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Old 05-14-2007, 01:40 PM   #1
thucom
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Default Unwishing Well

Unwishing well
Anvilborn Rare
Location
5FFF
At the beginning of each player's spawn phase, that player sacrifices a local creature

At first I thought this was a complete failure at an attempt at board control, you could stick it on one of your opponents' scoring zones and they would have to think twice before moving in, and it would be almost always an auto-win if your opponent made it to that spot.

*pokes out missnake*

Then I thought of something that made me look up disruption rules, empty still means you can't disrupt to someplace that has only a location, drat!

Then I finally remembered that fear is king at moving enemy creatures. Expel and Scare, if you have lower initiative and you use these abilities to move an opposing creature(preferably only one, unless you expect to spawn lockjaw next round) into the well spot, it becomes better than destroying them(unless you really needed that vp) as they have to sac it and they get no benefit whatsoever from it leaving the field. It also seems to be a way to eliminate spellbound scissors as not destroying them.

Lastly, if you get a higher initiative, you can spawn it into a contested cell and your opponent gets to sacrifice a creature immediately, making the well about as close to spot removal as I can see in this game.
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Last edited by thucom : 05-15-2007 at 10:19 AM.
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Old 05-15-2007, 08:21 AM   #2
Zxqueb
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Originally Posted by thucom View Post
I would have thought that the player who's spawn phase it is would choose which one goes away, but apparently, after looking that up, it is whomever controls the well.
That's not true. The player whose turn it is chooses which of his pieces to sacrifice at the beginning of his or her spawn phase.

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Then I thought of something that made me look up disruption rules, empty still means you can't disrupt to someplace that has only a location, drat!
It makes thrice crowned androgyne better anyway.

Quote:
Then I finally remembered that fear is king at moving enemy creatures. Expel and Scare, if you have lower initiative and you use these abilities to move an opposing creature(preferably only one, unless you expect to spawn lockjaw next round) into the well spot, it becomes better than destroying them(unless you really needed that vp) as they have to sac it and they get no benefit whatsoever from it leaving the field. It also seems to be a way to eliminate spellbound scissors as not destroying them.
Haunt gambit also is used to great effect in well/hellbred bands (like charlie baker's band at the CT10k). Siren's spawn phase lure can also wreck the day for a lot of people.

Quote:
Lastly, if you get a higher initiative, you can spawn it into a contested cell and your opponent gets to sacrifice a creature immediately, making the well about as close to spot removal as I can see in this game.
I'm getting frusterated playing games against well. Not only is it very difficult to play around, it puts much too much blind luck into games. Before anvilborn I felt like DBM was moving into a place where strategy and army building were most important. With well, I feel like games are coming down more and more to dice rolls that you can't do anything about. If I win the inish more often than you, I'll win the game and vice versa.

It's a piece that is taking the fun out of the game. I'd honestly like to see it go the way of kitsune.

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Old 05-15-2007, 10:15 AM   #3
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That's not true. The player whose turn it is chooses which of his pieces to sacrifice at the beginning of his or her spawn phase.
doh, reread what I read, simply says the person controlling the ability is the person who spawned it. not getting to choose who goes down the well.
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Old 11-03-2009, 06:52 AM   #4
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remember, if you have an Anvilborn creature in a cell that has Unwishing Well; both activate at the same time. Take advantage of this and move your Anvilborn piece out of the cell, then activate the well, killing nothing.

From personal preferance, Mobile Command is the perfect anti-wishing well band piece to have. Well can't kill it and all it does is jump right in the opponents face and throws a decent 5 dice.

That and disrupting it is a joke.
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