : 07-31-2009 at 04:29 PM.
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Old 07-24-2009, 04:40 PM   #2
83nn0
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I've tried the build with Veil of Darkness + Magical Merchant in my RDD deck in my signature, but I found that they conflict with eachother to much. You should either keep with the Magical Merchant build or the Veil of Darkness build. You can check out the RDD deck in my signature for my build. I've chosen for the Veil of Darkness way, since I often was dead the second turn against the meta decks because I could only set 1 monster (first Gokipon and after that turn Magical Merchant). That defense wasn't enough most of the time, especially not against swarm decks like Kitty, BW or LS. I'm still testing this version I have in my signature, still isn't finished, but maybe you get some good idea's. Hope this helps
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Old 07-24-2009, 04:48 PM   #3
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add the five peices of exodia to give you two win conditions
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Old 07-24-2009, 04:58 PM   #4
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Quote:
Originally Posted by GagetMan1919 View Post
add the five peices of exodia to give you two win conditions
You can better put in Dark monsters that are usefull in this build.
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Old 07-24-2009, 05:02 PM   #5
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Sniper Hunter to help you dumb Skull Servants and Lighting Vortex in case of swarms.
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Old 07-24-2009, 05:03 PM   #6
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Quote:
Originally Posted by 83nn0 View Post
You can better put in Dark monsters that are usefull in this build.
i was just messing around i don't see this deck being very competitive sorry but think about it unless you can live for one turn and then get rid of there cards on field you will lose
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Old 07-24-2009, 05:47 PM   #7
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Quote:
Originally Posted by GagetMan1919 View Post
i was just messing around i don't see this deck being very competitive sorry but think about it unless you can live for one turn and then get rid of there cards on field you will lose
You should check out the RDD deck in my signature, maybe you can help me improve it so it becomes competitive.
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Old 07-24-2009, 11:15 PM   #8
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Made some changes when i read through your thread. Is your hand destruction working out well?


37 Monsters
3 kahki
3 gren
3 goldd
3 Skull Servant
3 The Lady in Wight
3 King of the Skull Servants
3 Mystic Tomato
3 Giant Germ
3 necro guardna
2 dark creator
2 Chaos Necromancer
1 Destiny Hero - Dasher
1 Gorz, the Emissary of Darkness
1 morphing jar
1 Sangan
1 spirit reaper
1 night assailant

Spells 3
2 Veil of Darkness
1 Card Destruction
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Old 07-25-2009, 02:24 AM   #9
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Hand Destruction works great incombination with Veil of Darkness. You can play him during the draw phase if you didn't draw a Dark monster and if you draw a Dark monster with Hand Destruction, you can start drawing again.
I would play 3 Veil of Darkness though, I think 2 isn't enough.
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Old 07-27-2009, 04:35 PM   #10
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-1 Chaos Necromancer
-1 Card Destruction
+1 Hand Destruction
+1 Veil of Darkness

Additional Comment:

bump bump bump

Additional Comment:

bump bump bump

Last edited by Os91 : 07-27-2009 at 04:35 PM. Reason: Automerged Doublepost
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Old 07-28-2009, 10:04 AM   #11
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Nice changes, maybe you can add 1 or 2 Reloads. They are also quick play and might get you a Veil of Darkness if you don't have one in your hand.
The changes you made are good
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Old 07-28-2009, 10:11 AM   #12
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stick with HotU FTK ^_^
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Old 07-28-2009, 11:23 AM   #13
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what is hotu ftk?
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Old 07-28-2009, 05:24 PM   #14
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dude you have WAAAY to many monsters, and not enough destruction.
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Old 07-28-2009, 05:42 PM   #15
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its supposed to have a lot of monsters... so i can abuse veil of darkness
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Old 07-28-2009, 05:52 PM   #16
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Dark World doesn't work with Viel of Darkness.
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Old 08-08-2009, 07:27 PM   #17
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****... why didnt I see the word send before -_- hm 9 open spots now!

Additional Comment:

bumpbumpbump

Additional Comment:

bumpbumpbump

Additional Comment:

bump bump bump

Last edited by Os91 : 08-08-2009 at 07:27 PM. Reason: Automerged Doublepost
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