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Old 07-06-2013, 06:37 PM   #1
Learning the Ropes
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Default Dragon Ruler Hero Gate

Blaster, Dragon Ruler of Infernos x2
Redox, Dragon Ruler of Boulders x2
Tidal, Dragon Ruler of Waterfalls x3
Tempest, Dragon Ruler of Storms x2
Elemental Hero Stratos x1
Elemental Hero Heat x1
Elemental Hero Wildheart x1
Elemental Hero Voltic x2
Elemental Hero Ice Edge x2
Necroface x1

E - Emergency Call x2
Gold Sarcophagus x2
Fusion Gate x3
Heavy Storm x1
Monster Reborn x1
Sacred Sword of Seven Stars x3
Reinforcement of the Army x1
Miracle Fusion x1
Parallel World Fusion x1
Terraforming x2
Mystical Space Typhoon x2

Torrential Tribute x2
Breakthrough Skill x2
Return from the Different Dimension x1

Elemental HERO Great Tornado x1
Elemental HERO Nova Master x1
Elemental Hero Gaia x1
Elemental Hero The Shining x2
Elemental Hero Absolute Zero x2
Mecha Phantom Beast Dracossack x1
Number 11: Big Eye x1
Heroic Champion - Excalibur x1
Diamond Dire Wolf x1
Maestroke the Symphony Djinn x1
Photon Papilloperative x1
Starliege Paladynamo x1
Lavalval Chain x1
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Old 07-06-2013, 07:57 PM   #2
Lightsworn Emperor
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Hey, I run the same deck as you: D at least the same concept.
-2 redox ( just basically i found that redox was cloggy and I never really wanted to use him as a fusion material or even using his effect. I found that removing him made the build more consistent and less likely to have bad hands.)
-1 Wildheart, you wouldn't need it without redox. It's effect isn't good this format anyway.
-2 MST, you have blaster for this.
-2 Torrential and -2 BTS. If you need the effect negation veiler is better. It's better to use Ab Zero's eff instead of torrential because you'll retain a little field advantage.

+1 Voltic, his effect is good and he makes fusions.
+1 Tempest and
+1 Blaster. Blaster is your main popping effect and tempest is good for great Tornado, and his searching effect is good if you get it off.
+1 Heat, you need him to get blaster's effect off more since you don't we don't run burner. 2 is good because he's searchable.
+1 Gold Sarc, why not run 3? Too good not to.
+1 Miracle, 2 is a good number. In regular heroes 3 is standard but here we may not get it off all the time with all of our banishing
+2 Elemental Hero Neos, no, I didn't say Alius. He's a searchable fusion material, good attribute, great Voltic target, and he's a level 7 - another Sword target since you're running 3.
+1 Dark Hole, it's a staple.

RfDD is a good tech, but I'd run 1 Super Poly over it.
I think you should run Bubbleman over Ice Edge, because he's a level four with a good effect, and he's easier to Xyz with if you're ever in trouble, but it's up to you.
I know Necroface is a tech, so I leave that up to you, but I don't run it because I think it's inconsistent.

Extra deck opinions:
I think the purpose with this deck is to fusion summon. I use the dragon rulers as a way to consistently fuse with the Heros without losing hand advantage, not necessarily as an Xyz engine of their own. With that in mind,

-1 Excalibur
-1 Diamond Dire Wolf
-1 Photon Pap
-1 Starliege
-1 Lavalval Chain

+1 Tornado
+2 Nova
+1 Ab Zero
+1 Whatever Xyz you like, you won't be going into it as much as you think. I like Gagaga Cowboy as a personal tech, whatever works for you.

I don't want to change the entire concept of your deck, I just feel like mine is more consistent running off of fusions + dragon ruler recycling instead of a ton of Xyz. I've had Draccosack/Big Eye in before, if you go into them run them but I never did. It's all about playstyle, if yours is different than mine that's awesome too
DN: Dhero God Jay: D - The Foundation - Grandsoil Psychics
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