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Old 07-01-2013, 03:04 AM   #1
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Default The Official Harpie Lady Guide & Discussion Part 8: The Phoenix Has Landed!

Hey guys and girls and welcome to our 8th edition to the Harpie Lady Guide!
Mai how time flies!!! So much has happened this year so far, and so much more to still look forward to. 2013 is by far the best year in all of Yugioh's 11 years for Harpie duelists.
Hold on to your hats and strap yourselves in because Harpie Lady Phoenix formation is being released in TCG!!! Could life really get any better for us? Any way please feel free to comment, post decklists, ideas or just any general chit chat about the Harpies! Enjoy!

Konami Official Articles:

Harpie Channeler

Hysteric Sign & Harpie's Pet Phantasmal Dragon

Lightning Chidori

Ice Beast Zerofyne

***Harpie Lady PHOENIX FORMATION TO BE RELEASED IN LCJW***


New cards featuring in Lord of the Tachyon Galaxy

Quote:
Harpie Channeler
Wind/Winged-Beast/****/ATK 1400 DEF/1300
You can discard 1 "Harpie" card, except "Harpie's Brother"; Special Summon 1 "Harpie" monster in face up defence position from your Deck, except "Harpie Channeler" or "Harpie's Brother". You can only use this effect of "Harpie Channeler" once per turn. If you control a Dragon-Type monster, this card's Level becomes 7. This card's name is treated as "Harpie Lady" while it is on the field or in the Graveyard.
Quote:
Hysteric Sign
Spell Card/Continuous
When this card is activated add 1 Elegant Egotist from your deck or graveyard to your hand. During the end phase of the turn this card was sent from your hand or your field to the graveyard, add up to 3 harpie cards with different names from your deck to your hand. The effect of Hysteric Sign can only be used once per turn.
Quote:
Harpie's Pet Mirage Dragon
Wind/Dragon/RANK4/ATK 2000 /DEF 2500
3 Level 4 Wind Monsters
This card's effects can only be applied/resolved while it has Xyz Material. This card can attack your opponent directly. Your opponent cannot target "Harpie" monsters you control for an attack or card effect. During each of your End Phases: Detach 1 Xyz Material from this card.
New card featuring in V-Jump

Quote:
Harpie Dancer
Wind/Winged-Beast/****/ATK 1200 /DEF 1000
You can target 1 face-up WIND monster you control; Return that target to the hand, then Normal Summon 1 WIND monster from your hand as an additional Normal Summon. You can only use this effect of "Harpie Dancer" once per turn. This card's name is treated as "Harpie Lady" while it is on the field or in the Graveyard.
Note: There is no TCG release date for this card.

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Contents
1: History
2: Playing Style
3: Maximum Rule of 3
4: Pure Harpies
5: Staples
6: Extra Deck
7: Powerful Tech Choices
8: Various Deck Builds9: Harpie's Official Ruling Guide

1:History
Harpie Ladies are one of the most popular Archetypes around. They are also one of the oldest Archetypes to date. Harpie's first received support in the 2nd booster pack 'Metal Raiders' back in 2002 with Harpie Lady, Elegant Egotist and Harpie Lady Sisters.
2 years later Harpies were given a boost in 'Rise of Destiny'. This gave us access to our destructive field spell Harpies Hunting Ground. As well as Harpie Lady 1 and the ever useless 2 and 3. Another 2 years went by and Harpies received their very first structure deck 'Lord of the Storm'. This deck would give harpies their most powerful card to date Hysteric Party as well as their Pet Baby Dragon. Oh and who could forget Harpie Girl, amazing artwork...it ends there.
A year later and with the maximum rule of 3 in force Konami realised Harpies didn't have enough monsters. They gave us the field searcher power house that is Harpie Queen in 'Force of the Breaker' in 2007.
4 years would pass with nothing. Then something happened involving a shield in the booster pack 'Storm of Ragnarok'. Many duelists died that day.
So exactly 6 years since their last support Harpies were given the greatest boost of all in 'Lord of the Tachyon Galaxy'. This would see the introduction of Harpie Channeler, Hysteric Sign and their first XYZ Harpies Pet Mirage Dragon. These new cards were exactly what the theme needed. There is also an additional Harpie released in 2013, Harpie Dancer who is yet to have a TCG release date.
2013 is shaping up to be the year for the Harpie Ladies as Legendary Collection 4 Joeys World contains the ever iconic 'Harpie Lady Phoenix Formation' as well as many foiled versions of the Harpie cards.
Harpies span over 11 years, what other theme can say that?

Harpies became famous through the Anime and with the beautiful and powerful character Mai Valentine. Her use of Harpies was quite formidable in the Anime as Mai managed to get Semi-Finalist in Duelist Kingdom and Quarter Finalist in Battle City. It is important to note that in both those losses she had a chance to win. In Duelist Kingdom had she declared an attack on Yu-gi with her 'Harpie Lady' she would have won. In Battle City had she declare an attack with 'Harpie Lady Sisters' and not summon the 'Winged Dragon of Ra' she would have been victorious. During the 'Waking the Dragons' series Mai's Harpies became even more powerful with Anime only cards 'Harpie Lady Phoenix Formation','Harpie Lady Sparrow Formation','Nightmare Tri-Mirror' and 'Harpie's Feather Storm'. These cards would see her defeat Joey and Pegasus.

