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12-27-2008, 09:12 PM
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#1
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Registered User
Join Date: Jul 2007
Location: Ontario, Canada
Age: 22
Posts: 172
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Scrap-Iron Scarecrow
Scrap-Iron Scarecrow
Activate only when an opponent's monster declares an attack. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard.
Does infinite attack negation have a place in any main or side deck this format? What decks can use it and what decks does it hurt?
__________________
Jaden Yuki: "Game on!"
Bastion Misawa: "Game over soon!"
Dr. Vellian Crowler: "You try to expel one kid, and the entire world turns against you."
Jaden Yuki: "Okay, so if I win, Jasmine's free!"
Jasmine: "And if you lose?"
Jaden Yuki: "What if I lose?"
[pause]
Jaden Yuki: "Whoah, didn't really think of that..."
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12-27-2008, 09:41 PM
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#2
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Dark World Master
Join Date: Dec 2008
Location: Dark World
Posts: 21,217
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Not really infinite. lol. Just one attack per Battle Phase. But it is really good.
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12-27-2008, 09:49 PM
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#3
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Optimistic Vet
Join Date: Dec 2008
Location: Dragon Graveyard
Posts: 1,052
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i see this card in a whole new light because of my match against the spirit Vet Archlord_Zerato101, this card makes up for the occasional bad field presense in his spirit deck it was almsot too good to be true !!.
too bad it isnt chainable owever its prone to every removal played.
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12-27-2008, 10:25 PM
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#4
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Dark World Master
Join Date: Dec 2008
Location: Dark World
Posts: 21,217
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I actually don't have any...........  
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12-27-2008, 10:29 PM
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#5
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Stand Aside.
Join Date: May 2008
Location: New Hampshire
Posts: 2,651
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When the format slows down, I'm willing to bet scrap-iron will see play. The card is a great piece of one-sided stall, barring the vulnerability to s/t destruction. Right now, waboku/threatening roar has the edge because it can stop swarms.
__________________

I mourn for you, fine toad...
Team Fist Pump
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12-27-2008, 10:35 PM
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#6
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I'm a Gaga
Join Date: Oct 2008
Location: TX
Age: 22
Posts: 2,144
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Well it's easy to get since it's in the Yusei Starter Deck.
This card must be side-deck prepared if you face glads
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12-27-2008, 10:40 PM
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#7
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Dark World Master
Join Date: Dec 2008
Location: Dark World
Posts: 21,217
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Lol yeah. It is really good against Gladiator Beasts.
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12-27-2008, 10:46 PM
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#8
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Stand Aside.
Join Date: May 2008
Location: New Hampshire
Posts: 2,651
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Quote:
Originally Posted by XsuicidebyaccidentX
Lol yeah. It is really good against Gladiator Beasts.
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decent, not great. Remember that they can still tag during your turn (F/D hoplo, mirror wall, waboku, etc.), and can still contact for gyzarus
__________________

I mourn for you, fine toad...
Team Fist Pump
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12-27-2008, 11:14 PM
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#9
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Dark World Master
Join Date: Dec 2008
Location: Dark World
Posts: 21,217
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Meh, they are not the only ones with stuff. Especially if you have 3 face down or something. lol.
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12-28-2008, 08:25 AM
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#10
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Pharaonic Veteran
Join Date: Jan 2007
Posts: 8,574
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Quote:
Originally Posted by XsuicidebyaccidentX
Meh, they are not the only ones with stuff. Especially if you have 3 face down or something. lol.
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That's really not very likely to happen. lol
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If you believe in God and are not afraid to say it, put this in your sig! Always remember, God is great.
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12-28-2008, 10:17 AM
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#11
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Untouched User
Join Date: Apr 2005
Location: New Jersey
Posts: 3,470
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this card is amazingly annoying to fight against. i found that some people might not waste valuable m/t removal on this. also, it can be used to cause the opponent to summon more monsters in hopes of getting attacks though...then you can bait them into a mirror force or torrential
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12-28-2008, 12:18 PM
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#12
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Kin~ni Shinobi
Join Date: Apr 2005
Posts: 9,914
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Semi-infinite attack negation with the Dark Door to limit attacks to one.
Stopping an attack well just saves your LP along with any other benefits card effect provides. Don Zaloog with discard ability.
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12-28-2008, 12:29 PM
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#13
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Dark World Master
Join Date: Dec 2008
Location: Dark World
Posts: 21,217
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Oh well, it still slows them down.  
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12-28-2008, 01:20 PM
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#14
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"Never Compromise"
Join Date: Jun 2007
Age: 24
Posts: 4,038
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this cards existance is the reason i can use my spirit deck and have GB as such an easy win when i pay against that decktype.
