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Old 12-22-2013, 04:25 PM   #1
MeddlingMage
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Default Machina Gadgets -- January 2014

MONSTERS: [23]
[02x] Green Gadget
[02x] Effect Veiler
[01x] Machina Cannon
[03x] Machina Fortress
[03x] Machina Gearframe
[02x] Masked Chameleon
[02x] Photon Thrasher
[02x] Red Gadget
[01x] Redox, Dragon Ruler of Boulders
[03x] Tin Goldfish
[02x] Yellow Gadget

SPELLS: [07]
[01x] Book of Moon
[01x] Dark Hole
[02x] Forbidden Lance
[03x] Mystical Space Typhoon

TRAPS: [10]
[01x] Bottomless Trap Hole
[01x] Compulsory Evacuation Device
[02x] Dimensional Prison
[02x] Fiendish Chain
[02x] Mirror Force
[01x] Solemn Warning
[01x] Torrential Tribute

EXTRA DECK: [15]
[01x] Abyss Dweller
[01x] Crimson Blader
[01x] Daigusto Emeral
[01x] Diamond Dire Wolf
[01x] Evilswarm Ouroboros
[01x] Gagaga Cowboy
[02x] Gear Gigant X
[01x] King of the Feral Imps
[01x] Lavalval Chain
[01x] Maestroke the Symphony Djinn
[01x] Number 50: Blackship of Corn
[01x] Photon Papilloperative
[01x] Scrap Dragon
[01x] Stardust Dragon
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Old 12-22-2013, 04:29 PM   #2
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Tin Goldfish is generally better than thrasher in this deck because it allows you to go into gear gigant which is important for searching gearframe, and maybe even a gadget when you only run 6
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Old 12-22-2013, 04:31 PM   #3
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Originally Posted by Calbuery View Post
Tin Goldfish is generally better than thrasher in this deck because it allows you to go into gear gigant which is important for searching gearframe, and maybe even a gadget when you only run 6
Tin Goldfish is there. It's after Redox.
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Old 12-22-2013, 04:44 PM   #4
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Originally Posted by MeddlingMage View Post
Tin Goldfish is there. It's after Redox.
I find this build pretty good but you exceed 20 monsters(which is average in decks) which can make it a bit cloggy.
-2 Tragoedia
-2 Masked Chameleon
-2 Photon Thrasher

- The reason I say to take these out is because you have a card called Kagetokage running around which can be easier to take out then with Masked Chameleon.

- Tragoedia is a great card but it can be a dead draw once in a while honestly. But it is up to you if you want to keep it in for exceeding. I would prefer Maxx "C" as a hand trap to help you gain draw power aganist decks who special summon a lot.

- I know you can't special after you use Duality but it can help especially if you are going first.

+3 Kagetokage
+2 Maxx "C"
+1 Pot of Duality
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Old 12-22-2013, 04:49 PM   #5
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Quote:
Originally Posted by zachandbro View Post
I find this build pretty good but you exceed 20 monsters(which is average in decks) which can make it a bit cloggy.
-2 Tragoedia
-2 Masked Chameleon
-2 Photon Thrasher

- The reason I say to take these out is because you have a card called Kagetokage running around which can be easier to take out then with Masked Chameleon.

- Tragoedia is a great card but it can be a dead draw once in a while honestly. But it is up to you if you want to keep it in for exceeding. I would prefer Maxx "C" as a hand trap to help you gain draw power aganist decks who special summon a lot.

- I know you can't special after you use Duality but it can help especially if you are going first.

+3 Kagetokage
+2 Maxx "C"
+1 Pot of Duality
Not sure if you missed it but it's obviously a Chameleon based deck so suggesting to take it out is pointless and Kagetokage is just awful and Maxx "C" won't be as good next format Veiler is the hand trap of choice.

As for the deck, build looks good very similar to mine but with a few different techs! I'd lose Master of Blades though as I've never found him needed
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Old 12-22-2013, 05:06 PM   #6
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Quote:
Originally Posted by zachandbro View Post
I find this build pretty good but you exceed 20 monsters(which is average in decks) which can make it a bit cloggy.
-2 Tragoedia
-2 Masked Chameleon
-2 Photon Thrasher

- The reason I say to take these out is because you have a card called Kagetokage running around which can be easier to take out then with Masked Chameleon.

