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Old 07-05-2007, 09:28 AM   #1
turkeyspit
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Default September is my Birthday

Happy Birthday to me...

I. Forbidden Cards

You cannot use these cards in your Deck or Side Deck:

BLACK LUSTER SOLDIER - ENVOY OF THE BEGINNING
BUTTERFLY DAGGER - ELMA
CHANGE OF HEART
CHAOS EMPEROR DRAGON - ENVOY OF THE END
CHAOS SORCERER
CHIMERATECH OVERDRAGON
CONFISCATION
CRUSH CARD VIRUS
CYBER JAR
CYBER-STEIN
DARK HOLE
DELINQUENT DUO
DECK DEVASTATION VIRUS
DEMISE KING OF ARMAGEDDON
ERADICATOR EPIDEMIC VIRUS
EXCHANGE OF THE SPIRIT
FIBER JAR
GRACEFUL CHARITY
HARPIE'S FEATHER DUSTER
IMPERIAL ORDER
LAST TURN
LAST WILL
LIMITER REMOVAL
MACHINE DUPLICATION
MAGICAL SCIENTIST
MAGICAL EXPLOSION
MAKYURA THE DESTRUCTOR
METAMORPHOSIS
MIRAGE OF NIGHTMARE
MONSTER REBORN
MORPHING JAR
PAINFUL CHOICE
POT OF GREED
RAIGEKI
RING OF DESTRUCTION
SANGAN
SINISTER SERPENT
SNATCH STEAL
THE FORCEFUL SENTRY
THOUSAND-EYES RESTRICT
TIME SEAL
TREEBORN FROG
TRIBE-INFECTING VIRUS
TSUKUYOMI
VICTORY DRAGON
WITCH OF THE BLACK FOREST
YATA-GARASU

NEW! - CONFISCATION, CHIMERATECH OVERDRAGON, CRUSH CARD VIRUS, DECK DEVASTATION VIRUS, DEMISE KING OF ARMAGEDDON, ERADICATOR EPIDEMIC VIRUS, LIMITER REMOVAL, MACHINE DUPLICATION, MAGICAL EXPLOSION, MORPHING JAR, METAMORPHOSIS, RING OF DESTRUCTION, SANGAN, SNATCH STEAL, TREEBORN FROG

II. Limited Cards

You can ONLY use one of the following cards in the Deck & Side Deck combined:

ACCUMULATED FORTUNE
APPRENTICE MAGICIAN
BRAIN CONTROL
BREAKER THE MAGICAL WARRIOR
CALL OF THE HAUNTED
CARD DESTRUCTION
CEASEFIRE
D. D. WARRIOR LADY
DARK MAGICIAN OF CHAOS
DEFENDER OF THE FOREST, GREEN BABOON
DIMENSION FUSION
ELEMENTAL HERO STRATOS
EXODIA THE FORBIDDEN ONE
GIANT TRUNADE
HEAVY STORM
JINZO
LEFT ARM OF THE FORBIDDEN ONE
LEFT LEG OF THE FORBIDDEN ONE
MARSHMALLON
MAGE POWER
MAGIC CYLINDER
MAGICAL STONE EXCAVATION
MIRROR FORCE
MYSTICAL SPACE TYPHOON
NEO-SPACIAN GRAND MOLE
NIGHT ASSAILANT
NOBLEMAN OF CROSSOUT
POT OF AVARICE
PREMATURE BURIAL
PROTECTOR OF THE SANCTUARY
RIGHT ARM OF THE FORBIDDEN ONE
RIGHT LEG OF THE FORBIDDEN ONE
RING OF DESTRUCTION
SNIPE HUNTER
SOUL EXCHANGE
SPIRIT REAPER
SWORDS OF REVEALING LIGHT
TRAP DUSTSHOOT
TWIN-HEADED BEHEMOTH
ULTIMATE OFFERING
UNITED WE STAND

NEW! - ACCUMULATED FORTUNE, APPRENTICE MAGICIAN, BREAKER THE MAGICAL WARRIOR, BRAIN CONTROL, SNIPE HUNTER, MARSHMALLON, MAGICIAN OF FAITH, SOUL EXCHANGE, TRAP DUSTSHOOT

III. Semi-Limited Cards

You can ONLY use two of the following cards in the Deck & Side Deck combined:

CREATURE SWAP
DESTINY DRAW
FUTURE FUSION
GOOD GOBLIN HOUSEKEEPING
GRAVITY BIND
LEVEL LIMIT - AREA B
MANTICORE OF DARKNESS
MASK OF DARKNESS
RECKLESS GREED
REINFORCEMENT OF THE ARMY
TORRENTIAL TRIBUTE
WALL OF REVEALING LIGHT

NEW! - CHAIN STRIKE, DESTINY DRAW, FUTURE FUSION, GRAVITY BIND, LEVEL LIMIT - AREA B, TORRENTIAL TRIBUTE,

NEW! - The following cards are no longer Limited: BOOK OF MOON, D.D. ASSAILANT, SCAPEGOAT, MIND CRUSH, OVERLOAD FUSION,

Forbidden Cards

Confiscation
Anything that is 10x more powerful by being in your opening hand as opposed to being drawn later on is questionable. Since Draw Power / the ability to refresh your hand is so limited in this game, seeing your opponent's hand often leads to GG.