SIS is amazing it might as well be a supprt card for spirits lol.
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12-28-2008, 01:26 PM
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#15
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captain spaulding
Join Date: Oct 2007
Location: Savannah, GA
Posts: 1,396
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Quote:
Originally Posted by sardO
Scrap-Iron Scarecrow
Activate only when an opponent's monster declares an attack. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard.
Does infinite attack negation have a place in any main or side deck this format? What decks can use it and what decks does it hurt?
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This card is actually much more disruptive than I originally thought. Combined with stuff like Necro Gardna, multi attack cards like Dark Resonator, frequently generated tokens (Black Garden etc.), and something like Threatening Roar, D Prions etc. this card can cause lots of headaches.
It's weaknesses are basically Decree and that it's not chainable like Roar to destruction.
As soon as you know your opponent has one of these set you should be trying to space it, dust it, flip decree, breaker it, snipe it etc.
Annoying card is annoying.
__________________
!!TEAM INVASION!!
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12-28-2008, 02:02 PM
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#16
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Pojo Veteran
Join Date: Jul 2004
Posts: 2,879
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Quote:
Originally Posted by hotfoilcard
This card is actually much more disruptive than I originally thought. Combined with stuff like Necro Gardna, multi attack cards like Dark Resonator, frequently generated tokens (Black Garden etc.), and something like Threatening Roar, D Prions etc. this card can cause lots of headaches.
It's weaknesses are basically Decree and that it's not chainable like Roar to destruction.
As soon as you know your opponent has one of these set you should be trying to space it, dust it, flip decree, breaker it, snipe it etc.
Annoying card is annoying.
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How come no one mentions the fact that since it's not chainable, Judgment Dragon, Celestia, and Dark Armed Dragon <pojo_ ownz><pojo_ ownz><pojo_ ownz><pojo_ ownz> all over it?
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12-28-2008, 02:39 PM
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#17
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captain spaulding
Join Date: Oct 2007
Location: Savannah, GA
Posts: 1,396
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Quote:
Originally Posted by hotfoilcard
This card is actually much more disruptive than I originally thought. Combined with stuff like Necro Gardna, multi attack cards like Dark Resonator, frequently generated tokens (Black Garden etc.), and something like Threatening Roar, D Prions etc. this card can cause lots of headaches.
It's weaknesses are basically Decree and that it's not chainable like Roar to destruction.
As soon as you know your opponent has one of these set you should be trying to space it, dust it, flip decree, breaker it, snipe it etc.
Annoying card is annoying.
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Quote:
Originally Posted by PlanetCrack
How come no one mentions the fact that since it's not chainable, Judgment Dragon, Celestia, and Dark Armed Dragon <pojo_ ownz><pojo_ ownz><pojo_ ownz><pojo_ ownz> all over it?
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I thought I did just mention it's lack of chainability as a weakness?
Generally speaking this card doesn't see High Tier Competitive play. I was trying to give it credit however for being the Grand Annoyance that it is.
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!!TEAM INVASION!!
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12-28-2008, 04:53 PM
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#18
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Master of Bubbles
Join Date: Jun 2006
Location: Right behind you, in fact I am you, only different because I have the power of bubbles
Age: 22
Posts: 1,798
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Quote:
Originally Posted by hotfoilcard
I thought I did just mention it's lack of chainability as a weakness?
Generally speaking this card doesn't see High Tier Competitive play. I was trying to give it credit however for being the Grand Annoyance that it is.
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K now I'm gonna go make a stall deck with all the cards you named and win an SJC with it. thanx. but seriously I played the structure deck as is vs my gadget deck and because of this card the structure deck 2-0'ed my gadget deck. lol. this card rules, might throw one in my final countdown deck.
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Quote:
Originally Posted by Mr.Andy
no risk no fun!
and if a car attempts to hit you, hit him before he does it!
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12-28-2008, 09:27 PM
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#19
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Registered User
Join Date: Jul 2007
Location: Ontario, Canada
Age: 22
Posts: 172
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Ya, it definitely is a very annoying card and can single-handedly control a game, but what is it good for? That's all I can think about right now regarding this card. I'll correct myself in saying that Scrap-Iron is "infinite attack negation", but what can negating one attack per turn do? It can save your monsters and your life points, but eventually you'll have to have a more direct way of dealing with the threat, or eventually your opponent will be able to get rid of Scrap-Iron. So Scrap-Iron Scarecrow can be a nice control card that sort of stalls until you draw into outs... not really a good enough purpose in my opinion. As far as specific match-ups go:
Tele-Dad - Can slow down early game and bother Synchros, but sooner rather than later they will be able to get rid of Scrap-Iron and explode for game. Not very useful.