- Tragoedia is a great card but it can be a dead draw once in a while honestly. But it is up to you if you want to keep it in for exceeding. I would prefer Maxx "C" as a hand trap to help you gain draw power aganist decks who special summon a lot.

- I know you can't special after you use Duality but it can help especially if you are going first.

+3 Kagetokage
+2 Maxx "C"
+1 Pot of Duality
You can exceed 20 monsters in Gadgets and the deck still runs. Check out Robbie Kohl's build. He runs 25 monsters in the main deck.

Kagetokage is awful. If I were to run Kagetokage right now, I would wait until Toy Knight comes out and run that over Kagetokage. I would probably even run Double Summon over Kagetokage.

If you notice, I do have full Masked Chameleon engine in the deck. 2 Masked Chameleon, 3 Machina Gearframe, and 2 Photon Thrasher.
Quote:
Originally Posted by spottysn1per View Post
Not sure if you missed it but it's obviously a Chameleon based deck so suggesting to take it out is pointless and Kagetokage is just awful and Maxx "C" won't be as good next format Veiler is the hand trap of choice.

As for the deck, build looks good very similar to mine but with a few different techs! I'd lose Master of Blades though as I've never found him needed
I only have Master of Blades in there because it's the Rank 7 I have that play besides Gaia Dragon, the Thunder Charger.
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Old 12-22-2013, 05:19 PM   #7
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Originally Posted by MeddlingMage View Post


You can exceed 20 monsters in Gadgets and the deck still runs. Check out Robbie Kohl's build. He runs 25 monsters in the main deck.

Kagetokage is awful. If I were to run Kagetokage right now, I would wait until Toy Knight comes out and run that over Kagetokage. I would probably even run Double Summon over Kagetokage.

If you notice, I do have full Masked Chameleon engine in the deck. 2 Masked Chameleon, 3 Machina Gearframe, and 2 Photon Thrasher.


I only have Master of Blades in there because it's the Rank 7 I have that play besides Gaia Dragon, the Thunder Charger.
Yeah I guess you're right. I have just been messing around with Kagetokage lately. I do find it sort of bad considering it's not even a machine so you can't go into Gear Gigant. I'd even say instead of Master of Blades that you put in Draccosack but it is still expensive so you should still with Master of Blades. I didn't see that the build was a Masked Chameleon build. It seems solid now that I see it that way.
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Old 12-23-2013, 07:45 PM   #8
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Bump for the day.

Additional Comment:

Bump for the day.
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Old 12-23-2013, 07:53 PM   #9
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Well I have nothing more for the deck as its as good as mine but I just want to say post like a special deck or something for that 20, 000 post count
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Old 12-24-2013, 07:36 PM   #10
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Damn, this deck is good. Played it today with my friends at a locals. Went 4-1 and it was the new banlist.
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Old 12-25-2013, 05:53 AM   #11
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Damn, this deck is good. Played it today with my friends at a locals. Went 4-1 and it was the new banlist.
Yh I've had excellent results with my build too the variety of plays helps so much Imay even main it next format!
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Old 12-25-2013, 06:11 AM   #12
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Damn, this deck is good. Played it today with my friends at a locals. Went 4-1 and it was the new banlist.
Hey, may i see your side deck?
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Old 12-25-2013, 07:21 AM   #13
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Originally Posted by zachandbro View Post
I find this build pretty good but you exceed 20 monsters(which is average in decks) which can make it a bit cloggy.
-2 Tragoedia
-2 Masked Chameleon
-2 Photon Thrasher

- The reason I say to take these out is because you have a card called Kagetokage running around which can be easier to take out then with Masked Chameleon.

- Tragoedia is a great card but it can be a dead draw once in a while honestly. But it is up to you if you want to keep it in for exceeding. I would prefer Maxx "C" as a hand trap to help you gain draw power aganist decks who special summon a lot.

