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Old 01-24-2014, 02:06 AM   #76
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I dunno if it's just me but I've having so many bad games with Ghosts recently.

The meta's changed I suppose and I've not really had the chance to update my deck online much. What are folk running now? I've always been a fan of pure, so no monarchs, piper etc for me.
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Old 01-24-2014, 04:59 AM   #77
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Originally Posted by dark_magician07 View Post
I dunno if it's just me but I've having so many bad games with Ghosts recently.

The meta's changed I suppose and I've not really had the chance to update my deck online much. What are folk running now? I've always been a fan of pure, so no monarchs, piper etc for me.
Posted mine on the previous (or one before that). Different meta but... it isn't that different.
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Old 01-24-2014, 08:03 AM   #78
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Subbing because:

1. I pulled a Downerd Magician

2. Heat Wave is an amazing card, and I can't find a better deck to play it in.

3. Robbin' Goblin hand control?


So how does everyone feel about Heat Wave? slows your opponent down, and I'm pretty sure you can still flip summon.

Also, what is the general consensus about Robbin' Goblin?

Also, RULINGS QUESTION:

Ghoul reads "Once per turn, during your Main Phase 1: You can target 1 "Ghostrick" monster you control; its ATK becomes equal to the combined original ATK of all "Ghostrick" monsters currently on the field, until your opponent's next End Phase"

Does this mean, if I equip it with United We Stand, it won't get the boost from United We Stand?
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Old 01-24-2014, 08:39 AM   #79
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Quote:
Originally Posted by buffalownage View Post
Subbing because:

1. I pulled a Downerd Magician

2. Heat Wave is an amazing card, and I can't find a better deck to play it in.

3. Robbin' Goblin hand control?


So how does everyone feel about Heat Wave? slows your opponent down, and I'm pretty sure you can still flip summon.

Also, what is the general consensus about Robbin' Goblin?
I think Heat Wave is more viable in skeleton builds, and robbin goblin is winmore IMO.
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Old 01-24-2014, 09:09 AM   #80
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Originally Posted by Heavy S*** Eater View Post
I think Heat Wave is more viable in skeleton builds, and robbin goblin is winmore IMO.
I can see goblin being winmoar, as ripping 4 cards out of your opponents hand isn't really as good as it used to be. Also, since this format is backrow heavy, they most likely won't have that many cards in their hand to really make any use of it.

Why do you think Heat Wave is only viable in skeleton builds? It's a floodgate card that forces your opponent to set a monster or pass. It shuts down their plays for the next turn, while you can continue your ghastly shenanigans as usual.

Additional Comment:

Another Ruling question:

Ghostrick Mummy reads:

"During your Main Phase, you can Normal Summon 1 "Ghostrick" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) "

considering it says "you can only gain this effect once per turn" instead of "you can only use the effect of ghostrick mummy once per turn", does that mean I can use the effects of multiple mummys?

Like, summon 1 mummy, use his effect to summon another mummy, and use HIS effect to summon a ghoul, and use ghouls effect to swing for 4100?
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Old 01-24-2014, 09:36 AM   #81
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Quote:
Originally Posted by buffalownage View Post
Also, RULINGS QUESTION:

Ghoul reads "Once per turn, during your Main Phase 1: You can target 1 "Ghostrick" monster you control; its ATK becomes equal to the combined original ATK of all "Ghostrick" monsters currently on the field, until your opponent's next End Phase"

Does this mean, if I equip it with United We Stand, it won't get the boost from United We Stand?
it would be boosted by both Ghoul and UWS
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Old 01-24-2014, 09:41 AM   #82
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You can't stack Ghostrick Mummies effects. Just like Castor.
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Old 01-24-2014, 09:42 AM   #83
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what do you guy side ?

so far in my side deck I have the Monarch engine but I dont really want to swap my ghosticks out for it TBH so I here is what else I have so far:

Compulsory Evacuation Device
Fiendish Chain x2
Forbidden Lance x2 - if my under standing is right I could use this on a XYZ/Face up Ghostrick and it
  1. Wont be effected when I activate Needle Ceiling
  2. If its my turn I can still attack directly if I have mansion on the field and my opponents monster are face down
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Old 01-24-2014, 09:51 AM   #84
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Quote:
Originally Posted by Ryoko View Post
You can't stack Ghostrick Mummies effects. Just like Castor.
Okay, thank you.