Since then Harpie's and Mai Valentine have made several cameos in the Anime but never as a main part.

2:Playing Style
Harpies are a group of Female mythical creatures which have Dragons as their pets. Their playing style is simple, having 1 Harpie Lady on the field and using cards such as Hysteric Party and Elegant Egotist to rapidly Multiply the number of harpies on the field. Followed by the summoning of their Boss cards the Pet dragons, which protect the Harpie Ladies. Their Field spell also allows you to destroy spell and trap cards when a Harpie Lady is summoned. Overall their playing style is fast and your opponent can find themselves being overwhelmed by the number of harpies on the field as well as seeing their spell and trap cards being destroyed rapidly.

3:Maximum Rule Of 3
Unfortunately with the release of 'Structure deck 8' Konami announced a ruling which would hurt harpie decks. The rule is;
'Harpie Ladies usually have the phrase This card's name is treated as "Harpie Lady" in their effect text. Their name is also treated as "Harpie Lady" while in the player's Deck; a player can only have a combination of 3 cards whose name is treated as "Harpie Lady" whilst in their Deck. "Harpie Queen" 'Harpie Channeler' and 'Harpie Dancer' are the only exception to this rule, since they are only treated as "Harpie Lady" whilst on the field and in the Graveyard.


4:Pure Harpies

Summary - With the new support Pure Harpies strategy is to swarm the field creating easy XYZ rank 4 plays. The aid of their pet dragons help protect your harpies now accessible via channeler and also allow easy rank 7 summons. Destroy most of your opponents spell and traps in the process leaving you room to activate devastating plays like Hysteric Party to swarm the field and annihilate your opponent.

Monsters:

Quote:
Harpie Lady
Wind/Winged-Beast/****/ATK 1300/DEF 1400
This human-shaped animal with wings is beautiful to watch but deadly in battle.
Unfortunately this is the weakest of all the Harpie Lady monsters. There are simply better choices. However with the release of Rescue Rabbit you can summon 2 harpie ladies with its effect.
Recommend 0
Rescue Rabbit Builds 2-3

Quote:
Harpie Lady 1
Wind/Winged-Beast/****/ATK 1300/DEF 1400
This card's name is always treated as "Harpie Lady". All WIND monsters gain 300 ATK.
This is a great upgrade to the original Harpie Lady. Only down side is she powers up ALL wind monsters including your opponents. In a pure Harpie Lady or wind deck you want to be running 2-3 of these. However in decks that use various other types such as dark or light you will be wanting 1 or maximum 2.
Recommend 1-3
Pure Wind 2-3
Wind/Dark 1-2

Quote:
Harpie Lady 2
Wind/Winged-Beast/****/ATK 1300/DEF 1400
This card's name is always treated as "Harpie Lady". Negate the effects of any Flip Effect Monsters that this monster destroys by battle.
Due to the Maximum rule of 3 Harpie Lady 1 is a better choice. However do consider running her in your side deck to combat any flip effect decks.
Recommend 0

Quote:
Harpie Lady 3
Wind/Winged-Beast/****/ATK 1300/DEF 1400
This card's name is always treated as "Harpie Lady". Your opponent's monster that battles with this card cannot declare an attack for your opponent's next 2 turns.
Due to the Maximum rule of 3 Harpie Lady 1 is a better choice. 3's effect is outdated in todays game as its unlikely a monster will be around for longer than 2 turns anyways.
Recommend 0

Quote:
Cyber Harpie Lady
Wind/Winged-Beast/**** ATK 1800/DEF/1300
This card's name is treated as "Harpie Lady".
Due to the Maximum rule of 3 it depends whether you are running a pure wind or a variant type deck. Its the Cyber version of Harpie Lady. With a generally solid attack she is an option to be run over the 1600 attack of Harpie Lady 1.
Recommend 1-2
Wind/Dark 1-2

Quote:
Harpie Queen
Wind/Winged-Beast/****/ATK 1900/DEF 1200
You can discard this card to the Graveyard to add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name is treated as "Harpie Lady" while it is on the field or in the Graveyard.
The powerhouse of the Harpie Ladies. Her neat effect to fetch their powerful field spell is exactly what harpies needed. She is unaffected by the Maximum rule of 3 therefore now allowing you to have a total of 6 Harpies in your deck
Recommend 3

Quote:
Harpie Channeler
Wind/Winged-Beast/****/ATK 1400 DEF/1300
You can discard 1 "Harpie" card, except "Harpie's Brother"; Special Summon 1 "Harpie" monster from your Deck, except "Harpie Channeler" or "Harpie's Brother". You can only use this effect of "Harpie Channeler" once per turn. If you control a Dragon-Type monster, this card's Level becomes 7. This card's name is treated as "Harpie Lady" while it is on the field or in the Graveyard.
This card alone has improved the deck greatly. It allows for very easy rank 4 or rank 7. It quickly puts harpies in the grave to set you up for Hysteric Party. Not to mention it makes great use of our pet dragons.
Recommend 3

