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01-20-2008, 09:29 AM
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#1
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⎳o⎳
Join Date: Apr 2006
Location: Lazytown
Posts: 17,486
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Merchant Pot Fifth Hope Hero Turbo?
This deck has the best name ever!
Main cards
Strong E-Hero monsters, with good effects (Ocean, Stratos, Wildheart and even Alius)
Magicial Merchant.
Fifth Hope
Skyscaper 2 - Hero City
This deck could be very fun, if built correctly, although the TCG area doesn't have the *good* Heros yet.
Discuss,
1) The deck and how it can and should be build
2) How we can shorten the decks name...
3) Other stuff
4) Cards to run
My answers
1) I feel it should be built like Big City
2) MPFHHP?
3) I already put my other stuff, above
4) See 3
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01-20-2008, 09:32 AM
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#2
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Pojo Veteran
Join Date: Sep 2007
Posts: 2,561
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I agree. That is the best deck name ever.
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Quote:
Originally Posted by 1cewolf
No wonder Zombie Master so powerful - he's had Skull Servant with him the whole time!
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Quote:
Originally Posted by memo333
Shapesnatch and skull servant.....they are hell broken.
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01-20-2008, 09:33 AM
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#3
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⎳o⎳
Join Date: Apr 2006
Location: Lazytown
Posts: 17,486
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I told like 7 people at locals about it. The name changed every time. I can't remember ANYTHING.
__________________
Do it for the
⎳̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩O̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩⎳̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩.
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01-21-2008, 10:38 AM
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#4
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The Hopefull Hero
Join Date: Nov 2005
Location: Shannon,Ireland
Age: 21
Posts: 1,952
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MPFT!
Maybe Bladedge and Necroshade as it needs more Heroes then 13 lol maybe bubbleman.And Captain Gold with Skyscraper.
2 POA
1 FH
I ran that in my C-Hero deck[Big City with Skyscraper 1 and Gold and ALlius].
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01-21-2008, 11:23 AM
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#5
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⎳o⎳
Join Date: Apr 2006
Location: Lazytown
Posts: 17,486
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Only one FH?
I should have picked up Gold, some body had one that they didn't want.
I might use...
3 Ocean
1 Stratos
3 Wildheart
2 Alius (for beat-stick)
Then some Big City cards...(I need Oceans and Hero City 2...)
__________________
Do it for the
⎳̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩O̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩⎳̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩.
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01-21-2008, 05:34 PM
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#6
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ADayToRemember
Join Date: Jul 2006
Location: I get around...
Posts: 1,910
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U need all the bad eheroes to make fusions,Cyber Dragons,snipe hunter,and card trooper,and 3 magical merchants...
3 miracle fusions,2 pot of avarice,1 fifth hope
Thats the best way to run it IMO
__________________
And I just wish that I could tell her
I love her
And if she knew that
I need her
Shed change her mind
If i made you an offer please pm me with a counter or if you accept the offer
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01-21-2008, 08:44 PM
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#7
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Duelist of Christ
Join Date: Apr 2005
Location: Nashville
Posts: 6,113
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2 Sparkman, 3 Wildheart, 1 Bladedge, 3 King of the Swamp, 1 Stratos, 2/3 Poly at least. This way you have several options for fusions (Wildedge, Necroid Shaman, Wild Wingman, Shining Flare Wingman, Thunder Giant) Miracle Fusion is bad if you're using Fifth Hope (I hope you can see why). For more heroes I think you can add some Claymans, and Alius's, but I think the way to go is the Fusion way, not Big City (Big City needs monsters in the grave, not in the deck)
How about...Hero Turbo?
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01-21-2008, 09:09 PM
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#8
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ReviserOfTheElements
Join Date: Aug 2007
Posts: 1,669
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How about just Hope Hero? Yes, the way to go is the fusion route. Returning fusion monsters in the grave to the fusion deck can make you have, basicly, Pot of Greed. Wroughtwieler may have a showing here. All in all, you could just go the Miracle Fusion route, but I like the No-City build. Polymerization is a powerful tool in fast drawing decks. Anyway, the way to go here is Normal Dump CoSR Revive. The monsters to use I think should be Clayman, Sparkman, Wildheart, Ocean, and Stratos. With the CoSR Swing/Silent/Oversoul route, the draw power will be pure-cut amazing.
__________________
For what purpose do those that argue for a truth that leads to no purpose argue? Only for one: one of no accountability. And further than that? No purpose exists. For this reason do we search for truth: to determine purpose. And for this purpose do we argue by reason: truth without purpose has no purpose for a defense.
Last edited by League : 01-22-2008 at 04:10 PM.
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01-21-2008, 09:18 PM
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#9
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Fallout vet
Join Date: Feb 2004
Location: cedar park, TX
Age: 27
Posts: 1,877
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5Hope Hero Turbo
and i agree with leauge either no city or normal monster abuse is the way to go
this deck will be soo fast
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Pokemon Teams
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01-22-2008, 08:16 AM
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#10
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Pojo Veteran
Join Date: Jan 2006
Age: 30
Posts: 4,343
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Oh, how about "Turbo-5"?
Hmm... If you're about Turbo, have you considered adding Diamond Dude?
Polymerazation and\or Miracle Fusion require the ingredients as part of the effect so you can't bypass it, but the very idea that you can go through your cards faster will fit you well.
You also got loads of normal spells in there (I hope), Rightoues Justice, Emergency Call, Warrior Returning Alive, Reinforcements of the Army, Miracle Fusion\Polymerazation\Fusion Recovery, Smashing, Fissure, Fifth Hope
and obviously you'll be running Stratos.
