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03-03-2004, 10:49 PM
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#1
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Registered User
Join Date: Jan 2004
Location: Just south of Hades
Age: 33
Posts: 109
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Create-a-card: FIEND
If you don't like these topics, please post about it so that this topic stays at the top of the page.
Everyone else, show me what you got.
Petit Devil
*
DARK/Fiend
400/400
FLIP: You opponent cannot set or activate any spells or traps during the turn this card is flipped, and the next turn.
Devil of Luck
*****
LIGHT/Fiend
2200/1500
If this card is tribute summoned, and a Petit Devil is offered as a tribute, draw 2 cards from your deck. Negate the effects of monsters that this one destroys in battle.
Cursed Devil
*****
DARK/Fiend
2200/1500
If this card is tribute summoned, and a Petit Devil is offered as a tribute, you may discard any number of cards. For every card you discard, you may look at your opponent's hand and discard a card.
Chaos Devil
******
DARK/Fiend
This card can only be tribute summoned, and only by offering a Petit Devil, Devil of Luck, or Cursed Devil as a tribute. When it is summoned, draw 2 cards. You may then discard any number of cards in order to see your opponents hand and discard the same # of cards of your choice.
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03-03-2004, 11:08 PM
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#2
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Banned User
Join Date: Feb 2004
Location: Somewhere
Age: 23
Posts: 1,023
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hummmm ha des army dark/fiend****atk/2500def0 When this card attacks, it is changed to Defense Position at the end of the Battle phase. This position cannot be charged during your next turn.
and negate the effects of Effect Monsters destroyed by this card
Last edited by jinzo rockz : 03-04-2004 at 12:03 AM.
Reason: to broken!
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03-04-2004, 04:19 AM
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#3
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Junior Member
Join Date: Feb 2004
Age: 26
Posts: 44
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Topic Destroyer
DARK Fiend/Lv.4 Effect/1500/1200
When this monster is summoned, it destroys one topic that has been used way too many times.
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03-04-2004, 05:15 AM
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#4
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Pojo Veteran
Join Date: Feb 2004
Location: Singapore
Age: 24
Posts: 646
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Fiend Invasion
Dark/Fiend
0/0
When this card is successfully Normal Summoned, you can Special Summon any number of Fiends from your Hand or your Deck. If you Special Summon any number of Fiends from your deck, shuffle your deck afterwards.
__________________
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03-04-2004, 06:06 AM
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#5
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Pojo Veteran
Join Date: Jan 2004
Age: 28
Posts: 492
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Re
Gabo The Infro
Level 6
Fire/Fiend
ATK 1900/ DEF 1500
When Gabo is played in anyway the other player take 4000LP.
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03-04-2004, 07:18 AM
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#6
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CHU-SKE Disciple
Join Date: Jan 2004
Age: 33
Posts: 1,413
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3rd time I'm posting these cards. Figured there cool.
Made a companion to Dark Necrofear.
Dead Fear Spell
Spell Card.
Activate this card when only when you have 3 or more fiends In your graveyard. Draw either 1 Dark Necrofear, or 1 Dead Neofear from your deck or graveyard.
Dead Neofear
********/ Dark/ Fiend
?/?
This card can only be summoned when there are 3 or more fiends removed from the game. If there aren't 3 or more fiends removed from the game at any time, destroy this card. This monster's attack is equal to the highest Monsters attack that you have that is removed from the game. When this monster is destroyed, resummon it back to your side of the fiend on your next turn.
Dreaded Nebulous
**********/Dark/ Fiend/Fusion
0/0
Dark Necrofear + Dead Neofear
This monster can only be summoned with the above fusion monsters. When dark necrofear and Dead neofear are in your graveyard, special summon this monster (no polymerisation card needed). Remove Dark Necrofear and Dead Neofear from the game. If at anytime either dark necrofear or dark Neofear are not removed from play, destroy this card. Take 1 monster from your graveyard and 1 monster from your opponents graveyard and equip it to this card. This cards att/def is equal to the both monsters equiped to this card combined. If either equip card is destroyed, destroy this card. When this card is destroyed, Special summon 1 Hell Hole card from your hand or deck.
Hell Hole
*/Dark/Fiend
100/100.
