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Old 03-13-2004, 03:33 PM   #1
KaMaRi
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Default Light/Fire Create A Card

Hi, I'm looking for a buch of light/fire based cards for a made up set( I'm also looking for a name)Here's something to start with:

Essence Of Light:
Equip Magic
This card can only be equipped to a fairy sub-type monster, this card increases the ATK and DEF of the equipped monster by 800 points, in addition when the equipped card attacks a DARK type monster battle damage is doubled (SECRET RARE)
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Old 03-13-2004, 03:41 PM   #2
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sony will copyright/wright my rear for this, but anyway...

Doomfire, The Burning Lands.
FIELD SPELL
All fire-type monsters gain 500 attack, and lose 400 defense. As long as this card is on the field. A player with no fire monsters on their side of the field loses 500 life points during their stand-by phase.


and for my orginal-ness.

Farion, The Blazing Sword.
Fire, Warrior.
3 star
1000/1000
Effect - For every fire monster on both sides of the field and in either players graveyard, increase the attack and defense of this monster by 500 points. Reduce the attack and defense of this monster by 500 points for every water monster on either side of the field and in either players graveyards. Every time this monster destroys a monster, inflict 500 additonal points of damage to the destroyed monsters controller. Any monster destroyed by this monster is removed from the game.
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Old 03-13-2004, 03:46 PM   #3
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This is fun - i did the same for Gradius. I built a deck full of made up cards based on it like XYZ. Anyway, i made up cards for my friends fire-deck. Here goes Fire types:


Great Prince of Fire - Ultra
4 str, 1900 ATK, 1500 DEF
Effect: This monster may attack twice during the same turn

Infernal Queen of Fire - Rare
4 str, 1600 ATK, 1200 DEF
Effect: You may add one Fire-type monster from your deck to your hand once per turn

King of Fire - Rare
9 str, 3400 ATK, 3500 DEF
Effect: This monster can only be special summoned when Infernal Queen of Fire is on your side of the field. You must pay 4000 life points to summon this monster.

MegaFlame - Ultra
Magic - Normal Magic
You must tribute Great Prince of Fire, Fire Princess and King of Fire from your side of the field to activate this card. Flip a coin twice. If you flip a tails once or twice you win the duel, otherwise you lose the duel. The activation of this card cannot be negated.
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Old 03-13-2004, 03:46 PM   #4
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Default create-a-card fire/light

Fire needs more support, doesn't it? Here's a field card that can be built around, and a couple of cards that work with it:

Burnout
Field Card
Whenever a FIRE type monster is destroyed by its own effect, the player controlling that card may special summon another fire type monster from their hand or deck that has 1500 or less attack.
Super Rare

Nova
FIRE/Pyro
***
1100/1100
Effect: During the damage step, you may choose to double this cards attack & defense. If you choose to use this effect, this card is destroyed during the end phase of that turn.
Common

SuperNova
FIRE/Pyro
*****
2100/1100
Effect: During the damage step, you may choose to double this cards attack & defense. If you choose to use this effect, this card is destroyed during the end phase of that turn.
Rare
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Old 03-13-2004, 03:53 PM   #5
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When i said Rare for Infernal Queen of Fire & King of Fire i mean Super Rare
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Old 03-13-2004, 04:02 PM   #6
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Default Holy

Holy i never expected this many posts so soon
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Old 03-13-2004, 04:17 PM   #7
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Default ...

Consider Yourself Warned
Normal Spell
Show your opponent your hand. For every equip spell in your hand, you may draw a card. You may only equip spells to LIGHT monsters during the turn this card is played.

Gou MahaVailo
LIGHT/Spellcaster
*****
1800/1550
For every equip spell on this card, increase its attack by 1000.

Lightsaber
Equip Spell
Can only be equipped to a LIGHT type. Increase the equipped card's attack by 700. When this card is equipped, choose 1 Warrior type monster on the field and destroy it.

Last edited by fruitypebbles : 03-13-2004 at 05:40 PM. Reason: toned them down a bit
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Old 03-13-2004, 04:18 PM   #8
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yikes. a wee bit overpowered =/
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Old 03-13-2004, 05:01 PM   #9
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Default ...

Quote:
Originally Posted by Ryu Juini
yikes. a wee bit overpowered =/
Which one? I try to make my cards good, but not overpowered.
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Old 03-13-2004, 05:09 PM   #10
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What do you guys think of my Fire Family cards.

