 |
|
06-25-2009, 11:22 PM
|
#1
|
|
Wot Wot Wot!
Join Date: Mar 2007
Location: Florida.
Posts: 3,936
|
Get rid of Synchros.
Ever since Synchros were released, this game has been worse than ever.
It's discouraging to look at all these potential deck types then see they don't even stand a chance without their own tuners and synchros.
Discuss.
__________________
Ą|[PKMN] Fighting.dek [x]
Ą|[YGO!] Stardust in the Morning. [x]
Last edited by Rhinoserious : 06-28-2009 at 06:51 PM.
|
|
|
06-25-2009, 11:26 PM
|
#2
|
|
Banned User
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 4,287
|
DAD and friends: Good game
Synchros: garbage game
wat
|
|
|
06-25-2009, 11:27 PM
|
#3
|
|
Ruler of Benevolence
Join Date: Sep 2004
Location: Ohio
Age: 24
Posts: 4,885
|
Synchros actually bring a pseudo-chesslike aspect to the game in that they're always available to the player as long as lanes are first opened by other cards for their being summoned, like how chess's pieces are always available as long as lanes are first opened by the pawns for their being moved out into the middle of the board.
The pivotal difference there is that Chess is totally public, bar a taller piece somehow obscuring the view of a shorter - and even that's a tenuous thing, as I would expect an overhead view to be available in game. There is no overhead view that un-obscures the contents of the Extra Deck.
Of course, that lack of public and private information just so happens to be CCGs themselves at work.
The only thing that makes Synchros worth complaining about would be how they generally render obsolete the mechanic of the Tribute Summon, and even that's relatively tenuous, as Tribute Summoning was always a risky mechanic when not accompanied by some sort of floating support or card theft.
The one thing Synchro Summons HAVE guaranteed is that we now have another way to Summon larger monsters w/ a lot of control over gameplay, just like Tribute Summons, Fusion Summons, and Ritual Summons before it.
Even then, those sorts of Summons were only easy when the materials were easily assembled into their proper place.
Last edited by Pharaoh Atem : 06-25-2009 at 11:35 PM.
|
|
|
06-25-2009, 11:29 PM
|
#4
|
|
Registered User
Join Date: Dec 2008
Location: Bellocan, GMS(maplestory), Bluffton, IN(real life)
Age: 21
Posts: 181
|
ok please explain how the game has become garbage just because of synchros, i do want to know
|
|
|
06-25-2009, 11:30 PM
|
#5
|
|
Class-A Bitch
Join Date: Aug 2007
Location: Hong Kong
Posts: 10,322
|
Quote:
Originally Posted by Pharaoh Atem
The only thing that makes Synchros worth complaining about would be how they generally render obsolete the mechanic of the Tribute Summon.
|
I could argue the Tribute mechanic rendered themselves useless.
__________________
Quote:
Originally Posted by benthegreat
YGO 101:
- 241 as easily as possible when you can.
- Don't blow your load unless you know where it's landing
- Keep tempo
- Don't get cheated
- Don't lose.
|
|
|
|
06-25-2009, 11:35 PM
|
#6
|
|
Banned User
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 4,287
|
I wish they'd bring back Rituals and let us keep them in the Extra Deck.
To me, Rituals are the closest to Synchros, they revolve around tributing stuff based on total level, and require a key card to do so (tuner, ritual spell).
|
|
|
06-25-2009, 11:36 PM
|
#7
|
|
Miracles Happen
Join Date: Jan 2008
Location: In your extra deck!
Posts: 1,631
|
Quote:
Originally Posted by uchiha_itachi
I wish they'd bring back Rituals and let us keep them in the Extra Deck.
To me, Rituals are the closest to Synchros, they revolve around tributing stuff based on total level, and require a key card to do so (tuner, ritual spell).
|
But other than demise which ritual monsters are good? There a lot of good synchros and a lot of cards to use with them which rituals don't have.
|
|
|
06-25-2009, 11:37 PM
|
#8
|
|
Class-A Bitch
Join Date: Aug 2007
Location: Hong Kong
Posts: 10,322
|
They're going to develop more.
__________________
Quote:
Originally Posted by benthegreat
YGO 101:
- 241 as easily as possible when you can.
- Don't blow your load unless you know where it's landing
- Keep tempo
- Don't get cheated
- Don't lose.
|
|
|
|
06-25-2009, 11:57 PM
|
#9
|
|
Ruler of Benevolence
Join Date: Sep 2004
Location: Ohio
Age: 24
Posts: 4,885
|
Quote:
Originally Posted by elitedesolator
I could argue the Tribute mechanic rendered themselves useless.
|
Was in the middle of adding more information when this was posted
Additional Comment:
Quote:
Originally Posted by uchiha_itachi
I wish they'd bring back Rituals and let us keep them in the Extra Deck.