Quote:
Harpie Dancer
Wind/Winged-Beast/****/ATK 1200 /DEF 1000
You can target 1 face-up WIND monster you control; Return that target to the hand, then Normal Summon 1 WIND monster from your hand as an additional Normal Summon. You can only use this effect of "Harpie Dancer" once per turn. This card's name is treated as "Harpie Lady" while it is on the field or in the Graveyard.
Not the greatest effect in Pure harpies. However she is useful in that she counts as Harpie Lady in the grave so another Hysteric Party target. Not to mention she can be used for channeler fodder. She is effective when combined with Harpies hunting ground to pop an additional S/T. She gets past bottomless so try sending this girl out first.
Recommend 1-2
Divine Wind 3

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Harpie Lady Sisters
Wind/Winged-Beast/******/ATK 1950/DEF 2100
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by "Elegant Egotist".
The lovely sisters, as Iconic as they are they are rather useless. The new support has definitely made the dragons more useful. The sisters, not so much. However id recommend running 1. You can discard it for channelers effect. Grab it from the deck so its not a dead draw with sign. They can boost the dragons effects, Also its another target in the deck for egotist. Which will be readily used. Not to mention with 1950 attack they can get passed a number of annoying enemies.
Recommend 0-2


Quote:
Harpie Girl
Wind/Winged-Beast/**/ATK 500/DEF 500
A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.
As beautiful as she is, in todays game she is useless. Could have been useable if she were a tuner but with no effect and only 500 attack she will be gone in a matter of seconds. However with the release of Rescue Rabbit you could use her. She could be used with various trap cards such as 'Uniform Nomenclature's Treaty of Alliance' however its far to situational for it to be effective with the dragons. This card does work nicely in Harpie/Dragunity builds as she can be used with Debris Dragon to create most of the Dragunity Synchros.
Recommend 0
Rescue Rabbit Builds 0-2
Dragunity Builds 1-2

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Birdface
Wind/Winged-Beast/****/ATK 1600/DEF 1600
When this card is sent to the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand. Then shuffle your Deck.
This card would have been used back in the day but in todays game its out dated and there are better cards available to run such as Sangan which doesn't limit you to selecting just a Harpie Lady.
Recommend 0

Quote:
Harpie's Pet Dragon
Wind/Dragon/*******/ATK 2000/DEF 2500
This card gains 300 ATK and DEF for each "Harpie Lady" on the field.
With the introduction of Harpie Channeler this card can now be used with great effect. You can bring him out for an easy rank for with channeler. Or simply flood the field with harpies and bring out this heavy hitting fire breathing monster! Remember Harpie Lady 1 powers him up by 600 for each so having 3 harpies on the field your looking at 3800!!! Id personally use 1 for drawing him is a problem since we want him via channeler and sign. However, decks keen on easy rank7 then id say go for 2.
Recommend 0-2


Quote:
Harpie's Pet Baby Dragon
Wind/Dragon/****/ATK 1200/DEF 600
This card gains effects based on the number of "Harpie" monsters you control (other than "Harpie's Pet Baby Dragon" and "Harpie's Brother"). ● 1+: Your opponent cannot select "Harpie" monsters you control as attack targets (except "Harpie's Pet Baby Dragon" and "Harpie's Brother"). ● 2+: Double the original ATK and DEF of this card. ● 3+: Once per turn, you can destroy 1 card your opponent controls.
Now we have 9 Harpie Lady monsters this little cutie will get his effects more often. He is a powerful weapon in a deck that can spawn a field of harpies. Not only does he protect harpies from attacks but he creates an easy lock with 2 on the field or with 1 Mirage Dragon.
Recommend 1-2

Extra Deck

Quote:
Harpie's Pet Mirage Dragon
Wind/Dragon/RANK4/ATK 2000 DEF/2500
3 Level 4 Wind Monsters
This card's effects can only be applied/resolved while it has Xyz Material. This card can attack your opponent directly. Your opponent cannot target "Harpie" monsters you control for an attack or card effect. During each of your End Phases: Detach 1 Xyz Material from this card.
Our boss monster truly is a boss. He protects all harpies including himself from attacks or targeted effects creating an instant lock. The direct attack 2000 is handy, not to mention if you have a field of Harpie Lady 1 you will be looking at 2900 direct attack! The fact he requires 3 wind isn't hard to pull off. The problem is we may have better other options to run. Either way its a great defensive card and a welcomed addition to the family.
Recommend 1-3

Quote:
Lightning Plover
Wind/Thunder/RANK4/ATK 1900 DEF/1600
2 Level 4 WIND monsters
When this card is Xyz Summoned: Target 1 Set card your opponent controls; Return it to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; Return it to the top of the Deck.
Did wind just get good? Yes, yes it did. This card although not overwhelming in attack, its effects do the talking. It can clear the field of any annoying opponent cards. Paving the way for our harpies to take flight. The fact rank4 is so easy to make in a harpie deck makes this card hard to ignore. We are very thankful Konami have made such an awesome creature.
Recommend 2-3

Quote:
Ice Beast Zerofyne
Water/Winged-Beast/RANK4/ATK 2000 DEF/2200
2 Level 4 Winged Beast-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, and if you do, this card gains 300 ATK for each face-up card currently on the field, except this card (these effects are applied until your next Standby Phase).
This is such a fantastic card and a great addition to the winged beast family. She can totally shut down your opponents field whilst often reaching enormous attack levels.
Recommend 1-2