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01-22-2008, 08:18 AM
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#11
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⎳o⎳
Join Date: Apr 2006
Location: Lazytown
Posts: 17,486
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So, the Big City idea isn't as great as I thought?
Fusion is the way to go?
__________________
Do it for the
⎳̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩O̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩⎳̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩.
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01-22-2008, 02:45 PM
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#12
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Duelist of Christ
Join Date: Apr 2005
Location: Nashville
Posts: 6,113
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Even though Big City is the most competitive of the "Hero" decks, it needs cards in the grave for it to work.
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01-22-2008, 04:00 PM
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#13
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⎳o⎳
Join Date: Apr 2006
Location: Lazytown
Posts: 17,486
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I've had my team of renamers work on this deck...
Five Hopeful Merchants
__________________
Do it for the
⎳̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩O̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩⎳̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩.
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01-22-2008, 04:10 PM
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#14
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ReviserOfTheElements
Join Date: Aug 2007
Posts: 1,669
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I like Hope Hero Turbo. Yup, Fusion is the way to go, alongside revival.
__________________
For what purpose do those that argue for a truth that leads to no purpose argue? Only for one: one of no accountability. And further than that? No purpose exists. For this reason do we search for truth: to determine purpose. And for this purpose do we argue by reason: truth without purpose has no purpose for a defense.
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01-23-2008, 01:36 AM
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#15
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Pojo Veteran
Join Date: Jan 2006
Age: 30
Posts: 4,343
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Quote:
Originally Posted by wlsack
So, the Big City idea isn't as great as I thought?
Fusion is the way to go?
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Big City relies on Ocean and Skyscrapper 2, both of which requires monsters to die in battle. You want to rely on Magical Merchant. See the problem?
Although another path you might want to take is Normal Support and use Neos and several of the normal heroes. You got Oversoul, Soul Resurection, Swing of Memories, premature burial, call of the hunted so basically you can have more revive than a zombie deck.
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01-23-2008, 07:43 AM
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#16
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⎳o⎳
Join Date: Apr 2006
Location: Lazytown
Posts: 17,486
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Oh shoot, I thought it was just in the Graveyard. But yea, a Zombie-type build (with all the revial and stuff). LOL I made the best deck ever. Merchant Pot Fifth Hope Exodia Hero Turbo.
__________________
Do it for the
⎳̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩O̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩⎳̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩̩.
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01-23-2008, 08:10 AM
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#17
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Registered User
Join Date: Dec 2007
Location: Zagreb, Croatia, Europe, Mother Earth
Posts: 152
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Play Big City over this. I am not saying this is bad idea, but if you wanna play E-Heros just play Big Ctiy.
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01-23-2008, 05:25 PM
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#18
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The Trade Guru
Join Date: Feb 2005
Location: Ohio
Age: 23
Posts: 941
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Quote:
Originally Posted by smallYGOpro
Even though Big City is the most competitive of the "Hero" decks
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I do believe Good Sir.....That DDT is the best Hero Deck out there
__________________
Quote:
Originally Posted by benthegreat
...welcome to YGO, the game where you don't always draw answers like in the anime...
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Quote:
Originally Posted by ssj4hernan
because gb don't have any card that negates the activation of monster effects. Man if they did, monarchs could be in trouble. If only konami invented a trap card that negates a monster effect if there is a face up gb.
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01-24-2008, 03:12 PM
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#19
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Pojo Veteran
Join Date: Jan 2006
Age: 30
Posts: 4,343
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Quote:
Originally Posted by Rarehunter22
I do believe Good Sir.....That DDT is the best Hero Deck out there
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He's talking about E-Heroes only, not D-Heroes.
Back to the subject, I have to say I was intriguted by the concept and did some playtesting. For short: It sucks.
Fifth Hope is simply dreadful. I thought that by using polymerazation and what not I'll deplete my own hand, but I never did. I always had something either on the hand or in the field so everytime I drew it was either a dead draw or it simply returned five monsters to deck and drew 2 cards - Something that Pot of Avarice lets you do better since it doesn't force you to play return only E-Heroes.
And the deck already runs several non-e-heroes like Magical Merchant.
To sum it up, Lose Fifth Hope. You'll never draw 3 cards.
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01-24-2008, 03:18 PM
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#20
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ReviserOfTheElements
Join Date: Aug 2007
Posts: 1,669
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Quote:
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Anyway, the way to go here is Normal Dump CoSR Revive. The monsters to use I think should be Clayman, Sparkman, Wildheart, Ocean, and Stratos. With the CoSR Swing/Silent/Oversoul route, the draw power will be pure-cut amazing.
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Did you go this route? It can keep up the hand, and that is appealing. You shouldn't play to deplete your hand just to get an extra card though. That is not so appealing...
__________________
For what purpose do those that argue for a truth that leads to no purpose argue? Only for one: one of no accountability. And further than that? No purpose exists. For this reason do we search for truth: to determine purpose. And for this purpose do we argue by reason: truth without purpose has no purpose for a defense.
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01-24-2008, 04:11 PM
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#21
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Pojo Veteran
Join Date: Jan 2006
Age: 30
Posts: 4,343
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Quote:
Originally Posted by League
Did you go this route? It can keep up the hand, and that is appealing. You shouldn't play to deplete your hand just to get an extra card though. That is not so appealing...
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I know, I usually avoid it. I figured that depeleting your hand for a massive strike might prove useful if you also use get to draw an extra 3 cards might be enough to finish. Sort of OTK-ish, but it simply fail to work, at least not nearly as consistent as it should.
I do however can recommend using (for this build) skyscrapper 1 over skyscrapper 2. It turns E-Heroes to beatstick for a turn but more importantly allows you to use Captain Gold for deck thining and grave stalking.
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