- I know you can't special after you use Duality but it can help especially if you are going first.

+3 Kagetokage
+2 Maxx "C"
+1 Pot of Duality
It's 2013, Gadget decks go over the 20 mark nowadays.

Kagetokage is terrible.
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Old 12-25-2013, 07:27 AM   #14
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I really like this, I've been looking for a good chameleon gadget build. Has 3 fortress and a cannon been too much at all? I feel like it's heavy on the machina engine, even though 3 gearframe is necessary
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Old 12-25-2013, 10:50 AM   #15
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Originally Posted by spottysn1per View Post
Yh I've had excellent results with my build too the variety of plays helps so much Imay even main it next format!
It may number 2 for me. I think you know what my main deck is. HINT HINT: It's my sig and my avatar.

Quote:
Originally Posted by ~UltimatePunch~ View Post
Hey, may i see your side deck?
It's this:

[02x] Debunk
[02x] Effect Veiler
[02x] Imperial Iron Wall
[02x] Light-Imprisoning Mirror
[02x] Maxx "C"
[01x] Soul Drain
[01x] Overworked
[01x] Thunder King Rai-Oh
[02x] Trap Stun (mainly because of Chain Burn at my locals)

Quote:
Originally Posted by Seaweed<3 View Post
I really like this, I've been looking for a good chameleon gadget build. Has 3 fortress and a cannon been too much at all? I feel like it's heavy on the machina engine, even though 3 gearframe is necessary
I thought about cutting a Fortress. It's still in testing.
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Old 12-25-2013, 03:12 PM   #16
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It may number 2 for me. I think you know what my main deck is. [i]HINT HINT: It's my sig and my avatar.
Yeah it will be my main Gadget build but I'm still deciding my full main deck!
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Old 12-25-2013, 03:51 PM   #17
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Yeah it will be my main Gadget build but I'm still deciding my full main deck!
It's my main Gadget build. I'm also going to try the Myrmeleo build. But not now.
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Old 12-25-2013, 07:47 PM   #18
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My Machina Gadget tech build (Stun type deck with some lvl 8 synchro options)

I think running less monsters in gadgets is better. Gadget theory is the 1 for 1 simplifying the game state, so if you keep plussing with monsters like gadgets/mermeleo/geargigant x/feral imps,etc you draw into your traps better and maintain control of the field throughout the entire duel. Gadgets can't really make any overpowering pushes that warrant spamming monsters imo.

Rank 4s are more for utility other than the new number 101 you don't have spot removal (Diamond Dire Wolf is not a 1 for 1 its a minus) mainly searches, maestroke,etc, , gadgets can't really make a solid beater or make a monster with a good removal eff to deal with threats other than the new number 101 xyz. Machina gadgets could also focus on rank 7 but I just don't think it's worth the trouble with evilswarms around and your hand clogs more with less defense.

2 Machina Fortress
3 Machina Gearframe
2 Red,yellow,green gadgets
3 Traptrix mermyleo
2 Masked Chameleon
1 Kageto Kage
1 Photon Thrasher

Spells

Pot of Duality x2
Book of Moon
MST x2

Traps

Bottomless Trap Hole
Traptrix Trap hole x2
Solemn Warning
Black Horn of Heaven x3
Torrential
Mirror Force x2
Dimensional Prison x2
Fiendish Chain x3
Compulsory
Memory Loss

Extra Deck

Maestroke
Abyss Dweller
Gear Gigant X x2
King of the Feral Imps x2
Evolzar Dolkka
Evolzar Laggia
Gagaga Cowboy
Gem-Knight Pearl
Crimson Blader
Scrap Dragon
Stardust Dragon
Colossal Fighter or Thought Ruler depending on meta

Side Deck

Jurrac Guaiba x2
DNA Surgery x2
Imperial Iron Wall x3
Kycoo x2
Rivalry of Warlords/Gozen Match x2
Macro Cosmos
Dimensional Fissure
Soul Drain
Royal Prison x2 (hits e-drags,dw, hits a lot more decks than you'd think)
Widespread Ruin x2 (buujins and more battle traps against non-spammy decks that just have beaters with their own backrow)


A lot of xyz,synchro inherent ss monsters. And for the ones that don't hit those ss by eff, I have traptrix trap hole, and if they don't activate any immediate effs before atking then my battle traps take care of them.