Spells:

Quote:
Harpie's Hunting Ground
Field Spell Card
When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned, destroy 1 Spell or Trap Card on the field. All face-up Winged Beast-Type monsters gain 200 ATK and DEF.
A fantastic field spell card. It takes care of opponents defences. What makes it even better is we have now 2 cards to search for it. For that reason 2 is all that is needed. However future testing may suggest 3 due to sign.
Recommend 2-3

Quote:
Elegant Egotist
Spell Card
Activate only while there is a face-up "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck.
Our key card in swarming the field. It can be searched via Hysteric Sign from the deck or grave, meaning it can be recycled after use. Many feel only 1 is required for the deck. However id say go for 2, its so easy to rank 4 summon with this card. Not to mention with 2 its a great feeling having 2 in the hand and a harpie on the field Due to how easy this card can be recycled I would say that 3 may be dead draw but testing will finalise that.
Recommend 1-3

Quote:
Hysteric Sign
Spell Card/Continuous
When this card is activated add 1 Elegant Egotist from your deck or graveyard to your hand. During the end phase of the turn this card was sent from your hand or your field to the graveyard, add up to 3 harpie cards with different names from your deck to your hand. The effect of Hysteric Sign can only be used once per turn.
The draw engine of the deck. This card is technically a +4 but can be a +5. Grab egotist, normal summon a harpie use egotist to get a harpie. The following turn Sign is destroyed and you grab 3 new cards! The fact you can grab up to 3 harpie cards is ideal as you can grab what you want when you need it. Apparently you cannot use both effects the same turn. As in grab a egotist and then destroy sign to grab 3 harpie cards the same turn. Since it says harpie card it means you can also grab a hunting ground. This card is so versatile you can set it for opponents to destroy it with mst/heavy to grab 3 harpies that turn. Or discard it via Hysteric Party to grab 3 harpies from the deck. Since its worded if its sent from the field or hand! I would recommend 2 however I will be testing out 3 and see how that goes. Hopefully it works out. Either way this card is a god send and along with channeler will take Harpies to great places
Recommend 2-3


Quote:
Triangle Ecstasy Spark
Spell Card
Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated.
A truly powerful spell card unfortunately you need a monster that no one will really use. Until Konami creates a new useable version of the sisters i'd suggest not running it.
Recommend 0


Quote:
Cyber Shield
Equip Spell Card
Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK.
When new hit of Harpie support in STOR every harpie user jumped for joy. However, our hearts quickly sank when we discovered it was only going to be this. Heres the reason. Its beyond useless in todays game. Perhaps 10 years ago when it was meant to be released in TCG we would have used it but in todays game there are plenty of better equip cards to run that doesn't just limit you to just Harpie Lady and Harpie Lady Sisters such as, United We Stand and even Malevolent Nuzzler!
Recommend 0

Traps:
Quote:
Hysteric Party
Continuous Trap
Discard 1 card from your hand. Special Summon as many "Harpie Lady" cards as possible from your Graveyard. When this card is removed from the field, destroy all the monsters that were Special Summoned by this card's effect.
The Harpies only trap card. This is one of their key cards in allowing you to summon multiple harpies. Remember as long as you have a Harpie Lady in the grave you can discard a Harpie Lady from your hand and Special summon both! With us now having 9 harpies this card can see more play. Id recommend 2 for consistency reasons but 3 is an option
Recommend 2-3

5:Staple Support

Summary - These cards are just pure awesomeness and should always be run with harpies if you can make the space.

Quote:
Tempest, Dragon Rule of Storms
Wind/Dragon/*******/ATK/2400 DEF/2200
If this card is in your hand or Graveyard: You can banish a total of 2 WIND and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WIND monster to the Graveyard; add 1 Dragon-Type monster from your Deck to your hand. If this card is banished: You can add 1 WIND Dragon-Type monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.
This card works great in Harpies. It allows for easy rank 7s and is a great second choice instead of running 2 Harpies pet dragons. However, his only down side is you have to banish wind monsters which can often lead you to having to banish your own harpies so use it wisely. Still overall great card!
Recommend 1-2

Quote:
Swallows Nest
Quickplay Spell Card
Tribute 1 face-up Winged Beast-Type monster you control to Special Summon 1 Winged Beast-Type monster from the Deck with the same Level as the Tributed monster.
This card allows for deadly attacks. Attack directly tribute your harpie special summon another and attack again! Not only that but it dumps monsters quickly in the grave for simorgh builds.
Recommend 1-3

Quote:
Quill Pen Of Gulldos
Spell Card
Target 2 WIND monsters in your Graveyard and 1 card on the field; shuffle both of those first 2 targets into your Deck and Return the other to the hand.
Personally I feel this card works perfect in harpie builds. Our harpies go to the grave rather quick and not only does this recycle them back in the deck it refuels our Elegant Egotist and channeler plays. The added effect of returning 1 card our opponent controls easily takes care of some of their best xyz monsters.
Recommend 1-2

Quote:
Icarus Attack
Trap
Tribute 1 Winged Beast-Type monster to select 2 cards on the field. Destroy them.
A powerhouse card. It automatically gives you the advantage. However remember tributing is a cost therefore I would not personally recommend running 3 as it will thin your deck out pretty quickly and lose you that field presence.
Recommend 1-3