Lightsworn - Can slow them down, but Lightsworn's ability to swarm will limit Scrap-Iron's effectiveness, not to mention they have many outs to it like Lyla, Cold Wave, and JD aside from basic spell/trap removal. Not useful.
Zombies - Swarm ability limits effectiveness. Not useful.
Gladiator Beasts - Can be nice if they happen to not draw their numerous outs to the card (Bestiari, Cold Wave, Gyzarus), but odds are it will get blown up and not being chainable causes its effectiveness to be minimal. Not very useful.
Plants - Not particularily good against Plants at all.
Anti-Meta/Rogue Decks - In a slower paced strategy, a Scrap-Iron Scarecrow can slow your opponent's offence to a halt and allow you to swing over their normally weaker monsters (Gadgets, Wildheart, Banisher, etc.) and generate nice control over the game. Can be quite useful.
Scrap-Iron's utility will really depend on the deck it is being run in and what it is up against. It really has no place in any top decks, as better cards that are more synergistic with the strategy will be played over a random attack-negating card that isn't necessary. In Anti-Meta/Rogue builds with Oppression, Scrap-Iron can have a place. Allowing only normal summons and being able to negate attacks each turn can allow the game to end quickly and decisively, but if not combo'ed with Oppression or something like Thunder King it isn't very useful on it's own. Siding Scrap-Iron against Anti-Meta can be nice tech, but stuff like Royal Decree or Dust Tornado is more effective.
In conclusion, on paper, Scrap-Iron appears to be a nice card, but in reality I think it's just an annoyance at best because it doesn't deal with the threat directly, it just slows the threat down. Eventually, it will just get destroyed or negate one attack but do nothing about the other attackers on the field. Scrap-Iron Scarecrow deserves some time being tested, but I don't think it has a place in any competitive deck this format.
__________________
Jaden Yuki: "Game on!"
Bastion Misawa: "Game over soon!"
Dr. Vellian Crowler: "You try to expel one kid, and the entire world turns against you."
Jaden Yuki: "Okay, so if I win, Jasmine's free!"
Jasmine: "And if you lose?"
Jaden Yuki: "What if I lose?"
[pause]
Jaden Yuki: "Whoah, didn't really think of that..."
Last edited by sardO : 12-28-2008 at 09:30 PM.
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12-28-2008, 09:28 PM
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#20
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Registered User
Join Date: Dec 2008
Posts: 73
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Not chainable? Where does that ruling come into play (I prefer to play correctly) and there is not a rule on it stating per battle phase or turn or anythin. "Activate only when an opponent's monster declares an attack". So every time the opponent declares an attack the atk is blocked. Less there is a ruling in the book or card that states otherwise. (and as of yet, I see neither)
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12-28-2008, 09:36 PM
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#21
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Dark World Master
Join Date: Dec 2008
Location: Dark World
Posts: 21,217
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No, you can't activate this more than once per turn. This card setting itself sets like you set it in the first place. So, no it is not chainable.
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12-28-2008, 09:41 PM
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#22
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Registered User
Join Date: Dec 2008
Posts: 73
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I don't know heh, that sounds all to speculation. It just says place it face down, different then setting it in my opinion. Not trying to argue, but it should be made more clear on the ruling.
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12-28-2008, 09:43 PM
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#23
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Dark World Master
Join Date: Dec 2008
Location: Dark World
Posts: 21,217
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Quote:
Originally Posted by Emyrus
I don't know heh, that sounds all to speculation. It just says place it face down, different then setting it in my opinion. Not trying to argue, but it should be made more clear on the ruling.
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I agree it should but those are the rules. Otherwise it would be broken as ****.
Imagine someone with 3 of these in their deck and it can negate any one of your attacks. 
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12-28-2008, 09:47 PM
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#24
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Registered User
Join Date: Dec 2008
Posts: 73
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Yes but those rules have yet to be seen. As I said, atm it seems speculation. It the card stated once per turn I would agree. It doesn't, it says when a opponent declares an attack. Also, if thye make it limited that would hurt anyone trying to put 3 in their decks heh. If there is an official statment on the ruling of this card I wanna see it to clear my mind on the matter.
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12-28-2008, 09:54 PM
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#25
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Optimistic Vet
Join Date: Dec 2008
Location: Dragon Graveyard
Posts: 1,052
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"Scrap-Iron Scarecrow" cannot be activated again during the same turn, because it has been Set and Trap Cards cannot be activated during the turn they are Set.
it may not say it clearly on the card but its in the rulings page already to avoid loopholes i gotta agree to some point that cards should be written more clearly.
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