Last edited by frankmeister : 03-13-2004 at 05:11 PM.
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Old 03-13-2004, 05:19 PM   #11
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consider yourself warned is fine, the other two = overpowered. axe of despair the super powered maha vailo for 2000 attack. lightsabre instant kills all warriors. pfffffft.
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Old 03-13-2004, 05:27 PM   #12
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Chaos Dragon
Attribute: Fire
Sub-type: Dragon
Stars: 5
ATK: 2450
DEF: 1450
Effect: Increase the ATK and DEF of this monster 300 when a monster is destroyed until the end of the turn.
(Ultra Rare)

Oberon, King of Fairies
Attribute: Light
Sub-type: Fairy
Stars: 5
ATK: 2300
DEF: 1600
Effect: Raise all light attributed monsters ATK and DEF by 500 as long as this card is face-up on the field. The above effect doesn't affect this monster.
(Super Rare)

Titania, Queen of Fairies
Attribute: Light
Sub-type: Fairy
Stars: 4
ATK: 1900
DEF: 900
Effect: Decrease all Fairy sub-type monsters on the field or in either players hands by one.
(Rare)

Sword of Oberon
Type: Equip Magic
Effect: You can only activate this card when Oberon, King of Fairies or Titania, Queen of Fairies is on the field. The monster equppied with this raises it's ATK 1200 and has trample. This card finds a new target when the monster its attached to is destroyed.
(Secret Rare)

How about these? I know Sword of Oberon has great power, but it has its drawback and I made it a Secret Rare. It should at least be Ultra.

Last edited by Sailor Mars Dragon : 03-14-2004 at 05:29 PM.
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Old 03-13-2004, 05:45 PM   #13
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Quote:
Originally Posted by Ryu Juini
consider yourself warned is fine, the other two = overpowered. axe of despair the super powered maha vailo for 2000 attack. lightsabre instant kills all warriors. pfffffft.
I edited my above post to make Gou Maha un-witchable and lightsabre only kills 1 warrior now. Better?

Another card that goes w/ the Fire cards I posted:

Incendiary Soldier
FIRE/Pyro
***
1100/1100
When this card is special summoned, this card is immediately destroyed & 800 points of direct damage is inflicted to your opponent.
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Old 03-13-2004, 05:54 PM   #14
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Quote:
Originally Posted by frankmeister
What do you guys think of my Fire Family cards.
King & Queen are good & balanced. Prince is TOOooo good, if ya know what I mean.
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Old 03-13-2004, 05:57 PM   #15
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fire prince = insanely overpowered. nerf it to atleast 1600. 1500 prefered. if it's gonna stay 1900, make it 5 star.
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Old 03-13-2004, 06:26 PM   #16
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Default A couple of my thoughts

*Sorry is I took anyones ideas. These are just straight from my head*

Holy Inferno
Type: Field Magic
Effect: Increases the attack and defense points of all Light and Fire type monsters by 500. Decrease attack and defense of all Dark and Water type monster by 500. During each standby phase, each player recieves 500 damage to their life points.
(Super Rare)

Cleansing Aura
Type: Continuous Magic
Effect: Negate the damage recieved from Holy Inferno to the user of this card as long as this card remains face up on the field.
(Ultra Rare)

Pure Thriving Ambition
Type: Equip Magic
Effect: This card can not be destroyed by any spell or trap that specifically designates this card as a target. Increase the attack of the monster equiped with this card by 400 points. This card also changes this monsters type to Light.
(Super Rare)

Eternal Flare
Attribute: Fire
Sub-type: Spirit/Winged-Beast
Stars: 5
ATK: 1850
DEF: 1200
Effect: This card returns to the owners hand at the end of the turn it is normal summoned, flip summoned, or special summoned. This card can only be destroyed by a Water type monster in battle; damage calculated normally, otherwise. At each standby phase, you can special summon 2 cards with the words "Flare Sprout" in it's name from your deck or graveyard for 800 life points each. When this card is sent to the graveyard, all of the Flare Sprout cards on the field must be sent as well.
(Secret Rare)

Flare Sprout
Attribute: Fire
Sub-type: Plant
Stars: 2
ATK: 500
DEF: 700
Effect: This card can attack your opponents life points directly.
(Common)

The flame is always brightest........
Type: Equip Magic
Effect: This card can only be equiped to a Flame Sprout. Increase the attack of Flame Sprout by 1200 points when equiped. This card is sent to the graveyard at the end of the turn it was activated. When this card is sent to the graveyard, you must select 1 Flame Sprout to send to the Graveyard.
(Super Rare)
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Old 03-13-2004, 06:37 PM   #17
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You want fire cards, then how about this:


Dark Phoenix (Fire) (Ultra Rare)

Pyro/Wing-Beast

6 Stars

2150 attack/1500 defense

Effect: When this monster does damage to your opponent's life point do
500 more direct damage for every Fire type monster on your side
of the field.


