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Old 03-06-2008, 12:21 PM   #1
ColdFire5
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Default Protecting Your Continuous Spell/Trap Cards

If your deck depends on a field spell or some other continuous
spell or trap card (Skill Drain, Macrocosmos, Dimensional Fissure,
Necrovalley, A Legendary Ocean, etc.). What are some good
defenses to keep these cards from being removed/negated by
your opponent?

I know Magic Reflector can protect a face-up spell card (once) ,
but it does nothing for traps.

Fake Trap can protect traps (once) but it does nothing for spell
cards.

Field Barrier works (until it gets destroyed), but only for field
spells.

What other good defenses are there?
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Old 03-06-2008, 12:26 PM   #2
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Maybe solemn/dark bribe?
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Old 03-06-2008, 12:42 PM   #3
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3x Solemn Judgment and 2/3x Dark Bribe is your standard defence
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Old 03-06-2008, 12:52 PM   #4
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Solemn Judgment. Dark Bribe. Perhaps Spell Shield type-8, though it is a little bit situational. Cursed Seal of the Forbidden Spell, but just be careful what you use it on. Best to save it for that Heavy Storm your opp might try to get back with DMoC. Light and Darkness Dragon (as strange as it may sound).
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Old 03-06-2008, 01:57 PM   #5
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3 Solemn Judgment.

Run Magic Jammer over any other options... for protecting your continuous spells/traps, basically all else you need to worry about is spells... It's actually equal to Bribe here, if not better because it lets you discard extras of the continuous card you're trying to protect.
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Old 03-06-2008, 02:38 PM   #6
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Dark Bribe > Magic Jammer

You don't lose anything, and a draw for your opponent is not alot in a situation like this. You have a card that is a problem for them locking the field, or pressing them, and you've basically replaced the card that can get them out of the situation with random deck card.
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Old 03-06-2008, 02:46 PM   #7
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Quote:
Originally Posted by Cataclismic View Post
Dark Bribe > Magic Jammer

You don't lose anything, and a draw for your opponent is not alot in a situation like this. You have a card that is a problem for them locking the field, or pressing them, and you've basically replaced the card that can get them out of the situation with random deck card.
The fact PWWB was so good last format, and Raigeki Break is good this format, despite the fact they require costs makes this logic no longer apply to the game.

Plus discarding a dead card is better than giving the opponent a draw...
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Old 03-06-2008, 03:11 PM   #8
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No, it is still a relevant claim. Who's gonna want to look after things like contious traps the most? CO Burn? Macro Cosmos? Skill Drain? These are the kinds of decks that like to converse their hand, and to which an extra card for the opponent 90% of the time means jack****.
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Old 03-06-2008, 05:02 PM   #9
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It can also depend on what deck type you run. Royal Decree is a great card to use if your deck mostly consist of spell cards.

Spell Canceler and Horus the Black Flamed Dragon LV8 are also nice cards to consider.

I consider Dark Bribe over Magic Jammer just because it can be chained to the activation of any spell or trap card and negate and destroy the card.

Solemn Judgment is also a great card that can be more usefull in certain situations then Dark Bribe, but consider when you use it since you must pay half your life points. Your opponent can chain Dark Bribe to Solemn Judgment as well negating the effect of Solemn Judgment and destroy it, while you paid half your lifepoints to activate it.

From personal experience, I also recommend Judgment of Anubis. It may only be used to negate a spell card activated by your opponent that destroys one or more spell/trap cards on your side of the field, but you can also destroy a face-up monster on your opponent's side of the field. Inflict damage to your opponent equal to the attack of the monster destroyed.

I personally haven't ran Seven Tools of the Bandit, but it's something you can also consider.

It all depends on what type of deck you run and the ratio between the number of spell and trap cards in the deck.
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Old 03-06-2008, 08:33 PM   #10
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Solemns, Bribes, and Skill Drain (or, failing that, Divine Wrath).
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Old 03-07-2008, 06:06 AM   #11
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Wave-Motion Cannon can actually be a great deterrent, acting like a big spell/trap removal magnet. Your opponent will have to use up a card to get rid of it, because if they don't, you can send it for huge amounts of damage.
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Old 03-07-2008, 01:45 PM   #12
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Dark Bribe, Solemn Judgement, Wave Motion, Magic Jammer, Cursed Seal of The Forbidden, Magic Drain.
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Old 03-07-2008, 07:37 PM   #13
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Yea there right solemn judge, and then dark bribe is your best bet
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Old 03-08-2008, 01:31 AM   #14
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In builds revolving around 1 card but are able to function well for a certain amount of time without it (ALO, Toon World, etc.), it would be advisable to conserve the barest minimum to their survival.

In builds where the strategy revolves as such that a deck without it, even for a short amount of time, amounts to front-up losses (Macro, Burn Control, etc.), it's advisable to put as much protection as possible into the deck, without compromising with the main objective.
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Old 03-08-2008, 01:47 AM   #15
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prohibition. its simple, its sweet. you prohibit heavy and mst, you have nothing to worry about against 90% of the decks out there. the best part of prohibition, you can adjust accourdingly. prohibition takes a poker face though. you arent just decideing on a bluff, but you have to know the cards they are holding vs the card they have in the deck, and what could hurt you most. if heavy storm is blown, check the grave. are they set up for DaD? is treeborn in the grave? are they running Ladd? did they get exiled force with sangan? prohibition is some of the best tech in the game.
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Old 03-08-2008, 06:06 AM   #16
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^^ lol she awsoners it all she is a genius ^^ I forgot only 2 spells matter I dont got room for either but I got another way of destroying them with my heros lol, I got yelled at for not using vortex
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Old 03-08-2008, 12:50 PM   #17
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Judgment of Anubis and Dark Bribe are your best bets
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Old 03-08-2008, 01:17 PM   #18
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Curse of Royal is another possibility, although superior options have already been mentioned.
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Old 03-08-2008, 09:18 PM   #19
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Quote:
Originally Posted by Deck-Crafter001 View Post
Plus discarding a dead card is better than giving the opponent a draw...
Unless you are playing deckout, lol
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Old 12-17-2011, 12:57 PM   #20
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wow, all this Dark Bribe stuff is okay, but has no one ever heard of imperial customs? but then again you'll have to protect another trap- but still, its not a 1 time use
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Old 12-17-2011, 01:49 PM   #21
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Quote:
Originally Posted by skypillar View Post
wow, all this Dark Bribe stuff is okay, but has no one ever heard of imperial customs? but then again you'll have to protect another trap- but still, its not a 1 time use
huuuuuuuuuuge necrobump. thought you can always run Starlight Road or just main double Dark Bribe to protect from mst.
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Old 12-17-2011, 02:45 PM   #22
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i dont think theres much point in posting here...
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Old 12-17-2011, 07:43 PM   #23
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Starlight Road Huge Revoution Reversal, Solemn Judgment Dark Bribe Magic Drain Imperial Custom Imperial Order
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