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03-05-2004, 04:45 AM
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#1
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Registered User
Join Date: Jan 2004
Location: Pennsylvania
Age: 27
Posts: 142
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Best color combination?
I dunno if this has been posted before, but it'll be pretty important, as the release date is today and many people will be coming here for ideas.
Personally, I'm thinking either Water/Darkness, Darkness/Fire or Water/Fire. Simply put, water has a number of support cards, mainly that card that for 4, you can search any card out of your deck. Darkness has monster removal, and Fire is just beatdown. I think any combination of these three would work well. Not saying that Nature or Light aren't good, I just don't think they have synergy with any other color. Of course, I haven't seen any cards in real life yet. What do you guys think?
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03-05-2004, 05:00 AM
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#2
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Junior Member
Join Date: Mar 2004
Location: Long Island
Age: 23
Posts: 40
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I don't really think there is a "best" color combination. All decks should work out in some way or another. I've heard a lot of hype around Water/Light (huge blockers), but I'm probably going to run Water/Nature. Since no one has really played the game (maybe on apprentice), it's tough to tell. Only time will tell what decks do best.
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03-05-2004, 06:56 PM
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#3
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Junior Member
Join Date: Feb 2004
Age: 23
Posts: 38
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Quote:
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Originally Posted by Yu Gi Oh Duelist
I dunno if this has been posted before, but it'll be pretty important, as the release date is today and many people will be coming here for ideas.
Personally, I'm thinking either Water/Darkness, Darkness/Fire or Water/Fire. Simply put, water has a number of support cards, mainly that card that for 4, you can search any card out of your deck. Darkness has monster removal, and Fire is just beatdown. I think any combination of these three would work well. Not saying that Nature or Light aren't good, I just don't think they have synergy with any other color. Of course, I haven't seen any cards in real life yet. What do you guys think?
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is it ok to use 2 differt types becuse i am using light/fire imagine doing that with pokemon
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03-05-2004, 07:14 PM
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#4
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Registered User
Join Date: Feb 2004
Posts: 175
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I was thinking of useing two colors like light/darkness, but I also was thinking of using all the colors.
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03-05-2004, 08:00 PM
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#5
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Registered User
Join Date: Jan 2004
Location: Pennsylvania
Age: 27
Posts: 142
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Quote:
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Originally Posted by jinzo the amazoness
is it ok to use 2 differt types becuse i am using light/fire imagine doing that with pokemon
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Yeah, two colors were common in Pokemon.....
All the colors would work I think, as any specific card needs only one mana of it's color to be summoned. Have one of each color, and you can basically summon any color 5 cost creature. I'm gonna try a 5 color deck.
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03-05-2004, 09:28 PM
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#6
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Registered User
Join Date: Mar 2004
Location: Michigan
Posts: 433
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I would say that based upon the cards I have seen so far (I have over 100 DM cards so far. DM was released early in Michigan.), Water, and Darkness seem to be a good combination.
Water has the ability to let you draw, and also has monsters that are unblockable.
Darkness has cards that let you disrupt the hand, and also monsters with the slayer ability (which basically says if I die then you die too: any monster a slayer creature attacks is destroyed). Darkness also has some nice cards for destroying stuff.
So a combination water/ darkness deck looks like it would have some great control elements.
As of yet, I have not seen any cards that are totally unplayable; but there are cards that are not top level.
~Michiganlover~
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Last edited by michiganlover : 03-05-2004 at 09:32 PM.
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03-06-2004, 08:10 AM
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#7
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Registered User
Join Date: Jan 2004
Location: Pennsylvania
Age: 27
Posts: 142
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Thanks for your input. Darkness/Water is definately a good match.
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03-07-2004, 12:39 AM
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#8
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Registered User
Join Date: Mar 2004
Age: 28
Posts: 89
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I really don't know yet... But I am guessing that burn decks are going to become a bit popular with white, as they can protect and burn at the same time....
All speculation, I need to actually look at the cards first... I just bought the starter tonight and only played one game with only the starters so...
Blue seems pretty good as well, being able to control the field.
The game is very much like MTG... The creature effects are exactly the same on a lot of the cards...
I like the game, moreso than Yu-Gi-Oh and it's lackluster world of luck of the draw and horrible balance....
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03-07-2004, 10:01 AM
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#9
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Registered User
Join Date: Jan 2004
Location: Pennsylvania
Age: 27
Posts: 142
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What white cards can burn? I haven't come across any yet.
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03-07-2004, 11:41 AM
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#10
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Registered User
Join Date: Jan 2004
Age: 25
Posts: 82
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Blue and Green, of course. Think about it; you can gain massive draw advantage with Water, then you can use Nature's fast building mana base to play those freshly drawn cards.