To me, Rituals are the closest to Synchros, they revolve around tributing stuff based on total level, and require a key card to do so (tuner, ritual spell).
|
This, in tandem with the Gishiki Majin series, is something I do not reccomend.
Last edited by Pharaoh Atem : 06-25-2009 at 11:57 PM.
Reason: Automerged Doublepost
|
|
|
06-26-2009, 12:12 AM
|
#10
|
|
Pojo Comic Relief
Join Date: Jul 2008
Location: Goin' Band
Age: 22
Posts: 23,214
|
Didn't make me flinch; bad troll is bad.
2/10
__________________
Quote:
Originally Posted by Kestral287
Also, for the record? PK wins life and everything.
|
Quote:
Originally Posted by Avada999
this one time at duel camp....
|
|
|
|
06-26-2009, 12:57 AM
|
#11
|
|
Pojo Veteran
Join Date: Jun 2008
Posts: 680
|
I'm pretty sure the game's collapse began with PTDN, not with TDGS.
The Synchro mechanic is not inherently problematic in and of itself, and in my opinion theoretically adds more strategy to the game by providing a variety of options whenever it can be used; however, certain individual cards, whether Synchro Monsters or cards in the main deck used in tandem with Synchro Monsters, are poorly designed, giving the mechanic itself a bad reputation.
__________________
Quote:
Originally Posted by PMasterS
The problem is that you seem to be under the mistaken belief that logic is logical
|
Quote:
Originally Posted by Mokey Mokey Man
All of your arguments are based on the opinion that overpowered cards are bad for the game.
|
Quote:
Originally Posted by uchiha_itachi
LS winning SJC is like Amazonesses winning SJC.
|
|
|
|
06-26-2009, 01:55 AM
|
#12
|
|
Ruler of Benevolence
Join Date: Sep 2004
Location: Ohio
Age: 24
Posts: 4,885
|
Quote:
Originally Posted by Undeat
I'm pretty sure the game's collapse began with PTDN, not with TDGS.
The Synchro mechanic is not inherently problematic in and of itself, and in my opinion theoretically adds more strategy to the game by providing a variety of options whenever it can be used; however, certain individual cards, whether Synchro Monsters or cards in the main deck used in tandem with Synchro Monsters, are poorly designed, giving the mechanic itself a bad reputation.
|
Collapse, I wouldn't say. It sells like hotcakes.
It's less that and moreso the end of non-Special Summons being all that practical.
|
|
|
06-26-2009, 06:33 AM
|
#13
|
|
Elephant
Join Date: Oct 2008
Location: Brighton, UK
Posts: 4,409
|
I think synchros added a lot to the game, but I think a few of them were done poorly. DSF and Brionac are obviousy broken, Goyo is overpowered, and the generic synchros are better than the none generic ones 8 times out of 10.
__________________
---------------------------- ----------------------------
|
|
|
06-26-2009, 06:43 AM
|
#14
|
|
Banned User
Join Date: Jun 2009
Posts: 28,314
|
I agree with the above statment.
Also for people who like rituals. Check out the SOVR card list sometime. Really nice support.
|
|
|
06-26-2009, 06:48 AM
|
#15
|
|
Pojo Veteran
Join Date: Dec 2005
Posts: 7,429
|
Quote:
Originally Posted by Undeat
I'm pretty sure the game's collapse began with IOC, not with TDGS.
|
Fixed .
|
|
|
06-26-2009, 07:29 AM
|
#16
|
|
平
Join Date: Jan 2009
Posts: 13,571
|
I agree. Synchros ruined the game. They come out of nowhere, Tuners are becoming like normal monsters and no longer weak ones, and Synchros are way too powerful. For instance, Goyo Guardian has a massive 2800 and is incredibly easy to summon. Then, he takes control of opposing monsters. Stardust Dragon stops everything you have, DSF ends games, etc...
The only Synchros that were actually good were the ones like Nitro Warrior and Junk Warrior, because they required a certain Tuner to summon them. But now Synchros are just too accessable, so you can just go in and pick out whichever one fits the exact situation.
I wish Synchros could be done away with, but they're probably way too into the game now, and they're also on the 5D's show, so I don't think they're ever going away unless Konami really smartens up. But then that also means that Synchro cards are now completely useless, so they would probably have to do some giveaway thing, like you send us your Synchro, we give you a really good promo card.