Chimeratech Overdragon
Buh-bye, and it allows Future Fusion to be higher than 1.

Crush Card Virus
See Confiscation, and the fact that it's so ridiculously easy to activate.

Deck Devastation Virus
See Crush Card Virus.

Demise King of Armageddon
Buh-bye.

Eradicator Epidemic Virus
See Crush Card Virus, See Deck Devastation Virus

Limiter Removal
Machines are just too supported as is, and since this card is a Quick-Play, it opens up too many sacking situations. Ciao!

Machine Duplication
If you have to ask... See Limiter Removal

Magical Explosion
Mike Powers broke Yugimonz.

Morphing Jar
I wanted Book of Moon at 3, so buh-bye.

Metamorphosis
Spare me the whole "this card is skilled" crap. My 7 year old is perfectly capable of counting the stars on Destiny Hero Malicious and matching it up to Ryu Senshi. The same goes for Cyber Dragon. Fusions were meant to be difficult to summon, hence their powerful effects. Buh-Bye!

Ring of Destruction
I was one of the few people who liked seeing this card back in the game, as it gave duelists a win condition outside of "card advantage". But, as it has been noted many times, way too many games are won undeservedly because of this card. Goodbye!

Sangan
Eventhough I banned CCV, this card should have been given his walking papers many moons ago. Not as broken as Witch, but not far off.

Snatch Steal
It should have stayed banned.

Treeborn Frog
Costs are Costs for a reason, and the most difficult one to pay is tributing a monster.

Limited Cards:

Accumulated Fortune
This is what made Chainstrike broken, not Chainstrike
itself.

Apprentice Magician
I laugh at people who think this card isn't too powerful. Here is a question: what makes cards like Mystic Tomato, Giant Rat, etc.. not broken? The answer is that they are counterable by RFG mechanics (Banisher of the Radiance, Macrocosmos) and by following up with a Main Phase 2 Smashing Ground. Next question: what is the one Recruiter in the game that doesn't follow the above pattern? You guessed it: Apprentice Magician! I will concede that Shield Crash is on the way, but I think I'll restrict her to 1 for now.

Brain Control
Yeah, with Book of Moon at 3 this card is less powerful, but I still want Monarch Decks to actually have to think about maintaining field presence in order to function, and without Treeborn, that will be a tad more difficult.

Breaker the Magical Warrior
If Stratos is good at 1, so is Breaker. Since we have more chainables available to us, Breaker isn't as Broken.

Marshmallon
This should be obvious.

Magician of Faith
No Snatch, no Graceful, etc.. makes this card a little less broken. Apprentice at 1 also curbs her use.

Soul Exchange
See Brain Control.

Snipe Hunter
Since it's searchable via Tomato, one copy is fine.

Trap Dustshoot
As usual, Konami gets it backwards and restricts the wrong one. See Confiscation et al.

Semi-Limited Cards:

Chainstrike
See Accumulated Fortune

Destiny Draw
Good enough for ROTA? Good enough for D-Draw.

Future Fusion
With Chimeratech gone this card no longer needs to be Limited to 1, although having it at 3 would be a mistake.

Gravity Bind
We have enough counters to see this card hit 2. I suspect it was Limited to 1 because of Japanese gameplay / card pool.

Level Limit - Area B
See Gravity Bind.

Torrential Tribute
Duelists shouldn't be able to play recklessly once they see your copy of Torrential Tribute is in the graveyard. 3 copies invites skilless use of this mass destruction card, so let's see what 2 copies will be like.

Unrestricted:

Book of Moon
This should have been at 3 ever since Cyber Jar was banned. Eventhough this counters Brain Control and Ring, I didn't let that disuade me from their restriction.

D.D. Assailant
Why this was limited to 1 at all has always confused me.

Scapegoat
No Goat Control format for j00. But still, this card needs to be higher than 1.

Mind Crush
See Trap Dustshoot

Overload Fusion
Without Chimeratech, it's just like Dragon's Mirror and Miracle Fusion.

