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Old 07-11-2013, 10:00 PM   #1
Arcane Insight
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Default Murakumo Magatsu Deck (Need Help!)

I really like the Magatsu Storm ride chain. I want to build a deck for it but I need some help figuring out what cards to use.

Grade 0:
Stealth Dragon, Magatsu Wind x1
Stealth Beast, Cat Devil x3 (Critical Trigger)
Fox Tamer, Izuna x3 (Critical Trigger)
Stealth Fiend, River Child x4 (Heal Trigger)
Stealth Fiend, Rokuro Lady x3 (Draw Trigger)
Stealth Fiend, Dart Spider x3 (Stand Trigger)

Grade 1:
Stealth Dragon, Magatsu Breath x4
Silent Stealth Rogue, Shijimamaru x4
Stealth Beast, Leaves Mirage x4 (Perfect Guard)
Stealth Fiend, Oboro Cart x3

Grade 2:
Stealth Dragon, Magatsu Gale x4
Stealth Beast, White Mane x2
Stealth Beast, Bloody Mist x4
Stealth Beast, Spell Hound x2

Grade 3:
Covert Demonic Dragon, Magatsu Storm x4
Platinum Blond Fox Spirit, Tamamo x2

Any help will be appreciated! Have a nice day!

Additional Comment:
I changed the deck up a little based on suggestions.

Last edited by Arcane Insight : 07-12-2013 at 07:36 PM.
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Old 07-11-2013, 10:15 PM   #2
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-2 Draw and -2 Crit Triggers
+4 Dart Spiders

The reason why I suggest the stands is because it helps out with the counterblasting ability of your deck. Hand size with this deck is not really an issue so the loss of 2 draws doesn't impede your ability to retain an advantage.

Add 2 Raccoons to your G1 Lineup since its the mandatory 10k booster for your vanguard. and minus 1 of your Shijimamarus because you need the 8 units in your G3 lineup.

For your grade 2s get rid of Royale Nova completely, it has no place in this deck and reduce the lineup to 12 cards. -1 White mane and add 3 Spellhounds to help get that early limit break and cycling your triggers when necessary (Or Magatsu storm if it gets in the damage zone.)

As for your G3, it doesn't look bad, and the units can be interchangeable depending on your playstyle
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Old 07-12-2013, 11:59 AM   #3
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I think because your strategy is more with Magatsu's CB and anything else... you should only run 4 Magatsu Storms and 1-2 more grade 3s. Reason being is that you actually want your front rows to be empty when he uses his CB obviously. So thinking that way I think you should have about 14-16 grade 1s. and 10-12 grade 2s...

Well, hope this helped.
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Old 07-12-2013, 04:41 PM   #4
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Don't use royalenova and for extra grade 1 try oboro cart
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Old 07-12-2013, 04:57 PM   #5
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Murakumo have pretty lacklustre rearguard columns, 8 or 6 crit works fine. I've always personally been a fan of 6 crit, 6 draw. Royale Nova is cool and all, but more often than not you'll be CB'ing for Grade 3 Magatsu, so you could probably drop him. The Damage Flipper works well here as you can just intercept him off the turn after, etc.

Oboro Cart is a handy grade 1 to have, as is Midnight Panther
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Old 07-12-2013, 05:37 PM   #6
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This does need a lot of work and some of the suggestions you have had aren't great. Lets start with your grade 3s

4 Magatsu
2 Tamamo

Arabhaki isn't great and is completely unnecessary. Tamamo is the ideal back up vanguard as it's not a terrible ride and can clone rear guard Magatsus if necessary.

Grade 2s... You have too many. Run 11-12.
4 Magatsu G2
4 Bloody Mist
2 White Mane
1 Fushimi

Grade 1 should be:
4 Leaves Mirage
4 Magatsu G1
4 Shijimamaru
3-4 Oboro Cart or Midnight Panther

Try this trigger line up too:

6 Crit
3 Draw
3 Stand
4 Heal

Test this out and it should really help you out and post results
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Old 07-12-2013, 05:42 PM   #7
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I know its not a helpful statement, but choose Tamamo or Shirayuki over Magatsu Storm. Magatsu is unstable and highly unreliable due to the type of chain and needing copies in deck.
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Old 07-12-2013, 06:14 PM   #8
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Quote:
Originally Posted by Gambit Hybrid View Post
This does need a lot of work and some of the suggestions you have had aren't great. Lets start with your grade 3s

4 Magatsu
2 Tamamo

Arabhaki isn't great and is completely unnecessary. Tamamo is the ideal back up vanguard as it's not a terrible ride and can clone rear guard Magatsus if necessary.

Grade 2s... You have too many. Run 11-12.
4 Magatsu G2
4 Bloody Mist
2 White Mane
1 Fushimi

Grade 1 should be:
4 Leaves Mirage
4 Magatsu G1
4 Shijimamaru
3-4 Oboro Cart or Midnight Panther

Try this trigger line up too:

6 Crit
3 Draw
3 Stand
4 Heal

Test this out and it should really help you out and post results
1 fushimi is redundant as its only use is on vanguard. Otherwise I definitely agree on tanamo. I wouldn't recommend stands in this deck because your rearguards are typically going to be weak.
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Old 07-12-2013, 06:27 PM   #9
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I would suggest million rats. Raccoon is a bit of a risky gambit. You want your vanguard boosted usually (especially if you run stands) and if you don't get raccoon immediately are you really gonna put it down in place of something else (losing card advantage you need for its effect anyway?). With rats you can quickly fill your backrow to inflict as much punishment on your opponent as possible before your opposition gets a full field. And late game million rat is perfect if you lack boosters.

Also, I suggest TESTING (cuz I know people are gonna think I'm stupid if I say so with conviction lol) stealth fiend midnight crow. Reason being, should you miss the ride chain, crow does a very similar thing. In fact, crow is nearly on par with the magatsu gale ride if you go first and have 2 counterblasts available. Yes, 8k is not very good but you're already considering spell hound. Crow is basically your second rush gambit.

For grade 3s, I would recommend tamamo, amazing backup. But arahabaki is not a bad choice with all the cross rides out there.

For triggers, i would forget draws entirely. I really don't like rokuro lady lol. 12 crit is excellent for this deck. Stands are decent as well.

As for my experience, ive play tested magatsu storm this way a few times and always won with the ride chain(never missed it actually so that was lucky). So here's what I have to say about the deck.

Cons:
Ride chain is too important so if you miss it victory is difficult
Not very high attacking numbers

Pros:
Crazy card advantage if the ride chain goes off
Hits your opponent hard before they can do anything about it
Often only have a vanguard in front row, damage check something and your opponent only has one target, and its 16k
Opponent hits front row, no big deal at limit break.

If you're very good at the basic mechanics of the game (attacking and defending) this deck will usually bring you victory (should the ride chain go off).

Good luck.
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