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Old 01-15-2007, 12:06 AM   #1
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Default Teebu's Blazing Longsword

Does anyone know why this card is an epic rare? From what I can see, it pretty much sucks. Arcanite Reaper does 5 damage for free, whereas the longsword would take 10 resources to do that same damage.
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Old 01-15-2007, 01:19 AM   #2
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Teebu can be played on turn one. Arcanite Reaper on turn seven. (Unless you manipulate resources somehow)

Teebu can be used by Rogues and is One-Handed (!). Arcanite Reaper is two-handed.

Did I mention Teebu is 1 Resource compared to Arcanite's 7? While Teebu needs a lot to do as much damage, it'll do more damage quickly because it'll be out SIX resources earlier.
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Old 01-15-2007, 08:06 AM   #3
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Ryu: it's true that Teebu's is a 1-drop weapon and Arcanite is a 7-drop, but I'd like to name why that card is really horrible:

-You can bring it out on turn 1 but it's useless until turn 2, and if you waste your resources attacking for 1, then you're gonna be screwed later on in the game.
-The sheer amount of resources it takes to get that card to be useful, even late game, is an obstruction to the rest of the cards you would normally play.

Arcanite Reaper is simple though. Pay 7, attack for 5 for as many turns as there is the game left.

So pros v. cons:

Arcanite Reaper:

PROS:
0 Attack Cost
No worrying about expending endless resources to attack.

CONS:
7-Cost Weapon

Teebu's Blazing Longsword

PROS:
1-Cost
VERY late game, you could put some finisher damage on their hero.

CONS:
Takes too many resources to do a good attack
Wasting resources that should be used on other things.

I'd have to say with 2 pros and 1 con, Arcanite wins.
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Old 01-15-2007, 04:13 PM   #4
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You didn't bother to mention Solo Paladin and Solo Warrior, Miles. Teebu's can be replaced later with Arcanite, but Teebu allows you to do VERY early damage and get a CLEAR advantage, which is especially good.
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Old 01-15-2007, 05:36 PM   #5
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God, just use Sword of Zeal... <_<
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Old 01-15-2007, 05:38 PM   #6
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Sword of Zeal = Four Resources

Teebu's = One Resource



Some people just don't get it! Teebu is just for EARLY ADVANTAGE.
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Old 01-15-2007, 07:11 PM   #7
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It isn't really early advantage though, because you don't get to bring out any allies if you waste resources with the sword.
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Old 01-15-2007, 07:58 PM   #8
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Krol Blade. Use freaking Krol Blade if you're looking for early damage. Teebu's sucks. On turn 1, you can play it, on turn 2 you can pay 2 for 1 damage. Whoop-de-freaking-do.
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Old 01-19-2007, 08:03 PM   #9
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dont diss tebuu it has great potential early game with blessing of might deathdealers breastplate masons fraternity ring + when you are topdecking atleast all your mana can be spent on something.

with a SOLOdin deck you never want the twohanders. shields are way to good to give up specially skullflame. draconian is also wery good due to its armor value.

so what do you get from your krol blade that you do not get from your tebuu.

+3 dmg
it comes out 2 turns later and costs 1 to use.

ok turn one play tebuu
turn 2 play blessing of might
hit with tebuu for one
turn 3 masons and hit for 2.
turn 4 and beyond either change weapon or add more +dmg equip.
Trashblade is rly nice and has great synenergy with the solodin playstyle.

but rly that early game dmg can be gamebreaking especially if your opponent is playing horde or weenie rush (just hope they arent elusive .p). I for one favour this sword over all the two handers atleast. Its less situational then any of the two handers + allows for shield usage.
I bet it depends alot on meta but in my meta this card has saved me LOADS. Because of the small early game dmg advantage over Krol blade and way better late game dmg then them aswell.
Krol is a tiny bit better for midgame but trashblade is better then Krol again and just costs 1 more mana can you wait for Trash while doing just fine with teebu's ? YES you actually can. the small dmg difference you get midgame while striking is hardly noticable due early game you arent hitting and late game you always have enough mana to spare making teebu hit just as hard or harder then Krol.

aslong as you kill what your hitting with teebuus and the +dmg "enchantments". Your better of waiting for trash or fetching trashblade with herods then playing Krolblade. Anywais to my its a rly decent card who has saved me loads in my meta and i hope it will stay underrated so that almost noone will play it just so i can pawn em with it haha .p

the point is that you can boost teebuus dmg on DEMAND if you have mana to spare.
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Old 02-21-2007, 02:34 PM   #10
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Quote:
Originally Posted by Meadow View Post
dont diss tebuu it has great potential early game with blessing of might deathdealers breastplate masons fraternity ring + when you are topdecking atleast all your mana can be spent on something.

with a SOLOdin deck you never want the twohanders. shields are way to good to give up specially skullflame. draconian is also wery good due to its armor value.

so what do you get from your krol blade that you do not get from your tebuu.

