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Old 08-28-2013, 09:19 AM   #1
ChaosNagato
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Default Your Future In Flames - Infernity September 2013

With Heavy gone people were scared traps would rule, but look, all the "good traps" (BTH, CED, SW, SJ) got limited or banned. Yay for balance!...!!! BUT WAIT THERE'S MORE! Decks like Infernities which naturally benefited from an absence of Heavy are even more in charge now that there's almost no other decks that have essentially 3 archetype specific Solemn Judgement's to toy with. The deck can swarm the field with no cards left in the hand and have complete control with the massive backrow presence. Lets hear it Pojo.

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Old 08-28-2013, 09:26 AM   #2
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Looks pretty solid. Is Prohibition working fine in the main?
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Old 08-28-2013, 09:30 AM   #3
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It's... Amazing... Since the majority of decks can be recognized within the first 1-2 cards they play now you can immediately target the key combo cards of their deck and cripple them. Then with supporting backrow you can just pull them apart piece by piece until they are powerless to resist.
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Old 08-28-2013, 09:54 AM   #4
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I think you want to keep the monster count especially low in guardian stun, that way you can get guardians effect going easier and you have room for lots of back row.

Mirage pretty much sucks now without Inferno and no priority. You'll find that almost every infernity player has cut him by now.

Prohibition, calls and chains all together are going to clog your back row very hard and I promise that will lose you games. Infernity should try and avoid any continuous card that doesn't have the word launcher in its name.

Plus the Prohibition idea I've seen from some infernity players doesn't make sense. You kind of want to put all your cards on the field turn 1 and you are going to have a pretty hard time trying to blindly guess what your opponent is playing turn 1 unless you plan on setting Prohibition for your next turn. In that case a good trap card would just be better. You could also try and Prohibition veiler but what if you guess wrong and they have maxx c? Might as well scoop because not only was your play stopped but you have a useless -1 on the field clogging your back row.

Its a pretty good deck though. A lot better than most of the stuff I've seen lately.
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Old 08-28-2013, 10:03 AM   #5
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Yeah honestly I could care less about Mirage. I was just testing him out to see if he's worth it, but is rather have another trap. Maybe a mained Black Horn. The trick with Prohibition is not to try and call generic but powerful cards like Maxx "C" or Effect Veiler, but targeting key cards for the deck, IE Fire Formation - Tenki if you are facing Fire Fists. I might swap it to the side if I must and instead main Breakthrough Skill but for recent testing it's helped a LOT. As for the Call, I can't remember the name of that new synchro/XYZ who bounces one of your cards and an opponents. Help me out? Haha
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So, you basically just made enemies of every vet of the forum by insulting Nagato, hahaa, have fun.
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Old 08-28-2013, 10:21 AM   #6
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Quote:
Originally Posted by StrappingYoungLaDD View Post
I think you want to keep the monster count especially low in guardian stun, that way you can get guardians effect going easier and you have room for lots of back row.

Mirage pretty much sucks now without Inferno and no priority. You'll find that almost every infernity player has cut him by now.

Prohibition, calls and chains all together are going to clog your back row very hard and I promise that will lose you games. Infernity should try and avoid any continuous card that doesn't have the word launcher in its name.

Plus the Prohibition idea I've seen from some infernity players doesn't make sense. You kind of want to put all your cards on the field turn 1 and you are going to have a pretty hard time trying to blindly guess what your opponent is playing turn 1 unless you plan on setting Prohibition for your next turn. In that case a good trap card would just be better. You could also try and Prohibition veiler but what if you guess wrong and they have maxx c? Might as well scoop because not only was your play stopped but you have a useless -1 on the field clogging your back row.

Its a pretty good deck though. A lot better than most of the stuff I've seen lately.

you are one of the most arrogant people ive ever had to come across on pojo.
your reasonings behind continuos spells and traps is flawed and stupid.
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Old 08-28-2013, 10:29 AM   #7
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Quote:
Originally Posted by Jack The Stripper View Post
you are one of the most arrogant people ive ever had to come across on pojo.
your reasonings behind continuos spells and traps is flawed and stupid.
What the hell is wrong with you? Are you mad because I made a criticism of your deck? You should stop being so sensitive.

I pointed out exactly why continuous cards are bad in the deck and all you say is that its flawed and stupid without making any counter argument at all.

Its bad because it starts to clog and you have no way to get rid of them. Eventually it will become really difficult to set cards in your hand and then you get into a situation where you can't even use the effects of your infernity cards and lose. Its manageable when you play 1 or 2 call or 1 or 2 Fiendish Chain, but playing 6 continuous cards is pushing your luck. People with actual experience playing this deck will agree with me.
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Old 08-28-2013, 10:34 AM   #8
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So no one is going to help me remember the name of this Synchro/XYZ? Ok... on a side note, I think I will swap 2 chain for breakthrough in the main for now.
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So, you basically just made enemies of every vet of the forum by insulting Nagato, hahaa, have fun.
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Old 08-28-2013, 10:38 AM   #9
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Quote:
Originally Posted by ChaosNagato View Post
So no one is going to help me remember the name of this Synchro/XYZ? Ok... on a side note, I think I will swap 2 chain for breakthrough in the main for now.
I'm not sure which one you are talking about. Scrap Dragon is a level 8 that's destroys one of your cards and an opponents. I would suggest using it if you want to use the continuous stuff.
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Old 08-28-2013, 10:38 AM   #10
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Derp, that's one of them lol
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Old 08-28-2013, 10:39 AM   #11
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Quote:
Originally Posted by Jack The Stripper View Post
you are one of the most arrogant people ive ever had to come across on pojo.
your reasonings behind continuos spells and traps is flawed and stupid.
Continuous traps and Spells are terrible in this deck. If you have them on the field, there is less space to empty your hand and benefit from the Infernities effects.