Also, this deck doesn't work without having mansion on the field. Should we be running a Terraforming to search for it? The only card that searches it is stein, and you have to be able to attack directly with it to even get it's effect.
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Old 01-24-2014, 09:53 AM   #85
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Quote:
Originally Posted by buffalownage View Post
Okay, thank you.

Also, this deck doesn't work without having mansion on the field. Should we be running a Terraforming to search for it? The only card that searches it is stein, and you have to be able to attack directly with it to even get it's effect.
Steins effect goes off with damage by destroying an OPS monsters

Quote:
When this card inflicts battle damage to your opponent: You can add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Ghostrick Stein" once per turn.
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Old 01-24-2014, 09:55 AM   #86
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Steins effect goes off during battle damage too
True.. but I don't see it doing any battle damage without attacking directly lol.
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Old 01-24-2014, 10:31 AM   #87
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Originally Posted by buffalownage View Post
True.. but I don't see it doing any battle damage without attacking directly lol.
Ghoul helps.

Plus there are times when your opponent thinks it is ok to leave a 1500ATK monster or so in attack position.
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Old 01-24-2014, 10:51 AM   #88
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Originally Posted by The_Outsider View Post
Ghoul helps.

Plus there are times when your opponent thinks it is ok to leave a 1500ATK monster or so in attack position.
Oh yeah.. I forgot ghoul could choose any GT, not just himself. You make valid points, sir.
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Old 01-24-2014, 11:14 AM   #89
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Quote:
Originally Posted by buffalownage View Post
Why do you think Heat Wave is only viable in skeleton builds? It's a floodgate card that forces your opponent to set a monster or pass. It shuts down their plays for the next turn, while you can continue your ghastly shenanigans as usual.
I haven't touched Ghostricks in a while, so take this post for what it's worth.

I don't think Heat Wave is viable in this deck. It will turn out to be a -1 in the long run, because the opponent can just continue with their plays next turn. GTs don't really have the ability to OTK (consistently?), so it's not as though Heat Wave will set you up for that. GTs also take time to set up, both the field and their handtraps.

Say you Heat Wave and set a Jiangshi with backrow. Opponent sets a monster they would otherwise summon, and some backrow. You'll probably +1 with Jiangshi, but unless you have Stein in hand, or the ability to Alucard, you're probably not going to get over that monster, in which the opponent will probably do something beneficial with that monster next turn, even if you have Scare or Roleshift, etc.

The only way I see HW being good is if you open with HW, Stein, Mansion, and some backrow. That way, you have a better chance of +1'ing with Stein on your turn 2. It decreases with effectiveness unless you've played a really good game in controlling their frontrow.

I'll grant you that HW is good against certain decks - Mermails, Lightsworn, Monster Mash, Dragon Ruler variants. So I think it's a side deck card more than anything.

tl;dr? Heat Wave is too slow-paced for an already slow-paced deck, and an inherent -1, even if it may not seem like it is, when you use it. If Ghostricks had more speed in future support, Heat Wave could see more use.

There's too many factors involved in a successful use of Heat Wave. If it locked your opponent for two turns, it'd be a different story.
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Old 01-24-2014, 02:44 PM   #90
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Originally Posted by buffalownage View Post
Okay, thank you.