This card cannot be special summoned. This card can only be summoned through the effect of Dreaded Nebulous. When this card is summoned, you end your turn. This card can only be summoned in faceup attack mode. This card cannot be placed in defense mode. When this card is attacked sent to the graveyard due to battle damage or the effect of an opponents monster, shuffle all your cards removed from play back into your deck. This effect can only be used once per duel. When this card is destroyed, remove it from play.
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03-04-2004, 08:47 AM
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#7
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mercenary for hire
Join Date: Feb 2004
Location: MI
Posts: 5,792
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She-Devil
Art: A hot chic with tail and a spear.
****/Fire/Fiend/Effect
Attack: 1300
Defense: 900
When this card is face up you can negate one of your opponent during each battle phase.
Pit Boss
Art: A dude with firey whip
*****/Fire/Fiend/Effect
Attack: 2200
Defense: 900
Each turn you summon 1 Fire demon token (Attk:1200, Def:800), increase Pit Boss attack by 400 for each Fire demon token on the field.
Hell Lord
Art: Looks like despair from dark with fire on it.
**********/Dark/Fiend/Effect
Attack: 2800
Defense: 1500
This card can only be sp summoned by Removing 3 Fire monsters and 2 Dark monsters in your gy from play. Negate a effect by reducing half of this cards attack and you may tribute one of your monster to increase Hell Lord's attack by half tributed monsters attacks.
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03-04-2004, 09:11 AM
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#8
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I'm the Carver!
Join Date: Mar 2004
Location: Spain,and i got away with carving ppl.
Age: 23
Posts: 717
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Wedded Duo of Doom ********
Ritual/Effect
Do 1000 Direct damage to your opponet everytime he/she
plays a monster in defense. 2900/1000
Nightmare Guardian ******
Effect/Fiend
When this monster attacks a defense positioned monster discard
one card from their hand. 2400/700
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03-05-2004, 07:22 AM
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#9
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moo
Join Date: Jan 2004
Location: Australia
Posts: 523
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9th Giant Crow Of The Demon King
Level 7 / DARK / Fiend
Whenever this card inflicts damage to your opponent's Life Points, they skip all Draw Phases for the remainder of the Duel. Then send this card to the Graveyard. If "Monster Reborn" targets this card, remove "Monster Reborn" from the game and both players discard 2 cards.
1000 / 1000
__________________
Quote:
Originally Posted by TheMagicianDuelist12
Since when are Gadgets in English?
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Quote:
Originally Posted by TheMagicianDuelist12
I just want to clear this up... I've known Gadgets were comin since they were confirmed to be in English... That was my pathetic try to get sigged...
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03-05-2004, 07:31 PM
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#10
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Banned User
Join Date: Jan 2004
Location: Florida, a state that is pro-Bush and has a terrible Yu-gi-oh! meta. Boy, I should move.
Age: 22
Posts: 2,043
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Ted Turner
Dark/Fiend/3/1200/1000
When this card is summoned in anyway, you control television.
Picture: Ted Turner with flames behind him
Martha Stewart
Dark/Fiend/3/1200/1000
When this card is summoned in anyway, your opponent must bake you a chocolate pie.
Picture: Martha Stewart with flames behind her.
Ted Stewart
Dark/Fiend/6/2400/2000
[Ted Turner] + [Martha Stewart]
Ask your opponent this: How much wood would a wood chuck chuck if the wood chuck could chuck wood?
Picture: Ted Turners head on Martha Stewarts body.
Martha Turner
Dark/Fiend/6/2400/2000
[Martha Stewart] + [Ted Turner]
Tell your opponent to buy you one of the following:
-Every DBZ DVD available
-A PS2
-An XBOX
-A Gamecube
-Buffalo Wings
-A Meat Lovers pizza from Pizza Hut (a real Meat Lovers, not the card)
Picture: Martha Stewarts head on Ted Turners body.
Meat Lovers Pizza from Pizza Hut
Earth/Fiend/3/1000/1000
Although it looks like a delicious pizza, it is actually a fiend that attacks those that attempt to eat it.
Lucha Loser - Rikochee (?)
Earth/Fiend/1/0/0
A Spanish masked wrestler who is addicted to honor, family, and tradition.
Lucha Loser - The Flea
Earth/Fiend/1/0/0
A Spanish masked wrestler who is addicted to garbage.
Lucha Loser - Buena Girl
Earth/Fiend/1/0/0
A Spanish masked wrestler who is addicted to doing the right thing.
