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Old 05-15-2006, 09:54 PM   #1
Warakia
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Default Some random ideas that came into my mind.

Anti-Soul Thesis
Magic/Quick-play
For the remainder of the turn all cards sent to the graveyard are instead returned to the owners decks, the deck is then shuffled.

THAT MAN
Trap
You may activate this card when there are no monsters on your side of the field and your opponent attacks your life points directly. Place one "Nemesis token" on the field [ DARK/Warrior/10/5000/5000 ]. This token may not attack, change positions, or be tributed, and is destroyed at the end phase of the turn.

Memory Transplant
Trap
You may activate this card when the top card of your graveyard is a monster card, remove the card from play. Select one face up monster on the field. That monster attack, defense, and level become that of the removed monster.

Calling Magic of the Lord of Time
Magic/Quick-play
Move the turn count ahead by one turn for each face-up magic card on the field.

Judgement Type - 4
Trap
Remove a number of magic or trap cards equal to the level of a monster on the field and destroy it. Your opponent takes damage equal to 100x the level of the destroyed monster.

Ballroom Disaster
Trap
Send all cards that change there battle positions during this turn back to there owners hands.

Finger Budding
Trap
Until the end of the turn this card is activated draw 3 cards from your deck each time a card in your hand is discarded by a card effect activated by your opponent.

Selective Truth
Magic
Toss a coin and call it.
- If you call correct this card is immediatly added to your opponents hand and activated as there card effect.
- If you call it wrong send 2 cards from your hand to the graveyard.
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Old 05-15-2006, 11:10 PM   #2
Yami_Michael
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Are these based on the anime in your sig?

Looks fun, although monsters would go well with them.
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Old 05-16-2006, 06:27 AM   #3
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Quote:
Originally Posted by YamiBakuraFan
Anti-Soul Thesis
Magic/Quick-play
Nice way of recycling, good card.

THAT MAN
kinda reminds me of that one japanese card, can't remember the name now...

Memory Transplant
great card, I love it.

Calling Magic of the Lord of Time
this would make final countdown a viable decktype wothout making it overpowered (though I think this would become semirestricted or so)

Judgement Type - 4
vague wording, specify they have to be removed from the grave to make it more precise.

Ballroom Disaster
very interesting card, could make for a fine field control deck wit stumbling or windstorm of etaqua

Finger Budding
nice one, good counter to hand destruction.

Selective Truth
Magic
Toss a coin and call it.
- If you call correct this card is immediatly added to your opponents hand and activated as there card effect.
- If you call it wrong send 2 cards from your hand to the graveyard.

Not really getting the first part of effect.
Could you explain what this is for?
Comments in quote, a few of those belong to the best I've seen here this week, keep up the good work

Please take a look at my gagagigo or e-hero support cards, I'd be very interested in your opinion on them.
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Holy cow, this thread is 7 years old...
I was going to comment on the card, but I am blown away....
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...
I fully expect to come back in seven more years(2020 to all you future people) and see people freaking out over how old this thread is.
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Old 05-16-2006, 08:24 PM   #4
Warakia
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Quote:
kinda reminds me of that one japanese card, can't remember the name now...
Metal Reflect Slime?

Its like it, but different. Slime stays and this card doesn't, only because of its crazy attack and defense. Its basically an ultimate wall for one turn, but I'd love to see it combo with Stauch Defender, lol.

The basic effect of Selective Truth is this.

You toss a coin and call it.

You call right you add the card to your opponents hand, and its immediatly activated, so they toss the coin. It basically flops from player to player until someone calls it wrong and has to lose two cards (hopefully your opponent). Combos with Second Coin Toss.
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Old 05-17-2006, 04:06 AM   #5
Yami_Michael
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So was it based on the anime you "had" in your sig?

Quote:
Calling Magic of the Lord of Time
Magic/Quick-play
Move the turn count ahead by one turn for each face-up magic card on the field.
Would be awesome for Final Countdown.... its like 3-4 turns.
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Old 05-17-2006, 06:38 AM   #6
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Anti-Soul Thesis
Interesting in a good way. Wonder what it'd do with Macrocosmos...

THAT MAN
Also scary is what would happen if you comboed this with Amazoness Archers.....

Memory Transplant
Does it end at the end of turn or stay that way?

Calling Magic of the Lord of Time
Would this work with Great moth as well? If so it's pretty good.

Judgement Type - 4
Remove from GY? thats pretty good.

Ballroom Disaster
Annoying, but playable.

Finger Budding
Hmm... this would annoy Darkworld alot..... Maybe three is a bit too much.

Selective Truth
this would be fun with spellcounters.

Could you look at my DaiKaiju cards?
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