Elreft (Fire) (Ultra Rare)

Pyro/Demon

4 Stars

200 Attack/1450 Defense

Effect: This monster cannot be special summon. This monster returns to the owner's hand during the end phase that it was normal summoned or flip summoned. This monster may attack a player's life point directly and if damage is done one card can be selected randomly from that player's hand and removed from play.

Celebus-The Lord of Hellfire (Fire) (Secret Rare)

Pyro/Divine-Beast

12 Stars

3500 Attack/ 2200 Defense

Effect: This monster can only be special summoned by removing 3 Fire type
monster from your graveyard from play. When this monster is
summoned you may choose to activate one of the following effects

* You can destroy all magic and trap cards on field. In addition
you can choose to remove them from play. If you choose to
activate this effect decrease the attack of this monster by
1000 until it leaves the field.

* You can destroy all monsters on the field (except for this card).
In addition you can choose to remove them from play. If you
choose to activate this effect this monster cannot attack in
that turn and also decrease the attack of this monster by 500
until it leaves the field.

Last edited by Harbinger of Chaos : 03-14-2004 at 11:34 AM.
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Old 03-13-2004, 07:03 PM   #18
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12 stars = 3 tribute = never see play =p
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Old 03-13-2004, 09:52 PM   #19
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No one said anything about my cards...

Anyway, I only had 1 Fire card, so here's some more and pair of magics.

Holy Pheonix (Super Rare)
Attribute: Fire
Sub-type: Winged-Beast
Stars: 5
ATK: 2350
DEF: 1300
Effect: If this card is sent to the graveyard in any way, you may pay 1000 LP to Specail Summon 1 card with Pheonix in it's name from your hand, deck, or graveyard. That card is destroyed at the End Phase of your next turn.

Fire Pheonix
Attribute: Fire (Super Rare)
Sub-type: Winged-Beast
Stars: 3
ATK: 1700
DEF: 500
Effect: All monsters with 1900 ATK or more are destroyed upon summoning this monster. If any other 1900 ATK or more ATK monster is Summoned, Specail Summoned, or Flip Smmoned, it is instantly destroyed. This card cannot be ressurected except by a card with Pheonix in it's name.

I'm gonna use HoC's Dark Pheonix for this Fusion.

Conflicted Pheonix (Ultra Rare)
Fusion Monster: Holy Pheonix + Dark Pheonix
Attribure: Left blank for purpose of effect.
Sub-type: Winged-beast
Stars: 8
ATK: 3100
DEF: 2450
Effect: Choose between the Light, Dark, or Fire attributes. You can only choose one and it remains for the rest of the duel. All cards equipped to this is instantly destroyed.
If you chose:
Light: You are unaffected by any form of LP change that doesn't result from battle. (Continous)
Dark: At the cost of 500 LP, you can destroy any one card on the feild. (Triggerable)
Fire: When any of your monsters in engaged in battle, inflict 500 LP damage to each player. (Continous)


Raining Fire Attack (Ultra Rare)
Quick-play Magic
Effect: Pay 1000 LP and choose one of the effects. At the cost of another 1000 LP, you can use both. This card cannot be negated.
-All of your opponent's monsters are destroyed.
-All cards in your opponent's graveyard are removed from the game.

Firestorm (Super Rare)
Magic
Effect: You must have a Fire attributed monster on the feild to use this card. Destroy all monsters other than the Fire-attributed type. For every Plant, Aqua, Sea Serpent, or Fish monsters destroyed this way, inflict 500 demage to the owner's LP.

Last edited by Sailor Mars Dragon : 03-14-2004 at 11:22 AM.
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Old 03-13-2004, 10:22 PM   #20
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Conflicted Phoenix is an interesting card concept, but may i offer an alternative?
If the Phoenix is truely conflicted, then it shouldn't be able to choose which side it/you wants. Perhaps this could be a card to introduce a new attribute.

Allow me to make an example:

Conflicted Pheonix
Fusion Monster: Holy Pheonix + Dark Pheonix
Attribute: Conflict (attribute name subject to change)
Stars: 8
ATK: 3100
DEF: 2050 (changed from 2450 because of effect)
Effect: All cards equipped to this is instantly destroyed. During each of your stand by phases, you flip 1 coin. If it's heads, the atk and def of this monster are switched and stays that way until the result of the next coin flip.
For each coin that lands on heads, increase your life points by 500. For each tails, decrease it by 500. (If you want to go real crazy, add an effect that has the control of this monster switch at upon each heads result as well.)


This better symbolizes the internal struggle of the Conflicted Phoenix.
Also, it might be cool to have a magic card that further boosts this wacky bird and other possible monster with the new attribute.


Inner Peace
Type: Continuous Magic
Effect: Negate the effects of all Conflict attributed monsters. (all of them will have crazy effects like Conflicted Phoenix)


Perhaps even further boosting from a card like this:

Inner Strength
Type: Quick play
Effect: There must be an Inner Peace cord on the field to use this cards effect. Increase the attack of all Conflict monsters by 900 for the turn this card is activated.



