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Old 02-09-2007, 09:02 PM   #51
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STON-EN005
NEO-SPACIAN GRAND MOLE
Earth
LV3
ATK/900 DEF/300
[Rock/Effect]
If this card attacks or is attacked by an opponent's monster, you can return both monsters to their owners' hands at the start of the Damage Step (without damage calculation).
80344569
Rare/Ultimate Rare




Does this mean he has to be face up to get his effect, just like in the OCG?
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Old 02-09-2007, 09:05 PM   #52
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I think it would get it's effect because it is being flipped and is still battling with the monsters, but I could be wrong about it.
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Old 02-09-2007, 09:09 PM   #53
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Okay, no one answer that, Im'a post it in the questions forum.

But to make 100% sure..

Is this the 100% confirmed english translation?
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Old 02-09-2007, 09:15 PM   #54
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I do not think it is, I have seen no english scans yet except tiny little pictures so far, so quite possibly they will word it better.
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Old 02-09-2007, 09:24 PM   #55
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Quote:
Originally Posted by Hydrogeddon?
STON-EN005
NEO-SPACIAN GRAND MOLE
Earth
LV3
ATK/900 DEF/300
[Rock/Effect]
If this card attacks or is attacked by an opponent's monster, you can return both monsters to their owners' hands at the start of the Damage Step (without damage calculation).
80344569
Rare/Ultimate Rare




Does this mean he has to be face up to get his effect, just like in the OCG?
yes since its being flipped mid damage calculation and to not apply damage calculations would mean it wouldn't have been flipped
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Old 02-09-2007, 09:45 PM   #56
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Quote:
Originally Posted by Ryusaki
'Beaux' is the plural of 'beautiful' in French. At least we know the TCG Dark World monsters are in touch with their feminine sides.
actually beaux, while it may be translated to beautiful, is the masculine form of beautiful, so it can more accurately be translated to handsome, or in this case "handsome reign" rather than "beautiful reign," so at least we know he's not gay, just metrosexual. (belle would be the feminine form of beautiful you're looking for)
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Old 02-09-2007, 10:24 PM   #57
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Quote:
Originally Posted by Kamui988
I do not think it is, I have seen no english scans yet except tiny little pictures so far, so quite possibly they will word it better.
FS only posts 100% confirmed text so I'd say that it is correct.
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Old 02-09-2007, 10:25 PM   #58
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Oh than concider me wrong, thanks for letting me know that they are the actual effects.

Thanks, Kam
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Old 02-09-2007, 10:28 PM   #59
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i want the samurai:)
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Old 02-09-2007, 11:19 PM   #60
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Quote:
Originally Posted by Hydrogeddon?
Is this the 100% confirmed english translation?
Allowing for human error, yes.

The card images are often the size of a postage stamp, so it's easy to make mistakes reading them.

Even if the reading is entirely correct, it's still possible to make an error when transcribing them.

And then the process of posting them can introduce "cut & paste" errors.

These human errors can occur even under the best of circumstances, even when reading from an actual card in hand.

This is why I invite on-going peer review to catch and correct such errors, acknowledging discovery of errors with a "Nice catch!" and the resulting corrections with "Fixed!"

In any case, I don't post any text in the spoiler until I'm reasonably sure that it's correct.

That said, some of the text is incomplete. Some cards, like the Six Samurai, have formulaic text for the effects they share in common. Here, I post the common text with an question mark (?) in place of the exact text of the effect unique to that card, which will be posted once it's revealed.

Think of these spoilers as an open-source project. I provided the initial framework, then collaborate with the participating Pojo membership until all of the blanks are filled. The spoiler is generally finished more quickly and accurately than anything that I or any of the other individual Pojo members could do working alone.

I provide the initial kernel, then coordinate the group effort, which is both open and transparent.
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Old 02-10-2007, 12:18 AM   #61
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SP03-EN001
GRANDMASTER OF THE SIX SAMURAI
Earth
LV5
ATK/2100 DEF/900
[Warrior/Effect]
You can only have 1 "Grandmaster of the Six Samurai" monster on your side of the field. While you control a face-up "Six Samurai" monster, you can Special Summon this card from your hand. When this card is destroyed by your opponent’s card effect, add 1 "Six Samurai" monster from your Graveyard to your hand.
????????
Ultra Rare

THIS is the completely original card that UDE was "having a blast" with at their office and making a big deal about? I mean, it provides good support for the Six Samurai by giving it a monster that's easy to Special Summon, but the effect is completely dependent on your opponent and that's a big no-no in any competitive environment. Plus, it could've been a little bigger. The 2100 ATK just screams for your opponent to kamikaze a Cyber Dragon into this. Don't get me wrong though; it's not a bad card. But with all the hoopla UDE was making about Grandmaster, it could've had a little more oomph. And I know for a fact that I'm not alone in this train of thought.
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Old 02-10-2007, 12:23 AM   #62
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'completely dependent on your opponent'?

