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Old 02-27-2004, 09:31 PM   #1
Dark Tyrant
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Default 2 VS 2 and multiplayer games

I just restart playing and some in my area follow so i wanted to know haw do we play multiplayers and 2 VS 2 games???
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Old 02-28-2004, 06:38 AM   #2
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As for Multiplayer I can't say because I'm not so sure myself.

For 2-on-2, you have 2 Active Pokemon. Some rules are the same; 1 Energy Card a turn, 1 Retreat a turn and 1 Attack(from one of your Active Pokemon) a turn. Difference is that you have a Bench capacity of 4 now.
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Old 02-28-2004, 09:54 AM   #3
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so, do you have to attack someone or you choose? What is the prizes rule now?
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Old 02-29-2004, 02:25 AM   #4
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You choose 1 of your Actives and attack 1 of your opponent's Active, unless the attack text says otherwise, as some of the new attacks affect both Defending Pokemon.

The number of prizes are still the same, that is 6.

Also, if at the starting draw you only get 1 Basic Pokemon, you put it down as your only 1. You have to wait till you get another Basic to be your other Active Pokemon.

And in any time one of your Actives is Knocked Out, you must replace it with a Benched Pokemon(unless you don't have any).
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Old 02-29-2004, 05:49 AM   #5
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Team Play
Teams have 50 minutes to complete each round. Player A on each team sets out three Prizes and Player B on each team sets out two Prizes into the middle of the game area (for a total of five Prizes per team.) Each round of Constructed team play lasts for fifty minutes. Players who win a game receive three points, a player who loses a game receives zero points. If a tie occurs between prizes, there is no sudden death, both players receive one point.

Generally, Pokemon trading card game rules and effects work the same way in multiplayer games as they do in one-on-one games.

Getting Started
Each player uses a standard 60-card deck built using the Unlimited format (cards from the Base set and later sets plus promo cards excluding Ancient Mew and Birthday Pikachu). During the registration process, each team (made up of two players) designates one team member as Player A and the other as Player B. These designations cannot change over the course of the tournament.

Players sit around a single table, with team partners sitting adjacent to each other. Player A from each team sits opposite of Player A from an opposing team. Player A of a team sits to the left of his or her Player B teammate (in a clockwise direction).

Player B from one team flips a coin, and Player B from the other team calls out the desired result. The team that wins the flip gets to decide which team starts first. After setup, Player A of the starting team (hereafter known as Team 1) takes his or her first turn. Play then moves on to the player to the left (Player B of the opposing team, hereafter known as Team 2) and continues clockwise (starting order: 1A, 2B, 2A, 1B).

Player 1A must first declare whether he or she needs to take a mulligan. If so, then each member of the opposing team may draw up to one card (totaling two for the team). Then the player to the left goes through this process, then the player to his or her left, until reaching Player 2A. (The mulligan order is the same as the play order: 1A, 2B, 2A, 1B.). This will help to offset some of the disadvantage of your team going first (player 1B is the least likely to have to mulligan).

Player A on each team sets out three Prizes and Player B on each team sets out two Prizes into the middle of the game area (for a total of five Prizes per team.)
Each round of Constructed team play lasts for fifty minutes.<pojo ownz>During that time, each player must take his or her turn in a timely manner. It is up to the officiating judge to determine that this occurs.


Attacking
When it is your turn, your Pokemon can attack either of the opposing team members’ Pokemon. The opponent you choose controls the Defending Pokemon for any effects.

If an attack states “your Pokemon,” you may choose to count or affect your Pokemon or your teammate’s Pokemon. If an attack effect states “your opponent’s Pokemon,” you may choose which opponent that effect affects. An attack effect stating “Defending Pokemon,” is determined by which opponent you choose to attack.

If an attack states “all Pokemon” or “all Benched Pokemon,” it affects all four players’ stated Pokemon.

Targets of Effects
All Trainer, Pokemon Power, and attack effects that specify “you” can be played on either you or your partner. All Trainer, Pokemon Power, and attack effects that specify “your opponent” can be played on either member of the opposite team.

In cases in which your opponent gets to choose something of “yours,” then the chosen opponent gets to choose any “your” on the entire team. For example, if you play Double Gust, you choose which opponent gets affected (and later which Pokemon), and that opponent gets to choose which team member gets affected (and then which Pokemon gets brought up).

Only the owner of a Pokemon, Trainer card, or effect can choose whether to use that effect or allow his or her teammate to do so. You cannot use any of your teammate’s Pokemon Powers, attacks, or effects on your turn.

Once you designate which player is “you” or “opponent,” then every instance of “you” or “opponent” in that effect refers to that same player (except for costs).

Cards and effects that refer to both players affect only the chosen players on each team. Cards that affect all players affect every player in the game.

You cannot attach any of your cards to any of your teammate’s Pokemon. You also cannot draw, trade, or transfer any cards between you or your teammate’s cards, decks, or Pokemon.

You can trade counters, markers, or effects between you and your teammate’s Pokemon, when applicable.

Whenever you put into play any continuous Pokemon Power that specifies “your opponent,” you must immediately designate which opponent it is targeting (such as in the case of Slowking’s Mind Games). Whenever you put into play any continuous Pokemon Power that specifies “your Pokemon,” you must immediately designate whether it is targeting your Pokemon or your teammate’s Pokemon (such as in the case of Dodrio’s Retreat Aid or Meganium’s Wild Growth).

Once an effect has its target designated, that target cannot change while the Pokemon that originated the effect remains in play. This means that if you had Slowking target one opponent, if that player leaves the game, Slowking’s Pokemon Power cannot be retargeted unless that Slowking leaves and then reenters play.