8:Various Builds
Harpie's can be mixed in with a number of different themes to create strong and competitive decks. The top decks are listed below (I will only talk about a few staple cards from each, if you have any more information on these please pm me)

Skeleton: when mixing harpies with another theme their skeleton generally looks like this but customise as you see fit
X3 Harpie Lady 1/Cyber Harpie
X3 Harpie Queen
x2-3 Harpie Channeler
x1-3 Harpie Dancer
x1-2 Harpie's Pet Dragon
X2-3 Harpies Hunting Ground
X1-3 Elegant Egotist
x2-3 Hysteric Sign
X1-2 Hysteric Party


8.1: Divine Harpies


Summary - Generally the deck focuses on creating advantage and making plays through Divine Wind. While the field spell really helps the deck out, it's not a big problem if you don't draw into one as it's possible to play the game out by using larger beaters like Falcon and Reborn Tengu while also using s/t's that can be reused by returning them with Falcon or Thunder Lord (Call Of The Haunted, Fiendish Chain, Swords of Revealing Light, etc). Genex Ally Birdman is definitely an important card in the deck. He starts off Divine Wind combos and continues through with them as he's a lv3 tuner, allowing you to sync with the monster you bring out from the field spell.

Monsters

Quote:
Harpie Dancer
Wind/Winged-Beast/****/ATK 1200 DEF/1000
You can target 1 face-up WIND monster you control; Return that target to the hand, then you can Normal Summon 1 WIND monster from your hand as an additional Normal Summon. You can only use this effect of "Harpie Dancer" once per turn. This card's name is treated as "Harpie Lady" while it is on the field or in the Graveyard.
The card that makes this engine shine. Her interaction with Divine Wind of Mist Valley is great and can pull off some awesome plays.
Recommend 3

Quote:
Tempest, Elemental Dragon of Cyclones
Wind/Dragon/*******/ATK 2400/DEF 2200
You can banish 2 Dragon-Type and/or WIND monsters from your hand or Graveyard, except this card; Special Summon this card from your hand or Graveyard. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 other WIND monster to the Graveyard; add 1 Dragon-Type monster from your Deck to your hand. If this card is banished: You can add 1 WIND Dragon-Type monster from your Deck to your hand. You can only use 1 "Tempest, Elemental Dragon of Cyclones" effect per turn, and only once that turn.
Great card if you can run him, works well in pure as well. Is a nice alternative to using Harpie's Pet Dragon or an addition to allow for more rank 7 plays.
Recommend 1-2

Quote:
Genex Ally Birdman
Dark/Winged-Beast/***/ATK 1400 DEF/400
You can Return 1 face-up monster you control to the hand to Special Summon this card from your hand and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
Divine Wind of Mist Valley's partner in crime his perfect for a synchro route but also extending your options with falcon. Was needed a lot more before Dancer existed, but even still it's a great card to run
Recommend 2-3

Quote:
Genex Blastfan
Wind/Spellcaster/****/ATK 1600/DEF 1300
When this card is Special Summoned, you can add 1 DARK "Genex" monster from your Deck to your hand.
Use this card to fetch us our Birdman. Utilized in turn 1 loops/plays, gives Arcanite Magician access, however can be a dead draw at times so never run more of these than bird man.
Recommend 1-2

Quote:
Mist Valley Falcon
Wind/Winged-Beast/****/ATK 2000/DEF 1200
This card cannot declare an attack unless you Return 1 card you control to the hand.
Nice beater, can Return cards to trigger Divine Wind, can Return cards to abuse them such as Hysteric Party and hysteric sign. Gives access to Thunder Lord
Recommend 1-3

Extra Deck Staples

Quote:
Ancient Fairy Dragon
Light/Dragon/*******/ATK 2100 /DEF 3000
Once per turn, you can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, you can destroy a Field Spell Card. If you do, gain 1000 Life Points, and you can add 1 Field Spell Card from your Deck to your hand.
Great synergy with the deck, involved in mostly every turn 1 loop/play possible. Great defense if ever needed, helps make rank 7s. LP booster as well as swapping field spells if you run both hunting ground and divine wind.
Recommend 1-2

Quote:
Ancient Fairy Dragon Manga
Dark/Dragon/*******/ATK 2100 /DEF 3000
During your turn, when a Field Spell Card is activated: Draw 1 card. You can only use this effect of "Ancient Fairy Dragon" once per turn. Once per turn, if there is a face-up Field Spell Card on the field: You can target 1 face-up Attack Position monster on the field; destroy it.
The better version of Fairy Dragon. Since most builds run 5 field spells this card is a drawing machine. She has the added bonus of destroying 1 face up monster on the field.
Recommend 1-2

Quote:
Mist Valley Thunder Lord
Wind/Thunder/*******/ATK 2600/ DEF 2400
Once per turn, you can select and Return 1 card you control to the hand, and this card gains 500 ATK until the End Phase. This effect can be activated during either player's turn.
Amazing card. Can reuse any card and trigger Divine Wind better than Falcon, becomes a 3100 beatstick, chainable eff to save cards during either turn
Recommend 1-2

Spells:

Quote:
Divine Wind Of Mist Valley
Field Spell Card
Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck.
Key card in this decks plays. The field advantage we get with this card thanks to Dancer and birdman is fantastic.
Recommend 3

Quote:
Terraforming
Spell Card
Add 1 Field Spell Card from your Deck to your hand.
Luckily for harpies they have 2 ways of getting their field spell through Harpie Queen and Hysteric Sign. However, Mist valleys do not.
Recommend 1-2

Quote:
Big Bang Shot
Equip Spell Card
The equipped monster gains 400 ATK. When the equipped monster attacks a Defense Position monster whose DEF is lower than the equipped monster's ATK, inflict the difference as Battle Damage to your opponent. When this card is removed from the field, the equipped monster is removed from play.
This is an optional card however extremely powerful when pulled off correctly. It combos well with Falcon and can get rid of some annoying XYZ and Synchros
Recommend 0-2

Telvin123's Divine Harpies

Thanks to ThunderSt0rm for his huge contribution to the Divine Harpie Guide!


8.2: Ninja Harpies


Summary - Harpies have great synergy with the Ninja archetype. This has been further increased with the new Ninja monsters recently released. This deck focuses on using the ninja's traps cards to turn the ninjas into big powerful monsters namely Dark Simorgh. It also uses a number of continuous traps with the aid of Magic Planter to increase draw power. Overall its one of the strongest builds around.

Monsters

Quote:
Ninja Grandmaster Hanzo
Dark/Warrior/****/ATK 1800 DEF/1000
When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".
The key card in the deck. He opens the doors for the trap cards to bring out your great beasts!
Recommend 3

Quote:
Strike Ninja
Dark/Warrior/****/ATK 1700 DEF/1200
Once per turn, during either player's turn: You can banish 2 DARK monsters from your Graveyard; banish this face-up card until the End Phase.
This deck is less focused on ninjas boosting other ninjas but to simply get the trap cards out. This is 1 of the strongest ninjas left.
Recommend 2-3

Quote:
Dark Simorgh
Dark/Winged-Beast/*******/ATK 2700/DEF 1000
While face-up on the field, this card is also WIND-Attribute. You can banish 1 DARK monster and 1 WIND monster from your Graveyard; Special Summon this card from your hand. You can banish 1 DARK monster and 1 WIND monster from your hand; Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.
This card is brought out easier in the ninja decks. He is the 'boss' card.
Recommend 1-2

Quote:
Harpie's Pet Dragon
Wind/Dragon/*******/ATK 2000/DEF 2500
This card gains 300 ATK and DEF for each "Harpie Lady" on the field.
This card can finally be used! He is easily brought out however his effect is rare to pull off so be realistic.
Recommend 1

Quote:
Harpie's Pet Baby Dragon
Wind/Dragon/****/ATK 1200/DEF 600
This card gains effects based on the number of "Harpie" monsters you control (other than "Harpie's Pet Baby Dragon" and "Harpie's Brother"). ● 1+: Your opponent cannot select "Harpie" monsters you control as attack targets (except "Harpie's Pet Baby Dragon" and "Harpie's Brother"). ● 2+: Double the original ATK and DEF of this card. ● 3+: Once per turn, you can destroy 1 card your opponent controls.
Again this deck has the ability to give easy access to the Harpies dragons.
Recommend 1-2

Spells

Quote:
Magic Planter
Spell Card
Send 1 face-up Continuous Trap Card you control to the Graveyard. Draw 2 cards.
This card works great considering how many continuous trap cards the deck runs.
Recommend 2

Quote:
Reinforcement Of the Army
Spell Card
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
An obvious choice gets your hands on Hanzo as soon as possible which is key in the deck.
Recommend 1

Traps

Quote:
Ninjitsu Art of Super-Transformation
Trap Card Continuous
Target 1 face-up "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon to your side of the field 1 Dragon, Dinosaur, or Sea Serpent-Type monster from your Deck whose Level is less than or equal to the combined Levels of the sent monster(s). When this card leaves the field, banish that monster.
This card is the key trap card of the deck giving you easy access to the Harpie's pet dragons
Recommend 2

Quote:
Ninjitsu Art of Transformation
Trap Card Continuous
Tribute 1 face-up "Ninja" monster you control; Special Summon 1 Beast, Winged Beast, or Insect-Type monster with a Level less than or equal to the Level of the Tributed card + 3 from your hand or Deck. When this card leaves the field, destroy that monster.
Here is how the ninjas give you access to Simorgh. Since you will likely only be running level 4 ninjas, well you do the math. I suggest running 1 per Dark Simorgh
Recommend 1-2

Quote:
Call Of The Haunted
Trap Card Continuous
Target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
This card works mainly well with Hanzo allowing you to pull off his effect again and again. Not to mention it can also let you bring back a harpie to boost the dragons or pop a s/t or bring back a dragon if your field is full of harpies. It gives you a lot of options not to mention its Magic Planter food too.
Recommend 2

8.3: Simorgh Harpies




8.5: Rescue Harpies




Thank you for reading my guide to the Harpie Ladies! Now subscribe,make your decks and fly my pretties!!!

