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Old 06-20-2013, 05:11 AM   #1
A_True_Hero
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Default Battlin' Boxer Deck

This is my Battlin' Boxer Deck. Performance wise, it has proven to be fairly consistent. Im open to ideas and suggestions, provided you give reasoning for your ideas

NOTE: Anyone suggesting the removal of Counterpunch, or who are against its use for whatever reason, dont bother posting. Your opinions on the card are useless to me. I havent had any problems with it, and its done its fair share of helping me win games. Until I have problems concerning the card, I will not be removing/replacing it. Thank you

Decklist is as follows:

3 Baatlin' Boxer Headgear
3 Battlin' Boxer Switchitter
3 Battlin' Boxer Glassjaw
3 Battlin' Boxer Spar
2 Effect Veiler
2 Blaster, Dragon Ruler of Infernos
2 Battlin' Boxer Counter Punch

2 Mystical Space Typhoon
2 Pot of Duality
2 Forbidden Lance
1 Dark Hole
1 Heavy Storm
1 Monster Reborn
1 Reinforcement of the Army
1 Foolish Burial

3 Compulsory Evacuation Device (MVP)
2 Torrential Tribute
2 Breakthrough Skill
2 Xyz Reflect
1 Solemn Judgment
1 Solemn Warning


3 Battlin' BoxerLeadblow
1 Number 39: Utopia
1 Number 50: Blackship of Corn
1 Lavalval Chain
1 Heroic Champion - Excalibur
1 Number 16: Shock Master
1 Vylon Disigma
1 Photon Papilloperative
1 Maestroke, the Symphony Djinn
1 Gagaga Cowboy
1 Blade Armor Ninja
1 Abyss Dweller
1 Crimson Blader

3 Maxx "C"
2 Volcanic Queen
2 Penguin Soldier
2 Imperial Iron Wall
2 Dust Tornado
2 Thunder King Rai-Oh
1 Effect Veiler
1 Mystical Space Typhoon
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Old 06-20-2013, 07:07 AM   #2
Kata Garasu
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I love these guys even if they are one-dimensional.

Personally, I would -1 Sparrer and -1 Compulsory for a pair of Safe Zones. I have found that three Sparrer is too cloggy late in the game, and two has worked quite well anyways. If you love three Compulsory, cheers to you, but two seems optimum to me - you just don't want to rely on it too much. Safe Zone is amazing in protecting Leadblow from godawful effects like D-Prison, Caius and such (just need to anticipate them) - I find that protecting a Leadblow and using little guys to power him up or making a new Leadblow is better than letting a lone Leadblow do all the work. If you really love Compulsory, you could drop a Counterpunch instead. I've found myself drawing both in the opening hand a little too often, but that's just me.

Aside from that, it looks very solid. In the extra, I hate Utopia with a passion, so I'd drop him for a No. 105 - Cestus; you never know when you might need him. On Vylon Disigma, that's an interesting choice. If you're looking for a good 3-material Rank 4, I'd go with Evilswarm Ouroboros - or, if you're like me, I use Heroic Champion - Gandiva because I hate Rabbit plays.

Finally, I prefer two Photon Thrasher instead of Veiler to maximize getting out Chain first turn (whom you can protect with Safe Zone). That decision is up to preference.

Good luck with these guys.
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Old 06-20-2013, 07:19 AM   #3
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Very solid deck, I like it.
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Old 06-20-2013, 07:33 AM   #4
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I play these guys IRL.

I will put +1 The Warrior Returning Alive (to bring Switchitter or Sparrer). Also +1 Call Of The Haunted, its a good combo with Glassjaw.

-1 Solemn Judgment(in this format isnt that good) and -1 Blaster.
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Old 06-20-2013, 07:39 AM   #5
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I'd run 1 Counterpunch max. As it stands, he's a worse Kalut.

Vanity's Emptiness and Imperial Iron Wall need to be in your main/side. They're too good, especially with the Battlin' Boxers.
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Old 06-20-2013, 07:41 AM   #6
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Replace Fiendish Chain with Breakthrough Skill.
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Personal Preference
/ˈpəːs(ə)n(ə)l prɛf(ə)r(ə)ns/
noun
Justifying a suboptimal choice by claiming it is an opinion and therefore cannot be 'wrong'.
See also: Idiot
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Old 06-20-2013, 09:39 AM   #7
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Quote:
Originally Posted by Kata Garasu View Post
I love these guys even if they are one-dimensional.

Personally, I would -1 Sparrer and -1 Compulsory for a pair of Safe Zones. I have found that three Sparrer is too cloggy late in the game, and two has worked quite well anyways. If you love three Compulsory, cheers to you, but two seems optimum to me - you just don't want to rely on it too much. Safe Zone is amazing in protecting Leadblow from godawful effects like D-Prison, Caius and such (just need to anticipate them) - I find that protecting a Leadblow and using little guys to power him up or making a new Leadblow is better than letting a lone Leadblow do all the work. If you really love Compulsory, you could drop a Counterpunch instead. I've found myself drawing both in the opening hand a little too often, but that's just me.

Aside from that, it looks very solid. In the extra, I hate Utopia with a passion, so I'd drop him for a No. 105 - Cestus; you never know when you might need him. On Vylon Disigma, that's an interesting choice. If you're looking for a good 3-material Rank 4, I'd go with Evilswarm Ouroboros - or, if you're like me, I use Heroic Champion - Gandiva because I hate Rabbit plays.

Finally, I prefer two Photon Thrasher instead of Veiler to maximize getting out Chain first turn (whom you can protect with Safe Zone). That decision is up to preference.