Stadium cards affect all players in a game. Only one Stadium card may be in play in any game at any one time (per the standard rules).

Paying for Effects
Many Pokemon Powers, Attacks, and Trainers have costs that go with playing or using an effect.

For example, playing a Professor Elm or a Time Capsule doesn’t let you play any more Trainers that turn, using Entei’s Howl ends your turn, and so on. These costs are always applied to the person playing the card (not necessarily the one using the effect from the card). This means that when you play Professor Elm, whether you shuffle your hand back into your deck or allow your teammate to do so, you cannot play any further Trainer cards that turn. This means that you cannot split the effects of a card between both players on a team (yours or the opposing team).

Example: If you play Pokemon Breeder Fields, you must choose either one or two of your Pokemon or one or two of your teammate’s Pokemon. You cannot choose one of each.

When Effects Trigger
All Special Conditions and effects that trigger at the end of each turn trigger at the end of each player’s turn (like the Poison or Asleep Special Conditions). Special Conditions that trigger or end at the end of your turn still wait until the end of your particular turn (such as the Paralysis Special Condition).

Earning Prizes
When a player earns a Prize by Knocking Out an opposing Pokemon, he or she can choose to draw one of his or her Prizes or have his or her teammate draw one of his or her Prizes. If one player has already drawn his or her last Prize, the next time he or she earns the right to draw another Prize, his or her teammate must draw one of his or her Prizes instead.

If a triggered Pokemon Power, attack, or special condition Knocks Out one of your Pokemon, then the players on the opposing team may discuss which of them gets to draw a Prize, with Player A making the final decision.

The game continues until either one team has drawn all four of its Prizes or both players on a team are eliminated (they have both had their last in-play Pokemon Knocked Out or they have both decked themselves).

Leaving the Game
If a player leaves the game (has his or her last in-play Pokemon Knocked Out or has been decked), all of his or her cards (including Stadium cards) are removed from the game. His or her teammate must add a number of cards from the bottom of his or her deck equal to the number of remaining Prizes the removed teammate had left. In the event that the remaining team player does not have enough cards in his or her deck to place out these Prize cards, that player is considered to be decked and is eliminated from the game. If the remaining team player does have enough cards, play continues as before (each remaining player taking turns in a clockwise manner) until both players on one team are eliminated.

If a player is eliminated and that player wishes to remain involved in the game, he or she must stay at the table and may look at his or her partner’s hand and advise him or her. The remaining player, however, still makes all final decisions.

Eliminated players who remain at the table to advise are considered active participants in the game and, as such, penalties can still be assessed to them or to their teams if necessary.

One player on a team may not withdraw from a game. In the case that one player does so, the game is over and the other team wins.

Talking during the Game
Table talk is unlimited. You may tell your teammate anything but you cannot show your partner any of the cards in your hand unless he or she has been eliminated and has chosen to stay in the game to advise.

All talk between players must be done above the table and must be done in such a way that the other team can hear the talk clearly. Any language or code may be used between players as long as it is used in a visible and audible manner.
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Old 02-29-2004, 05:52 AM   #6
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2-on-2 Battle Rules
There's a new challenge in the Pokémon trading card game, and it's 2-on-2 Battle! Each player has two Active Pokémon on the battlefield at a time, doubling the excitement. The game is played like a regular game of Pokémon, except for a couple of rules listed below.

Starting the Game
You and your opponent will each need your own deck of 60 cards. If you have at least two Basic Pokémon cards when you draw a starting hand of seven cards, put two Basic Pokémon into play as your Active Pokémon. You can start the game with only one Basic Pokémon in play, and still play 2-on-2 Battle, if that is the only Basic Pokémon in your hand. When a player has two Active Pokémon, he or she may choose up to four Basic Pokémon cards from his or her hand and put them on the Bench (where the Pokémon wait until they become one of the Active Pokémon).

Only One Active Pokémon?
Even if you only have one Active Pokémon, you can still continue 2-on-2 Battle. At any point during the game, if you only have one Active Pokémon, but still have a Pokémon on the Bench, choose a Benched Pokémon to go into the battlefield.

Attack!
During 2-on-2 Battle, you choose one of your Active Pokémon to attack, and then select the attack you want to use. You choose one of your opponent's Active Pokémon to attack, and finish the attack normally. Attacks that refer to "each Defending Pokémon" will affect both of the Defending Pokémon for that player.

Retreat!
As in the basic game, you can only retreat once per turn, even if you have two Active Pokémon in play. Choose wisely!

Pokémon with Special Conditions
When both of your Pokémon are Asleep, Burned, Confused, or Poisoned, you can make an attempt to recover or avoid damage in whatever order you would like. When one of your Active Pokémon gets Paralyzed, it will be out of action on your next turn, and then it will be okay again. You can still attack with your other Pokémon.

Trainer Cards
If the Trainer card has an effect on your Active Pokémon, you choose only one of your Active Pokémon for that card's effect (unless the card tells you to apply the effect to two or more of your Pokémon). For example, Potion allows you to remove two damage counters from one of your Pokémon, but it would not allow you to remove one damage counter from two of your Pokémon.

Special Energy Cards
When a Special Energy card is attached to one of your Active or Benched Pokémon, its effect is only applied to that Pokémon.

Baby Pokémon
When your Pokémon makes an attempt to attack an opponent's Baby Pokémon, you flip a coin. The rule for Baby Pokémon is applied only when your Pokémon tries to attack a Baby Pokémon.

Benched Pokémon
You can have up to 4 Pokémon on your Bench.
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