__________________
Quote:
Originally Posted by Neverwish
If you wanna look pro, you gotta play like you're a drunk lumberjack. Put your deck sideways, upside-down, diagonal, in the field card zone, outside the mat, on the opponent's mat, HEY! That's what the pros do, man!
|
|
|
|
06-26-2009, 08:25 AM
|
#17
|
|
Junior Member
Join Date: Dec 2008
Posts: 47
|
Scyrhros give us gamers a new look at teh game, a new way to play, admitidly scyrhos gave us Tele-DAD, a annoying deck, but one that changed how many of us played, the format beam super aggressive, and u had to planm ur move out alot carefully, with out sychros we would proberble be stuck with DAD decks and LS, as those decks didnt need scyhros, with sychros we can now beat those decks with Cats and BW
|
|
|
06-26-2009, 08:44 AM
|
#18
|
|
Coheed and Cambria
Join Date: Sep 2007
Location: From Fear Through the Eyes of Madness
Posts: 5,620
|
Synchros are amazing for the game.
DSF, Brionac, and debate-ably BRD are the only ones that may require hindering.
__________________
Dear Ambellina,
The Prise wishes you, to watch over me.
In short for the murders of those I court,
I bless the hour that hold your fall,
I will kill you all.
I am The Crowing.
|
|
|
06-26-2009, 08:49 AM
|
#19
|
|
Gladiator Veteran
Join Date: Feb 2008
Location: United States!! Deck: Gladiator Beasts
Posts: 3,706
|
Well I don't really like the mechanic, but there's no way ever they will all be banned.
Synchros have sped up the game to an incredible pace, so I think the best option now is to unlimit all the stall cards and rebalance the format.
|
|
|
06-26-2009, 09:15 AM
|
#20
|
|
*yawn*
Join Date: Jul 2006
Location: Ireland
Age: 23
Posts: 2,397
|
Synchros should never have been generic. If they were tuner specific or required certain materials, they'd be much better. Tele-DAD probably wouldn't even have existed, and Dark Strike Fighter probably wouldn't be as much of a problem as it is now.
|
|
|
06-26-2009, 09:35 AM
|
#21
|
|
Pojo Veteran
Join Date: Jul 2008
Location: Digital World
Posts: 2,314
|
At the same time with people saying that synchros needed limits like to bring out stardust use a dragon tuner and some other monster then i can see us complainig that everyone is only running dragons or machines.
For the most part i think synchros have also been the reason that some people even play certain decks. I would have never bought the 2nd spellcaster structure deck if it wasnt for arcanite and tempest magician. And no one would play rescue cat if it wasnt for the little beasties becoming big beaters. All in all i say syncros added a mixed bag to the game. At first glance they are balanced (sending two monsters sometimes 3 to the grave just to bring out one monster who could very well get bottomlessed) its just that with all these new monsters and spell cards gving you free summons and 2 for 1 all over the place that is really breaking the mechanic that is synchro summoning.
|
|
|
06-26-2009, 09:37 AM
|
#22
|
|
Registered User
Join Date: Mar 2005
Age: 25
Posts: 366
|
^This^
If Synchros required specific tuner material monsters to summon them, then the Synchro mechanic would not be better then tributing and fusion summoning. Synchros could have been a really great addition to the game if they were only done properly.
|
|
|
06-26-2009, 09:37 AM
|
#23
|
|
Banned User
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 4,287
|
Quote:
Originally Posted by Pharaoh Atem
Was in the middle of adding more information when this was posted
Additional Comment:
This, in tandem with the Gishiki Majin series, is something I do not reccomend.
|
Will find out what Gishiki Majin is, until then, explain?
edit: holy crap those are awesome.
|
|
|
06-26-2009, 09:46 AM
|
#24
|
|
Pojo Veteran
Join Date: Jan 2005
Posts: 8,930
|
In a good format I doubt Synchro's would see much play at all, as all of the non-broken ones are inferior to Monarchs.
__________________
http://antikonami.wordpress.com/
"The real “intellectual property crime” is that Nintendo, with the help of coercive enforcement of monopoly privileges by the state, is able to charge an enormous sum of money for a game whose marginal cost of reproduction is twenty cents." - Kevin Carson
|
|
|
06-26-2009, 09:49 AM
|
#25
|
|
Registered User
Join Date: Mar 2005
Age: 25
Posts: 366
|
It's funny how ALL of the broken synchros are 10000X easier to get out than tribute summoned monsters AND have killer game ending effects.
It's madness.....
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
|
|