please no flaming I have no problem with constructive criticism but if all you have to say is its garbage dont bother, its just an idea ill test it if it doesnt work ill move on
(card effects for lesser none cards in the deck are at the bottom, and no
flames please im trying to make a serious attempt at a new deck)
Well heres another of my crazy ideas. Ive been testing middle and little city and kept wishing They had a decent draw engine. I love using skill drain and low level beatsticks, but you had no way to dig for the power cards like opression and skill drain. So I remembered common charity, its a draw card in trap form. Theres are tons of normal monsters with 1900 and even one with 2000 attack. So from there I decided run mostly dark ones you can add allures. That gives u 2 potent draw cards u can max on.
From there I looked into all the normal support cards, you know the ones you have to read cause youve totally forgotten about them. I chose only what I considered to be the best of them. dark factory lets me run discards and get back normal monsters i dumped or just lost so i can keep the monster count fairly low. Justibreak is like mirror force with benefits, so no big shocker there. The others have unique uses but 1 for tech seemed fine. Well here it is im open to suggestions no testing yet its all concept.
3 gene warped
3 mad dog of darkness
3 archfiend soldier
3 mech chaser
1 vorse raider
2 d.d. crow
2 burden of the mighty
1 heavy storm
1 giant trunade
1 lightning vortex
1 amulet of ambition
2 dark factory of mass production
3 skill drain
1 mirror force
3 common charity
3 solemn judgment
3 shadow mirror
3 light mirror
1 secrets of the gallant
2 dust tornado
1 mind crush
amulet of ambition(equip spell)-Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of the Deck
common charity(normal trap)-Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard.
justi-break(normal trap)-Activate only when your opponent declares an attack against a face-up Normal Monster on your side of the field. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.
secrets of the gallant(normal trap)-Select 1 Normal Monster you control. When the selected monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards.
dark factory of mass production(normal spell)-Select 2 Normal Monsters from your Graveyard and add them to your hand.