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Old 05-14-2006, 12:18 PM   #1
Gravekeeper21
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Default Some Idea's

Victorious Serpent
*******
Attribute-Wind
Type-Beast/Effect
Attack-1500
Defence-500

This card cannot be normal summoned or special summoned. If this monster deals damage to your opponent causing them to lose the duel you also win the match. You must pay 3000 lifepoints in order for this card to attack. This monster may only attack your opponents monsters. This card is unaffected by all of your spell and trap cards while face up on the field or in the graveyard.

____________________

Jellybean Yellow
***
Attribute-Dark
Type-Plants
Attack-1000
Defence-0

It is said that when the three colored jellybeans are together no one can stop their wrath.

_____________________

Jellybean Blue
***
Attribute-Dark
Type-Plants
Attack-1000
Defence-0

It is said that when the three colored jellybeans are together no one can stop their wrath.

_____________________

Jellybean Red
***
Attribute-Dark
Type-Plants
Attack-1000
Defence-0

It is said that when the three colored jellybeans are together no one can stop their wrath.

________________________

Jellybean Omega
******
Attribute-Dark
Type-Plants/Effect/Fusion
Attack-3000
Defence-1000

[Jellybean Yellow]+[Jellybean Blue]+[Jellybean Red]
This monster may only be fusion summoned by using the monsters in the card text. When this monster is correctly fusion summoned your opponent takes 500 damage for every monster on his/her side of the field. This monster may attack your opponent twice as long as you sacrifice one monster and pay 500 life points.

__________________________

Aqua Ninja
****
Attribute-Water
Type-Warrior/Effect
Attack-1700
Defence-1000

This monster may be removed from play by removing two water type monsters in your graveyard from play. Whenever this monster is removed from play during the end phase return this card to your side of the field.

___________________________

Wind Ninja
****
Attribute-Wind
Type-Warrior/Effect
Attack-1700
Defence-1000

This monster may be removed from play by removing two wind type monsters in your graveyard from play. This monster may attack your opponent directly as long as you don't control more monsters than your opponent.

_______________________________

Rock Ninja
****
Attribute-Earth
Type-Warrior/Effect
Attack-1700
Defence-1000

This monster may be removed from play by removing two earth type monsters in your graveyard from play. Whenever this monster is returned from being removed from play you may destroy one monster on the field.

__________________________________

Infernal Ninja
****
Attribute-Fire
Type-Warrior/Effect
Attack-1700
Defence-1000

This monster may be removed from play by removing two fire type monsters in your graveyard from play. Whenever a monster (including this one) is removed from play your opponent takes 500 points of damage and this effect may no longer be used if this card has been removed from play.

______________________________________

Shining Ninja
****
Attribute-Light
Type-Warrior/Effect
Attack-1700
Defence-1000

This monster may be removed from play by removing two light type monsters in your graveyard from play. Once during your main phase you may send one card from your hand to the graveyard to special summon one monster you have removed from play.

_______________________________________

Sealed Gateway

Continuous Spell

As long as this card remains on the field monsters may return from being removed from play back to the field but they may not be removed from play on the field by the effects of a spell or trap card. You may pay 750 lifepoints during each of your standby phases in order to keep this card on the field. This card recieves one counter upon activation that may be sacrificed in order to keep this card from being destroyed by a single card.

____________________________________________

Ninja Gateway

Trap Card

This card can only be activated by paying one fourth of your lifepoints. Special summon all monsters that you have removed from play with "Ninja" in it's card name to the field. These monsters are removed from play at the end phase of this turn.

There I gave idea's for an English Victory Dragon and some new Ninja cards (yay).
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Last edited by Gravekeeper21 : 05-15-2006 at 01:59 PM.
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Old 05-14-2006, 12:33 PM   #2
benjie94
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Victorious Serpent is kind of...what's the word...BROKEN!!! Other than that nice cards.
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Old 05-14-2006, 03:07 PM   #3
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Quote:
Originally Posted by Gravekeeper21
Victorious Serpent
They had a reason for banning Victory dragon and this is even easier to summon...