OT: Solid build. I haven't tested Prohibition. How is it testing for you?
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Old 08-28-2013, 10:39 AM   #12
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are you talkign about beast lord vulcan, also isnt d prison at 1?
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Old 08-28-2013, 10:42 AM   #13
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are you talkign about beast lord vulcan, also isnt d prison at 1?
Dimensional Prison is at 2.
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Old 08-28-2013, 10:43 AM   #14
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Quote:
Originally Posted by BLS-EOTB <3 View Post
Continuous traps and Spells are terrible in this deck. If you have them on the field, there is less space to empty your hand and benefit from the Infernities effects.

OT: Solid build. I haven't tested Prohibition. How is it testing for you?
They are when you don't have anything to play around them with, true. But with Scrap Dragon (and this other card I can't seem to remember) it's significantly more safe.

Read above what I said about Prohibition, so far it's pretty nice.


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are you talkign about beast lord vulcan, also isnt d prison at 1?
http://www.pojo.biz/board/showthread.php?t=1146400

No it's semi'd. Check the list.

That might be it, let me go check! haha
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So, you basically just made enemies of every vet of the forum by insulting Nagato, hahaa, have fun.
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Old 08-28-2013, 10:47 AM   #15
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I would replace Upstart Goblin with Pot of Duality since this is Guardian Stun.
I would also add a third Mystical Space Typhoon.
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Old 08-28-2013, 11:05 AM   #16
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First of all, I love the Soul Eater Kid avatar.

Now it does have Guardian for the longevity, but I don't sit on him as long as you normally would in generic Guardian Stun. My deck is more about waiting till I have sufficiently cut off the opponents options then swarming like a ************. Therefore I try to avoid Duality in most cases... but I will pay test with both maybe, just to see how it affects the consistency.


Additional Comment:

Main updated
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So, you basically just made enemies of every vet of the forum by insulting Nagato, hahaa, have fun.

Last edited by ChaosNagato : 08-28-2013 at 11:05 AM. Reason: Automerged Doublepost
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Old 08-28-2013, 11:10 AM   #17
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You only have 38 cards. I think you forgot some traps because you have 14 not 16.
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Old 08-28-2013, 11:17 AM   #18
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why no fiendish?
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Soul Charge doesn't need a hit.

http://www.pojo.biz/board/showthread.php?t=1189196
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Old 08-28-2013, 11:20 AM   #19
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Because Breakthrough Skill is superior in the deck.
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Old 08-28-2013, 11:24 AM   #20
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Quote:
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Because Breakthrough Skill is superior in the deck.
Explain why
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Soul Charge doesn't need a hit.

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Old 08-28-2013, 11:29 AM   #21
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Quote:
Originally Posted by ! 2.0 Silverdude ! View Post
Explain why
You can use it twice, the primary usage; then, again for a clutch situation.

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First of all, I love the Soul Eater Kid avatar.
Thanks, I have a fetish for sexy avatars and signatures.
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Old 08-29-2013, 03:58 AM   #22
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Quote:
Originally Posted by StrappingYoungLaDD View Post
You only have 38 cards. I think you forgot some traps because you have 14 not 16.
Fixed

Quote:
Originally Posted by ! 2.0 Silverdude ! View Post
Explain why
Won't clog the field, and can be used/treated as additional backrow (in addition to the usual 5 S/T slots)

Additional Comment:

Quote:
Originally Posted by Crucify View Post
You can use it twice, the primary usage; then, again for a clutch situation.



Thanks, I have a fetish for sexy avatars and signatures.
I think a lot of us do haha
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Originally Posted by !Gambit View Post
So, you basically just made enemies of every vet of the forum by insulting Nagato, hahaa, have fun.

Last edited by ChaosNagato : 08-29-2013 at 03:59 AM. Reason: Automerged Doublepost
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Old 08-29-2013, 07:57 AM   #23
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Quote:
Originally Posted by ChaosNagato View Post
on a side note, I think I will swap 2 chain for breakthrough in the main for now.
I think that's a good choice this format since everyone will be maining MST because of the lack of Heavy Storm.
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Old 08-29-2013, 08:00 AM   #24
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Quote:
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I think that's a good choice this format since everyone will be maining MST because of the lack of Heavy Storm.
My thoughts exactly!
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Old 08-29-2013, 10:19 AM   #25
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Why are you siding Flying "c" and D.D. Crow in infernities?
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Wait till you see what the minis do with Super Rejuvenation.

Divine Judgment ain't got **** on that. I like the idea of drawing 4 cards for literally no reason in a deck filled with gigantic backwards mezukis that summon from the deck or graveyard.

Stay classy Konami.
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