+3 dmg
it comes out 2 turns later and costs 1 to use.

ok turn one play tebuu
turn 2 play blessing of might
hit with tebuu for one
turn 3 masons and hit for 2.
turn 4 and beyond either change weapon or add more +dmg equip.
Trashblade is rly nice and has great synenergy with the solodin playstyle.

but rly that early game dmg can be gamebreaking especially if your opponent is playing horde or weenie rush (just hope they arent elusive .p). I for one favour this sword over all the two handers atleast. Its less situational then any of the two handers + allows for shield usage.
I bet it depends alot on meta but in my meta this card has saved me LOADS. Because of the small early game dmg advantage over Krol blade and way better late game dmg then them aswell.
Krol is a tiny bit better for midgame but trashblade is better then Krol again and just costs 1 more mana can you wait for Trash while doing just fine with teebu's ? YES you actually can. the small dmg difference you get midgame while striking is hardly noticable due early game you arent hitting and late game you always have enough mana to spare making teebu hit just as hard or harder then Krol.

aslong as you kill what your hitting with teebuus and the +dmg "enchantments". Your better of waiting for trash or fetching trashblade with herods then playing Krolblade. Anywais to my its a rly decent card who has saved me loads in my meta and i hope it will stay underrated so that almost noone will play it just so i can pawn em with it haha .p

the point is that you can boost teebuus dmg on DEMAND if you have mana to spare.


ummm....WOW.....okay, so first point...yes it comes out early, but it's first use wastes 2 resources for a whopping 1 dmg. okay, so you say, on turn 2, play blessing of might, and swing w/teebu's for 1...ya, you don't need the weapon to do 1 dmg w/blessing of might, you can do that w/o a weapon. alright, turn 3 mason's fraternity ring. yet again, you don't need the weapon to do the 2 dmg w/blessing of might and frat ring. why?...because, blessing of might and masons give the +atk to your character, NOT your weapon, meaning it's been a pointless waste of space, and you could do the exact same thing w/o teebu's. so then why use teebu's? the only thing that makes it special is it's effect, which, if you use it turn 2 and 3, for a total of 2 whole dmg, /yay for 4 resources for 2 dmg. teebu's sucks, at least right now, it's a waste of resources and a waste of epic. they may release something that'll make it better (doubt it) but it's just taking up space atm.
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Old 02-21-2007, 03:22 PM   #11
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do you guys know what's better than this card? I'll tell you. In the amount of turns for this card to do 4 damage, you could pay SEVEN for Arcanite Reaper for 1 MORE damage for no cost

Alternatively, in the amount of turns this card takes to do 2 damage, you can pay 5 for that Alexander's Battle Axe thingy and do 3 for no cost and attack with it next turn for no cost. It's a waste of your turn's resources! The only use Teebu's has is Deathdealer's Breastplate, but that's only 2 atk people. You could do better.
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Old 02-21-2007, 05:20 PM   #12
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Okay lets look at it this way...

Say you are playing a solo deck, Teebu drops on turn 1. Lets check the damage you can do until that turn 7 Reaper, if you have consistent resources.

Turn 1: Drop Teebu
Turn 2: Swing for 1 damage [Tapped out]
Turn 3: Swing for 1 damage [1 Resource]
Turn 4: Swing for 2 damage [Tapped out]
Turn 5: Swing for 2 damage [1 Resource]
Turn 6: Swing for 3 damage [Tapped out]

That's 9 damage over 6 turns IF you throw all of your resources at doing damage. But who would seriously tap out every other turn to swing with Teebu?

Now say you are facing Hunter Rush... you're dead on or around 5 as allys stack a lot more damage and you do nothing to protect yourself.

Meanwhile, if you play things like Frat Ring, Blessing of Might, Stronghold Gauntlets, etc. you will have armor, resources for protective measures, protection for equipment, and extra damage. Add in all of that by turn 7, you'll throw down for at least 8 damage if not more off the Reaper. And your hero will have been attacking with out a weapon for several turns.
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Old 02-22-2007, 12:29 AM   #13
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^^^^ what he said. plus, even with tapping out every turn...just wait till somebody throws a turn 3 dudefella.....whoops.
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Old 03-07-2007, 04:23 AM   #14
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Quote:
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^^^^ what he said. plus, even with tapping out every turn...just wait till somebody throws a turn 3 dudefella.....whoops.
dudefella sux vs decks that have any sort of armors you see he is like frostbolt. if the opponent can negate the dmg he dosnt tap out
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Old 03-07-2007, 04:50 AM   #15
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Meadow: Well.. Dudefella isn't meant to be used agenist the opposing hero... it's supposed to be like Frostbolt.
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Old 04-16-2007, 05:11 PM   #16
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after looking at Teebu's, its not that great... sure its a 1-drop weapon which is nice, but still, for 2 resources, you get 1 damage? there are better weapons out there that can do better... like Annihilator, and Twig of the World Tree.
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Old 04-18-2007, 07:25 PM   #17
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Meadow- Face it the card sucks. There is no way the card can be good other than early game "advantage". I was contemplating on a combo of this card with Illumination, but it just wouldn't work.

And the only reason the card is Epic in the card game is because it's Rare/Epic in the MMORPG. i.e. Stronghold Gauntlets, Lady Jaina Proudmoore, Warchief Thrall.
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Old 04-19-2007, 04:38 PM   #18
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Thread necromancy. Nuh-uh!

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