Also, this deck doesn't work without having mansion on the field. Should we be running a Terraforming to search for it? The only card that searches it is stein, and you have to be able to attack directly with it to even get it's effect.
No, I suggest just running a Ghostrick Museum instead of a Terraforming.
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The basic Skeleton for our deck right now is Ghostrick Skeleton.
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Old 01-24-2014, 02:54 PM   #91
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Museum is kinda intesting. It flips down any monster that attacked. But I think that wont be really usefull. If I have only 1 monster, of course I wouldnt attack when Museum is on the field. And If I have three or more, I can just attack with them for at least 5k damage, forcing ghostrick player to cockblock at some point. And the best part is what ghostrick player can do worst is destroying 1 with Allucard's effect and attack directly. Since only ghostrick monsters can attack. It can kinda slow opponent in early game and gives us more time to gather resources so it's a card I would play 3 or 0.
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Old 01-24-2014, 03:04 PM   #92
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Museum is kinda interesting. It flips down any monster that attacked. But I think that wont be really useful. If I have only 1 monster, of course I wouldn't attack when Museum is on the field. And If I have three or more, I can just attack with them for at least 5k damage, forcing ghostrick player to cockblock at some point. And the best part is what ghostrick player can do worst is destroying 1 with Alucard's effect and attack directly. Since only ghostrick monsters can attack. It can kinda slow opponent in early game and gives us more time to gather resources so it's a card I would play 3 or 0.
Just using one museum along with the three mansion is what I suggest you to be running, 6 Field spells is way too much or just museum is way too little.
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Old 01-24-2014, 03:08 PM   #93
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I never needed more field spell. 3 Mansion worked nice for me but if I need, I would play Terraforming. I dont want to draw into Museum when I need to make a different monster besides ghostricks or when my opponent has a field assembled.
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Old 01-24-2014, 03:27 PM   #94
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What about nobleman of cross out and ceasefire? Cross out can take care of problems, and ceasefire can deal a LOT of damage
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Old 01-24-2014, 03:31 PM   #95
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Quote:
Originally Posted by buffalownage View Post
What about nobleman of cross out and ceasefire? Cross out can take care of problems, and ceasefire can deal a LOT of damage
Crossout is a good tech card but Ceasefire barely does anything because Mansion halves the damage.
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Old 01-24-2014, 05:08 PM   #96
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http://i.imgur.com/PuH7GFQ.jpg

any changed i should make for february regionals?
reasonings would be nice too, thanks

just noticed i have 3 witch, should be 2 and 1 skeleton

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Old 01-24-2014, 06:00 PM   #97
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http://i.imgur.com/PuH7GFQ.jpg

any changed i should make for february regionals?
reasonings would be nice too, thanks

just noticed i have 3 witch, should be 2 and 1 skeleton
There's really no need to be running more than one Witch or Frosty. Spirit Barrier does nothing if Mansion isn't up and you don't want to be relying on combo pieces, so I'd suggest dropping it. Run the third MST, you'll need it. Dark Hole is probably something you'll want to have as well.

Muzu and Leviathan aren't really needed because of Dullahan, and we have no idea when we're even getting Beelze. Just run the third Alucard and Dullahan and Downerd. You may want to consider going lighter on the synchros and toolboxing your extra deck for Xyzing more instead. If you do, Utopia Roots and Temtempo are nice things to have.

You'll probably want to gear your side deck more toward countering your local meta. Side decks are where games are won, and you don't want five of those spaces being taken up by Ghostrick cards and Pumprincess. You may even want to put Neko in the main in place of a Witch.
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Old 01-24-2014, 06:39 PM   #98
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Picked up 2 Mary today.

Sadly she's $10 ea here ($2 more than Lantern) And here I thought Mary would be cheaper than Lantern.
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Old 01-24-2014, 06:43 PM   #99
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Picked up 2 Mary today.

Sadly she's $10 ea here ($2 more than Lantern) And here I thought Mary would be cheaper than Lantern.
The set just came out, so you can't really consider the prices on most LVAL cards stable right now. I can see her getting cheaper because the hype for Ghostricks seems to be much weaker than it was after SHSP released.
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Old 01-24-2014, 06:47 PM   #100
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Quote:
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The set just came out, so you can't really consider the prices on most LVAL cards stable right now. I can see her getting cheaper because the hype for Ghostricks seems to be much weaker than it was after SHSP released.
Yeah I know but I don't regret it. :P

Though Lantern was an exception to that. IIRC he was $10 everywhere else on release and still is $10 in most places.
Except my locals had him at $7 ea and now $8 ea.
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