Good luck with these guys.
I wouldnt drop Veiler for Thrasher, I find Thrasher to be next to useless. Especially once I can keep monsters in play. Spar is never dead, early or late game. If you draw more than one, just SS the other and XYZ. As for Safe Zone, I cant afford it right now, and Id drop the 2 Fiendish for them if I could

Quote:
Originally Posted by Thenames9 View Post
Very solid deck, I like it.
Thank you I appreciate the support

Quote:
Originally Posted by DicloniusNro35 View Post
I play these guys IRL.

I will put +1 The Warrior Returning Alive (to bring Switchitter or Sparrer). Also +1 Call Of The Haunted, its a good combo with Glassjaw.

-1 Solemn Judgment(in this format isnt that good) and -1 Blaster.
If you play them IRL, you would know that 2 Blaster is optimum. I wouldnt drop Blaster for anything else. As for the Judgment, its good at my local meta which is what this decklist is based off of. I will however, be obtaining cards for the higher meta as I plan on attending the next Regionals here in MI

Quote:
Originally Posted by Ongekibou View Post
I'd run 1 Counterpunch max. As it stands, he's a worse Kalut.
Idk why people keep saying this. He wins games for me. Im not dropping him...

Vanity's Emptiness and Imperial Iron Wall need to be in your main/side. They're too good, especially with the Battlin' Boxers.
Yes they do. I wish to side them. Any suggestions?

Quote:
Originally Posted by xTenraix View Post
I would rather run Safe Zone instead of the Chains once I get them
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Old 07-02-2013, 11:26 PM   #8
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i run a almost mirror deck to this on dn

did you see the new support for boxers ?
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Old 07-02-2013, 11:33 PM   #9
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Decklist updated.

Kakashi, yeah I saw the new support. Only thing I think Ill use is Spirit. I dont fancy the idea of running Lv3s, although I might consider 1-2 Crane alongside Punch
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Old 07-02-2013, 11:35 PM   #10
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Counterpunch isnt good in this deck, honestly. It sounds nice in theory but in practice it never performed well for me and many others. 1 Counterpunch at most if you feel you really want to run it.
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Old 07-02-2013, 11:36 PM   #11
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Counterpunch isnt good in this deck, honestly. It sounds nice in theory but in practice it never performed well for me and many others. 1 Counterpunch at most if you feel you really want to run it.
disagree

i run him at 2

he works really well for me
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Old 07-02-2013, 11:49 PM   #12
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Everyone says that. I also disagree. Counterpunch is one of the reasons I win with this deck. He stays
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Old 07-03-2013, 12:25 AM   #13
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If ya'll demand to run it, your deck. But to correctly play this deck you will never have a battlin boxer on field and the XYZ is rarely gone into making counterpunch very limited in uses and very situational.
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Old 07-03-2013, 08:34 AM   #14
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If ya'll demand to run it, your deck. But to correctly play this deck you will never have a battlin boxer on field and the XYZ is rarely gone into making counterpunch very limited in uses and very situational.
Normally, Id agree with your points about a deck. But not this time. Youre statement is completely inaccurate. The point of this deck is to go into Leadblow. So how do you figure you never have a Boxer on field and never go into Leadblow? I think you may need to recheck your knowledge of Battlin' Boxers. After all you cant know how to run ever deck correctly, considering there is ALWAYS more than one way to run a deck. Singular thinking may work for you in other things, but you need a more open mind when playing this game. I think thats why many users have a distaste for you. Not saying I do, just making an observation
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Old 07-03-2013, 02:13 PM   #15
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The point of the deck is not to go into Leadblow. Experienced players with this deck know when to go into him but he is not the focus, he is looked at as the card to go into at first glance of the deck and that is not correct.
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Old 07-03-2013, 09:19 PM   #16
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Just topped for the second week in a row using my Boxers. Played Gadget, some crap beatdown deck, Karakuri OTK, and Evols
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Old 07-04-2013, 12:10 AM   #17
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I've been using these guys recently, they are a lot of fun. You should use Number 105 + Rank-Up Magic for C105. I have found them to work rather well in this. Replace Disigma for 105 and Utopia for C105. I'd also find room for an Evilswarm Ouroboros. Have you thought of teching 1 Burner in here? It works pretty well in my build with 2 Blaster.
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Old 07-04-2013, 10:01 AM   #18
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Disigma is now Crimson Blader, and I dont care for RUM in this deck. Too inconsistent
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Old 07-04-2013, 10:46 AM   #19
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u could switch the counter punch for thunder k
more anti meta
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Old 07-04-2013, 10:59 AM   #20
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I don't get the hate for Counterpunch. Card is so good and wins so many games.
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Old 07-04-2013, 11:23 AM   #21
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I've actually found it to be rather consistent considering it is so easy to get a 3 level 4 rank 4 XYZ on the field. Just got into 105 + RUM and bam.
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Old 07-04-2013, 01:00 PM   #22
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Everyone stop suggesting to drop Counterpunch. ITS NOT HAPPENING lol
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Old 07-04-2013, 01:49 PM   #23
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maybe a 3rd lance b/c through my testing with this deck Compulsory and D-prison hurt this deck A LOT.
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Old 07-04-2013, 02:56 PM   #24
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I was thinking about that, but there really isnt any room except THRiO
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Old 07-04-2013, 05:02 PM   #25
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Main the Emptiness, don't side them, Emptiness + Lead Yoke in ggs in every matchup besides Prophecy.
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