----------------------------------------------

So there you have it. Feel free to comment, but be warned that the opinions of people on this board mean very little to me. I reserve the right to ignore you should your comments lack anything resembling intelligence.

Having said that, if I missed any broken combos / OTKs, etc..., please point them out to me.
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Old 07-05-2007, 09:32 AM   #2
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this would be a good list but banning Limiter is a little extreme.

Additional Comment:

I think d draw at 2 is perfect BTW
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Old 07-05-2007, 09:36 AM   #3
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Good list.
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Old 07-05-2007, 10:23 AM   #4
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My Machine Deck (and my best Deck at that) is getting crippled with that list, but it's not entirely gone, Cyber Twin is still around and so is Power Bond.



At least Demise is gone, but I'd like to know what about DDT OTK?

Lessee

Machines Decks

Snatch Steal
Sangan
Metamorphosis
Ring of Destruction
Limiter Removal


Archfiends Deck


Snatch Steal (Still have Falling Down and Dark Necrofear heh)
Sangan (Pandemonium is still around)
Metamorphosis (Farewell my Fusion Deck)


Dinosaurs Deck

Snatch Steal (Only loss in this one, not too harsh)


Zombies Deck

Snatch Steal (See Dinosaurs Deck)


Beast-Warriors Deck

Still under Construction, too early to know for sure.



I kindda like that list so far, it's not too bad and some cards need to be banned, such as Demise everyone knows about.

I tend to find it weird to keep Neo-Spacian Grand-Mole around though but overall, it's decent.
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Old 07-05-2007, 11:11 AM   #5
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Confiscation
Anything that is 10x more powerful by being in your opening hand as opposed to being drawn later on is questionable. Since Draw Power / the ability to refresh your hand is so limited in this game, seeing your opponent's hand often leads to GG. - Good.

Chimeratech Overdragon
Buh-bye, and it allows Future Fusion to be higher than 1. - Good.

Crush Card Virus
See Confiscation, and the fact that it's so ridiculously easy to activate. - Good.

Deck Devastation Virus
See Crush Card Virus. - This isn't ridiculously easy to activate unless you purposely build your deck to support it or if Scientist came back, which he didn't. No point in banning it.

Demise King of Armageddon
Buh-bye. - Banning OTK parts would be better, but good.

Eradicator Epidemic Virus
See Crush Card Virus, See Deck Devastation Virus - This isn't ridiculously easy to activate unless you purposely build your deck to support it. No point in banning it.

Limiter Removal
Machines are just too supported as is, and since this card is a Quick-Play, it opens up too many sacking situations. Ciao! - Good.

Machine Duplication
If you have to ask... See Limiter Removal - Good.

Magical Explosion
Mike Powers broke Yugimonz. - Good.

Morphing Jar
I wanted Book of Moon at 3, so buh-bye. - Good.

Metamorphosis
Spare me the whole "this card is skilled" crap. My 7 year old is perfectly capable of counting the stars on Destiny Hero Malicious and matching it up to Ryu Senshi. The same goes for Cyber Dragon. Fusions were meant to be difficult to summon, hence their powerful effects. Buh-Bye! - A bad player either makes a -2 for themselves, or a good player makes a good play for their turn. It is more skilled than you are giving it credit for.

Ring of Destruction
I was one of the few people who liked seeing this card back in the game, as it gave duelists a win condition outside of "card advantage". But, as it has been noted many times, way too many games are won undeservedly because of this card. Goodbye! - Good.

Sangan
Eventhough I banned CCV, this card should have been given his walking papers many moons ago. Not as broken as Witch, but not far off. - Good.

Snatch Steal
It should have stayed banned. - Good.

Treeborn Frog
Costs are Costs for a reason, and the most difficult one to pay is tributing a monster. - Good.



Accumulated Fortune
This is what made Chainstrike broken, not Chainstrike itself. - Good.

Apprentice Magician
I laugh at people who think this card isn't too powerful. Here is a question: what makes cards like Mystic Tomato, Giant Rat, etc.. not broken? The answer is that they are counterable by RFG mechanics (Banisher of the Radiance, Macrocosmos) and by following up with a Main Phase 2 Smashing Ground. Next question: what is the one Recruiter in the game that doesn't follow the above pattern? You guessed it: Apprentice Magician! I will concede that Shield Crash is on the way, but I think I'll restrict her to 1 for now.- Lol? This thing recruiters monsters that give no help through battle, so unless you can further take advantage of the presence it gives, it isn't too powerful.