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03-07-2004, 01:40 PM
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#11
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Registered User
Join Date: Jan 2004
Location: Pennsylvania
Age: 27
Posts: 142
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Blue/green is most definately top 5 best color combinations.
Wow, it seems most everyone has different opinions. And they have reasoning to back it up. Nice. The game hasn't been out officially 3 days, and already there are 5+ deck types to be played.
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03-08-2004, 11:32 AM
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#12
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Pojo Veteran
Join Date: Feb 2004
Location: In Hell
Age: 23
Posts: 1,299
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I'll probably run Light and Fire(Defense and Offense) or Water and Fire(Draw and pure power). I love the holo u get in teh Starter. Rothus is great. I made my Iron Claw character named Rothus.....
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03-08-2004, 12:33 PM
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#13
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Registered User
Join Date: Jan 2004
Age: 33
Posts: 170
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If you take a good look at everything, there isn't really a best color combo. Thats what makes DM so good, the balance. Everything will have some weakness even water/nature as good as it sounds on paper.
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03-11-2004, 10:16 PM
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#14
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Learning the Ropes
Join Date: Jan 2004
Age: 23
Posts: 17
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Quote:
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Originally Posted by Jiraiya-sama
If you take a good look at everything, there isn't really a best color combo. Thats what makes DM so good, the balance. Everything will have some weakness even water/nature as good as it sounds on paper.
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Probably the fact that it will lack actual power. =\ It'll be a deck type that takes quantity over quality... =o.
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03-12-2004, 12:30 AM
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#15
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Learning the Ropes
Join Date: Jan 2004
Posts: 18
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Skill is definately a factor
I've been playing quite a few games of this and came to the following conclusion: You can play just about anything.
Each color has it's own unique properties and it reacts differently with any other color.
I think to state that any particular two color combination, or to even limit yourself to a 2 color combination, is kinda foolish.
The deck I've been playing with is four color and I've had a great deal of success with it.
This game comes down to a LOT of deckbuilding skill to make sure you get the cards in that compliment each other right, and also takes a fair deal of play skill to play it out right. On the outside it might seem fairly simple, but in reality, there is a lot of decisions that have to be made almost every turn after turn 3.
Keep trying combinations and decks. Don't limit yourself too much and experiment with lots of combinations - they all seem to work differently and well.
Scott
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03-12-2004, 04:04 PM
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#16
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Registered User
Join Date: Mar 2004
Posts: 86
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Quote:
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Originally Posted by krang
I was thinking of useing two colors like light/darkness, but I also was thinking of using all the colors.
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Buddy if you use all the colors any one is gonna beat you just make sure you dont play for keeps.
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03-12-2004, 04:09 PM
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#17
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Registered User
Join Date: Mar 2004
Posts: 86
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Quote:
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Originally Posted by Yu Gi Oh Duelist
I dunno if this has been posted before, but it'll be pretty important, as the release date is today and many people will be coming here for ideas.
Personally, I'm thinking either Water/Darkness, Darkness/Fire or Water/Fire. Simply put, water has a number of support cards, mainly that card that for 4, you can search any card out of your deck. Darkness has monster removal, and Fire is just beatdown. I think any combination of these three would work well. Not saying that Nature or Light aren't good, I just don't think they have synergy with any other color. Of course, I haven't seen any cards in real life yet. What do you guys think?
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Bro if you are gonna use darkness prepare to cry cause you aint gonna go to far with that the mana cost is just too much for darkness cards besides the only cool thing they got is slayer but they hardly got real power, I woul rather simply fire to power up my bolshack
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03-12-2004, 11:37 PM
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#18
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Learning the Ropes
Join Date: Jan 2004
Location: Jersey City, NJ
Age: 29
Posts: 23
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Quote:
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Originally Posted by Yugiohexpert
Bro if you are gonna use darkness prepare to cry cause you aint gonna go to far with that the mana cost is just too much for darkness cards besides the only cool thing they got is slayer but they hardly got real power, I woul rather simply fire to power up my bolshack
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Not true. Black does double breaker just as good as red, not to mention that they have blockers (albeit expensive), which you MUST have to play this game.
Either way, you must play either white or blue. Black has a few blockers, but not enough to keep you from losing horribly. I prefer blue, because their blockers are big enough to handle Red's spot removal. I am currently playing White/Red, but White/Blue is probably the better deck. White has probably the best one-drop in the game in La Ura Giga. Then, when you play that space station thing, it's just over. White is definitely the way to go.
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03-13-2004, 07:51 AM
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#19
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Junior Member
Join Date: Mar 2004
Location: Theyodus
Age: 26
Posts: 34
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I'm surprised nobody has said Red/Black yet!