The Bear That Steals Your Smores Because He Is A Jerk and he failed the 1st grade 100 times
Water/Fiend/4/1500/1200
A bear that steals smores because he is a jerl and he failed the 1st grade 100 times.
Note: I hate iMucha Lucha!
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03-05-2004, 07:45 PM
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#11
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Silent Child
Join Date: Jan 2004
Location: In the darkest, brightest, scariest, friendliest, woesome, hopeful place you can think of.
Posts: 1,776
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alright, here r the fiends that i've come up with
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The Greasy French Fry – ATK/1500 DEF/1500 – Level 6 – {Fiend/Ritual/Effect}
The Greasy French Fry can only be special summoned by playing the magic card Fast Food in addition you must also offer monsters whose total level stars equal up to six from the field NOT from your hand
If this monster destroys an opponent’s monster than the ATK of this card is increased by 200 and your opponent takes damage to his/her life points equal to half of the destroyed monsters ATK
Any monster that destroys this monster is automatically destroyed
Fast Food – Magic Card – Ritual
This card is used to special summon The Greasy French Fry, you must also offer monsters whose total level stars is at least 6 from the field NOT from your hand
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The Misunderstood Witch – ATK/3000 DEF/0000 – Level 4 – {Spellcaster/Fiend/Effect}
This monster can only be summoned {not special summoned} by destroying all monster, magic and trap cards on your side of the field and then you must remove all cards in your graveyard from play {at least 10} into one pile
As long as this monster remains on the field you may not have any other monsters under your control, in addition any card of yours that is destroyed is removed from play in a pile that is separate from the pile remove to summon this card, when this card is destroyed it is removed from play and sent to the second pile, in addition when this monster is removed from play return all cards in the first pile to your graveyard
As long as this card remains on the field the effect of any cards that retrieve cards from the decks or graveyards are negated, if this monster attacks your opponent’s life points directly your opponent only receives 2000 damage to his/her life points
This monster cannot be destroyed by cards that target multiple monsters (Raigeki, etc…)
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Nureli the Weakener – ATK/1850 DEF/1550 – Level 4 – {Fiend/Effect}
When you summon this monster, choose to activate one of the following effects
Ö When this monster deals battle damage to your opponent, deal 500 more damage, and increase your life points by 500
Ö When this monster deals battle damage to your opponent, deal 1000 more damage, and decrease your own life points by 500
Ö When this monster destroys one of your opponent’s monsters, deal 500 damage to your opponent
Ö When this monster destroys one of your opponent’s monsters, deal 1000 damage, decrease your life points by 500
Ö When this monster destroys one of your opponent’s face-down DEF position monsters, deal 1000 damage to your opponent’s life points
Ö When this monster destroys one of your opponent’s face-down DEF position monsters, deal 500 damage to your opponent’s life points, increase your life points by 1000
Ö When this monster destroys one of your opponent’s face-up ATK position monsters, destroy it immediately without damage calculation
Ö During each of your opponent’s standby phases, your opponent loses 500 life points
Ö During each of your own standby phases, your opponent loses 1000 life points
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so, whadya think
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03-05-2004, 09:08 PM
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#12
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Join Date: Jan 2004
Location: OKievilla
Age: 25
Posts: 322
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Since I really like Slate Warrior alot. I decicded to let him have some brothers.
Granite Warrior
Earth/Fiend
atk:2000 def:100
Effect: This monster can only be special summoned by removing two "fiend" type monsters from your graveyard. Everytime this card does battle damage search your deck for a "fiend" type monster.
Marble Warrior
Pyro/Fiend
atk:1600 def: 1300
Effect: This monsters attack increases by 100 for each "fiend" type monster in your graveyard and field. If this is the only card on the field and you have no cards in your hand, this monster may attack your opponents life points directly.
Warrior Brother's Reunion
Spell - Quick Play
When you have a "Slate Warrior", "Granite Warrior", and a "Marble Warrior" on the field, you destroy all cards on the field except for these three monsters.
You like yes?
Last edited by Slate Warrior : 03-05-2004 at 09:12 PM.
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03-06-2004, 01:39 PM
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#13
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Registered User
Join Date: Jan 2004
Location: Just south of Hades
Age: 33
Posts: 109
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Quote:
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Originally Posted by Slate Warrior
Since I really like Slate Warrior alot. I decicded to let him have some brothers.