Brain Control
Yeah, with Book of Moon at 3 this card is less powerful, but I still want Monarch Decks to actually have to think about maintaining field presence in order to function, and without Treeborn, that will be a tad more difficult. - With more proper counters to this and Monarchs themselves, the action of putting this on the list can be avoided.

Breaker the Magical Warrior
If Stratos is good at 1, so is Breaker. Since we have more chainables available to us, Breaker isn't as Broken. - What does this have to do with Stratos? At all? Stratos is good theme support, Breaker is an instant staple in anything aggressive. They have nothing in common besides giving you a +1 on summon.

Marshmallon
This should be obvious. - Good.

Magician of Faith
No Snatch, no Graceful, etc.. makes this card a little less broken. Apprentice at 1 also curbs her use. - Good.

Soul Exchange
See Brain Control. - I can understand Brain Control getting on this list, but not Soul Exchange. Giving up your battle phase gives the opponent time to counter and take action. This card is tribute support done right.

Snipe Hunter
Since it's searchable via Tomato, one copy is fine. - Just ban it. It does nothing healthy for the game and would still be abused wherever possible at 1.

Trap Dustshoot
As usual, Konami gets it backwards and restricts the wrong one. See Confiscation et al. - This card is nothing but a balanced card that excels in the current meta. It does not need to touch the list.


Chainstrike
See Accumulated Fortune - Good.

Destiny Draw
Good enough for ROTA? Good enough for D-Draw. - Meh, but okay.

Future Fusion
With Chimeratech gone this card no longer needs to be Limited to 1, although having it at 3 would be a mistake. - How would 3 be a mistake? It gives Fusions the support they always wanted.

Gravity Bind
We have enough counters to see this card hit 2. I suspect it was Limited to 1 because of Japanese gameplay / card pool. - Good.

Level Limit - Area B
See Gravity Bind. - Good.

Torrential Tribute
Duelists shouldn't be able to play recklessly once they see your copy of Torrential Tribute is in the graveyard. 3 copies invites skilless use of this mass destruction card, so let's see what 2 copies will be like. - 3 copes invites intelligent play, not skill less use.


Book of Moon
This should have been at 3 ever since Cyber Jar was banned. Eventhough this counters Brain Control and Ring, I didn't let that disuade me from their restriction. - Good.

D.D. Assailant
Why this was limited to 1 at all has always confused me. - Good.

Scapegoat
No Goat Control format for j00. But still, this card needs to be higher than 1. - Good.

Mind Crush
See Trap Dustshoot - Good.

Overload Fusion
Without Chimeratech, it's just like Dragon's Mirror and Miracle Fusion. - Good.
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Old 07-05-2007, 11:37 AM   #6
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Quote:
Originally Posted by Crossfade` View Post
Deck Devastation Virus
See Crush Card Virus. - This isn't ridiculously easy to activate unless you purposely build your deck to support it or if Scientist came back, which he didn't. No point in banning it.

Eradicator Epidemic Virus
See Crush Card Virus, See Deck Devastation Virus - This isn't ridiculously easy to activate unless you purposely build your deck to support it. No point in banning it.
It has less to do with the ease of activation as it does with the power of their effects. Properly played (ie. chained) , DDV/EEV equal a -1 with a free look at your opponent's field, hand and their next 3 draws. Any card destroyed by the effect is gravy. As I said under Confi, the fact that you cannot refresh your hand easily in this game makes such knowledge too powerful.

Quote:
Originally Posted by Crossfade` View Post
Metamorphosis
Spare me the whole "this card is skilled" crap. My 7 year old is perfectly capable of counting the stars on Destiny Hero Malicious and matching it up to Ryu Senshi. The same goes for Cyber Dragon. Fusions were meant to be difficult to summon, hence their powerful effects. Buh-Bye! - A bad player either makes a -2 for themselves, or a good player makes a good play for their turn. It is more skilled than you are giving it credit for.
I have Metamorphosis in hand and Malicious in the Graveyard, with 1-2 in my deck. Skill?

I have Metamorphosis and Brain Control / Snatch Steal in hand, and you have a 5+ star monster on the field. Skill?

Hardly.

The simple fact that this card can easily summon a monster that is normally supposed to be difficult to summon makes this card bad for the game. From TER, Balter, to Senshi and Cyber-Twin, Metamorphosis unbalances this game.