Jellybean Omega
Great card idea.
But why are they beasts and not Plants?
It could be a very tough burn decktype if you combine it with defusion and ojama trio.
Maybe a little too easy to fuse as beasts, as you could just summon a rescue kitty to get two parts out and would only need a king of the swamp and either a part or polymerisation in hand to fuse it with all these cards unrestricted.
I like it though, but maybe better off as plants

__________________________

Water Ninja
kinda like a mix of lekunga and strike ninja, interesting

___________________________

Wind Ninja
nice.

_______________________________

Earth Ninja
I like it, good card

__________________________________

Fire Ninja
This is kinda nice and balanced.

______________________________________

Shining Ninja
You should limit its second effect to once per mainphase, otherwise ok

_______________________________________

Sealed Gateway
Continuous Spell
This card makes wind ninja very hard to kill and strike ninja who has the scout planes to prevent him from running out of monsters to remove for his effect effectively immortal.
It prevents them from being bottomlessed when coming back which is the most common way of killing strike, when he's still able to feed his ability.
I honestly can't think of any way of killing a strike ninja with this on the field that doesn't cost me 3-5 cards (and involves spiritism or something like that as trunading this wouldn't work as my bottomless would go to my hand to).
Powerful enough, but broken when this card can't be destroyed
I would make it have a counter so the opponent has to destroy it twice to get rid of it and exclude strike nonja from its effect.
____________________________________________

Ninja Gateway
Hmm, kinda like return from the different dimension, though you could easily avoid its drawback when wind and strike ninja dodge.
Maybe half your lp would be better.
And maybe exclude strike ninja.
A lot of good ideas, comments in quote.
You should keep an eye on strike ninja when making cards effecting cards with ninja in their name.

Could you comment on my e-hero and gagagigo support cards?
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Holy cow, this thread is 7 years old...
I was going to comment on the card, but I am blown away....
Seriously, this thread has been playing Yugioh longer than I have.
...
I fully expect to come back in seven more years(2020 to all you future people) and see people freaking out over how old this thread is.

Last edited by Radical Dreamer : 05-14-2006 at 03:29 PM.
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Old 05-15-2006, 01:58 PM   #4
Gravekeeper21
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There you go now the Victorious Serpent is under no circumstances broken. The Ninja's have been fixed and the Sealed Gateway has been fixed.
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Old 05-15-2006, 02:07 PM   #5
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I really like the ninja cards. Nice job. The fixed victory serpent is now kinda bad though. 1500/500 usually won't draw any of the spells that are used to kill it anyway but its still not a bad creation.
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Old 05-16-2006, 04:09 AM   #6
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Yes but I had to make bad stats because with an effect that wins you the match it has to have bad stats.
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Old 05-16-2006, 05:01 AM   #7
Radical Dreamer
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Jellybeans and the ninjas look very good and balanced now.
I think I'll build decks for casual play around them
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Quote:
Originally Posted by Kelptic183 View Post
Holy cow, this thread is 7 years old...
I was going to comment on the card, but I am blown away....
Seriously, this thread has been playing Yugioh longer than I have.
...
I fully expect to come back in seven more years(2020 to all you future people) and see people freaking out over how old this thread is.
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Old 05-21-2006, 05:32 PM   #8
Gravekeeper21
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Thank you. I would like Konami to see this thread maybe they could release some decent well balanced cards that have nothing to do with E-Heros for once.

Additional Comment:
bumpity......
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Last edited by Gravekeeper21 : 05-21-2006 at 05:32 PM. Reason: Automerged Doublepost
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Old 06-23-2006, 06:26 PM   #9
king Kuriboh
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rename
continous trap:
Select a face up card then designate a name, that card's name shall be treated as that until it is destoryed or this card is, when that card is destroyed destory this card

ill name your jinzo umm....swords of revealing light and then ill flip weather report...or beat someone to death with a sorcerer named fluffy
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Old 06-24-2006, 08:28 AM   #10
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Default .......

Those cards are good for attribute decks.
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