Granite Warrior
Earth/Fiend
atk:2000 def:100
Effect: This monster can only be special summoned by removing two "fiend" type monsters from your graveyard. Everytime this card does battle damage search your deck for a "fiend" type monster.
Marble Warrior
Pyro/Fiend
atk:1600 def: 1300
Effect: This monsters attack increases by 100 for each "fiend" type monster in your graveyard and field. If this is the only card on the field and you have no cards in your hand, this monster may attack your opponents life points directly.
Warrior Brother's Reunion
Spell - Quick Play
When you have a "Slate Warrior", "Granite Warrior", and a "Marble Warrior" on the field, you destroy all cards on the field except for these three monsters.
You like yes?
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I like those. I'm a sucker for sets of cards that work together. Here's some more:
Devil on your Left Shoulder
**
500/2000
DARK/Fiend
If this card is flipped during a battle phase, the battle phase immediately ends. You may then choose to put this card into your opponent's s/t zone. As long as this card remains there, whenever your opponent draws a card,
they must show it to you.
Angel on your Right Shoulder
**
500/2000
LIGHT/Fiend
If this card is flipped during a battle phase, the battle phase immediately ends. You may then choose to put this card into your opponent's s/t zone. As long as this card remains there, whenever your opponent sets a card, they must first show it to you.
Mass Confusion
Spell Card
You can only play this card if there is an Angel on your Right Shoulder & a Devil on your Left shoulder on the field. You opponent must immediately activate all spell cards in their hand. All trap & monster cards in their hand are removed from the game.
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03-06-2004, 01:43 PM
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#14
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Join Date: Jan 2004
Location: The Lucky Frog Posts: 932
Age: 23
Posts: 5,020
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FIENDISHNESS
Fiend/Dark
0/0
When this card is summoned, place 3 Fiend Counters on it. They count as being in the hand, graveyard, and field, and are treated as fiend monsters.
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03-06-2004, 09:05 PM
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#15
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Banned User
Join Date: Feb 2004
Location: In Battle City Destroying Everyone With Obelisk
Age: 23
Posts: 1,458
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UnHoly Mob
[Dark/Fiend/Effect]
Level:**
Remove THREE Dark Monster from The Graveyard
UnHoly Mob Gets 2000 Attack For Each Fiend On The Field
0/0
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03-06-2004, 11:20 PM
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#16
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Just Got Here
Join Date: Feb 2004
Age: 23
Posts: 2
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Dark Ruler Of Mcdonalds
****** Dark
Fiend/effect
When This Monster Inflicts Damage To Your Opponents Life Points
Your Opponent Must Go To The Nearest Mcdonalds Restaurant And Spend All Of There Money On The Most Disgusting Food There And Eat It All
Atk/2450 Def/1600
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03-07-2004, 12:35 AM
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#17
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Banned User
Join Date: Feb 2004
Location: In Battle City Destroying Everyone With Obelisk
Age: 23
Posts: 1,458
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Jari Gumo Supreme[Dark/Insect-Fiend/Effect/Fusion]
Level:********
Jari Gumo+Dark Ruler Hade's
This Card Can Only Be Destroyed By Trap's&Light Monsters With More Then 2000 Attack Points
Picture:Jari Gumo With Ruler Hade's Robe
2800/1580
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03-07-2004, 07:56 AM
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#18
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I <3 Naruto
Join Date: Mar 2004
Location: waiting for the apocalypse
Posts: 2,252
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vengeful demon dark fiend level 4
atk1500 def1500 at any time you may increase this cards atk by400 for every monster in your graveyard.This monster is sent to the graveyard at your first standby phase after you activate its effect
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03-07-2004, 11:53 AM
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#19
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Registered User
Join Date: Feb 2004
Location: Dark side of the moon
Posts: 258
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More Cards
Commander of Hell's Army ****** Dark
Fiend
2300/1700
Flavour Text: "A demon warrior that leads all of the Underworld's forces against light.
Shapshifting Garzett * Dark
Fiend/Union
0/0
You may treat this card as an Equip Spell Card and attach it to a "Commander of Hell's Army" on the field OR change it back to a Monster in face up attack or defense position. When this card is attached to "Commander of Hell's Army", the equipped card's attack and defense is raised by the amount of all fiend type monsters on the field. When this card's effect is used, the equipped monster is destroyed 3 turns after the turn the effect was activated.
