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Old 07-22-2013, 11:48 PM   #1
vince2
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Default More Ghostrick Cards!

Ghostrick Clown
(Fiend-type/DARK/★/ATK 500/DEF 300)
Cannot be Normal Summoned unless you control a "Ghostrick" monster (but can be Normal Set). Once per turn: you can change this card to face-down Defense Position. The card cannot be destroyed by battle.


Art: A clown with red hair and a red nose, drawn in the style of a "Ghostrick" monster.

Ghostrick Ghoul
(Zombie-type/DARK/★★★/ATK 1900/DEF 0)
Cannot be Normal Summoned unless you control a "Ghostrick" monster (but can be Normal Set). Once per turn: you can change this card to face-down Defense Position. Any battle damage you take from battles involving this card becomes 0.


Art: A zombie drawn in the style of a "Ghostrick" monster.

Ghostrick Shadowlurker
(Beast-type/DARK/★★/ATK 100/DEF 2000)
Cannot be Normal Summoned unless you control a "Ghostrick" monster (but can be Normal Set). Once per turn: you can change this card to face-down Defense Position. When this card is sent from the field to the graveyard (either by an attack or a card effect), you can shuffle one card your opponent controls into his or her deck. Then, draw one card.


Art: A bed with two glowing angry eyes underneath it.

Ghostrick Butcher
(Fiend-type/DARK/★★/ATK 1300/DEF 900)
Cannot be Normal Summoned unless you control a "Ghostrick" monster (but can be Normal Set). Once per turn: you can change this card to face-down Defense Position. If this card attacks or is attacked by a face-up Attack Position monster, destroy that card after damage calculation. During your second Standby Phase after this card was sent to the graveyard, you can Special Summon it in face-down Defense Position.


Art: A man with a pillow case-looking mask holding a knife.

Ghostrick Monster Mash
(Spell, Continuous)
As long as this card remains face-up on the field, once per turn during your Main Phase 1, you can Normal Summon one "Ghostrick" monster in addition to your Normal Summon or set. When this card leaves the field, Special Summon one "Ghostrick" monster from your deck in face-down Defense Position.


Art: The "Ghostrick" monsters all hiding in various places around the "Ghostrick" house as "Ghostrick Clown" is chasing away a man.
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Old 07-23-2013, 05:30 PM   #2
Aarikku
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Quote:
Originally Posted by vince2 View Post
Ghostrick Clown
(Fiend-type/DARK/★/ATK 500/DEF 300)
Cannot be Normal Summoned unless you control a "Ghostrick" monster (but can be Normal Set). Once per turn: you can change this card to face-down Defense Position. The card cannot be destroyed by battle.
This guy has potential. It's a GREAT first-turn set and this with House protects your Ghostricks quite well. Nice card.

Quote:
Originally Posted by vince2 View Post
Ghostrick Ghoul
(Zombie-type/DARK/★★★/ATK 1900/DEF 0)
Cannot be Normal Summoned unless you control a "Ghostrick" monster (but can be Normal Set). Once per turn: you can change this card to face-down Defense Position. Any battle damage you take from battles involving this card becomes 0.
I see what you're going for, but... neh. 1900 ATK attacking directly with Ghostrick House is good, but the Ghostrick Normal Summon restriction hurts this guy way too much, and it doesn't have anything to take advantage of the constant flip-flopping.

Quote:
Originally Posted by vince2 View Post
Ghostrick Shadowlurker
(Beast-type/DARK/★★/ATK 100/DEF 2000)
Cannot be Normal Summoned unless you control a "Ghostrick" monster (but can be Normal Set). Once per turn: you can change this card to face-down Defense Position. When this card is sent from the field to the graveyard (either by an attack or a card effect), you can shuffle one card your opponent controls into his or her deck. Then, draw one card.
Oh, a Beast-type. This guy's another great opening, but that's more due to it being overpowered than anything else. Shuffling monsters into the deck is THE BEST form of removal (arguably aside from putting them on the top of the deck), which you can trigger yourself in some cases, AND you get a draw to boot? Too much, and not really that Ghostrick-y.

Quote:
Originally Posted by vince2 View Post
Ghostrick Butcher
(Fiend-type/DARK/★★/ATK 1300/DEF 900)
Cannot be Normal Summoned unless you control a "Ghostrick" monster (but can be Normal Set). Once per turn: you can change this card to face-down Defense Position. If this card attacks or is attacked by a face-up Attack Position monster, destroy that card after damage calculation. During your second Standby Phase after this card was sent to the graveyard, you can Special Summon it in face-down Defense Position.
A butcher? Ghostricks are a cutesy Halloween theme, not a horror movie psychopath theme. :P

I like it. Ghostricks need some way to get rid of threats besides flipping them, and this does the job. I'm not sure how revival fits a butcher... maybe Ghostrick Mummy instead?

Quote:
Originally Posted by vince2 View Post
Ghostrick Monster Mash
(Spell, Continuous)
As long as this card remains face-up on the field, once per turn during your Main Phase 1, you can Normal Summon one "Ghostrick" monster in addition to your Normal Summon or set. When this card leaves the field, Special Summon one "Ghostrick" monster from your deck in face-down Defense Position.
This would be great if Ghostricks were Constellars or something. I dunno. On one hand, I like how it's balanced by hitting the Ghostricks' Normal Summon restriction, but on the other hand, I feel like that wasn't the point and you were just trying to help them Xyz faster.

How about you can Normal SET an additional monster? You'd need some extra restriction since you can't prove what you Set is a Ghostrick, but it fits the theme much better.

Overall - a couple cool cards, but they're trying to change the playstyle too much.
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