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Old 07-20-2007, 07:10 AM   #1
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Default 9-27 - Seismic Crasher - FOTB–EN027

Card Name: Seismic Crasher
Car Number: FOTB–EN027



FOTB-EN027
Seismic Crasher
Card-Type: Effect Monster
Attribute: Earth | Level: 3
Type: Rock
ATK: 1400 | DEF: 300
Description: Twice per turn, you can send 1 face-up Continuous Spell or Continuous Trap you control to the Graveyard to inflict 500 damage to your opponent.
Rarity: Common

Card Ratings
Traditional: 1.00
Advanced: 1.50

Ratings are based on a 1 to 5 scale 1 being the worst.
3 = average. 5 is the highest rating.
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Old 09-24-2007, 06:11 AM   #2
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Seismic Crasher
Earth-Rock
Level 3
1400 atk 300 def

All right, let's take a look here. 1400 attack equals bad...300 defense equals absolutley terrible. Twice per turn, you can send a face-up Continous Magic or Continuous Trap (or two of each) to your Graveyard and inflict 500 points of damage to your opponent. In short, it's just not enough damage and this cards stats aren't good enough to warrant playing this card. Besides, destroying your cards like that isn't the best way to inflict a little damage to your opponent. Odds are, your Continuous Magic and Trap cards will be destroyed by your opponent before you get a chance to use this effect. This monster with such low attack and defense may not even be able to get off the effect before being destroyed.

Ratings:

1/5

Art: 2/5
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Old 09-24-2007, 10:22 AM   #3
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Wow, even I am hard pressed to defend this one. Damage control for crazy Continious Spell and/or Trap based decks (like Uria) for when you go brain dead and fill your S/T Zone with things that aren't really needed? The stats are too low to keep itself alive without protection, and since the effect is Spell Speed one you can't use it in response to S/T removal. I don't see any "when destroyed effects" on the cards it can target either.

I am going to feel so stupid if someone else finds a use for this, but right now even I think its a waste of space.

Rating: 1/5 for both.
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Old 09-24-2007, 12:02 PM   #4
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Default Seismic Crasher

This is a Cannon Soldier, but it only works with Continuous Spells or Traps. This won't last two long because if you have mainly Continuous Cards you can't defend yourself from many attacks unless those cards are Gravity Bind or Level Limit Area - B. Cannon Soldier is the better option in many ways. It can be searched out by Mystic Tomato, it can be Limiter Removaled, Chimeratech Overdragon food, and it can do monsters instead of Spells and Traps. We have tokens that we can tribute for 500 each, which are easier to summon and plus you can use Cannon Soldier's effect as many times as you like. I can't see this card being played other than just opening a pack and playing with the cards inside.

Traditional: 1/5
Advanced: 1/5
Art: 1.5/5
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Old 09-24-2007, 01:16 PM   #5
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This is a very so-so card. It is not very likely that people will use this card, but it could be used as a finisher for a burn deck. A stall burn deck uses a lot of Continuous Spell and Trap cards to deal damage and stall. This could be good as people look for newer and faster ways to deal damage. Launching off useless spell or trap cards could mean the difference between victory and defeat. Certainly it could be worth a look for some burn decks.

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Advanced-2/5
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Old 09-25-2007, 09:54 PM   #6
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FOTB-EN027
Seismic Crasher
Card-Type: Effect Monster
Attribute: Earth | Level: 3
Type: Rock
ATK: 1400 | DEF: 300
Description: Twice per turn, you can send 1 face-up Continuous Spell or Continuous Trap you control to the Graveyard to inflict 500 damage to your opponent.


It's attack isn't good enough, and its defense is really low. Giving your self -1's isn't the best idea. If it was more like 1000, it would be considered more playable in some type of burn deck. It could of even had some use in Crystal Beasts. Because you would burn off 2 for 2000 and then attack for 1400, and then use the magic to bring back 2 crystal beasts and you lanch for another 2000. But, 500 is just too low. You can try it with 500 with crystal beasts, but having them in your m/t zone is much more useful. Like I said before if it was 1000, we would of seen some people having tried crystal beast burn. This card is just not worth playing anywhere and I don't see any use for him.
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Old 09-26-2007, 12:57 PM   #7
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Okay.....two turns per turn, you can send a continuous spell or trap you control to the graveyard to inflict 500 points of damage to your opponent....

So, you can tribute a Gravity Bind that was protecting this card to do 500! That would be a spendid idea!!!! OR a Wave Motion Cannon that would've done more damage on its own! The stats of this guy are weak as well! I can't see it working anywhere! I suppose you could use it to get rid of your stranded Call of the Haunted so that you can revive Treeborn, but that's obviously way to situational.

The absolute best I can see in this card is in a Crystal Beast deck...Tribute off your Crystal Beasts to set up for Rainbow Dragon or for Crystal Blessing into Abundance....I don't know....

In short, unless we have a continuous spell or trap that returns itself to the hand when sent to the graveyard, DON'T play this card.

Traditional: 1/5
Advanced: 1.5/5
Art: 2/5
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