Red has burn and fast, cheap creatures. Artisan Picora, Fighter Braid Claw, and Immortal Baron, Vorg come to mind. Magma Gazer turn three is awesome no matter what it's played on. Tornado Flame is a great creature-removal card (and a shield!) along with Crimson Hammer. Red is THE fastest deck.
Black DOES have blockers: Bloody Squito and Wandering Braineater, and they each only cost 2-mana. PLUS Black has the awesome one-drop- Black Feather, Shadow of Rage. I'd kill my Fighter Braid Claw for the Black Feather 100% of the time. Good black cards that come to mind: Death Smoke, Dark Reversal, Bone Spider, Vampire Silphy (mainly in blue/black control), and Terror Pit. Many of the Black creature cards also have "slayer" which, as pointed out earlier, is basically, "If I die, you die."
Blue/Black is another great combination, along with Black/White, but I haven't looked into Black/White yet.
If you don't have any blockers in your deck, you will probably lose a LOT. Sure, Creature-Removal spells are nice, but those are one-shot things; Blockers stay on the field until they are removed. White/Blue is THE defensive deck, and may be the slowest, but in the end it would all be worth it. Dropping King Depthcon turn seven is awesome, and Holy Awe for White wins games.
Nature has NO one-drop creatures. NONE. I think NEEDS to run alongside another color like White or Blue, or maybe even White AND Blue. The mana-accelaration is nice, but that doesn't happen until turn three.
I remember Scott saying he has a four-color deck, and I believe him when he said that it works well. Right now, any color can work with another, but some colors have better synergy with certain other colors. I would not be surprised if Scott is playing Black/White/Blue/Nature with Nature being the supporting, mana-producing color. Just my guess =)
I don't think La Ura Giga is the best one-drop in the game. I really think Black Feather, Shadow of Rage is the best one-drop with 3000 attack power, which gets by both La Ura Giga AND Marine Flower. But I'll agree that White is a color combination you just HAVE to play. Examples: La Ura Giga, Solar Ray, Holy Awe, and Gran Gure, Space Guardian--THE blocker.
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03-14-2004, 06:16 PM
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#20
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Where's my chippy
Join Date: Jan 2004
Location: Closer than you think
Age: 24
Posts: 8,648
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Does dark & fire go good together thats what I'm thinking of playing
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03-16-2004, 10:32 AM
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#21
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Pojo Veteran
Join Date: Jan 2004
Age: 31
Posts: 1,457
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I was leaning towards a Darkness/Nature (Black/Green) deck based on my limited card pool (mostly commons and uncommons), trying for a "sort of" quick start (not a lot of good first turn drops), but with nature, I should have a strong enough mana base in a few turns to just blitz. The monsters may not be massive, but with Death Smoke and Bone Assassin, the Ripper I should be able to keep any big defenses from materializing.
After reading Scott's post, I think I will redesign it to incorporate another color (probably Blue for draw or Red for some stronger attackers).
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03-16-2004, 10:56 AM
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#22
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Registered User
Join Date: Jan 2004
Age: 33
Posts: 170
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Personally I think dark/fire is the worst combo in the game for now. Neither of them has cards that support the other very well. On fire you got the cards where you have to ditch cards in the mana zone. On dark you have cards where you have to ditch monsters already out. Doing both slows you down a lot.
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03-16-2004, 12:30 PM
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#23
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X Parasite
Join Date: Jan 2004
Location: USA
Posts: 594
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I'm thinking of going Fire and Nature or Fire and Light. I definetly want Fire in there, but I can't decide what other color to use... I may also go for Fire and Water; who knows, the possibilities are endless! I think two color decks are a bit easier to play; I mean, you only have to support two colors, which in my opinion, seems easier. Now, I'm not saying decks of more than two won't work, I just feel like sticking to two.
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03-16-2004, 02:00 PM
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#24
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Banned User
Join Date: Feb 2004
Location: Cocoa, FL
Age: 26
Posts: 3
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Well...
I think Green/AnyOtherColor will be the best deck. You've almost obligated to use a color that can get you 5 mana on turn 3 or 10 mana on turn 4! 
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03-16-2004, 03:57 PM
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#25
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Learning the Ropes
Join Date: Mar 2004
Age: 28
Posts: 11
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I dunno everyone has been posting 2 color combs when 3 colors can be killer if made and played right. Right now I am running a Yellow/Blue/Green and it is fast and deadly. Yellow high blockers, blue drawing cards, bouncing cards, and unblockable monsters, green mana control, and misc of each to fill it in. That gives me a 62 card deck and the cards come fast. But like someone had posted earlier everydeck combo can be awesome as long is you can make them work. The only colors that dont mix good are Black and Red alone together. But Black, Red, and Green would make a nice combo you just need to know what cards to keep and what hit the choping block.
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