You control the "Six Samurai", not your opponent. This is less dependent on your opponent than Cyber Dragon is. His last effect is a bonus, not the point.
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Old 02-10-2007, 12:26 AM   #63
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I think you misunderstood, Rakath. Of course you control Grandmaster, but your opponent essentially control when and how it gets destroyed. I don't think anyone would waste a Smashing Ground on it. They'd just ram a Cyber Dragon into it. Thus, that effect isn't very useful.

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Old 02-10-2007, 12:26 AM   #64
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Quote:
Originally Posted by Naito the Shinobi
THIS is the completely original card that UDE was "having a blast" with at their office and making a big deal about? I mean, it provides good support for the Six Samurai by giving it a monster that's easy to Special Summon, but the effect is completely dependent on your opponent and that's a big no-no in any competitive environment. Plus, it could've been a little bigger. The 2100 ATK just screams for your opponent to kamikaze a Cyber Dragon into this. Don't get me wrong though; it's not a bad card. But with all the hoopla UDE was making about Grandmaster, it could've had a little more oomph. And I know for a fact that I'm not alone in this train of thought.
This is what I don’t get. You would have no need for its recycling effect otherwise. If you have a 2100 ATK monster on the field, don’t worry about its effect. “Cyber Dragon” doesn’t have any sort of revival effect, and it does fine without one. The only time you need “Grandmaster of the Six Samurai”’s effect is when it actually activates and your opponent destroys it. What, are you planning on destroying it yourself for kicks so that it would wind up in your hand again? Of course it’s dependent on your opponent, and that doesn’t change a thing.

Well at least Rakath agrees.
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Old 02-10-2007, 12:30 AM   #65
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Quote:
Originally Posted by Naito the Shinobi
I think you misunderstood, Rakath. Take a look at the last sentence in Grandmaster's effect.
Yes, and, that's not the point of the card.

What is the biggest, most exploitable weakness of the Six Samurai archtype: 1 Summon per turn.

What does this card do, above and before all things: Allow more than 1 summon per turn.

Now, I think you misunderstand. What this allows is a powerful monster, easy to summon, and activates your other Samurai monster effects. The fact that if it gets killed by Sak Armor or Widespread you get a card back is a generally nice bonus.
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Old 02-10-2007, 12:37 AM   #66
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I'm starting to see how Grandmaster's last effect can be somewhat useful. Your opponent either -1's themselves by using a monster removal card on it, or they give up a Cyber Dragon to get rid of it through battle. But it still pales in comparison to things like the Monarchs and even Dark Ruler Ha Des. It's really nothing more than a 2100 Special Summon beat stick, and we already have Cyber Dragon for that. And besides, come on. You can't say that you're not the slightest bit disappointed. To compare this card to a movie, I'd say it's this year's Godzilla (1998). Lots of hype, but not so epic after all.
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Old 02-10-2007, 12:44 AM   #67
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Quote:
Originally Posted by Naito the Shinobi
I'm starting to see how Grandmaster's last effect can be somewhat useful. Your opponent either -1's themselves by using a monster removal card on it, or they give up a Cyber Dragon to get rid of it through battle. But it still pales in comparison to things like the Monarchs and even Dark Ruler Ha Des. It's really nothing more than a 2100 Special Summon beat stick, and we already have Cyber Dragon for that. And besides, come on. You can't say that you're not the slightest bit disappointed. To compare this card to a movie, I'd say it's this year's Godzilla (1998). Lots of hype, but not so epic after all.
Well, it isn’t very good outside its theme admittedly, but it has incredible potential inside it. All you have to do is read the article in which “Grandmaster of the Six Samurai”’s effect was revealed to see the power it holds. Before your opponent can blink, you can have enough monsters on the field to finish him off or put a serious dent in his Life Points.
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Old 02-10-2007, 12:47 AM   #68
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"We don't need Elemental Hero Neos, we already have Dark Magician"

This statement is true, discounting a few noteworthy details:
- Dark Magician is a diferent maintype and subtype of monster, despite similar Atk, Def, and Level
- Dark Magician and Elemental Hero Neos have a completely different magic and trap support structure which lead to different decktypes using them.

Now, let make that slight off topic more on topic.

"We don't need Grandmaster of the Six Samurai because we already have Cyber Dragon"

However, Cyber Dragons, the Monarchs, Ha Des, and the others you mentioned do not have one thing that "Grandmaster of the Six Samurai" does have.