Quote:
Originally Posted by Crossfade` View Post
Apprentice Magician
I laugh at people who think this card isn't too powerful. Here is a question: what makes cards like Mystic Tomato, Giant Rat, etc.. not broken? The answer is that they are counterable by RFG mechanics (Banisher of the Radiance, Macrocosmos) and by following up with a Main Phase 2 Smashing Ground. Next question: what is the one Recruiter in the game that doesn't follow the above pattern? You guessed it: Apprentice Magician! I will concede that Shield Crash is on the way, but I think I'll restrict her to 1 for now.- Lol? This thing recruiters monsters that give no help through battle, so unless you can further take advantage of the presence it gives, it isn't too powerful.
But who doesn't take advantage of that presence? Flip over OVM/MoF/Crystal Seer and Trib for Mobius/Thestalos/Zaborg. The point is that Apprentice breaks the rules of Recruiter monsters. Hell, you can't even stop her with DDWL's effect. Ever since the ruling reversal (about a year ago I think it was) this card has too much power behind it. Don't mistake the fact that since nobody plays it now that it's not at all powerful.

Quote:
Originally Posted by Crossfade` View Post
Brain Control
Yeah, with Book of Moon at 3 this card is less powerful, but I still want Monarch Decks to actually have to think about maintaining field presence in order to function, and without Treeborn, that will be a tad more difficult. - With more proper counters to this and Monarchs themselves, the action of putting this on the list can be avoided.
I want Monarchs to have to maintain Field Presence, simple as that. I don't want a Monarch player to be able to rely on a topdecked Brain/Soul Exchange to reverse the momentum of the game.

Quote:
Originally Posted by Crossfade` View Post
Breaker the Magical Warrior
If Stratos is good at 1, so is Breaker. Since we have more chainables available to us, Breaker isn't as Broken. - What does this have to do with Stratos? At all? Stratos is good theme support, Breaker is an instant staple in anything aggressive. They have nothing in common besides giving you a +1 on summon.
So Breaker is good Spellcaster support. What's the diff? The reason everyone wanted Breaker gone was that it was a free +1. Stratos is way more powerful than Breaker, but since nobody has any problem with him, I feel Breaker should be equally fine. And for the record, how many of the current Top Tier decks do not play Stratos?

Quote:
Originally Posted by Crossfade` View Post
Soul Exchange
See Brain Control. - I can understand Brain Control getting on this list, but not Soul Exchange. Giving up your battle phase gives the opponent time to counter and take action. This card is tribute support done right.
This goes back to my desire that Monarchs build up field presence. With cards like Mobius, Thestalos and Raiza, a Monarch deck can easily build up card advantage with Soul Exchanges to the point that when they do start attacking, they are at a heavy advantage. The fact that Sangan and Treeborn are also banned also makes Soul Exchange a little less dangerous to play.

Quote:
Originally Posted by Crossfade` View Post
Snipe Hunter
Since it's searchable via Tomato, one copy is fine. - Just ban it. It does nothing healthy for the game and would still be abused wherever possible at 1.
Perhaps, but I don't want to ban everything.

Quote:
Originally Posted by Crossfade` View Post
Trap Dustshoot
As usual, Konami gets it backwards and restricts the wrong one. See Confiscation et al. - This card is nothing but a balanced card that excels in the current meta. It does not need to touch the list.
I'll reference what I said about Confi, DDV et al. Seeing your opponent's hand makes too much of an impact in this game.

Quote:
Originally Posted by Crossfade` View Post
Future Fusion
With Chimeratech gone this card no longer needs to be Limited to 1, although having it at 3 would be a mistake. - How would 3 be a mistake? It gives Fusions the support they always wanted.
Because having 3 of them allows for too much deckthinning. If I had 3x Future Fusions and 3x Overload Fusions, I would have no fear in maindecking multiple Barrel Dragons for easy Gatling Dragons, and Five-Headed Dragon and Cyber-Dark Dragon decks would be insane (especially with the upcoming TAEV card Cyberdark Impact). Not even Future Fusion at 3 would make E-Hero Fusions viable, although it would make Big City decks sick and broken (Ocean abuse!). I think 2 copies is the right number.

Again, don't presume that just cause nobody plays Cyberdark Dragon or Five-Headed Dragon that they lack power. It's more of a commentary on how bad YGO players are.

Quote:
Originally Posted by Crossfade` View Post
Torrential Tribute
Duelists shouldn't be able to play recklessly once they see your copy of Torrential Tribute is in the graveyard. 3 copies invites skilless use of this mass destruction card, so let's see what 2 copies will be like. - 3 copes invites intelligent play, not skill less use.
I disagree. Having 3x Torrentials makes it possible to go for simple 1-for-1 exchanges without fear of needing one later on. 2 is better than 1 (assuming one gets tossed to the GY from Trooper / Thestalos) but I think 3 just gives the power to n00bs.
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Old 07-05-2007, 12:05 PM   #7
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Quote:
It has less to do with the ease of activation as it does with the power of their effects. Properly played (ie. chained) , DDV/EEV equal a -1 with a free look at your opponent's field, hand and their next 3 draws. Any card destroyed by the effect is gravy. As I said under Confi, the fact that you cannot refresh your hand easily in this game makes such knowledge too powerful.
The ease of activation should have something to do with it, as you only get all of those bonuses when activated. You would need to commit to activate these, but you are also forcing yourself to use cards that are bad/situational, just because of the Viruses (mainly EEV). It balances itself out and wouldn't be consistent in the long run.