I like to sit pretty with a stardust and full of backrow like d-prison/blackhorn/Mirror Force/etc you get the idea.

I don't like running the 3 set of gadgets b/c I don't like drawing into multiples of gadgets with minimal backrow. I don't like increasing deck count to make it less likely to draw into multiple gadgets b/c of inconsistency of seeing certain plays. If you increase deck count, you're less likely to see side decked cards or be able to go into laggia/dolkka with DNA Surgery/guaiba plays. I feel with mermeleo I have enough "plussing power" It's almost like running another set of gadgets except it adds traps which help my strategy instead of drawing into a bunch of monsters I rather draw 1-2 monsters and the rest backrow, since gadgets/geargigant x/King of the Feral Imps will search more monsters for you anyways.

Last edited by Raz0r77 : 12-25-2013 at 07:53 PM.
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Old 12-26-2013, 12:14 AM   #19
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Quote:
Originally Posted by Raz0r77 View Post
My Machina Gadget tech build (Stun type deck with some lvl 8 synchro options)

I think running less monsters in gadgets is better. Gadget theory is the 1 for 1 simplifying the game state, so if you keep plussing with monsters like gadgets/mermeleo/geargigant x/feral imps,etc you draw into your traps better and maintain control of the field throughout the entire duel. Gadgets can't really make any overpowering pushes that warrant spamming monsters imo.

Rank 4s are more for utility other than the new number 101 you don't have spot removal (Diamond Dire Wolf is not a 1 for 1 its a minus) mainly searches, maestroke,etc, , gadgets can't really make a solid beater or make a monster with a good removal eff to deal with threats other than the new number 101 xyz. Machina gadgets could also focus on rank 7 but I just don't think it's worth the trouble with evilswarms around and your hand clogs more with less defense.

2 Machina Fortress
3 Machina Gearframe
2 Red,yellow,green gadgets
3 Traptrix mermyleo
2 Masked Chameleon
1 Kageto Kage
1 Photon Thrasher

Spells

Pot of Duality x2
Book of Moon
MST x2

Traps

Bottomless Trap Hole
Traptrix Trap hole x2
Solemn Warning
Black Horn of Heaven x3
Torrential
Mirror Force x2
Dimensional Prison x2
Fiendish Chain x3
Compulsory
Memory Loss

Extra Deck

Maestroke
Abyss Dweller
Gear Gigant X x2
King of the Feral Imps x2
Evolzar Dolkka
Evolzar Laggia
Gagaga Cowboy
Gem-Knight Pearl
Crimson Blader
Scrap Dragon
Stardust Dragon
Colossal Fighter or Thought Ruler depending on meta

Side Deck

Jurrac Guaiba x2
DNA Surgery x2
Imperial Iron Wall x3
Kycoo x2
Rivalry of Warlords/Gozen Match x2
Macro Cosmos
Dimensional Fissure
Soul Drain
Royal Prison x2 (hits e-drags,dw, hits a lot more decks than you'd think)
Widespread Ruin x2 (buujins and more battle traps against non-spammy decks that just have beaters with their own backrow)


A lot of xyz,synchro inherent ss monsters. And for the ones that don't hit those ss by eff, I have traptrix trap hole, and if they don't activate any immediate effs before atking then my battle traps take care of them.

I like to sit pretty with a stardust and full of backrow like d-prison/blackhorn/Mirror Force/etc you get the idea.