THE STATUS OF BEING A SIX SAMURAI MONSTER.

It doesn't matter if he's not as useful as Zaborg or Ha Des, neither of them allow Yaichi and Kamon to kill Magic/Trap cards, or let Irou kill face down defenders, nor let Nisashi attack twice. So in a situation where your deck is based around Six Samurai monsters, Monarchs, CyDras, and everything else you can equate Grandmaster WILL pale next to him.
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Old 02-10-2007, 01:11 AM   #69
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I don't really dislike the Six Samurai theme. I was planning on experimenting with it myself to see if I could come up with a kind of hybrid deck that would counter the current metagame. But as a realist, I'm just trying look at the Six Samurai from the perspective of a SJC competitor.

For example, the very nature of the Six Samurai makes them extremely vulnerable to something like the Gadgets. With the majority of most Gadget Decks composed of mostly monster removal Spells and Traps, it would be difficult having more than one Samurai on the field at a time. Even with the Special Summoning effect of Grandmaster, your opponent would then proceed to nuke your field with a barrage of removal cards while still maintaining advantage through the effects of the Gadgets. The biggest threat to the Gadgets would be Great Shogun Shien with his "1 Spell per turn" effect. But even then, your opponent could simply Bottomless him or take all of your monsters out with Torrential. Your best hope would be to get Shien out early on along with a Royal Decree. The speed of the Gadgets calls that scenario into question, however. Summoning just one Gadget is enough to start the engine of that deck.

Now don't get me wrong. I personally despise Gadgets. However, I'm just trying to realistically gauge how well the Six Samurai would fair against what's going on right now in the current tournament environments.
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Old 02-10-2007, 01:15 AM   #70
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Bottomless against Shien? Um, he has destruction redirection. If you are tributing for him you're already in trouble, if you're using his effect you have fall guys to take a removal blow for him.

One for One removal does not do so well against the Six Samurai, this is taken from personal experience, you basically have to use a Torrential/Mirror/Vortex to dent them.
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Old 02-10-2007, 01:21 AM   #71
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Shien may have protection, but the lower level Samurai by themselves do not. Even if a removal card is redirected it still destroys a Samurai, and having your Samurai isolated by themselves is the kind of situation that points out one of their biggest weaknesses. Meanwhile, if a Gadget is destroyed another one is already in your hand waiting to replace it, so no real advantage is lost. The same can't be said of the Samurai. The Grandmaster helps that somewhat, but we're talking about a maximum of three Grandmasters versus a maximum of nine Gadgets.

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Old 02-10-2007, 01:23 AM   #72
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GRANDMASTER OF THE SIX SAMURAI
Earth
LV5
ATK/2100 DEF/900
[Warrior/Effect]
You can only have 1 "Grandmaster of the Six Samurai" monster on your side of the field. While you control a face-up "Six Samurai" monster, you can Special Summon this card from your hand. When this card is destroyed by your opponent’s card effect, add 1 "Six Samurai" monster from your Graveyard to your hand.
????????

I like the card,if he destroyed you grab another one of him or something else.
If anything I wouldn't Bottomless as redirect the destruction.
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Old 02-10-2007, 05:48 AM   #73
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As a Neo-Spacian user, I noticed what I hope is a typo on Neo-Spacian Ground Mole. Is it really being called Grand Mole? That's just wierd. I would have thought you guys would keep it at Ground Mole. Is that a typo or is it really being called that?

Also FS, how soon will we see the translated effects?
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Old 02-10-2007, 07:09 AM   #74
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Quote:
Originally Posted by Naito the Shinobi
I think you misunderstood, Rakath. Of course you control Grandmaster, but your opponent essentially control when and how it gets destroyed. I don't think anyone would waste a Smashing Ground on it. They'd just ram a Cyber Dragon into it. Thus, that effect isn't very useful.
I don't think you quite understand why this thing is so great.

It definitely isn't the retrieval effect. It would be almost as good without it. No, the reason this card exists is because it's a free Special Summon that lets you pull off the effect of whatever Samurai you choose to summon that turn.

Oh yeah, and it's a 2100-ATK free Special Summon that isn't dependent on your opponent.
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Old 02-10-2007, 07:57 AM   #75
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Quote:
Originally Posted by Landstar 01
As a Neo-Spacian user, I noticed what I hope is a typo on Neo-Spacian Ground Mole. Is it really being called Grand Mole? That's just wierd. I would have thought you guys would keep it at Ground Mole. Is that a typo or is it really being called that?
it's Grand Mole alright. same as its OCG name グラン・モール (gu-ra-n mo-ru).
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