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01-30-2004, 10:06 AM
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#1
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Registered User
Join Date: Jan 2004
Age: 23
Posts: 76
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Rmt!!!!!!!!!!!
Sceptile-lum
Leaf Blade
Dragon Claw
Leech Seed
Toxic
Mightyena-leftovers
Poison Fang
Crunch
Taunt
Torment
Gardevoir-Twisted spoon
Psychic
Calm Mind
Hypnosis
Dream Eater
Skarmory-leftovers
Spikes
Steel Wing
Roar
Fly
Milotic-???
Mirror Coat
Ice Beam
Recover
Surf
Magneton-Magnet
Thunderbolt
Zap Cannon
Lock-On
Thunderwave
This is how it is looking so far but i would feel better about it if i got some second opinions. Also if you could give some nature ideas that would be great!! What ability would be best for Magneton, magnet pull or sturdy??
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01-30-2004, 10:08 AM
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#2
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Pojo Veteran
Join Date: Jan 2004
Location: Everest
Age: 30
Posts: 1,602
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i like your sceptile
__________________
Got Foils from SS-TA/TM ?
Trainers from Expedition to Skyridge?
Promos?
Give me a PM and we can trade!
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01-30-2004, 10:23 AM
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#3
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Registered User
Join Date: Jan 2004
Age: 23
Posts: 76
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thanx!! speaking of what is your view on what its nature should be???
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01-30-2004, 10:40 AM
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#4
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Pojo Veteran
Join Date: Jan 2004
Location: Everest
Age: 30
Posts: 1,602
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for magneton or.....?
__________________
Got Foils from SS-TA/TM ?
Trainers from Expedition to Skyridge?
Promos?
Give me a PM and we can trade!
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01-30-2004, 11:20 AM
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#5
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Pojo Veteran
Join Date: Jan 2004
Age: 22
Posts: 807
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I don't usually pay a lot of attention to natures.
Mightyena has bad stats. I never understood why he's popular.
The hypnosis/dream eater combo doesn't work very well because hypnosis only works 55% of the time. I'd use recover and thunderbolt.
Drill peck is stronger than fly, and most people put toxic on skarmory.
With lock on and zap cannon, you have 100 attack power. With two thunderbolts, you have 190.
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01-30-2004, 11:32 AM
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#6
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wobbuffet rules!!!
Join Date: Jan 2004
Location: P-Town
Age: 19
Posts: 1,906
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you NEED toxic on skar!
Ilike therest of your team
what does twisted spoon do?
Im not good with natures 
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01-30-2004, 11:37 AM
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#7
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Registered User
Join Date: Jan 2004
Age: 23
Posts: 76
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I was talking about Sceptile.
I like mightyena because he has the ability intimidate.
Yes that is very true, but Zap Cannon has 100% para rate.
Who would i breed Scarmory with to get Drill Peck or does he learn it on his own??? O_o
i will definatly try out the move changes on Gardevior!!
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01-30-2004, 11:37 AM
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#8
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Pojo Veteran
Join Date: Jan 2004
Age: 22
Posts: 807
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It makes psychic attacks stronger.
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01-30-2004, 11:38 AM
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#9
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Registered User
Join Date: Jan 2004
Age: 23
Posts: 76
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Twisted Spoon enhances Psychic power.
What is the Big deal with Toxic?!?!?!?!? Is'n spikes enough???
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01-30-2004, 11:43 AM
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#10
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Pojo Veteran
Join Date: Jan 2004
Age: 22
Posts: 807
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Intimidate isn't going to save you from brick break.
You have thunder wave, you don't need zap cannon.
I'm not sure how skarmory learns drill peck... I think you breed it with dodrio.
Yes, spikes is enough, but toxic is awesome.
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01-30-2004, 11:49 AM
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#11
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Registered User
Join Date: Jan 2004
Age: 23
Posts: 76
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Mightyena is just a cool pokemon.
I geuss i kindof over looked the thunder wave.
Toxic is awsome but it is not nessecarily a "must have"
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01-30-2004, 12:00 PM
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#12
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Pojo Veteran
Join Date: Jan 2004
Location: In A Galaxy Far, Far Away...
Posts: 1,933
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Sceptile-either use Ludicolo with the standard Super-recovery set or Sweeper Sceptile with...
Sceptile@Lum / Leftovers
Leaf Blade
Crunch
Dragon Claw
HP Electric / Fire / Water
you will have to breed for Crunch...
Mightyena doesnt have any stats to make him worthy of anything...
For Gardevoir, get rid of Hypnosis and Dream Eater... with Sleep Clause, you wont be able to do anything after they switch... breed for Will-o-Wisp, or be lazy and give it Toxic... Thunderbolt should be on there as well... Lum or Leftovers for the item...
Toxic and Protect over Fly and Steel Wing...
for Milotic, if you play in an area of inexperienced people, Mirror Coat is fine... Item should be Lum or Leftovers...
For Magneton, Magnet Pull is best... only use him if you have a problem with Skarmory... use Magneton as your starter to take hem out...
Magneton@Leftovers
Thunderbolt
HP Fire / Grass / Ice
Toxic
Protect
if you dont have problems with Skar, dont boher with him...
Your team has a triple weakness to Fire...
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01-30-2004, 12:06 PM
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#13
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Registered User
Join Date: Jan 2004
Age: 23
Posts: 76
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i will try that
thanx for pointing out the fire weaknesses
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01-30-2004, 12:08 PM
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#14
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Registered User
Join Date: Jan 2004
Age: 23
Posts: 76
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What is with u people and toxic!!
It ur answer to every thing!!
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01-30-2004, 12:15 PM
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#15
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wobbuffet rules!!!
Join Date: Jan 2004
Location: P-Town
Age: 19
Posts: 1,906
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Toxic increases in damage every turn so its very good. maybe it isnt essential but it helps a lot! You also seem to have 4-5 SpAtersand not as many attackers...
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01-30-2004, 12:42 PM
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#16
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Pojo Veteran
Join Date: Jan 2004
Location: In A Galaxy Far, Far Away...
Posts: 1,933
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the metagame on RSBot currently is 3 or 4 tanks and 2 or 3 sweepers... with Toxic, you can wipe them out without attacking...
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