DDV does have a place on the list, just not in the Banned section.

Quote:
I have Metamorphosis in hand and Malicious in the Graveyard, with 1-2 in my deck. Skill?

I have Metamorphosis and Brain Control / Snatch Steal in hand, and you have a 5+ star monster on the field. Skill?

Hardly.

The simple fact that this card can easily summon a monster that is normally supposed to be difficult to summon makes this card bad for the game. From TER, Balter, to Senshi and Cyber-Twin, Metamorphosis unbalances this game.
Anything that tributes monsters + Malicious will always be unskillful, don't blame Morph for falling into that category.

You banned Snatch Steal and put Brain Control to one, so your second example isn't really an example at all.

TER is banned, Cyber Twin deserves a ban, so that leaves you with Balter and Senshi. For the -2 you give yourself, you should be allowed to use a good, powerful monster that can still be run over by plenty of things.

Quote:
But who doesn't take advantage of that presence? Flip over OVM/MoF/Crystal Seer and Trib for Mobius/Thestalos/Zaborg. The point is that Apprentice breaks the rules of Recruiter monsters. Hell, you can't even stop her with DDWL's effect. Ever since the ruling reversal (about a year ago I think it was) this card has too much power behind it. Don't mistake the fact that since nobody plays it now that it's not at all powerful.
The point is that you either load your deck with a high amount of Monarchs or you can't take advantage of that presence very well. Monarchs are already easily countered, so punishing Apprentice because of them seems illogical.

Quote:
I want Monarchs to have to maintain Field Presence, simple as that. I don't want a Monarch player to be able to rely on a topdecked Brain/Soul Exchange to reverse the momentum of the game.
As I already said, if we were given better counters, they wouldn't have to rely on Brain Control/Soul Exchange.

Quote:
So Breaker is good Spellcaster support. What's the diff? The reason everyone wanted Breaker gone was that it was a free +1. Stratos is way more powerful than Breaker, but since nobody has any problem with him, I feel Breaker should be equally fine. And for the record, how many of the current Top Tier decks do not play Stratos?
How is Breaker Spellcaster support? It is used in anything aggressive and he can cause a little tempo swing by himself.

Stratos isn't more powerful than Breaker in a good format. Our current format is terrible and Stratos/Destiny Heroes are taking advantage of that. Blaming the card and not the format is what you seem to be doing a lot.

Quote:
This goes back to my desire that Monarchs build up field presence. With cards like Mobius, Thestalos and Raiza, a Monarch deck can easily build up card advantage with Soul Exchanges to the point that when they do start attacking, they are at a heavy advantage. The fact that Sangan and Treeborn are also banned also makes Soul Exchange a little less dangerous to play.
You are not taking into account the options the opposing player could possess.

Quote:
Perhaps, but I don't want to ban everything.
Yet you banned DDV/EEV?

Quote:
I'll reference what I said about Confi, DDV et al. Seeing your opponent's hand makes too much of an impact in this game.
It makes too much of an impact because of the current format. Again, you are blaming the card and not the format.

Quote:
Because having 3 of them allows for too much deckthinning. If I had 3x Future Fusions and 3x Overload Fusions, I would have no fear in maindecking multiple Barrel Dragons for easy Gatling Dragons, and Five-Headed Dragon and Cyber-Dark Dragon decks would be insane (especially with the upcoming TAEV card Cyberdark Impact). Not even Future Fusion at 3 would make E-Hero Fusions viable, although it would make Big City decks sick and broken (Ocean abuse!). I think 2 copies is the right number.

Again, don't presume that just cause nobody plays Cyberdark Dragon or Five-Headed Dragon that they lack power. It's more of a commentary on how bad YGO players are.
I can agree to an extent.

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I disagree. Having 3x Torrentials makes it possible to go for simple 1-for-1 exchanges without fear of needing one later on. 2 is better than 1 (assuming one gets tossed to the GY from Trooper / Thestalos) but I think 3 just gives the power to n00bs.
If 3 were allowed, you wouldn't be drawing more than 2 in a game on a consistent basis. A player should be able to read the opponent well enough to figure out if they have one set or not, and if they cannot, all they need to do is play carefully and not overextend.
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Old 07-06-2007, 11:24 AM   #8
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My machine deck is crying
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Old 07-06-2007, 12:18 PM   #9
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Not a bad list overall, though I disagree strongly with the ban on Metamorphosis, as well as the Limits on Apprentice Magician, Soul Exchange, and Trap Dustshoot, among others.