I don't like running the 3 set of gadgets b/c I don't like drawing into multiples of gadgets with minimal backrow. I don't like increasing deck count to make it less likely to draw into multiple gadgets b/c of inconsistency of seeing certain plays. If you increase deck count, you're less likely to see side decked cards or be able to go into laggia/dolkka with DNA Surgery/guaiba plays. I feel with mermeleo I have enough "plussing power" It's almost like running another set of gadgets except it adds traps which help my strategy instead of drawing into a bunch of monsters I rather draw 1-2 monsters and the rest backrow, since gadgets/geargigant x/King of the Feral Imps will search more monsters for you anyways.
If I were you, I would Tin Goldfish in there. It's better than Kagetokage. Plus Tin Goldfish can work with Traptrix Myrmeleo. Plus Void Trap Hole is better than Traptrix Nightmare Trap Hole.
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Old 12-26-2013, 04:07 AM   #20
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Quote:
Originally Posted by Raz0r77 View Post
My Machina Gadget tech build (Stun type deck with some lvl 8 synchro options)

I think running less monsters in gadgets is better. Gadget theory is the 1 for 1 simplifying the game state, so if you keep plussing with monsters like gadgets/mermeleo/geargigant x/feral imps,etc you draw into your traps better and maintain control of the field throughout the entire duel. Gadgets can't really make any overpowering pushes that warrant spamming monsters imo.

Rank 4s are more for utility other than the new number 101 you don't have spot removal (Diamond Dire Wolf is not a 1 for 1 its a minus) mainly searches, maestroke,etc, , gadgets can't really make a solid beater or make a monster with a good removal eff to deal with threats other than the new number 101 xyz. Machina gadgets could also focus on rank 7 but I just don't think it's worth the trouble with evilswarms around and your hand clogs more with less defense.

2 Machina Fortress
3 Machina Gearframe
2 Red,yellow,green gadgets
3 Traptrix mermyleo
2 Masked Chameleon
1 Kageto Kage
1 Photon Thrasher

Spells

Pot of Duality x2
Book of Moon
MST x2

Traps

Bottomless Trap Hole
Traptrix Trap hole x2
Solemn Warning
Black Horn of Heaven x3
Torrential
Mirror Force x2
Dimensional Prison x2
Fiendish Chain x3
Compulsory
Memory Loss

Extra Deck

Maestroke
Abyss Dweller
Gear Gigant X x2
King of the Feral Imps x2
Evolzar Dolkka
Evolzar Laggia
Gagaga Cowboy
Gem-Knight Pearl
Crimson Blader
Scrap Dragon
Stardust Dragon
Colossal Fighter or Thought Ruler depending on meta

Side Deck

Jurrac Guaiba x2
DNA Surgery x2
Imperial Iron Wall x3
Kycoo x2
Rivalry of Warlords/Gozen Match x2
Macro Cosmos
Dimensional Fissure
Soul Drain
Royal Prison x2 (hits e-drags,dw, hits a lot more decks than you'd think)
Widespread Ruin x2 (buujins and more battle traps against non-spammy decks that just have beaters with their own backrow)


A lot of xyz,synchro inherent ss monsters. And for the ones that don't hit those ss by eff, I have traptrix trap hole, and if they don't activate any immediate effs before atking then my battle traps take care of them.

I like to sit pretty with a stardust and full of backrow like d-prison/blackhorn/Mirror Force/etc you get the idea.

I don't like running the 3 set of gadgets b/c I don't like drawing into multiples of gadgets with minimal backrow. I don't like increasing deck count to make it less likely to draw into multiple gadgets b/c of inconsistency of seeing certain plays. If you increase deck count, you're less likely to see side decked cards or be able to go into laggia/dolkka with DNA Surgery/guaiba plays. I feel with mermeleo I have enough "plussing power" It's almost like running another set of gadgets except it adds traps which help my strategy instead of drawing into a bunch of monsters I rather draw 1-2 monsters and the rest backrow, since gadgets/geargigant x/King of the Feral Imps will search more monsters for you anyways.
Well I read the first paragraph and at first I was impressed then I read the rest. You know seemingly very little on how to run Gadgets effectively, for your own little random thing it can be fine but if you want that much control just lose your Chameleon engine or look at mine or Mages chameleon builds as we have done brilliantly with them and in testing I've gone 20-2 with loses to GKs and 1 of the Prophecies I've played. The rest were in theory top tier decks and Mage has also had success. I recommend you make your own thread for a deck though, going here isn't the correct way
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Old 12-26-2013, 09:46 AM   #21
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Has anyone thought about going down to one Photon Thrasher?
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Old 12-26-2013, 10:21 AM   #22
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Has anyone thought about going down to one Photon Thrasher?
Tried it for a bit but I preferred 2 from testing just works better for me I'd try 1 though as you may not find him as crucial
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Old 12-26-2013, 12:21 PM   #23
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If I were you, I would Tin Goldfish in there. It's better than Kagetokage. Plus Tin Goldfish can work with Traptrix Myrmeleo. Plus Void Trap Hole is better than Traptrix Nightmare Trap Hole.
I guess I can put in Tin Goldfish for myrmeleo's ss eff, I just played the one of the Kagetokage b/c it can be plussed with King of the Feral Imps and less chance for veiler/Fiendish Chain interruption.