Commander's Orders
Normal Spell Card
You may only use this card when there is a "Shapshifting Garzett" or "Commander of Hell's Army" on your side of the field. Special Summon two Fiend Type Monsters from your Hand.
Fiend Rebirth
Counter Trap Card
You may only activate this card when a Fiend Type monster on your side of the field is sent to the Graveyard. All fiend Type monsters in your Graveyard are Special Summoned to your side of the Field.
Persistant Demon
650/650
Fiend/Effect
This card may attack your opponent's life points directly, unless their is a LIGHT monster on the field. When this card is sent to the Graveyard, this card is automatcially Special Summoned to your side of the field in face up Attack or defense. This effect may only be used once during the current Duel, and is negated if there is a LIGHT monster on the field.
Last edited by DarkSaiyan1 : 03-07-2004 at 12:02 PM.
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03-07-2004, 02:28 PM
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#20
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Learning the Ropes
Join Date: Mar 2004
Location: western NY
Age: 32
Posts: 8
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re:
I hate iMucha Lucha! too!!!
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03-07-2004, 02:45 PM
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#21
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Beware the Shadows
Join Date: Jan 2004
Location: In your wall....
Age: 24
Posts: 553
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Dark Zepheryl (For anyone who plays Dungeon Siege: Legends of Aranna)
Dark/Fiend
******* (7*)
Effect: If you offer a Fiend-Type monster as one of the tributes to summon this card, it counts as both tributes. Also, you may take control of one monster on your opponents side of the field (regardless of position) by discarding one Fiend-Type monster from your hand and removing it from play. The controlled monster returns to its origional position at the end of the turn.
2600/1500
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03-07-2004, 03:38 PM
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#22
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Shmojo shmeteran
Join Date: Feb 2004
Location: Not sure, but it has cool padded walls!!
Age: 23
Posts: 510
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Naraku
ATK/2330 DEF/0 Lv.3
This monster cannot be played in DEF position no matter what.
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03-07-2004, 04:07 PM
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#23
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bump || qmud
Join Date: Feb 2004
Location: United Kingdom
Posts: 3,131
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Time Saving Demon
*/300atk/300def
Fiend/Effect
Flip:If your opponent has over 80 cards in their deck, you automatically win the match, you know...to save time!
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03-07-2004, 04:25 PM
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#24
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Registered User
Join Date: Feb 2004
Age: 24
Posts: 279
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Lucifer, The Underworld King
10 Stars/Dark/Fiend/Ritual
4500 ATK/3000 DEF
This card can only be special summoned by the Riual spell card "The Gates of Hell."You must also sacrifice monsters from your hand or on the field whose star level are more or equal to 10 stars. You may discard your whole hand to attack your opponents life points directly. At the end of this turn this card and "The Gates of Hell" are removed from the game.(Not current duel)
The Gates of Hell
Spell/Ritual
This card is used to ritual summon "Lucifer, The Underworld King." You must scarifice monsters whose star level is more or equal to 10 stars.
The Bloodthirsty Fiend
5 Stars/Dark/Fiend
2150 ATK/1500 DEF
When this monster destroys a monster with lower attack or defense, halve the damage done to your opponents life points. Negate any effects of monsters that have been destroyed by this card.
Kyubi, The Nine-Tailed Demon Fox
8 Stars/Dark/Fiend
3050 ATK/2550 DEF
This card can only be special summoned by removing 2 dark fiends and 2 fiends from your graveyard. Discard 1 card from your hand to destroy all cards on the field. Any monster that was destroyed due to the effect of this monster is negated.
The Possesive Masamune
Spell/Equip
This card can only be equiped to a fiend monster. Each time a monster equiped with this card destorys a monster, add half of the attack to the monster equiped with this card. Negate any effects destoyed by the monster equiped with this card. This card can't be destroyed by cards that targets spells or traps.
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03-07-2004, 06:58 PM
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#25
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I <3 Naruto
Join Date: Mar 2004
Location: waiting for the apocalypse
Posts: 2,252
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fiend of blind forcelevel4
atk2500 def1500
this card dies after it attacks
fiend of calm defense level4
atk1500 def2000
your opponent can not attack when this card is on the field pay 1000 life points each turn or this card dies
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