Apprentice Magician - why??? This card has never been a problem, in any format, ever.

Soul Exchange - being forced to cede your Battle Phase is punishment enough...

Trap Dustshoot - The fact that Mindtrap was ever in Konami's crosshairs is a joke, as its use had everything to do with it being a necessary counter to rampant abuse of multiple Stratos and Meifu no Shisha Goes in the last OCG format, as well as Demise/Duplication/dumb-combos in the current TCG format, and nothing to do with it being an inherently "broken" combo.

Metamorphosis - I don't see the problem, aside from Cyber Twin Dragon, which, however useful to decent Cyber Dragon themes, is far less useful to the general game than Morph, and can thus be disposed of. Balter and Senshi, while powerful, can easily be disposed of via Cyber Dragon or other removal. This card gains no inherent advantage, and must be used skillfully.

Brain Control - If we had a better format, this card would not be an issue.

Accumulated Fortune - Just ban it, and then Chain Strike can come off the list entirely.

Magician of Faith - no reason for it to be at less that 2 or 3 now. No Pot, no Graceful, etc...it's only as good as what it can retrieve, not to mention, it's slow as hell and easy to counter, too. With multiple Morph around to get Balter/Fiend Skull, it's even more easily dealt with. It was never ever a "broken" card...truly broken Spells only made it seem so.

DDWL - why is this card still on the list? Ditto for Avarice, MSE, and Protector, to name a few.
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Old 07-08-2007, 05:04 PM   #10
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Crossfade + T-Drag: The question that remains then is, using my banlist, would it create a sufficiently healthy metagame to permit the unrestricted use of Soul Exchange, Brain Control and Morph?
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Old 07-08-2007, 06:30 PM   #11
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Ban Nobleman of Crossout plz.
With shield crush on the way, there's no need for more facedown kill and ultimate flip hate.
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Old 07-08-2007, 07:25 PM   #12
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September is my birthyday too, but limitor doesn't have to be banned IMO. Otherwise pretty good.
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Old 07-08-2007, 07:53 PM   #13
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Soul Exchange at 2 would be fine. It's not as abusable as Brain Control, nor is it as hard to counter.

Apprentice is the same way, we didn't lose NoC (and even if we did, we could STILL keep Apprentice at 2) and we gain Crush, and Torrential went up to two, we can leave it at 2 for now...

On the Crushoot combo and its parts. Under the idea that 'stuff you can abuse early game should be maimed' Dustshoot does need to go down on the list. While Mind Crush requires luck or patcience to use properly. I like this change. ^_^
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Old 07-08-2007, 08:16 PM   #14
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I dont think it is safe to leave Trap Dustshoot at 3 with Mind Crush at 3.'
I just banned Trap dustshoot to let mind crush at 3. also banning confiscation is obvious.
I think if you limit it, it will just end up as a confiscation.
3 or 0 pretty much
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Old 07-08-2007, 08:58 PM   #15
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Part of me agrees that 0 might be best for Dustshoot, however, unlike Confi which has at least some value mid-late game, Dustshoot has none (well, Morphing is banned, so it has no use late game). If you have the LP you can Confi when they have 3-4 card mid game hand to see their options and remove 1. Shoot can't do that.
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Old 07-08-2007, 09:15 PM   #16
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Quote:
Originally Posted by turkeyspit View Post
Crossfade + T-Drag: The question that remains then is, using my banlist, would it create a sufficiently healthy metagame to permit the unrestricted use of Soul Exchange, Brain Control and Morph?
turkeyspit: As far as I know, there is no metagame in which Soul Exchange would be a major problem, due to the caveat that it erases its user's Battle Phase for that turn, thus giving his opponent ample chance to recover.

As for Brain Control, I believe that you have already taken ample steps towards creating a metagame in which it cannot create the same enormous, unwieldly swings in momentum that it does now. The unrestriction of Book of Moon and Scapegoat aids greatly in this cause, as does the semi-Limit of Torrential, to a lesser extent. It should be clear that Brain Control flourishes in an overly-aggressive metagame, in which quick pushes for damage are not only paramount, but also more or less unimpeded, due to a general lack of reliable defensive options.

You have taken the right steps by altogether freeing Book and Scapegoat, and by loosening up on Torrential, Bind, and Level Limit, too. A metagame tolerant of slower tempos should balance Brain and make its abuse all the more difficult.