Void Trap Hole can hit certain monsters that don't necessarily activate their effects or have some kind of continuous eff, and I understand it can hit those ignition monsters even if they don't activate their effects b/c you're simply negating any effect they have and destroying them but realistically, Void Trap Hole is only more useful if its hitting a continuous eff monster, cuz almost always an opponent is going to activate an effect if he has one, which is probably why he brought out that specific monster in the first place to use it's effect. Traptrix imo, has more coverage over the special summonable monsters in the meta, lots of ignition effects out there and not all of them are 2000 ATK or more, there may be a lot, but not all of them are.

Also to spottysn1per

what don't you agree with my gadget play style? I think it's a better way to play it than the OPs build imo. I beat a guy who had a similar build and beat him 2-0 twice in the same tournament. I believe what I said in the beginning paragraphs are consistent with what I say in the end. So either you don't agree with my earlier paragraphs or you're not being consistent.

Gadget 1 for 1 theory, adding monsters while drawing traps, maintaining control rather than let opponent get free reign to do w/e it is they want they probably can throw a more threatening field for you than you can deal with, with your pushes, which is why I mentioned gadgets don't have great removal/beaters. I rather be in control of the situation and prevent stuff from happening, prevention = less headache and problems.

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Old 12-26-2013, 07:26 PM   #24
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I guess I can put in Tin Goldfish for myrmeleo's ss eff, I just played the one of the Kagetokage b/c it can be plussed with King of the Feral Imps and less chance for veiler/Fiendish Chain interruption.

Void Trap Hole can hit certain monsters that don't necessarily activate their effects or have some kind of continuous eff, and I understand it can hit those ignition monsters even if they don't activate their effects b/c you're simply negating any effect they have and destroying them but realistically, Void Trap Hole is only more useful if its hitting a continuous eff monster, cuz almost always an opponent is going to activate an effect if he has one, which is probably why he brought out that specific monster in the first place to use it's effect. Traptrix imo, has more coverage over the special summonable monsters in the meta, lots of ignition effects out there and not all of them are 2000 ATK or more, there may be a lot, but not all of them are.

Also to spottysn1per

what don't you agree with my gadget play style? I think it's a better way to play it than the OPs build imo. I beat a guy who had a similar build and beat him 2-0 twice in the same tournament. I believe what I said in the beginning paragraphs are consistent with what I say in the end. So either you don't agree with my earlier paragraphs or you're not being consistent.

Gadget 1 for 1 theory, adding monsters while drawing traps, maintaining control rather than let opponent get free reign to do w/e it is they want they probably can throw a more threatening field for you than you can deal with, with your pushes, which is why I mentioned gadgets don't have great removal/beaters. I rather be in control of the situation and prevent stuff from happening, prevention = less headache and problems.
The deck really doesn't need Pot of Duality though. If I were to add Traptrix Myrmeleo into the main deck, I would do the following:

[-02x] Tragoedia
[-01x] Machina Fortress
[-01x] Book of Moon

[+02x] Traptrix Myrmeleo
[+02x] Void Trap Hole

But that is if I was going to go that route. But I'm saving the Traptrix Myrmeleo route for the control build.
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Old 12-26-2013, 07:31 PM   #25
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Honestly, Myrmeleo is good even at 1.
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