*shrugs* Just a few thoughts.........
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Old 03-13-2004, 10:26 PM   #21
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And I like 'em. They're just fine. I just named it Conflicted Pheonix 'cause I couldn't think of any other name that would fit right, you know?

You can do whatever you want with my crazy bird, just don't roast it...if that's possible to do to a pheonix.
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Old 03-13-2004, 10:33 PM   #22
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Thumbs up

Ya like them?
Oh cool. lol. I got all sorts of ideas running through my mind......
Man, wouldn't it be fun to work for the people who makes these cards?
Getting paid to come up with ideas. That would be a dream job for me.....

I wish I was good with names, however. I may work on a quick sketch of some of these cards and scan them tommorow.......
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Old 03-13-2004, 11:33 PM   #23
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I can't draw...period. I just think of the cards, the pictures I probably wouldn't do well on. Drawing or describing...
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Old 03-14-2004, 12:23 AM   #24
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Burning Flames of Hell
Field Magic
This card is destroy at the end of the turn if there are no Flame Soldiers on the field. Increase all Fire monsters' ATK and DEF on the field by 500.

Flame Soldier #1
* Fire / Pyro
500 / 500 / Effect:
Once this card is sent from the field to the graveyard, choose one of the following effects:
* Special summon this card back to the field in face-up defense mode (this effect can only be activate by paying 500 of your LP).
* Decrease your opponent's LP by 1000.

Flame Soldier #2
** Fire / Pyro
1000 / 1000 / Effect:
Once this card is sent from the field to the graveyard, choose one of the following effects:
* Special summon this card back to the field in face-up defense mode (this effect can only be activate by paying 500 of your LP).
* Increase your LP by 1000.

Flame Soldier #3
*** Fire / Pyro
1500 / 1500 / Effect:
Once this card is sent from the field to the graveyard, search your deck for a Flame Soldier and add it to your hand.

Flame Soldier #4
**** Fire / Pyro
2000 / 2000 / Effect:
Once this card is sent from the field to the graveyard, your opponent may choose one of the following effects:
* He/She may search his/her deck for one monster with an ATK of 2500 or lower and add it to his/her hand.
* He/She may search his/her deck from one monster and discard it to the graveyard.

Flame Soldier #5
***** Fire / Pyro
2300 / 0 / Effect:
If this card is normal summoned, you can sacrifice this card to increase one Flame Soldier's ATK and DEF by 1000. That monster cannot be affected by any of your card's effect.

Flame Soldier #6
****** Fire / Pyro
2500 / 2500 / Effect:
If this card is normal summoned, add one card from your deck or your graveyard to your hand. Your deck is then shuffle. If this card is special summoned, decrease its ATK and DEF by 500.

Flame Soldier #7
******* Fire / Pyro
2800 / 0 / Effect:
If this card is normal summoned, you can sacrifice this card to decrease one Flame Soldier's ATK and DEF by 1000. That monster can attack twice during the battle phrase.

Flame Soldier #8
******** Fire / Pyro
3000 / 3000 / Effect:
If this card is normal summoned, special summon 2 Flame Soldiers from your deck, hand, or graveyard onto the field. Your deck is then shuffle. If this card is special summoned, decrease its ATK and DEF by 500.

Burning Flames of Heaven
Continous Trap
This card is destory at the end of the turn if there are no Flame Soldiers on the field. Increase all Fire monsters' ATK and DEF on the field by 500.
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Old 03-14-2004, 08:44 AM   #25
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Quote:
Originally Posted by Ryu Juini
12 stars = 3 tribute = never see play =p

Ah you do realized that the monster only requires you to remove 3 fire type monster from play to summon right? The stars are only there to make him look powerful, which he is, almost as powerful as the god cards that is why he gets 12 stars.



I added a few more yesterday but it never got posted. LoL Well here they are.


Flame Overlord (fire) (super-rare)

pyro/warrior

3 stars

400 attack/1200 defense

Effect: You may 1500 life points to special summon a fire based monster that has been removed from play or from your hand or graveyard. The special summon monster can attack life point directly but the damage done is halved. The speical summon monster are returned to where ever you summoned them from at the end phase of that turn.

Field of Hellfire

Field Magic Card

When this card is in play increase all fire type monsters attack by 500 and decrease their defense by 500. All water type monsters attack are also reduced by 200. When a fire type monster is destroy not as a result of battle inflict 500 points of direct damage to both player.

Phoenix Flame (Super rare)

Trap (normal trap)

When a fire type monster exist in your graveyard you may special summon it to the field in face up attack or defense position.
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