Go Back   Pojo.com Forums > Yu-Gi-Oh! > Yu-Gi-Oh Card of the Day
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

 
 
Thread Tools
Old 07-27-2007, 10:10 AM   #1
Pojo
Administrator
 
Pojo's Avatar
 
Join Date: Jan 2004
Location: IL
Posts: 8,937
iTrader: 0
Pojo is a splendid one to beholdPojo is a splendid one to beholdPojo is a splendid one to beholdPojo is a splendid one to beholdPojo is a splendid one to beholdPojo is a splendid one to beholdPojo is a splendid one to beholdPojo is a splendid one to behold
Default August 1 COTD - Mechanicalchaser - SD10-EN005

Mechanicalchaser
Card #: SD10-EN005



Type: Machine
Attribute: Dark
Level: 4
ATK: 1850
DEF: 800
Text: A hunter that relentlessly pursues its target by order of the Machine King.

Average Ratings:

Traditional: 2.00
Advanced: 1.50
Pojo is offline  
Old 07-27-2007, 12:21 PM   #2
Lonely Wolf
Magic Dragon Mod
 
Lonely Wolf's Avatar
 
Join Date: Jan 2005
Location: Yoshi's Island
Age: 31
Posts: 15,109
iTrader: 272 (100%)
Lonely Wolf is on a distinguished road
Default

Well, at one point this was THE card to have. Back in the old days when beatdown rained supreme! In those days you just continued to summon 1800 attack monsters, hoping to keep one on the field to tribute for summoned Skull. Trap Hole was played in 3's, and you had to be lucky to have the coveted Mirror Force. I remember my 1st Edition one.....

This machine, with that simple 50 attack bonus over the average beatstick was hard to get, but if you had em you had a serious edge over your opponent. A local kid had 3 of them and it lead him to a lot of wins.

Today, even with Machine as good as they are, this normal monster doesn't cut it. Card Trooper, Cyber Dragon, Dekoichi, and Cyber Pheonix are all better in their own ways.

And, even in normal monster decks, there are a LARGE handful of 1900 monsters, one 2000, and we still have Summoned Skull.

Not much to say about this card really, GREAT back during the first year or two of the game, bad after that.

Traditonal: 5/5 (During LOB-PSV), 1.5/5 (LON-AST)
Advanced: 2/5 (it is a machine)
Art: 3.5/5
__________________

Uber props to Tisi for the sig! Awesome man!!!
My SSBB Snapshots / My SSBB Youtube Page
Trade me Harpie Stuff
Lonely Wolf is offline  
Old 07-28-2007, 11:49 PM   #3
GeneralZorpa
 
GeneralZorpa's Avatar
 
Join Date: Oct 2005
Location: On the Battlefield... Team: Team Bizarro......... Deck: Gravekeepers
Age: 30
Posts: 4,000
iTrader: 32 (85%)
GeneralZorpa is on a distinguished road
Default

Well, a card like Gemini Elf whose time has passed. Back in the day you ran three of these or lost when one came out, unless one of thos ebanned cards was in your hand. You could not beat this thing in battle, so you had to kill it with an effect. Plus if you didn't have it, you couldn't win tournaments to get it, so it is a viscious circle.

Is obsolete now, but still coveted in mint condition by collectors

Traditional-1/5 (no vanillas here EVER)
Avdanced-2/5 (still CAN be a part of a Machine deck, but mostly looks cool in the binder, which gives it bonus points)
__________________

Featured Writer and Card of the Day Reviewer

5th Place South San Francisco Regionals 2007
Scrubbed 3 SJC's and Counting!
Qualified for Nationals 07
Creator of Outlandish Decks That Sometimes Work

Quote:
Originally Posted by why i luvz pojo
x-saber has too many searcher and recruiter to make it consistent.
GeneralZorpa is offline  
Old 08-01-2007, 12:29 AM   #4
THe ONe PG 16
Free Agent!
 
THe ONe PG 16's Avatar
 
Join Date: Dec 2006
Location: TigerTown
Age: 27
Posts: 990
iTrader: 6 (100%)
THe ONe PG 16 is on a distinguished road
Default

Mechanicalchaser
Level 4
Dark
Machine
1850/800

Doesn't this card just bring back memories to when the first TP packs were out and we got this card. It put La Jinn the Mystical Genie of the Lamp to Shame and it had no drawback like the 2200 Jurai Gumo. Here we see a 1850 Machine, though the game isn't like before where it was aggro or really defensive, Mechanicalchaser for those of you who have been around the game long enough brings back memories of when the rich kids had 3 of these and ran over your attack monsters, unless you had a giant soldier of stone or another high defense monster that you would sacrifice for a card like summoned skull. Now this card is obsolete, can't really use it with other machines like Card Trooper are out there and other big monsters like Gene-Warped Warwolf and other 1900 ATK or 2000 ATK nontribute monsters. This card is just too old for this game, sure the Ultra Rare was nice, but now it's just a collectors item like most of the hard to get cards of that time.

Traditional: 1/5 Though it's dark, not so great
Advanced: 1/5 Too many better cards here, though it's wonderful memories.

- Tomas Mijares
__________________
Tomas Mijares
Creator of Middle City
20th Place - SJC Anaheim 2009 with Stardust Dragon/Assault Mode

Top 8 SJC San Jose 2006 - Chain Burn (Gate Guardian Sided)

Qualified 06-11

Subscribe to me on YouTube peoples! =]
http://www.youtube.com/THeONePG16
THe ONe PG 16 is offline  
Old 08-01-2007, 09:09 AM   #5
Mr. Random
Has 782 Rescue Cat
 
Mr. Random's Avatar
 
Join Date: Jun 2004
Age: 29
Posts: 7,537
iTrader: 224 (99%)
Mr. Random is on a distinguished road
Default

Mechanicalchaser
****
Dark/Machine/Normal
ATK/ 1850 DEF/800


Before I used to play this game Mechanicalchaser was the big beatstick monster without a Tribute. Today with all the cards we have now it loses against many other monsters.

It has four stars so you can summon right onto the field. It also can be Metamorphosised into something weaker than it.

Mechanicalchaser's attribute is Dark so it can be Strike Ninja food.

Since its a Machine Type monster it gets help from a few other cards. Cyber Phoenix can prevent this from being Brain Controller, Trap Holed, or even Snatch Stolen. Limiter Removal can make Mechanicalchaser's ATK to 3700 to kill almost anything, except your opponent's ATK positioned Gate Guardian.

It only has 1850 ATK so many monsters can barely get over it. Card Trooper, Cyber Dragon, or even a Insect Knight.

If it is in defense mode even a Mask of Darkness can get around a 800 defender.

Although it is normal it can be put in a Ritual Deck for Advanced Ritual Art and other Normal Monster support cards.

This card is passed its prime. The only way I can see this card being played is when someone opens the 10th Structure Deck and plays the deck right out of the box.

Traditional: 1/5
Advanced: 1/5
Art: 2/5
Mr. Random is offline  
 


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

 
Advertisements


All times are GMT -6. The time now is 05:06 AM.


Powered by vBulletin®
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.