Last edited by HarpieLad : 07-01-2013 at 03:10 AM.
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Old 07-01-2013, 03:49 AM   #2
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Old 07-01-2013, 03:51 AM   #3
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Why no Summoner Monk listed?
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Old 07-01-2013, 03:52 AM   #4
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Has anyone been trying Master Key Beetle in this deck?

Summoner Monk + Zephyros
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Old 07-01-2013, 04:01 AM   #5
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Quote:
Originally Posted by Teavirus View Post
Why no Summoner Monk listed?
He is but your right I shall add him to staple support.

Additional Comment:

Quote:
Originally Posted by Cheshire_Bunny View Post
Has anyone been trying Master Key Beetle in this deck?

Summoner Monk + Zephyros
I can't say I have. 9 times out of 10 when I have monk I generally do these 2 combos

Monk-channeler-queen= shock master

Or

Monk-channeler-queen

Monk and queen into queen djinn and then effect to bring back the Dagon and go into rank 7

For me space is tight in the extra but he is definitely a consideration.

Last edited by HarpieLad : 07-01-2013 at 04:01 AM. Reason: Automerged Doublepost
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Old 07-01-2013, 04:06 AM   #6
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Quote:
Originally Posted by HarpieLad View Post
He is but your right I shall add him to staple support.

Additional Comment:



I can't say I have. 9 times out of 10 when I have monk I generally do these 2 combos

Monk-channeler-queen= shock master

Or

Monk-channeler-queen

Monk and queen into queen djinn and then effect to bring back the Dagon and go into rank 7

For me space is tight in the extra but he is definitely a consideration.
It could be the decks best opening play.

Hunting Ground >> Monk(Discard sign)>> Zephyros >> Key Beetle >> Target Hunting Ground, and set 1, Sign Eff
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Old 07-01-2013, 05:05 AM   #7
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I just Monk drops sign + Monk drops whatever + Dancer while Divine Wind up for insane bull that leads into Key Beetle/Dracossack/Chain.

And Key Beetle protects Hysteric Party.
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Old 07-01-2013, 05:07 AM   #8
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Subbing ^_^
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Old 07-01-2013, 05:30 AM   #9
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Wow. I'm liking the consistency. It could be RNG but I think I've fully unlocked everything I need in Harpie.dek
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Old 07-01-2013, 05:38 AM   #10
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having channeler is always easy to play.

The whole problem accours when you have nothing.
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Old 07-01-2013, 05:44 AM   #11
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Yay nee thread
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Old 07-01-2013, 06:23 AM   #12
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The more I look Phoenix Formation, the more I realize that this card is not that good. I mean sure we don't know the effect yet, but 1 it requires harpie ladies be on field. Torrential Tribute is at two in this format, bottomless is at two, Warning and Judgement are running rampant, and this could be the same for future formats.

The next thing is that even if we get past backrow, I wanna know if the card targets, because there are so many effect that negate targeting cards right now. Since you destroy up to, I'm wondering if it targets.

Then of course the restriction. What's the point of clearing field if you can't beat them then and there? The Burn effect is obviously going to get nerfed, so if it's there it won't be as powerful, and once they are burned, that it. They have no field because you popped all the cards with Harpie's Hunting Ground and Harpie Lady Phoenix Formation, but now you can't attack, which means they have a chance next turn to bounce, Dark Hole you, and pull what ever crazy BS there deck does to end you then and there.
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Old 07-01-2013, 07:08 AM   #13
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Harpie lady subbing formation
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Old 07-01-2013, 07:11 AM   #14
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Quote:
Originally Posted by Yunglex313 View Post
The more I look Phoenix Formation, the more I realize that this card is not that good. I mean sure we don't know the effect yet, but 1 it requires harpie ladies be on field. Torrential Tribute is at two in this format, bottomless is at two, Warning and Judgement are running rampant, and this could be the same for future formats.

The next thing is that even if we get past backrow, I wanna know if the card targets, because there are so many effect that negate targeting cards right now. Since you destroy up to, I'm wondering if it targets.

Then of course the restriction. What's the point of clearing field if you can't beat them then and there? The Burn effect is obviously going to get nerfed, so if it's there it won't be as powerful, and once they are burned, that it. They have no field because you popped all the cards with Harpie's Hunting Ground and Harpie Lady Phoenix Formation, but now you can't attack, which means they have a chance next turn to bounce, Dark Hole you, and pull what ever crazy BS there deck does to end you then and there.
When we go into xyz it's usually because we have 2 or 3 Harpies on the field be it through channeler egotist or party. So with regards to torrential and bottomless the same argument is for that which doesn't happen to often to stop it.

Will have to wait for the real card text before we know rulings, if it keeps its original I plan on running 2 1 for its actual effect the other for channeler fodder as the main plan.

Additional Comment:

Quote:
Originally Posted by Princess Rose View Post
Harpie lady subbing formation
Haha love it

Last edited by HarpieLad : 07-01-2013 at 07:11 AM. Reason: Automerged Doublepost
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Old 07-01-2013, 07:19 AM   #15
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Quote:
Originally Posted by Yunglex313 View Post
The more I look Phoenix Formation, the more I realize that this card is not that good. I mean sure we don't know the effect yet, but 1 it requires harpie ladies be on field. Torrential Tribute is at two in this format, bottomless is at two, Warning and Judgement are running rampant, and this could be the same for future formats.