Lastly, in regard to Morph: I have become increasingly concerned about this card's future, due to Konami's recent creation of Barbaros (LV8) and Exodiiosu (LV10), both of which allow for easy Summons of the Cyber Dragon fusions. I am not as concerned about End as I am about Twin, which thanks to its double-strike capability, as well as the ease of its Summon, can end games in a flash, and has clearly done so in the past, first with Stein, and then with Morph in Demise builds. Whatever its contribution to Cyber theme decks, its contribution to OTK has been, and will likely continue to be, greater.

It should also be clear that Twin alone breaks Morph: there is nothing inherently busted about Senshi, Balter, Gatling, or even End, all of which can be competitive and balanced in a good metagame. Morph is itself a -1, and must be used well in order to gain advantage; Twin warps this principle and makes Morph into a quasi-OTK card. Although I have heard some decent arguments in defense of Twin, for now, in order to preserve Morph and the skilled toolbox which it furnishes to the metagame, Twin may have to hit the list.

As for Mindtrap/Crushshoot: its popularity is solely the product of overpowered cards and formats. Meifu no Shisha Goes and Elemental Hero Stratos spurred the Limit of Mind Crush, since Mindtrap was by far the most popular means of countering the incredible brokenness of those two Monsters. Mindtrap is not a broken combo in and of itself, and was rarely mained before the advent of Goes and Stratos. Its continued popularity, in the watered-down form of 3x Dustshoot, is the product of Demise and its various searchers, as well as the endurance of random OTK possiblities (Trooper/Duplication) and lightning-fast strategies in general. With a slower meta, and with some of these OTKs and breakneck decks eliminated, Mindtrap can be eased off the list. That is, Dustshoot ought to remain off the list altogether, and Mind Crush should come off, too.
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Old 07-09-2007, 06:06 AM   #17
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Mind crush is good at 1 if dustshoot is at 3. Alot of players will not run mind crush because it is inconsistent. If Dustshoot gets limited by some chances then mind crush should go to a high #.
I can see both going to 3, i just think people will try to abuse it alot.
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Old 07-09-2007, 07:54 AM   #18
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Morph is itself a -1, and must be used well in order to gain advantage;
I would just like to address that statement, as I hear it often enough. Perhaps this shows my lack of understanding of this game, but I don't see the fact that Morph is a -1 as being at all relevant.

I'm a big fan of Magic Cylinder, but I doubt that my opponent will laud my use of a -1 if he just lost the game because of it, or if it lowered his LPs below 800.

As for Morph, it turns "nothings" into "somethings". It turns a useless meatshield like Malicious into a 2000 ATK Trap Negator. It turns your dead "Brain Control" into a potential Balter/Senshi. It used to turn useless Sheep Tokens and flipped Magician of Faiths into the control powerhouse TER.

Did anyone think Doom Dozer was anything special until it was Morphed into Cyber-Twin?

I'm still not convinced that Morph is at all good for the game. I see it along the same lines as Giant Trunade, which has historically only ever been used as a part of an OTK.

As for Soul Exchange: I agree that by forfeiting your Battle Phase it gives your opponent time to recover, but it's also brutal in the hands of a Monarch Player. Soul Exchange + Zaborg can easily translate into a 2-for-1 (Soul Exchange a face-down Spy/Deko and Borg a face-up Cyber Dragon) which makes swings in momentum way too easy. This is especially critical late game, when hand sizes tend to be small.
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Old 07-09-2007, 08:24 AM   #19
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I agree with almost all of your choices. Except for one, Apprentice Magician. Not because I don't understand the reasoning behind it or even agree with it to a certain extent. I disagree merely for the admittedly biased reason that, as my avatar signifies, I am a Spellcaster duelist and any time one gets hit by the list it saddens me. Then again you did give Breaker and Magician of Faith back so it is a fair trade off for me. Great job overall.
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Old 07-09-2007, 04:00 PM   #20
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Quote:
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Did anyone think Doom Dozer was anything special until it was Morphed into Cyber-Twin?
I played it in my Ultimate Insect Deck!!!
It was really good, lol
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Old 07-09-2007, 04:17 PM   #21
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heres an idea.. keep Brain Control and Soul Exchange at 3 and give us 3 Scapegoat and 3 Book of Moon.. that way the card no longer is great anymore, just good, and could stop offensive swings that we are seeing this format.

And breaker wont come back because Snipe Hunter exists. Although its searchable its gambling effect makes me wonder if it should go or stay.. all I know is I hear people complaining about it either way because they miss a roll or they got rolled.
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