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Old 06-26-2009, 11:34 PM   #51
Yussa Tampon
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I almost didn't return to this game when I found out how easy it was to drop a Stardust Dragon or Goyo Guardian. I can honestly say they are an intimidating mechanic to the game, but we can work with them out there.
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Old 06-26-2009, 11:42 PM   #52
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Originally Posted by 25Strat View Post
Play for self banning from pojo? I'll straight up tell you I'm going to use GB too.
...DO EET. This will be entertaining.
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Old 06-26-2009, 11:49 PM   #53
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Originally Posted by Kitsune Blue View Post
My Dragon deck doesn't use Synchs and eats Glad Beasts.

umad?
And here I was thinking you'd have a combination Phantom/Gladiator/Every other kind of Beast deck, like this abomination I'm working on atm.

wtf
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Old 06-27-2009, 04:54 AM   #54
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Too bad Cat Synchro in the TCG is a joke.
Too bad it isn't in the OCG.
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Old 06-27-2009, 05:35 AM   #55
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Oh yeah, this is why I don't come to this part of the forums anymore.
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Old 06-27-2009, 10:45 AM   #56
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Synchros aren't problematic on their face, its the way konami insists on making tuners like PSZ, Gale, and cards that support other tuners like E-port and Rescue Cat that are the problem, otherwise they would essentially be toolbox tributes.
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Old 06-27-2009, 07:31 PM   #57
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E-port isn't a problem
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Old 06-27-2009, 10:20 PM   #58
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E-port isn't a problem
Yes it is, special summoning synchros from the hand or deck without cost will always create the potential for consistent synchro swarms. Which is precisely why it was limited there are simply too many ways special summon other monsters for synchro material to allow that kind of card to be played in multiples.
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Old 06-27-2009, 11:54 PM   #59
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Originally Posted by Hades'sChaos View Post
Yes it is, special summoning synchros from the hand or deck without cost will always create the potential for consistent synchro swarms. Which is precisely why it was limited there are simply too many ways special summon other monsters for synchro material to allow that kind of card to be played in multiples.
I don't think you get it.

The game is supposed to be about fast OTKs. Not FTKs, fast OTKs. Games shouldn't last more than 4-5 turns. That's how Konami sees it.
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Old 06-28-2009, 12:58 AM   #60
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I don't think you get it.

The game is supposed to be about fast OTKs. Not FTKs, fast OTKs. Games shouldn't last more than 4-5 turns. That's how Konami sees it.
One: that isn't remotely true as cards that create OTKs tend to get banned or limited(*cough* E-port), two: You don't need cards like E-port to end a game in four or five turns.
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Old 06-28-2009, 02:51 AM   #61
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Originally Posted by Hades'sChaos View Post
One: that isn't remotely true as cards that create OTKs tend to get banned or limited(*cough* E-port), two: You don't need cards like E-port to end a game in four or five turns.
Konami has always favored a fast paced game. Card design and ban lists that discourage cards which slow down the game outweigh Emergency Teleport, which might have been restricted on an unrelated concept.
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Old 06-28-2009, 04:49 AM   #62
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Synchros are powerful cards yes, but they need Tuner cards which are generally rubbish. So you give and take when you play them.
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Old 06-28-2009, 11:07 AM   #63
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Konami has always favored a fast paced game. Card design and ban lists that discourage cards which slow down the game outweigh Emergency Teleport, which might have been restricted on an unrelated concept.
Actually its relatively clear they favor a moderately paced game as do most players, which precisely why stall cards like level limit A and card's that unduely speed up the pace of the game like E-port and PSZ get limited.
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Old 06-28-2009, 05:29 PM   #64
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Synchros will be more interesting once there are:
I. More than an extra deck's worth of usable synchros
II. A good amount more synchros for specific deck types. Like what was made for Dragons in RGBT.
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Old 06-28-2009, 06:50 PM   #65
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Originally Posted by Xander-K View Post
Synchros are powerful cards yes, but they need Tuner cards which are generally rubbish. So you give and take when you play them.
Krebons, Gale, PSZ, Debris Dragon, Junk Synchron, Black Salvo, even Psychic Commander and Blizzard are quite good cards.
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Old 06-28-2009, 06:51 PM   #66
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Forgot Salvo.
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Old 06-28-2009, 06:54 PM   #67
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Forgot Salvo.
Fixed .
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Old 06-28-2009, 07:24 PM   #68
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ok please explain how the game has become garbage just because of synchros, i do want to know
The game began to fail way before synchros...why do i still play? To show that you don't need synchros, JD, DAD, or GB to have fun and win :/
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Old 07-01-2009, 09:07 PM   #69
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Bump .
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Old 07-01-2009, 09:35 PM   #70
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Syncros made the game fun. If they made the game worse, why do you scrubs still play, and complain? Just quit if you don't like it.
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Old 07-01-2009, 09:45 PM   #71
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You just called me a scrub, and you run blackwings.
How funny.
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Old 07-01-2009, 09:48 PM   #72
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Originally Posted by King Goomba View Post
You just called me a scrub, and you run blackwings.
How funny.
How in hell am I am scrub by running Blackwings? That makes no sense.
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Old 07-01-2009, 09:55 PM   #73
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You just called me a scrub, and you run blackwings.
How funny.
/rolleyes .
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Old 07-02-2009, 01:13 AM   #74
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Originally Posted by King Goomba View Post
Ever since Synchros were released, this game has been worse than ever.
It's discouraging to look at all these potential deck types then see they don't even stand a chance without their own tuners and synchros.
Discuss.
Truth .
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Old 07-02-2009, 03:09 PM   #75
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Truth .
Not really, since Krebons, Plaguespreader, etc. are splashable.

Also, I think it's good, since most decks have become competative because of syncros. Look at fish. That stuff is pro.
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