The next thing is that even if we get past backrow, I wanna know if the card targets, because there are so many effect that negate targeting cards right now. Since you destroy up to, I'm wondering if it targets.

Then of course the restriction. What's the point of clearing field if you can't beat them then and there? The Burn effect is obviously going to get nerfed, so if it's there it won't be as powerful, and once they are burned, that it. They have no field because you popped all the cards with Harpie's Hunting Ground and Harpie Lady Phoenix Formation, but now you can't attack, which means they have a chance next turn to bounce, Dark Hole you, and pull what ever crazy BS there deck does to end you then and there.
this is what i've been saying

it's still searchable for when it IS a good play, and can be discarded for both channeler or monk if it isn't, so it should probably be played at 1, no more or less



as for me currently, this is what i'm playing: http://i.imgur.com/iPVpPOh.png; it's the same as the last build i posted except Maxx "C" and gulldos out for veiler and egotist

2 egotist is risky with IRS killing egotist when you resolve it, but it makes first turn a bit more consistent, and is a way to get out 2 monsters at once without needing to resolve a channeler/monk

Hand Destruction i'm thinking of swapping out for something, it's a nice way to drop tempest/sign and get rid of a drawn dragon/vanilla and fuel the grave while digging, but i just always seem to draw much worse cards than i drop and wish i had played the sign for the egotist instead

the biggest problem meanwhile that i've had is channeler and monk ALWAYS getting veilered in a 3 veiler format, so i may drop Hand Destruction for Swallow's Nest to dodge it, set off IRS, trigger hunting ground and fuel the grave
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Old 07-01-2013, 07:20 AM   #16
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Formation is very good.
Even x1 Harpie + Formation means instant removing a monster + damage.

Thanks to chidori, you can eliminate your opponents complete field with formation...
As mentioned correctly, its cool fodder for monk+channeler too
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Old 07-01-2013, 07:41 AM   #17
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subbing 10harpies
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Old 07-01-2013, 07:45 AM   #18
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Quote:
Originally Posted by JayceJa View Post
this is what i've been saying

it's still searchable for when it IS a good play, and can be discarded for both channeler or monk if it isn't, so it should probably be played at 1, no more or less



as for me currently, this is what i'm playing: http://i.imgur.com/iPVpPOh.png; it's the same as the last build i posted except Maxx "C" and gulldos out for veiler and egotist

2 egotist is risky with IRS killing egotist when you resolve it, but it makes first turn a bit more consistent, and is a way to get out 2 monsters at once without needing to resolve a channeler/monk

Hand Destruction i'm thinking of swapping out for something, it's a nice way to drop tempest/sign and get rid of a drawn dragon/vanilla and fuel the grave while digging, but i just always seem to draw much worse cards than i drop and wish i had played the sign for the egotist instead

the biggest problem meanwhile that i've had is channeler and monk ALWAYS getting veilered in a 3 veiler format, so i may drop Hand Destruction for Swallow's Nest to dodge it, set off IRS, trigger hunting ground and fuel the grave
But for someone like me who only runs a 3rd hunting ground for the purpose of a channeler cost. Running a second Phoenix formation would be better since 3 hunting grounds doesn't do much since 2 is all that's required really in this meta.

But i guess we will only know once we know the real effect of the card.
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Old 07-01-2013, 08:01 AM   #19
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Quote:
Originally Posted by HarpieLad View Post
But for someone like me who only runs a 3rd hunting ground for the purpose of a channeler cost. Running a second Phoenix formation would be better since 3 hunting grounds doesn't do much since 2 is all that's required really in this meta.

But i guess we will only know once we know the real effect of the card.
by the time we get phoenix formation, im hoping we will have a much slower format, in which case it would be worth running 3 hunting ground probably

that or we will get even worse, like how we thought we couldnt get worse than march 2012, then we got may 2013
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Old 07-01-2013, 08:51 AM   #20
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Quote:
Originally Posted by Teavirus View Post
Formation is very good.
Even x1 Harpie + Formation means instant removing a monster + damage.

Thanks to chidori, you can eliminate your opponents complete field with formation...
As mentioned correctly, its cool fodder for monk+channeler too
Yes, but giving up your battle phase is a pretty hefty price to pay... now if they nerf the burn AND change the restriction to something less impactful; something along the lines of no "Harpie" cards can attack this turn instead, it will be a great card. Or, if the burn would still be very significant (like 800-1k per card).

But as already stated, until we know the official card text, the card can be everything from instant-ban material to absolute garbage.
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Old 07-01-2013, 09:03 AM   #21
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It's one of the selling points for the pack, so I really hope it isn't nerfed too badly. Harpie's aren't Tier 1, they can get something very powerful and still not dominate the meta.
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Old 07-01-2013, 09:14 AM   #22
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Could certainly aid against swarming decks.

Assuming they're not the kond that recover mad easy from a field wipe.
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Old 07-01-2013, 10:39 AM   #23
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Subbing.

And Restricting Harpies from attacking only leads to good things if thats possible. The burn might not even be necessary then because after Xyz, we are in a good state already.
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Old 07-01-2013, 11:47 AM   #24
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Subbing for another thread.
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Old 07-01-2013, 01:23 PM   #25
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http://prntscr.com/1d02ll kinda stable build .
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