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Old 01-30-2004, 11:06 AM   #1
WaterWillRule
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Question Rmt!!!!!!!!!!!

Sceptile-lum
Leaf Blade
Dragon Claw
Leech Seed
Toxic


Mightyena-leftovers
Poison Fang
Crunch
Taunt
Torment


Gardevoir-Twisted spoon
Psychic
Calm Mind
Hypnosis
Dream Eater


Skarmory-leftovers
Spikes
Steel Wing
Roar
Fly


Milotic-???
Mirror Coat
Ice Beam
Recover
Surf


Magneton-Magnet
Thunderbolt
Zap Cannon
Lock-On
Thunderwave


This is how it is looking so far but i would feel better about it if i got some second opinions. Also if you could give some nature ideas that would be great!! What ability would be best for Magneton, magnet pull or sturdy??
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Old 01-30-2004, 11:08 AM   #2
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i like your sceptile
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Old 01-30-2004, 11:23 AM   #3
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thanx!! speaking of what is your view on what its nature should be???
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Old 01-30-2004, 11:40 AM   #4
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for magneton or.....?
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Old 01-30-2004, 12:20 PM   #5
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I don't usually pay a lot of attention to natures.

Mightyena has bad stats. I never understood why he's popular.

The hypnosis/dream eater combo doesn't work very well because hypnosis only works 55% of the time. I'd use recover and thunderbolt.

Drill peck is stronger than fly, and most people put toxic on skarmory.

With lock on and zap cannon, you have 100 attack power. With two thunderbolts, you have 190.
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Old 01-30-2004, 12:32 PM   #6
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you NEED toxic on skar!

Ilike therest of your team

what does twisted spoon do?

Im not good with natures
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Old 01-30-2004, 12:37 PM   #7
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I was talking about Sceptile.



I like mightyena because he has the ability intimidate.

Yes that is very true, but Zap Cannon has 100% para rate.

Who would i breed Scarmory with to get Drill Peck or does he learn it on his own??? O_o

i will definatly try out the move changes on Gardevior!!
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Old 01-30-2004, 12:37 PM   #8
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It makes psychic attacks stronger.
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Old 01-30-2004, 12:38 PM   #9
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Twisted Spoon enhances Psychic power.


What is the Big deal with Toxic?!?!?!?!? Is'n spikes enough???
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Old 01-30-2004, 12:43 PM   #10
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Intimidate isn't going to save you from brick break.

You have thunder wave, you don't need zap cannon.

I'm not sure how skarmory learns drill peck... I think you breed it with dodrio.


Yes, spikes is enough, but toxic is awesome.
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Old 01-30-2004, 12:49 PM   #11
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Mightyena is just a cool pokemon.

I geuss i kindof over looked the thunder wave.

Toxic is awsome but it is not nessecarily a "must have"
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Old 01-30-2004, 01:00 PM   #12
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Sceptile-either use Ludicolo with the standard Super-recovery set or Sweeper Sceptile with...

Sceptile@Lum / Leftovers
Leaf Blade
Crunch
Dragon Claw
HP Electric / Fire / Water

you will have to breed for Crunch...

Mightyena doesnt have any stats to make him worthy of anything...

For Gardevoir, get rid of Hypnosis and Dream Eater... with Sleep Clause, you wont be able to do anything after they switch... breed for Will-o-Wisp, or be lazy and give it Toxic... Thunderbolt should be on there as well... Lum or Leftovers for the item...

Toxic and Protect over Fly and Steel Wing...

for Milotic, if you play in an area of inexperienced people, Mirror Coat is fine... Item should be Lum or Leftovers...

For Magneton, Magnet Pull is best... only use him if you have a problem with Skarmory... use Magneton as your starter to take hem out...

Magneton@Leftovers
Thunderbolt
HP Fire / Grass / Ice
Toxic
Protect

if you dont have problems with Skar, dont boher with him...

Your team has a triple weakness to Fire...
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Old 01-30-2004, 01:06 PM   #13
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i will try that

thanx for pointing out the fire weaknesses
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Old 01-30-2004, 01:08 PM   #14
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What is with u people and toxic!!
It ur answer to every thing!!
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Old 01-30-2004, 01:15 PM   #15
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Toxic increases in damage every turn so its very good. maybe it isnt essential but it helps a lot! You also seem to have 4-5 SpAtersand not as many attackers...
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Old 01-30-2004, 01:42 PM   #16
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the metagame on RSBot currently is 3 or 4 tanks and 2 or 3 sweepers... with Toxic, you can wipe them out without attacking...
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